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DualWieldCore

Dual wield one-handed swords, axes, knives and clubs. Swap hands, customize combat balance and train your Dual Wield skill. By Ketanol.

By Ketanol

CHANGELOG

Changelog

1.1.0

  • Reworked equipment transactions with exception-safe leases and rollback of hand slots and equipped flags.
  • Drawing runs Valheim's original ShowHandItems and reconciles hand order afterward; blocked draws preserve available hidden weapons for retry.
  • Added per-attack combat profiles and explicit primary/secondary input tracking.
  • Corrected combined eitr consumption for the Valheim 1.0.7 cost helper, including secondary attacks.
  • Guarded nested damage lookups and restricted custom skill awards to the attacking player.
  • Retained geometry-based back/belt placement, skill save identifier and approved artwork.
  • Added implementation and provenance notes.

1.0.1

  • Fixed the second holstered weapon appearing far away from the character because a bone-space offset was treated as metres.
  • Two weapons on the back now use mirrored mounts, forming a cross. Crossing blades have a small separation to reduce clipping.
  • Sword/knife combinations retain the game's back/hip attachment choices in either hand order.
  • Two knives using the same hip attachment now sit on opposite sides of the belt.
  • Preserve item-specific equip offsets and avoid applying dual-weapon placement to shields or tools.

1.0.0

  • Initial DualWieldCore release by Ketanol.
  • Supported mixed and matching one-handed melee weapons.
  • Added hand swapping, runtime attack balancing, hit-based offhand wear and the Dual Wield skill.
  • Added English/Russian skill localization and approved mod/skill icons.
  • Included ServerSync configuration support.