Decompiled source of PortalRecall v1.0.1

PortalRecall.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("PortalRecall")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("PortalRecall")]
[assembly: AssemblyTitle("PortalRecall")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PortalRecall
{
	[BepInPlugin("justinrampage.portalrecall", "Portal Recall", "1.0.1")]
	public sealed class PortalRecallPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "justinrampage.portalrecall";

		public const string PluginName = "Portal Recall";

		public const string PluginVersion = "1.0.1";

		internal static ConfigEntry<bool> RequireWorkbench;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			RequireWorkbench = ((BaseUnityPlugin)this).Config.Bind<bool>("Building", "RequireWorkbench", false, "If true, buildings retain their normal workbench requirements. If false, remove workbench proximity requirements for all building pieces that specifically use a workbench. Other crafting stations are unchanged. Restart Valheim after changing this setting.");
			_harmony = new Harmony("justinrampage.portalrecall");
			_harmony.PatchAll(typeof(PortalRecallPlugin).Assembly);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Portal Recall loaded. GET YOUR ASS TO MEADOWS!");
		}

		private void OnDestroy()
		{
			if (_harmony != null)
			{
				_harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(PieceTable), "UpdateAvailable")]
	internal static class PortalCostPatch
	{
		[HarmonyPostfix]
		private static void AfterUpdateAvailable(PieceTable __instance)
		{
			if ((Object)(object)__instance == (Object)null || __instance.m_pieces == null)
			{
				return;
			}
			foreach (GameObject piece in __instance.m_pieces)
			{
				if ((Object)(object)piece == (Object)null)
				{
					continue;
				}
				Piece component = piece.GetComponent<Piece>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				if (((Object)piece).name == "portal_wood" && component.m_resources != null)
				{
					Requirement[] resources = component.m_resources;
					foreach (Requirement val in resources)
					{
						if (val != null)
						{
							val.m_amount = 0;
						}
					}
				}
				if (PortalRecallPlugin.RequireWorkbench != null && !PortalRecallPlugin.RequireWorkbench.Value && (Object)(object)component.m_craftingStation != (Object)null && component.m_craftingStation.m_name == "$piece_workbench")
				{
					component.m_craftingStation = null;
				}
			}
		}
	}
}