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Decompiled source of DualWieldCore v1.2.4
BepInEx/plugins/DualWieldCore/DualWieldCore.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("Ketanol")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Dual wield combat for Valheim.")] [assembly: AssemblyFileVersion("1.2.4.0")] [assembly: AssemblyInformationalVersion("1.2.4")] [assembly: AssemblyProduct("DualWieldCore")] [assembly: AssemblyTitle("DualWieldCore")] [assembly: InternalsVisibleTo("DualWieldCore.RuntimeProbe")] [assembly: AssemblyVersion("1.2.4.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ServerSync { [PublicAPI] public abstract class OwnConfigEntryBase { public object? LocalBaseValue; public bool SynchronizedConfig = true; public abstract ConfigEntryBase BaseConfig { get; } } [PublicAPI] public class SyncedConfigEntry<T>(ConfigEntry<T> sourceConfig) : OwnConfigEntryBase() { public readonly ConfigEntry<T> SourceConfig = sourceConfig; public override ConfigEntryBase BaseConfig => (ConfigEntryBase)(object)SourceConfig; public T Value { get { return SourceConfig.Value; } set { SourceConfig.Value = value; } } public void AssignLocalValue(T value) { if (LocalBaseValue == null) { Value = value; } else { LocalBaseValue = value; } } } public abstract class CustomSyncedValueBase { public object? LocalBaseValue; public readonly string Identifier; public readonly Type Type; private object? boxedValue; protected bool localIsOwner; public readonly int Priority; public object? BoxedValue { get { return boxedValue; } set { boxedValue = value; this.ValueChanged?.Invoke(); } } public event Action? ValueChanged; protected CustomSyncedValueBase(ConfigSync configSync, string identifier, Type type, int priority) { Priority = priority; Identifier = identifier; Type = type; configSync.AddCustomValue(this); localIsOwner = configSync.IsSourceOfTruth; configSync.SourceOfTruthChanged += delegate(bool truth) { localIsOwner = truth; }; } } [PublicAPI] public sealed class CustomSyncedValue<T> : CustomSyncedValueBase { public T Value { get { return (T)base.BoxedValue; } set { base.BoxedValue = value; } } public CustomSyncedValue(ConfigSync configSync, string identifier, T value = default(T), int priority = 0) : base(configSync, identifier, typeof(T), priority) { Value = value; } public void AssignLocalValue(T value) { if (localIsOwner) { Value = value; } else { LocalBaseValue = value; } } } internal class ConfigurationManagerAttributes { [UsedImplicitly] public bool? ReadOnly = false; } [PublicAPI] public class ConfigSync { [HarmonyPatch(typeof(ZRpc), "HandlePackage")] private static class SnatchCurrentlyHandlingRPC { public static ZRpc? currentRpc; [HarmonyPrefix] private static void Prefix(ZRpc __instance) { currentRpc = __instance; } } [HarmonyPatch(typeof(ZNet), "Awake")] internal static class RegisterRPCPatch { [HarmonyPostfix] private static void Postfix(ZNet __instance) { isServer = __instance.IsServer(); foreach (ConfigSync configSync2 in configSyncs) { ZRoutedRpc.instance.Register<ZPackage>(configSync2.Name + " ConfigSync", (Action<long, ZPackage>)configSync2.RPC_FromOtherClientConfigSync); if (isServer) { configSync2.InitialSyncDone = true; Debug.Log((object)("Registered '" + configSync2.Name + " ConfigSync' RPC - waiting for incoming connections")); } } if (isServer) { ((MonoBehaviour)__instance).StartCoroutine(WatchAdminListChanges()); } static void SendAdmin(List<ZNetPeer> peers, bool isAdmin) { ZPackage package = ConfigsToPackage(null, null, new PackageEntry[1] { new PackageEntry { section = "Internal", key = "lockexempt", type = typeof(bool), value = isAdmin } }); ConfigSync configSync = configSyncs.First(); if (configSync != null) { ((MonoBehaviour)ZNet.instance).StartCoroutine(configSync.sendZPackage(peers, package)); } } static IEnumerator WatchAdminListChanges() { MethodInfo listContainsId = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList adminList = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); List<string> CurrentList = new List<string>(adminList.GetList()); while (true) { yield return (object)new WaitForSeconds(30f); if (!adminList.GetList().SequenceEqual(CurrentList)) { CurrentList = new List<string>(adminList.GetList()); List<ZNetPeer> list = ZNet.instance.GetPeers().Where(delegate(ZNetPeer p) { string hostName = p.m_rpc.GetSocket().GetHostName(); return ((object)listContainsId != null) ? ((bool)listContainsId.Invoke(ZNet.instance, new object[2] { adminList, hostName })) : adminList.Contains(hostName); }).ToList(); SendAdmin(ZNet.instance.GetPeers().Except(list).ToList(), isAdmin: false); SendAdmin(list, isAdmin: true); } } } } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] private static class RegisterClientRPCPatch { [HarmonyPostfix] private static void Postfix(ZNet __instance, ZNetPeer peer) { if (__instance.IsServer()) { return; } foreach (ConfigSync configSync in configSyncs) { peer.m_rpc.Register<ZPackage>(configSync.Name + " ConfigSync", (Action<ZRpc, ZPackage>)configSync.RPC_FromServerConfigSync); } } } private class ParsedConfigs { public readonly Dictionary<OwnConfigEntryBase, object?> configValues = new Dictionary<OwnConfigEntryBase, object>(); public readonly Dictionary<CustomSyncedValueBase, object?> customValues = new Dictionary<CustomSyncedValueBase, object>(); } [HarmonyPatch(typeof(ZNet), "Shutdown")] private class ResetConfigsOnShutdown { [HarmonyPostfix] private static void Postfix() { ProcessingServerUpdate = true; foreach (ConfigSync configSync in configSyncs) { configSync.resetConfigsFromServer(); configSync.IsSourceOfTruth = true; configSync.InitialSyncDone = false; } ProcessingServerUpdate = false; } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] private class SendConfigsAfterLogin { private class BufferingSocket : ZPlayFabSocket, ISocket { public volatile bool finished; public volatile int versionMatchQueued = -1; public readonly List<ZPackage> Package = new List<ZPackage>(); public readonly ISocket Original; public BufferingSocket(ISocket original) { Original = original; ((ZPlayFabSocket)this)..ctor(); } public bool IsConnected() { return Original.IsConnected(); } public ZPackage Recv() { return Original.Recv(); } public int GetSendQueueSize() { return Original.GetSendQueueSize(); } public int GetCurrentSendRate() { return Original.GetCurrentSendRate(); } public bool IsHost() { return Original.IsHost(); } public void Dispose() { Original.Dispose(); } public bool GotNewData() { return Original.GotNewData(); } public void Close() { Original.Close(); } public string GetEndPointString() { return Original.GetEndPointString(); } public void GetAndResetStats(out int totalSent, out int totalRecv) { Original.GetAndResetStats(ref totalSent, ref totalRecv); } public void GetConnectionQuality(out float localQuality, out float remoteQuality, out int ping, out float outByteSec, out float inByteSec) { Original.GetConnectionQuality(ref localQuality, ref remoteQuality, ref ping, ref outByteSec, ref inByteSec); } public ISocket Accept() { return Original.Accept(); } public int GetHostPort() { return Original.GetHostPort(); } public bool Flush() { return Original.Flush(); } public string GetHostName() { return Original.GetHostName(); } public void VersionMatch() { if (finished) { Original.VersionMatch(); } else { versionMatchQueued = Package.Count; } } public void Send(ZPackage pkg) { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown int pos = pkg.GetPos(); pkg.SetPos(0); int num = pkg.ReadInt(); if ((num == StringExtensionMethods.GetStableHashCode("PeerInfo") || num == StringExtensionMethods.GetStableHashCode("RoutedRPC") || num == StringExtensionMethods.GetStableHashCode("ZDOData")) && !finished) { ZPackage val = new ZPackage(pkg.GetArray()); val.SetPos(pos); Package.Add(val); } else { pkg.SetPos(pos); Original.Send(pkg); } } } [HarmonyPriority(800)] [HarmonyPrefix] private static void Prefix(ref Dictionary<Assembly, BufferingSocket>? __state, ZNet __instance, ZRpc rpc) { //IL_0073: Unknown result type (might be due to invalid IL or missing references) if (!