Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods uploaded by Iteravio
Hold E on any tame to pick it up and "carry" it with you.
Last updated: 4 hours ago
Adds health, stamina and eitr sort buttons to food stations. Combine them to sort by their sum. Works with AAA Crafting.
Last updated: a day ago
Set the world's combat difficulty values (player damage, enemy damage, enemy speed and size, star chance) to any percentage, overriding the world's Combat setting.
Last updated: 2 days ago
Adds a second hotbar: press ~ to swap between the hotbars.
Last updated: 3 days ago
Placed lights reach farther and flicker less (configurable, but with good mod defaults). No longer will you need to place 3 sconces to light a small wall.
Last updated: 6 days ago
Removes the dirty camera lens smudges that show when looking toward the sun or bright light.
Last updated: a week ago
Makes underwhelming vanilla weapons more fun: Skoll and Hati's secondary attack becomes Shadow Strike, and Jotun Bane's hits build rot stacks for a rupture.
Last updated: a week ago
Mined rocks, ore veins and petrified bones collapse once nothing visibly holds them up, instead of unsatisfyingly hanging in the air.
Last updated: a week ago
The Eitr Refinery and refined Eitr (dropped on the ground) no longer shoot out damaging projectiles.
Last updated: a week ago
Improves Crossbows without making them OP - running pauses your reload instead of cancelling it, crossbows stay loaded when you put them away, recoil is halved, and holding Block zooms in.
Last updated: a week ago
A simple Item Drawer: basically a chest with 200 slots for one stackable item, showing the item and count on its front. Works with chest mods like AzuAutoStore and AzuCraftyBoxes. Now with a Double Item Drawer for two items!
Last updated: 3 days ago
Configure Valheim's multiplayer difficulty scaling: extra damage taken and effective enemy health per nearby player, the counting range and player cap.
Last updated: a week ago