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DualWieldCore
Dual wield one-handed swords, axes, knives and clubs. Swap hands, customize combat balance and train your Dual Wield skill. By Ketanol.
By Ketanol
CHANGELOG
Changelog
1.1.0
- Reworked equipment transactions with exception-safe leases and rollback of hand slots and equipped flags.
- Drawing runs Valheim's original ShowHandItems and reconciles hand order afterward; blocked draws preserve available hidden weapons for retry.
- Added per-attack combat profiles and explicit primary/secondary input tracking.
- Corrected combined eitr consumption for the Valheim 1.0.7 cost helper, including secondary attacks.
- Guarded nested damage lookups and restricted custom skill awards to the attacking player.
- Retained geometry-based back/belt placement, skill save identifier and approved artwork.
- Added implementation and provenance notes.
1.0.1
- Fixed the second holstered weapon appearing far away from the character because a bone-space offset was treated as metres.
- Two weapons on the back now use mirrored mounts, forming a cross. Crossing blades have a small separation to reduce clipping.
- Sword/knife combinations retain the game's back/hip attachment choices in either hand order.
- Two knives using the same hip attachment now sit on opposite sides of the belt.
- Preserve item-specific equip offsets and avoid applying dual-weapon placement to shields or tools.
1.0.0
- Initial DualWieldCore release by Ketanol.
- Supported mixed and matching one-handed melee weapons.
- Added hand swapping, runtime attack balancing, hit-based offhand wear and the Dual Wield skill.
- Added English/Russian skill localization and approved mod/skill icons.
- Included ServerSync configuration support.