__instance.IsServer()) { return; } BufferingSocket bufferingSocket = new BufferingSocket(rpc.GetSocket()); AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc, bufferingSocket); object? obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc }); ZNetPeer val = (ZNetPeer)((obj is ZNetPeer) ? obj : null); if (val != null && (int)ZNet.m_onlineBackend != 0) { FieldInfo fieldInfo = AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket"); object? value = fieldInfo.GetValue(val); ZPlayFabSocket val2 = (ZPlayFabSocket)((value is ZPlayFabSocket) ? value : null); if (val2 != null) { typeof(ZPlayFabSocket).GetField("m_remotePlayerId").SetValue(bufferingSocket, val2.m_remotePlayerId); } fieldInfo.SetValue(val, bufferingSocket); } if (__state == null) { __state = new Dictionary<Assembly, BufferingSocket>(); } __state[Assembly.GetExecutingAssembly()] = bufferingSocket; } [HarmonyPostfix] private static void Postfix(Dictionary<Assembly, BufferingSocket> __state, ZNet __instance, ZRpc rpc) { ZNetPeer peer; if (__instance.IsServer()) { object obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc }); peer = (ZNetPeer)((obj is ZNetPeer) ? obj : null); if (peer == null) { SendBufferedData(); } else { ((MonoBehaviour)__instance).StartCoroutine(sendAsync()); } } void SendBufferedData() { if (rpc.GetSocket() is BufferingSocket bufferingSocket) { AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc, bufferingSocket.Original); object? obj2 = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc }); ZNetPeer val = (ZNetPeer)((obj2 is ZNetPeer) ? obj2 : null); if (val != null) { AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket").SetValue(val, bufferingSocket.Original); } } BufferingSocket bufferingSocket2 = __state[Assembly.GetExecutingAssembly()]; bufferingSocket2.finished = true; for (int i = 0; i < bufferingSocket2.Package.Count; i++) { if (i == bufferingSocket2.versionMatchQueued) { bufferingSocket2.Original.VersionMatch(); } bufferingSocket2.Original.Send(bufferingSocket2.Package[i]); } if (bufferingSocket2.Package.Count == bufferingSocket2.versionMatchQueued) { bufferingSocket2.Original.VersionMatch(); } } IEnumerator sendAsync() { foreach (ConfigSync configSync in configSyncs) { List<PackageEntry> list = new List<PackageEntry>(); if (configSync.CurrentVersion != null) { list.Add(new PackageEntry { section = "Internal", key = "serverversion", type = typeof(string), value = configSync.CurrentVersion }); } MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList val = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); list.Add(new PackageEntry { section = "Internal", key = "lockexempt", type = typeof(bool), value = (((object)methodInfo == null) ? ((object)val.Contains(rpc.GetSocket().GetHostName())) : methodInfo.Invoke(ZNet.instance, new object[2] { val, rpc.GetSocket().GetHostName() })) }); ZPackage package = ConfigsToPackage(configSync.allConfigs.Select((OwnConfigEntryBase c) => c.BaseConfig), configSync.allCustomValues, list, partial: false); yield return ((MonoBehaviour)__instance).StartCoroutine(configSync.sendZPackage(new List<ZNetPeer> { peer }, package)); } SendBufferedData(); } } } private class PackageEntry { public string section; public string key; public Type type; public object? value; } [HarmonyPatch(typeof(ConfigEntryBase), "GetSerializedValue")] private static class PreventSavingServerInfo { [HarmonyPrefix] private static bool Prefix(ConfigEntryBase __instance, ref string __result) { OwnConfigEntryBase ownConfigEntryBase = configData(__instance); if (ownConfigEntryBase == null || isWritableConfig(ownConfigEntryBase)) { return true; } __result = TomlTypeConverter.ConvertToString(ownConfigEntryBase.LocalBaseValue, __instance.SettingType); return false; } } [HarmonyPatch(typeof(ConfigEntryBase), "SetSerializedValue")] private static class PreventConfigRereadChangingValues { [HarmonyPrefix] private static bool Prefix(ConfigEntryBase __instance, string value) { OwnConfigEntryBase ownConfigEntryBase = configData(__instance); if (ownConfigEntryBase == null || ownConfigEntryBase.LocalBaseValue == null) { return true; } try { ownConfigEntryBase.LocalBaseValue = TomlTypeConverter.ConvertToValue(value, __instance.SettingType); } catch (Exception ex) { Debug.LogWarning((object)$"Config value of setting \"{__instance.Definition}\" could not be parsed and will be ignored. Reason: {ex.Message}; Value: {value}"); } return false; } } private class InvalidDeserializationTypeException : Exception { public string expected; public string received; public string field = ""; } public static bool ProcessingServerUpdate; public readonly string Name; public string? DisplayName; public string? CurrentVersion; public string? MinimumRequiredVersion; public bool ModRequired; private bool? forceConfigLocking; private bool isSourceOfTruth = true; private static readonly HashSet<ConfigSync> configSyncs; private readonly HashSet<OwnConfigEntryBase> allConfigs = new HashSet<OwnConfigEntryBase>(); private HashSet<CustomSyncedValueBase> allCustomValues = new HashSet<CustomSyncedValueBase>(); private static bool isServer; private static bool lockExempt; private OwnConfigEntryBase? lockedConfig; private const byte PARTIAL_CONFIGS = 1; private const byte FRAGMENTED_CONFIG = 2; private const byte COMPRESSED_CONFIG = 4; private readonly Dictionary<string, SortedDictionary<int, byte[]>> configValueCache = new Dictionary<string, SortedDictionary<int, byte[]>>(); private readonly List<KeyValuePair<long, string>> cacheExpirations = new List<KeyValuePair<long, string>>(); private static long packageCounter; public bool IsLocked { get { bool? flag = forceConfigLocking; bool num; if (!flag.HasValue) { if (lockedConfig == null) { goto IL_0051; } num = ((IConvertible)lockedConfig.BaseConfig.BoxedValue).ToInt32(CultureInfo.InvariantCulture) != 0; } else { num = flag == true; } if (num) { return !lockExempt; } goto IL_0051; IL_0051: return false; } set { forceConfigLocking = value; } } public bool IsAdmin { get { if (!lockExempt) { return isSourceOfTruth; } return true; } } public bool IsSourceOfTruth { get { return isSourceOfTruth; } private set { if (value != isSourceOfTruth) { isSourceOfTruth = value; this.SourceOfTruthChanged?.Invoke(value); } } } public bool InitialSyncDone { get; private set; } public event Action<bool>? SourceOfTruthChanged; private event Action? lockedConfigChanged; static ConfigSync() { ProcessingServerUpdate = false; configSyncs = new HashSet<ConfigSync>(); lockExempt = false; packageCounter = 0L; RuntimeHelpers.RunClassConstructor(typeof(VersionCheck).TypeHandle); } public ConfigSync(string name) { Name = name; configSyncs.Add(this); new VersionCheck(this); } public SyncedConfigEntry<T> AddConfigEntry<T>(ConfigEntry<T> configEntry) { OwnConfigEntryBase ownConfigEntryBase = configData((ConfigEntryBase)(object)configEntry); SyncedConfigEntry<T> syncedEntry = ownConfigEntryBase as SyncedConfigEntry<T>; if (syncedEntry == null) { syncedEntry = new SyncedConfigEntry<T>(configEntry); AccessTools.DeclaredField(typeof(ConfigDescription), "<Tags>k__BackingField").SetValue(((ConfigEntryBase)configEntry).Description, new object[1] { new ConfigurationManagerAttributes() }.Concat(((ConfigEntryBase)configEntry).Description.Tags ?? Array.Empty<object>()).Concat(new SyncedConfigEntry<T>[1] { syncedEntry }).ToArray()); configEntry.SettingChanged += delegate { if (!ProcessingServerUpdate && syncedEntry.SynchronizedConfig) { Broadcast(0L, (ConfigEntryBase)configEntry); } }; allConfigs.Add(syncedEntry); } return syncedEntry; } public SyncedConfigEntry<T> AddLockingConfigEntry<T>(ConfigEntry<T> lockingConfig) where T : IConvertible { if (lockedConfig != null) { throw new Exception("Cannot initialize locking ConfigEntry twice"); } lockedConfig = AddConfigEntry<T>(lockingConfig); lockingConfig.SettingChanged += delegate { this.lockedConfigChanged?.Invoke(); }; return (SyncedConfigEntry<T>)lockedConfig; } internal void AddCustomValue(CustomSyncedValueBase customValue) { if (allCustomValues.Select((CustomSyncedValueBase v) => v.Identifier).Concat(new string[1] { "serverversion" }).Contains(customValue.Identifier)) { throw new Exception("Cannot have multiple settings with the same name or with a reserved name (serverversion)"); } allCustomValues.Add(customValue); allCustomValues = new HashSet<CustomSyncedValueBase>(allCustomValues.OrderByDescending((CustomSyncedValueBase v) => v.Priority)); customValue.ValueChanged += delegate { if (!ProcessingServerUpdate) { Broadcast(0L, customValue); } }; } private void RPC_FromServerConfigSync(ZRpc rpc, ZPackage package) { lockedConfigChanged += serverLockedSettingChanged; IsSourceOfTruth = false; if (HandleConfigSyncRPC(0L, package, clientUpdate: false)) { InitialSyncDone = true; } } private void RPC_FromOtherClientConfigSync(long sender, ZPackage package) { HandleConfigSyncRPC(sender, package, clientUpdate: true); } private bool HandleConfigSyncRPC(long sender, ZPackage package, bool clientUpdate) { //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Expected O, but got Unknown //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown try { if (isServer && IsLocked) { ZRpc? currentRpc = SnatchCurrentlyHandlingRPC.currentRpc; object obj; if (currentRpc == null) { obj = null; } else { ISocket socket = currentRpc.GetSocket(); obj = ((socket != null) ? socket.GetHostName() : null); } string text = (string)obj; if (text != null) { MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList val = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); if (!(((object)methodInfo == null) ? val.Contains(text) : ((bool)methodInfo.Invoke(ZNet.instance, new object[2] { val, text })))) { return false; } } } cacheExpirations.RemoveAll(delegate(KeyValuePair<long, string> kv) { if (kv.Key < DateTimeOffset.Now.Ticks) { configValueCache.Remove(kv.Value); return true; } return false; }); byte b = package.ReadByte(); if ((b & 2) != 0) { long num = package.ReadLong(); string text2 = sender.ToString() + num; if (!configValueCache.TryGetValue(text2, out SortedDictionary<int, byte[]> value)) { value = new SortedDictionary<int, byte[]>(); configValueCache[text2] = value; cacheExpirations.Add(new KeyValuePair<long, string>(DateTimeOffset.Now.AddSeconds(60.0).Ticks, text2)); } int key = package.ReadInt(); int num2 = package.ReadInt(); value.Add(key, package.ReadByteArray()); if (value.Count < num2) { return false; } configValueCache.Remove(text2); package = new ZPackage(value.Values.SelectMany((byte[] a) => a).ToArray()); b = package.ReadByte(); } ProcessingServerUpdate = true; if ((b & 4) != 0) { MemoryStream stream = new MemoryStream(package.ReadByteArray()); MemoryStream memoryStream = new MemoryStream(); using (DeflateStream deflateStream = new DeflateStream(stream, CompressionMode.Decompress)) { deflateStream.CopyTo(memoryStream); } package = new ZPackage(memoryStream.ToArray()); b = package.ReadByte(); } if ((b & 1) == 0) { resetConfigsFromServer(); } ParsedConfigs parsedConfigs = ReadConfigsFromPackage(package); ConfigFile val2 = null; bool saveOnConfigSet = false; foreach (KeyValuePair<OwnConfigEntryBase, object> configValue in parsedConfigs.configValues) { if (!isServer && configValue.Key.LocalBaseValue == null) { configValue.Key.LocalBaseValue = configValue.Key.BaseConfig.BoxedValue; } if (val2 == null) { val2 = configValue.Key.BaseConfig.ConfigFile; saveOnConfigSet = val2.SaveOnConfigSet; val2.SaveOnConfigSet = false; } configValue.Key.BaseConfig.BoxedValue = configValue.Value; } if (val2 != null) { val2.SaveOnConfigSet = saveOnConfigSet; val2.Save(); } foreach (KeyValuePair<CustomSyncedValueBase, object> customValue in parsedConfigs.customValues) { if (!isServer) { CustomSyncedValueBase key2 = customValue.Key; if (key2.LocalBaseValue == null) { key2.LocalBaseValue = customValue.Key.BoxedValue; } } customValue.Key.BoxedValue = customValue.Value; } Debug.Log((object)string.Format("Received {0} configs and {1} custom values from {2} for mod {3}", parsedConfigs.configValues.Count, parsedConfigs.customValues.Count, (isServer || clientUpdate) ? $"client {sender}" : "the server", DisplayName ?? Name)); if (!isServer) { serverLockedSettingChanged(); } return true; } finally { ProcessingServerUpdate = false; } } private ParsedConfigs ReadConfigsFromPackage(ZPackage package) { ParsedConfigs parsedConfigs = new ParsedConfigs(); Dictionary<string, OwnConfigEntryBase> dictionary = allConfigs.Where((OwnConfigEntryBase c) => c.SynchronizedConfig).ToDictionary((OwnConfigEntryBase c) => c.BaseConfig.Definition.Section + "_" + c.BaseConfig.Definition.Key, (OwnConfigEntryBase c) => c); Dictionary<string, CustomSyncedValueBase> dictionary2 = allCustomValues.ToDictionary((CustomSyncedValueBase c) => c.Identifier, (CustomSyncedValueBase c) => c); int num = package.ReadInt(); for (int num2 = 0; num2 < num; num2++) { string text = package.ReadString(); string text2 = package.ReadString(); string text3 = package.ReadString(); Type type = Type.GetType(text3); if (text3 == "" || type != null) { object obj; try { obj = ((text3 == "") ? null : ReadValueWithTypeFromZPackage(package, type)); } catch (InvalidDeserializationTypeException ex) { Debug.LogWarning((object)("Got unexpected struct internal type " + ex.received + " for field " + ex.field + " struct " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + ex.expected)); continue; } OwnConfigEntryBase value2; if (text == "Internal") { CustomSyncedValueBase value; if (text2 == "serverversion") { if (obj?.ToString() != CurrentVersion) { Debug.LogWarning((object)("Received server version is not equal: server version = " + (obj?.ToString() ?? "null") + "; local version = " + (CurrentVersion ?? "unknown"))); } } else if (text2 == "lockexempt") { if (obj is bool flag) { lockExempt = flag; } } else if (dictionary2.TryGetValue(text2, out value)) { if ((text3 == "" && (!value.Type.IsValueType || Nullable.GetUnderlyingType(value.Type) != null)) || GetZPackageTypeString(value.Type) == text3) { parsedConfigs.customValues[value] = obj; continue; } Debug.LogWarning((object)("Got unexpected type " + text3 + " for internal value " + text2 + " for mod " + (DisplayName ?? Name) + ", expecting " + value.Type.AssemblyQualifiedName)); } } else if (dictionary.TryGetValue(text + "_" + text2, out value2)) { Type type2 = configType(value2.BaseConfig); if ((text3 == "" && (!type2.IsValueType || Nullable.GetUnderlyingType(type2) != null)) || GetZPackageTypeString(type2) == text3) { parsedConfigs.configValues[value2] = obj; continue; } Debug.LogWarning((object)("Got unexpected type " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + type2.AssemblyQualifiedName)); } else { Debug.LogWarning((object)("Received unknown config entry " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ". This may happen if client and server versions of the mod do not match.")); } continue; } Debug.LogWarning((object)("Got invalid type " + text3 + ", abort reading of received configs")); return new ParsedConfigs(); } return parsedConfigs; } private static bool isWritableConfig(OwnConfigEntryBase config) { ConfigSync configSync = configSyncs.FirstOrDefault((ConfigSync cs) => cs.allConfigs.Contains(config)); if (configSync == null) { return true; } if (!configSync.IsSourceOfTruth && config.SynchronizedConfig && config.LocalBaseValue != null) { if (!configSync.IsLocked) { if (config == configSync.lockedConfig) { return lockExempt; } return true; } return false; } return true; } private void serverLockedSettingChanged() { foreach (OwnConfigEntryBase allConfig in allConfigs) { configAttribute<ConfigurationManagerAttributes>(allConfig.BaseConfig).ReadOnly = !isWritableConfig(allConfig); } } private void resetConfigsFromServer() { ConfigFile val = null; bool saveOnConfigSet = false; foreach (OwnConfigEntryBase item in allConfigs.Where((OwnConfigEntryBase config) => config.LocalBaseValue != null)) { if (val == null) { val = item.BaseConfig.ConfigFile; saveOnConfigSet = val.SaveOnConfigSet; val.SaveOnConfigSet = false; } item.BaseConfig.BoxedValue = item.LocalBaseValue; item.LocalBaseValue = null; } if (val != null) { val.SaveOnConfigSet = saveOnConfigSet; } foreach (CustomSyncedValueBase item2 in allCustomValues.Where((CustomSyncedValueBase config) => config.LocalBaseValue != null)) { item2.BoxedValue = item2.LocalBaseValue; item2.LocalBaseValue = null; } lockedConfigChanged -= serverLockedSettingChanged; serverLockedSettingChanged(); } private IEnumerator<bool> distributeConfigToPeers(ZNetPeer peer, ZPackage package) { ZRoutedRpc rpc = ZRoutedRpc.instance; if (rpc == null) { yield break; } byte[] data = package.GetArray(); if (data != null && data.LongLength > 250000) { int fragments = (int)(1 + (data.LongLength - 1) / 250000); long packageIdentifier = ++packageCounter; int fragment = 0; while (fragment < fragments) { foreach (bool item in waitForQueue()) { yield return item; } if (peer.m_socket.IsConnected()) { ZPackage val = new ZPackage(); val.Write((byte)2); val.Write(packageIdentifier); val.Write(fragment); val.Write(fragments); val.Write(data.Skip(250000 * fragment).Take(250000).ToArray()); SendPackage(val); if (fragment != fragments - 1) { yield return true; } int num = fragment + 1; fragment = num; continue; } break; } yield break; } foreach (bool item2 in waitForQueue()) { yield return item2; } SendPackage(package); void SendPackage(ZPackage pkg) { string text = Name + " ConfigSync"; if (isServer) { peer.m_rpc.Invoke(text, new object[1] { pkg }); } else { rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg }); } } IEnumerable<bool> waitForQueue() { float timeout = Time.time + 30f; while (peer.m_socket.GetSendQueueSize() > 20000) { if (Time.time > timeout) { Debug.Log((object)$"Disconnecting {peer.m_uid} after 30 seconds config sending timeout"); peer.m_rpc.Invoke("Error", new object[1] { (object)(ConnectionStatus)5 }); ZNet.instance.Disconnect(peer); break; } yield return false; } } } private IEnumerator sendZPackage(long target, ZPackage package) { if (!Object.op_Implicit((Object)(object)ZNet.instance)) { return Enumerable.Empty<object>().GetEnumerator(); } List<ZNetPeer> list = (List<ZNetPeer>)AccessTools.DeclaredField(typeof(ZRoutedRpc), "m_peers").GetValue(ZRoutedRpc.instance); if (target != 0L) { list = list.Where((ZNetPeer p) => p.m_uid == target).ToList(); } return sendZPackage(list, package); } private IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package) { if (!Object.op_Implicit((Object)(object)ZNet.instance)) { yield break; } byte[] array = package.GetArray(); if (array != null && array.LongLength > 10000) { ZPackage val = new ZPackage(); val.Write((byte)4); MemoryStream memoryStream = new MemoryStream(); using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionLevel.Optimal)) { deflateStream.Write(array, 0, array.Length); } val.Write(memoryStream.ToArray()); package = val; } List<IEnumerator<bool>> writers = (from p in peers where p.IsReady() select distributeConfigToPeers(p, package)).ToList(); writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext()); while (writers.Count > 0) { yield return null; writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext()); } } private void Broadcast(long target, params ConfigEntryBase[] configs) { if (!IsLocked || isServer) { ZPackage package = ConfigsToPackage(configs); ZNet instance = ZNet.instance; if (instance != null) { ((MonoBehaviour)instance).StartCoroutine(sendZPackage(target, package)); } } } private void Broadcast(long target, params CustomSyncedValueBase[] customValues) { if (!IsLocked || isServer) { ZPackage package = ConfigsToPackage(null, customValues); ZNet instance = ZNet.instance; if (instance != null) { ((MonoBehaviour)instance).StartCoroutine(sendZPackage(target, package)); } } } private static OwnConfigEntryBase? configData(ConfigEntryBase config) { return config.Description.Tags?.OfType<OwnConfigEntryBase>().SingleOrDefault(); } public static SyncedConfigEntry<T>? ConfigData<T>(ConfigEntry<T> config) { return ((ConfigEntryBase)config).Description.Tags?.OfType<SyncedConfigEntry<T>>().SingleOrDefault(); } private static T configAttribute<T>(ConfigEntryBase config) { return config.Description.Tags.OfType<T>().First(); } private static Type configType(ConfigEntryBase config) { return configType(config.SettingType); } private static Type configType(Type type) { if (!type.IsEnum) { return type; } return Enum.GetUnderlyingType(type); } private static ZPackage ConfigsToPackage(IEnumerable<ConfigEntryBase>? configs = null, IEnumerable<CustomSyncedValueBase>? customValues = null, IEnumerable<PackageEntry>? packageEntries = null, bool partial = true) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown List<ConfigEntryBase> list = configs?.Where((ConfigEntryBase config) => configData(config).SynchronizedConfig).ToList() ?? new List<ConfigEntryBase>(); List<CustomSyncedValueBase> list2 = customValues?.ToList() ?? new List<CustomSyncedValueBase>(); ZPackage val = new ZPackage(); val.Write(partial ? ((byte)1) : ((byte)0)); val.Write(list.Count + list2.Count + (packageEntries?.Count() ?? 