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Decompiled source of PvPEnabled v1.0.3
IronLabs.PvPEnabled.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using IronLabs.SharedLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("IronLabs.PvPEnabled")] [assembly: AssemblyDescription("Keeps Valheim PvP permanently enabled.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("IronLabs.PvPEnabled")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("86006976-5150-4F0A-9A91-2104A9AC5C00")] [assembly: AssemblyFileVersion("1.0.3")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.3.27463")] namespace IronLabs.PvPEnabled { [BepInPlugin("IronLabs.PvPEnabled", "IronLabs.PvPEnabled", "1.0.3")] public sealed class PvPEnabledPlugin : IronLabsPlugin { private const string PluginGuid = "IronLabs.PvPEnabled"; private const string PluginName = "IronLabs.PvPEnabled"; private const string PluginVersion = "1.0.3"; private const float ActivationDelaySeconds = 5f; private Player _trackedPlayer; private float _activationTime; private static bool _waitingForRespawn; internal static bool EnforcementEnabled { get; private set; } internal static ModLog Log { get; private set; } private void Awake() { Log = InitializePlugin("IronLabs.PvPEnabled"); Log.LogInfo("IronLabs.PvPEnabled 1.0.3 is loaded."); } private void Update() { Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { ResetPlayerTracking(); } else if (_waitingForRespawn) { HandleRespawn(localPlayer); } else if ((Object)(object)_trackedPlayer != (Object)(object)localPlayer) { BeginActivationDelay(localPlayer); } else if (!EnforcementEnabled && Time.unscaledTime >= _activationTime) { EnforcementEnabled = true; localPlayer.SetPVP(true); Log.LogDebug("PvP was enabled after the five-second delay."); } } internal static void HandleLocalPlayerDeath(Player player) { EnforcementEnabled = false; _waitingForRespawn = true; player.SetPVP(false); Log.LogDebug("PvP was disabled when the local player died."); } private void HandleRespawn(Player player) { if (!((Character)player).IsDead()) { _waitingForRespawn = false; BeginActivationDelay(player); Log.LogDebug("The post-respawn PvP activation delay started."); } } private void BeginActivationDelay(Player player) { _trackedPlayer = player; EnforcementEnabled = false; player.SetPVP(false); _activationTime = Time.unscaledTime + 5f; Log.LogDebug("Started the five-second PvP activation delay."); } private void ResetPlayerTracking() { _trackedPlayer = null; EnforcementEnabled = false; } private void OnDestroy() { ResetPlayerTracking(); _waitingForRespawn = false; ShutdownPlugin(); Log = null; } } [HarmonyPatch(typeof(Player), "SetPVP")] internal static class PreventPvpDisablePatch { private static void Prefix(Player __instance, ref bool enabled) { if ((Object)(object)__instance == (Object)(object)Player.m_localPlayer) { enabled = PvPEnabledPlugin.EnforcementEnabled; } } } [HarmonyPatch(typeof(Player), "OnDeath")] internal static class DisablePvpOnDeathPatch { private static void Postfix(Player __instance) { if ((Object)(object)__instance == (Object)(object)Player.m_localPlayer) { PvPEnabledPlugin.HandleLocalPlayerDeath(__instance); } } } [HarmonyPatch(typeof(InventoryGui), "Awake")] internal static class HidePvpTogglePatch { private static void Postfix(InventoryGui __instance) { if ((Object)(object)__instance.m_pvp != (Object)null) { ((Component)__instance.m_pvp).gameObject.SetActive(false); PvPEnabledPlugin.Log.LogDebug("The vanilla PvP toggle was hidden."); } } } } namespace IronLabs.SharedLib { public abstract class IronLabsPlugin : BaseUnityPlugin { private Harmony _harmony; private bool _patchesApplied; protected ModLog InitializePlugin(string pluginGuid) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown ModLog modLog = new ModLog(((BaseUnityPlugin)this).Logger); Version version = ((object)this).GetType().Assembly.GetName().Version; modLog.LogInfo($"AssemblyVersion: {version}."); _harmony = new Harmony(pluginGuid); PatchOwnNamespace(modLog); return modLog; } protected void PatchOwnNamespace(ModLog log) { if (_patchesApplied) { log.LogDebug("Harmony patches are already active; skipping registration."); return; } string text = ((object)this).GetType().Namespace; Type[] types = Assembly.GetExecutingAssembly().GetTypes(); foreach (Type type in types) { if (type.Namespace == text) { _harmony.CreateClassProcessor(type).Patch(); } } _patchesApplied = true; log.LogDebug("Harmony patches were applied for the plugin namespace."); } protected void ShutdownPlugin() { if (_patchesApplied) { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } _patchesApplied = false; } } } public sealed class ModLog { private readonly ManualLogSource _logger; public ModLog(ManualLogSource logger) { _logger = logger; } public void LogFatal(object message) { Write((LogLevel)1, message); } public void LogError(object message) { Write((LogLevel)2, message); } public void LogWarning(object message) { Write((LogLevel)4, message); } public void LogMessage(object message) { Write((LogLevel)8, message); } public void LogInfo(object message) { Write((LogLevel)16, message); } public void LogDebug(object message) { Write((LogLevel)32, message); } public void Log(LogLevel level, object message) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Write(level, message); } private void Write(LogLevel level, object message) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) string arg = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff"); _logger.Log(level, (object)$"[{arg}] {message}"); } } }