Jumpingmushroom-Larder icon

Larder

A food planner in your inventory: the best three foods from your bag, nearby chests and feasts, when to eat them, and the one dish to cook next with its ingredients. Client-side.

CHANGELOG

Changelog

0.2.1

  • Turning Enabled or PanelOpen off in a config manager now hides the panel straight away, even with the inventory open.
  • A failed Eat click is logged once instead of throwing into the game's UI.
  • Internal cleanup: one rule for which foods count as "in your bag", shared cook-planning code.

0.2.0

  • Eat N button next to Best combo: eats every planned food it safely can from your bag in one click, refreshing planned foods before eating new ones so nothing you planned gets pushed out.

0.1.0 — first cut

  • A Larder button on the inventory screen opens a side panel with the best three foods for your goal (Balanced, Health, Stamina, Eitr) from your bag, chests and carts you can open within 20 m, and placed feasts.
  • Each planned food shows where it is and what to do: eat now, can refresh now, active with time left, or eat in Xm when your slots are full, and tells you to refresh a planned food first when eating would push it out. Foods outside the plan show when their slot frees.
  • Eat button for planned foods in your bag, using the game's own right-click path.
  • Cook next: the one dish that would improve the combo and that you can make now, plus an "if you had…" pick, each with its ingredients as have / need and intermediate steps.
  • Undiscovered recipes are never suggested unless you turn on ShowUndiscovered.
  • Everything read from the game at runtime, so new foods and other mods' foods are included.
  • larder, larder foods, larder goal <name> console commands.