0)); foreach (PackageEntry item in packageEntries ?? Array.Empty<PackageEntry>()) { AddEntryToPackage(val, item); } foreach (CustomSyncedValueBase item2 in list2) { AddEntryToPackage(val, new PackageEntry { section = "Internal", key = item2.Identifier, type = item2.Type, value = item2.BoxedValue }); } foreach (ConfigEntryBase item3 in list) { AddEntryToPackage(val, new PackageEntry { section = item3.Definition.Section, key = item3.Definition.Key, type = configType(item3), value = item3.BoxedValue }); } return val; } private static void AddEntryToPackage(ZPackage package, PackageEntry entry) { package.Write(entry.section); package.Write(entry.key); package.Write((entry.value == null) ? "" : GetZPackageTypeString(entry.type)); AddValueToZPackage(package, entry.value); } private static string GetZPackageTypeString(Type type) { return type.AssemblyQualifiedName; } private static void AddValueToZPackage(ZPackage package, object? value) { Type type = value?.GetType(); if (value is Enum) { value = ((IConvertible)value).ToType(Enum.GetUnderlyingType(value.GetType()), CultureInfo.InvariantCulture); } else { if (value is ICollection collection) { package.Write(collection.Count); { foreach (object item in collection) { AddValueToZPackage(package, item); } return; } } if ((object)type != null && type.IsValueType && !type.IsPrimitive) { FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); package.Write(fields.Length); FieldInfo[] array = fields; foreach (FieldInfo fieldInfo in array) { package.Write(GetZPackageTypeString(fieldInfo.FieldType)); AddValueToZPackage(package, fieldInfo.GetValue(value)); } return; } } ZRpc.Serialize(new object[1] { value }, ref package); } private static object ReadValueWithTypeFromZPackage(ZPackage package, Type type) { if ((object)type != null && type.IsValueType && !type.IsPrimitive && !type.IsEnum) { FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); int num = package.ReadInt(); if (num != fields.Length) { throw new InvalidDeserializationTypeException { received = $"(field count: {num})", expected = $"(field count: {fields.Length})" }; } object uninitializedObject = FormatterServices.GetUninitializedObject(type); FieldInfo[] array = fields; foreach (FieldInfo fieldInfo in array) { string text = package.ReadString(); if (text != GetZPackageTypeString(fieldInfo.FieldType)) { throw new InvalidDeserializationTypeException { received = text, expected = GetZPackageTypeString(fieldInfo.FieldType), field = fieldInfo.Name }; } fieldInfo.SetValue(uninitializedObject, ReadValueWithTypeFromZPackage(package, fieldInfo.FieldType)); } return uninitializedObject; } if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<, >)) { int num2 = package.ReadInt(); IDictionary dictionary = (IDictionary)Activator.CreateInstance(type); Type type2 = typeof(KeyValuePair<, >).MakeGenericType(type.GenericTypeArguments); FieldInfo field = type2.GetField("key", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo field2 = type2.GetField("value", BindingFlags.Instance | BindingFlags.NonPublic); for (int j = 0; j < num2; j++) { object obj = ReadValueWithTypeFromZPackage(package, type2); dictionary.Add(field.GetValue(obj), field2.GetValue(obj)); } return dictionary; } if (type != typeof(List<string>) && type.IsGenericType) { Type type3 = typeof(ICollection<>).MakeGenericType(type.GenericTypeArguments[0]); if ((object)type3 != null && type3.IsAssignableFrom(type)) { int num3 = package.ReadInt(); object obj2 = Activator.CreateInstance(type); MethodInfo method = type3.GetMethod("Add"); for (int k = 0; k < num3; k++) { method.Invoke(obj2, new object[1] { ReadValueWithTypeFromZPackage(package, type.GenericTypeArguments[0]) }); } return obj2; } } ParameterInfo parameterInfo = (ParameterInfo)FormatterServices.GetUninitializedObject(typeof(ParameterInfo)); AccessTools.DeclaredField(typeof(ParameterInfo), "ClassImpl").SetValue(parameterInfo, type); List<object> source = new List<object>(); ZRpc.Deserialize(new ParameterInfo[2] { null, parameterInfo }, package, ref source); return source.First(); } } [PublicAPI] [HarmonyPatch] public class VersionCheck { private static readonly HashSet<VersionCheck> versionChecks; private static readonly Dictionary<string, string> notProcessedNames; public string Name; private string? displayName; private string? currentVersion; private string? minimumRequiredVersion; public bool ModRequired = true; private string? ReceivedCurrentVersion; private string? ReceivedMinimumRequiredVersion; private readonly List<ZRpc> ValidatedClients = new List<ZRpc>(); private ConfigSync? ConfigSync; public string DisplayName { get { return displayName ?? Name; } set { displayName = value; } } public string CurrentVersion { get { return currentVersion ?? "0.0.0"; } set { currentVersion = value; } } public string MinimumRequiredVersion { get { string text = minimumRequiredVersion; if (text == null) { if (!ModRequired) { return "0.0.0"; } text = CurrentVersion; } return text; } set { minimumRequiredVersion = value; } } private static void PatchServerSync() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown Patches patchInfo = PatchProcessor.GetPatchInfo((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null)); if (patchInfo != null && patchInfo.Postfixes.Count((Patch p) => p.PatchMethod.DeclaringType == typeof(ConfigSync.RegisterRPCPatch)) > 0) { return; } Harmony val = new Harmony("org.bepinex.helpers.ServerSync"); foreach (Type item in from t in typeof(ConfigSync).GetNestedTypes(BindingFlags.NonPublic).Concat(new Type[1] { typeof(VersionCheck) }) where t.IsClass select t) { val.PatchAll(item); } } static VersionCheck() { versionChecks = new HashSet<VersionCheck>(); notProcessedNames = new Dictionary<string, string>(); typeof(ThreadingHelper).GetMethod("StartSyncInvoke").Invoke(ThreadingHelper.Instance, new object[1] { new Action(PatchServerSync) }); } public VersionCheck(string name) { Name = name; ModRequired = true; versionChecks.Add(this); } public VersionCheck(ConfigSync configSync) { ConfigSync = configSync; Name = ConfigSync.Name; versionChecks.Add(this); } public void Initialize() { ReceivedCurrentVersion = null; ReceivedMinimumRequiredVersion = null; if (ConfigSync != null) { Name = ConfigSync.Name; DisplayName = ConfigSync.DisplayName; CurrentVersion = ConfigSync.CurrentVersion; MinimumRequiredVersion = ConfigSync.MinimumRequiredVersion; ModRequired = ConfigSync.ModRequired; } } private bool IsVersionOk() { if (ReceivedMinimumRequiredVersion == null || ReceivedCurrentVersion == null) { return !ModRequired; } bool num = new Version(CurrentVersion) >= new Version(ReceivedMinimumRequiredVersion); bool flag = new Version(ReceivedCurrentVersion) >= new Version(MinimumRequiredVersion); return num && flag; } private string ErrorClient() { if (ReceivedMinimumRequiredVersion == null) { return DisplayName + " is not installed on the server."; } if (!