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MultiplayerSettings
Configure Valheim's multiplayer difficulty scaling: extra damage taken and effective enemy health per nearby player, the counting range and player cap.
By Iteravio
| Last updated | 2 weeks ago |
| Total downloads | 48 |
| Total rating | 0 |
| Categories | Tweaks Deep North Update AI Generated Misc |
| Dependency string | Iteravio-MultiplayerSettings-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
MultiplayerSettings
Valheim makes the game harder the more players are nearby: creatures deal +4% damage and enemies get +30% effective health per extra player within 100 m. This mod lets you change those numbers, including turning them off entirely.
Settings
| Setting | Default | What it does |
|---|---|---|
PlayerRange |
100 | Radius (m) in which players are counted. |
MaxCountedPlayers |
5 | Cap on counted players. 1 disables all scaling. |
PercentEnemyHealthIncreasePerPlayer |
30 | Extra effective enemy health per additional nearby player. |
PercentDamageTakenIncreasePerPlayer |
4 | Extra damage taken from creatures per additional nearby player. |
LogMultipliers |
false | Debug: logs your current player count and multipliers. |
Defaults match vanilla, so nothing changes until you edit them. Edit the config in BepInEx/config/Iteravio.MultiplayerSettings.cfg, or in-game with a config manager (F1).
The host's settings sync to everyone and are locked while connected. Type mpsettings in the console (F5) to see what's in effect.
Compatibility
- Everyone needs the mod (host and all players), or they can't join.
- Works with in-game hosting and dedicated servers.
- World modifiers still apply on top.