(new Version(CurrentVersion) >= new Version(ReceivedMinimumRequiredVersion))) { return DisplayName + " needs to be at least version " + ReceivedMinimumRequiredVersion + ". You have version " + CurrentVersion + "."; } return DisplayName + " may not be higher than version " + ReceivedCurrentVersion + ". You have version " + CurrentVersion + "."; } private string ErrorServer(ZRpc rpc) { return "Disconnect: The client (" + rpc.GetSocket().GetHostName() + ") doesn't have the correct " + DisplayName + " version " + MinimumRequiredVersion; } private string Error(ZRpc? rpc = null) { if (rpc != null) { return ErrorServer(rpc); } return ErrorClient(); } private static VersionCheck[] GetFailedClient() { return versionChecks.Where((VersionCheck check) => !check.IsVersionOk()).ToArray(); } private static VersionCheck[] GetFailedServer(ZRpc rpc) { return versionChecks.Where((VersionCheck check) => check.ModRequired && !check.ValidatedClients.Contains(rpc)).ToArray(); } private static void Logout() { Game.instance.Logout(true, true); AccessTools.DeclaredField(typeof(ZNet), "m_connectionStatus").SetValue(null, (object)(ConnectionStatus)3); } private static void DisconnectClient(ZRpc rpc) { rpc.Invoke("Error", new object[1] { 3 }); } private static void CheckVersion(ZRpc rpc, ZPackage pkg) { CheckVersion(rpc, pkg, null); } private static void CheckVersion(ZRpc rpc, ZPackage pkg, Action<ZRpc, ZPackage>? original) { string text = pkg.ReadString(); string text2 = pkg.ReadString(); string text3 = pkg.ReadString(); bool flag = false; foreach (VersionCheck versionCheck in versionChecks) { if (!(text != versionCheck.Name)) { Debug.Log((object)("Received " + versionCheck.DisplayName + " version " + text3 + " and minimum version " + text2 + " from the " + (ZNet.instance.IsServer() ? "client" : "server") + ".")); versionCheck.ReceivedMinimumRequiredVersion = text2; versionCheck.ReceivedCurrentVersion = text3; if (ZNet.instance.IsServer() && versionCheck.IsVersionOk()) { versionCheck.ValidatedClients.Add(rpc); } flag = true; } } if (flag) { return; } pkg.SetPos(0); if (original != null) { original(rpc, pkg); if (pkg.GetPos() == 0) { notProcessedNames.Add(text, text3); } } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] [HarmonyPrefix] private static bool RPC_PeerInfo(ZRpc rpc, ZNet __instance) { VersionCheck[] array = (__instance.IsServer() ? GetFailedServer(rpc) : GetFailedClient()); if (array.Length == 0) { return true; } VersionCheck[] array2 = array; for (int i = 0; i < array2.Length; i++) { Debug.LogWarning((object)array2[i].Error(rpc)); } if (__instance.IsServer()) { DisconnectClient(rpc); } else { Logout(); } return false; } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] [HarmonyPrefix] private static void RegisterAndCheckVersion(ZNetPeer peer, ZNet __instance) { //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Expected O, but got Unknown notProcessedNames.Clear(); IDictionary dictionary = (IDictionary)typeof(ZRpc).GetField("m_functions", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(peer.m_rpc); if (dictionary.Contains(StringExtensionMethods.GetStableHashCode("ServerSync VersionCheck"))) { object obj = dictionary[StringExtensionMethods.GetStableHashCode("ServerSync VersionCheck")]; Action<ZRpc, ZPackage> action = (Action<ZRpc, ZPackage>)obj.GetType().GetField("m_action", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(obj); peer.m_rpc.Register<ZPackage>("ServerSync VersionCheck", (Action<ZRpc, ZPackage>)delegate(ZRpc rpc, ZPackage pkg) { CheckVersion(rpc, pkg, action); }); } else { peer.m_rpc.Register<ZPackage>("ServerSync VersionCheck", (Action<ZRpc, ZPackage>)CheckVersion); } foreach (VersionCheck versionCheck in versionChecks) { versionCheck.Initialize(); if (versionCheck.ModRequired || __instance.IsServer()) { Debug.Log((object)("Sending " + versionCheck.DisplayName + " version " + versionCheck.CurrentVersion + " and minimum version " + versionCheck.MinimumRequiredVersion + " to the " + (__instance.IsServer() ? "client" : "server") + ".")); ZPackage val = new ZPackage(); val.Write(versionCheck.Name); val.Write(versionCheck.MinimumRequiredVersion); val.Write(versionCheck.CurrentVersion); peer.m_rpc.Invoke("ServerSync VersionCheck", new object[1] { val }); } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] [HarmonyPrefix] private static void RemoveDisconnected(ZNetPeer peer, ZNet __instance) { if (!__instance.IsServer()) { return; } foreach (VersionCheck versionCheck in versionChecks) { versionCheck.ValidatedClients.Remove(peer.m_rpc); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] [HarmonyPostfix] private static void ShowConnectionError(FejdStartup __instance) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) if (!__instance.m_connectionFailedPanel.activeSelf || (int)ZNet.GetConnectionStatus() != 3) { return; } bool flag = false; VersionCheck[] failedClient = GetFailedClient(); if (failedClient.Length != 0) { string text = string.Join("\n", failedClient.Select((VersionCheck check) => check.Error())); TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + text; flag = true; } foreach (KeyValuePair<string, string> item in notProcessedNames.OrderBy<KeyValuePair<string, string>, string>((KeyValuePair<string, string> kv) => kv.Key)) { if (!__instance.m_connectionFailedError.text.Contains(item.Key)) { TMP_Text connectionFailedError2 = __instance.m_connectionFailedError; connectionFailedError2.text = connectionFailedError2.text + "\nServer expects you to have " + item.Key + " (Version: " + item.Value + ") installed."; flag = true; } } if (flag) { RectTransform component = ((Component)__instance.m_connectionFailedPanel.transform.Find("Image")).GetComponent<RectTransform>(); Vector2 sizeDelta = component.sizeDelta; sizeDelta.x = 675f; component.sizeDelta = sizeDelta; __instance.m_connectionFailedError.ForceMeshUpdate(false, false); float num = __instance.m_connectionFailedError.renderedHeight + 105f; RectTransform component2 = ((Component)((Component)component).transform.Find("ButtonOk")).GetComponent<RectTransform>(); component2.anchoredPosition = new Vector2(component2.anchoredPosition.x, component2.anchoredPosition.y - (num - component.sizeDelta.y) / 2f); sizeDelta = component.sizeDelta; sizeDelta.y = num; component.sizeDelta = sizeDelta; } } } } namespace DualWieldCore { internal static class CombatBalance { internal static float FiniteRange(float value, float fallback, float min, float max) { if (!float.IsNaN(value) && !float.IsInfinity(value)) { return Math.Max(min, Math.Min(max, value)); } return fallback; } internal static float DamageScale(float multiplier, float skillLevel, float maxSkillBonus) { float num = FiniteRange(multiplier, 0.6f, 0f, 2f); float num2 = FiniteRange(skillLevel, 0f, 0f, 100f) / 100f; float num3 = FiniteRange(maxSkillBonus, 0.25f, 0f, 2f); return num * (1f + num2 * num3); } internal static float ResourceCost(float main, float offhand, float multiplier) { main = FiniteRange(main, 0f, 0f, 100000f); offhand = FiniteRange(offhand, 0f, 0f, 100000f); return (main + offhand) * FiniteRange(multiplier, 0.75f, 0f, 2f); } internal static float SkillAdjustedEitr(float combinedBase, float weaponSkill) { float num = FiniteRange(combinedBase, 0f, 0f, 400000f); float num2 = FiniteRange(weaponSkill, 0f, 0f, 1f) * 0.33f; return num * (1f - num2); } } [HarmonyPatch] internal static class CombatPatches { private static readonly ConditionalWeakTable<Attack, AttackContext> Contexts = new ConditionalWeakTable<Attack, AttackContext>(); [ThreadStatic] private static AttackRequest? request; [ThreadStatic] internal static StrikeScope? Resolving; internal static AttackContext? Context(Attack attack) { if (!Contexts.TryGetValue(attack, out AttackContext value)) { return null; } return value; } [HarmonyPatch(typeof(Humanoid), "StartAttack")] [HarmonyPrefix] private static bool CaptureRequest(Humanoid __instance, ref bool secondaryAttack, ref bool __result, out AttackRequest? __state) { __state = request; request = new AttackRequest(__instance, secondaryAttack); Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val == null || !Equipment.Owns(val)) { return true; } Attack val2 = GameAccess.CurrentAttack.Invoke((Humanoid)(object)val); if (val2 != null) { AttackContext attackContext = Context(val2); if (attackContext != null && attackContext.StillEquipped && !attackContext.Complete && !val2.IsDone()) { __result = false; return false; } } if (Equipment.Pair(val, out ItemData _, out ItemData _)) { secondaryAttack = false; } else if (secondaryAttack && Equipment.SupportedWeapon(GameAccess.Right.Invoke((Humanoid)(object)val)) && (!GameAccess.Right.Invoke((Humanoid)(object)val).HaveSecondaryAttack() || !Equipment.DirectDamage(GameAccess.Right.Invoke((Humanoid)(object)val).m_shared.m_secondaryAttack))) { secondaryAttack = false; } return true; } [HarmonyPatch(typeof(Humanoid), "StartAttack")] [HarmonyFinalizer] private static void ReleaseRequest(AttackRequest? __state) { request = __state; } [HarmonyPatch(typeof(Attack), "Start")] [HarmonyPrefix] private static void Prepare(Attack __instance, Humanoid character, ItemData weapon, out AttackContext? __state) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Invalid comparison between Unknown and I4 //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Invalid comparison between Unknown and I4 //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Invalid comparison between Unknown and I4 //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Invalid comparison between Unknown and I4 //IL_01d0: Unknown result type (might be due to invalid IL or missing references) __state = null; Player val = (Player)(object)((character is Player) ? character : null); if (val == null || !Equipment.Owns(val)) { return; } if (!Equipment.Pair(val, out ItemData right, out ItemData left)) { if (Equipment.SupportedWeapon(weapon) && !Equipment.DirectDamage(__instance)) { __instance.m_attackType = (AttackType)0; __instance.m_consumeItem = false; __instance.m_attackRange = 1.8f; __instance.m_attackRayWidth = 0.25f; __instance.m_attackAngle = 90f; __instance.m_attackOriginJoint = ""; GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("SpearBronze"); if (Object.op_Implicit((Object)(object)itemPrefab)) { Attack attack = itemPrefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_attack; __instance.m_attackAnimation = attack.m_attackAnimation; __instance.m_attackChainLevels = attack.m_attackChainLevels; __instance.m_attackRandomAnimations = attack.m_attackRandomAnimations; } } } else if (weapon == right && __instance != right.m_shared.m_attack && __instance != right.m_shared.m_secondaryAttack) { bool flag = request != null && (object)request.Character == val && request.Secondary; PairedAnimation.Ensure(val); AttackContext attackContext = new AttackContext(val, right, left, flag); Contexts.Remove(__instance); Contexts.Add(__instance, attackContext); __state = attackContext; bool flag2 = (int)right.m_shared.m_skillType == 2 || (int)left.m_shared.m_skillType == 2; bool flag3 = (int)right.m_shared.m_skillType == 1 && (int)left.m_shared.m_skillType == 1; __instance.m_attackAnimation = ((flag && flag3) ? "dualaxes3" : ((flag2 ? "dual_knives" : "dualaxes") + (flag ? "_secondary" : ""))); __instance.m_attackChainLevels = (flag ? 1 : 4); __instance.m_attackRandomAnimations = 0; __instance.m_attackType = (AttackType)0; __instance.m_attackStamina = 0f; __instance.m_attackEitr = 0f; __instance.m_attackHealth = 0f; __instance.m_attackHealthPercentage = 0f; __instance.m_consumeItem = false; __instance.m_loopingAttack = false; __instance.m_bowDraw = false; __instance.m_requiresReload = false; __instance.m_attackKillsSelf = false; } } [HarmonyPatch(typeof(Attack), "Start")] [HarmonyFinalizer] private static void CompleteStart(Attack __instance, bool __result, Exception? __exception, AttackContext? __state) { if (__state != null) { if (!__result || __exception != null) { __state.Cancelled = true; Contexts.Remove(__instance); } else { HandRuntime.Bind(__instance, __state.Right); HandRuntime.Bind(__instance, __state.Left); } } } [HarmonyPatch(typeof(Attack), "GetAttackEitr", new Type[] { })] [HarmonyPostfix] private static void DriverEitr(Attack __instance, ref float __result) { if (Context(__instance) != null) { __result = 0f; } } [HarmonyPatch(typeof(Attack), "OnAttackTrigger")] [HarmonyPrefix] private static bool SuppressDriver(Attack __instance) { return Context(__instance) == null; } [HarmonyPatch(typeof(Attack), "Stop")] [HarmonyPrefix] private static void StopPair(Attack __instance) { AttackContext attackContext = Context(__instance); if (attackContext != null) { attackContext.Cancelled = true; } } [HarmonyPatch(typeof(Attack), "Abort")] [HarmonyPrefix] private static void AbortPair(Attack __instance) { StopPair(__instance); } internal static void Dispatch(Attack driver, int index) { AttackContext attackContext = Context(driver); if (attackContext == null || !attackContext.StillEquipped || driver.IsDone()) { return; } HandAttack handAttack; switch (index) { default: return; case 1: handAttack = attackContext.Left; break; case 0: handAttack = attackContext.Right; break; } HandAttack handAttack2 = handAttack; if (handAttack2.Attempted || (index == 1 && !attackContext.Right.Attempted)) { return; } handAttack2.Attempted = true; if (handAttack2.Weapon.m_shared.m_useDurability && handAttack2.Weapon.m_durability <= 0f) { return; } float num = HandRuntime.Cost(handAttack2); if (!((Character)attackContext.Player).HaveStamina(num + 0.0001f)) { return; } ((Character)attackContext.Player).UseStamina(num); ((Character)attackContext.Player).UseHealth(Math.Min(Math.Max(0f, ((Character)attackContext.Player).GetHealth() - 1f), HandRuntime.HealthCost(handAttack2))); float durability = handAttack2.Weapon.m_durability; StrikeScope resolving = Resolving; Resolving = new StrikeScope(attackContext, handAttack2); try { handAttack2.Runtime.OnAttackTrigger(); } finally { if (handAttack2.Left && !Plugin.OffhandDurability.Value) { handAttack2.Weapon.m_durability = durability; } Resolving = resolving; } } [HarmonyPatch(typeof(ItemData), "GetDamage", new Type[] { typeof(int), typeof(float) })] [HarmonyPostfix] private static void HandDamage(ItemData __instance, ref DamageTypes __result) { StrikeScope resolving = Resolving; if (resolving != null && __instance == resolving.Hand.Weapon) { ((DamageTypes)(ref __result)).Modify(resolving.Pair.DamageScale); } } [HarmonyPatch(typeof(Skills), "RaiseSkill")] [HarmonyPostfix] private static void AwardExperience(Skills __instance, SkillType skillType, float factor) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) StrikeScope resolving = Resolving; if (resolving != null && !resolving.Hand.ExperienceAwarded && __instance == resolving.Pair.Skills && !(factor <= 0f) && skillType == resolving.Hand.Weapon.m_shared.m_skillType) { resolving.Hand.ExperienceAwarded = true; __instance.RaiseSkill((SkillType)1846298701, CombatBalance.FiniteRange(factor, 0f, 0f, 100f) * resolving.Pair.Experience); } } } internal sealed class HandAttack { internal readonly ItemData Weapon; internal readonly Attack Runtime; internal readonly bool Left; internal bool Attempted; internal bool ExperienceAwarded; internal HandAttack(ItemData weapon, bool left, bool secondary) { //IL_00a6: Unknown result type (might be due to invalid IL or missing references) Weapon = weapon; Left = left; Runtime = Equipment.PairAttack(weapon, secondary).Clone(); Attack runtime = Runtime; runtime.m_attackStamina *= CombatBalance.FiniteRange(Plugin.CostMultiplier.Value, 0.75f, 0f, 2f); Runtime.m_consumeItem = false; Runtime.m_loopingAttack = false; Runtime.m_bowDraw = false; Runtime.m_requiresReload = false; Runtime.m_attackChainLevels = 1; if (!Equipment.DirectDamage(Runtime)) { Runtime.m_attackType = (AttackType)0; Runtime.m_attackRange = 1.8f; Runtime.m_attackRayWidth = 0.25f; Runtime.m_attackAngle = 90f; Runtime.m_attackOriginJoint = ""; } if (left) { Runtime.m_attackOffset = 0f - Runtime.m_attackOffset; Runtime.m_attackOriginJoint = Runtime.m_attackOriginJoint.Replace("Right", "Left"); } } } internal sealed class AttackContext { internal readonly Player Player; internal readonly Skills Skills; internal readonly ItemData Main; internal readonly ItemData Offhand; internal readonly HandAttack Right; internal readonly HandAttack Left; internal readonly float DamageScale; internal readonly float Experience; internal readonly bool Secondary; internal bool Cancelled; internal bool Complete { get { if (Right.Attempted) { return Left.Attempted; } return false; } } internal bool StillEquipped { get { if (!Cancelled && Object.op_Implicit((Object)(object)Player) && !((Character)Player).IsDead() && Equipment.Owns(Player) && !((Character)Player).IsStaggering() && !((Character)Player).InDodge() && GameAccess.Right.Invoke((Humanoid)(object)Player) == Main && GameAccess.Left.Invoke((Humanoid)(object)Player) == Offhand && ((Humanoid)Player).GetInventory().ContainsItem(Main)) { return ((Humanoid)Player).GetInventory().ContainsItem(Offhand); } return false; } } internal AttackContext(Player player, ItemData main, ItemData offhand, bool secondary) { Player = player; Skills = ((Component)player).GetComponent<Skills>(); Main = main; Offhand = offhand; Secondary = secondary; Right = new HandAttack(main, left: false, secondary); Left = new HandAttack(offhand, left: true, secondary); DamageScale = CombatBalance.DamageScale(Plugin.DamageMultiplier.Value, ((Character)player).GetSkillFactor((SkillType)1846298701) * 100f, Plugin.MaxSkillBonus.Value); Experience = CombatBalance.FiniteRange(Plugin.ExperienceMultiplier.Value, 1f, 0f, 5f); } } internal sealed class StrikeScope { internal readonly AttackContext Pair; internal readonly HandAttack Hand; internal ItemData Main => Hand.Weapon; internal StrikeScope(AttackContext pair, HandAttack hand) { Pair = pair; Hand = hand; } } internal sealed class AttackRequest { internal readonly Humanoid Character; internal readonly bool Secondary; internal AttackRequest(Humanoid character, bool secondary) { Character = character; Secondary = secondary; } } internal static class HandRuntime { private static readonly string[] SharedFields = new string[7] { "m_character", "m_baseAI", "m_body", "m_zanim", "m_animEvent", "m_visEquipment", "m_attackDrawPercentage" }; private static readonly FieldInfo Weapon = AccessTools.Field(typeof(Attack), "m_weapon"); private static readonly MethodInfo Stamina = GameAccess.Require(typeof(Attack), "GetAttackStamina"); private static readonly MethodInfo Health = GameAccess.Require(typeof(Attack), "GetAttackHealth"); internal static void Bind(Attack driver, HandAttack hand) { string[] sharedFields = SharedFields; foreach (string text in sharedFields) { FieldInfo fieldInfo = AccessTools.Field(typeof(Attack), text) ?? throw new MissingFieldException(typeof(Attack).FullName, text); fieldInfo.SetValue(hand.Runtime, fieldInfo.GetValue(driver)); } Weapon.SetValue(hand.Runtime, hand.Weapon); } internal static float Cost(HandAttack hand) { return Math.Max(0f, (float)Stamina.Invoke(hand.Runtime, Array.Empty<object>())); } internal static float HealthCost(HandAttack hand) { return Math.Max(0f, (float)Health.Invoke(hand.Runtime, Array.Empty<object>())); } } internal static class CoreSkill { internal const SkillType Type = (SkillType)1846298701; private static SkillDef? definition; internal static SkillDef Definition { get { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Expected O, but got Unknown if (definition != null) { return definition; } using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("DualWieldCore.skill-icon.png") ?? throw new InvalidOperationException("Missing embedded skill icon."); using MemoryStream memoryStream = new MemoryStream(); stream.CopyTo(memoryStream); Texture2D val = new Texture2D(2, 2); if (!(bool)(Assembly.Load("UnityEngine.ImageConversionModule").GetType("UnityEngine.ImageConversion", throwOnError: true).GetMethod("LoadImage", new Type[3] { typeof(Texture2D), typeof(byte[]), typeof(bool) }) ?? throw new MissingMethodException("UnityEngine.ImageConversion.LoadImage")).Invoke(null, new object[3] { val, memoryStream.ToArray(), true })) { throw new InvalidOperationException("Could not decode skill icon."); } definition = new SkillDef { m_skill = (SkillType)1846298701, m_description = "$skilldesc_dualwieldcore", m_icon = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f)), m_increseStep = 1f }; return definition; } } internal static void Translate(Localization localization, string language) { bool flag = Plugin.Language.Value == "Russian" || (Plugin.Language.Value == "Auto" && language == "Russian"); AddWord(localization, "skill_" + 1846298701, flag ? "Парное оружие" : "Dual Wield"); AddWord(localization, "skilldesc_dualwieldcore", flag ? "Увеличивает урон при одновременном использовании двух одноручных оружий." : "Increases damage while fighting with two one-handed weapons."); } private static void AddWord(Localization localization, string key, string value) { GameAccess.Require(typeof(Localization), "AddWord").Invoke(localization, new object[2] { key, value }); } } [HarmonyPatch] internal static class SkillPatches { [HarmonyPatch(typeof(Skills), "Awake")] [HarmonyPostfix] private static void Register(List<SkillDef> ___m_skills) { if (!___m_skills.Exists((SkillDef definition) => (int)definition.m_skill == 1846298701)) { ___m_skills.Add(CoreSkill.Definition); } } [HarmonyPatch(typeof(Skills), "GetSkillDef")] [HarmonyPrefix] private static bool Definition(SkillType type, ref SkillDef __result) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Invalid comparison between Unknown and I4 if ((int)type != 1846298701) { return true; } __result = CoreSkill.Definition; return false; } [HarmonyPatch(typeof(Skills), "IsSkillValid")] [HarmonyPostfix] private static void Valid(SkillType type, ref bool __result) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Invalid comparison between Unknown and I4 if ((int)type == 1846298701) { __result = true; } } [HarmonyPatch(typeof(Localization), "SetupLanguage")] [HarmonyPostfix] private static void Language(Localization __instance, string language) { CoreSkill.Translate(__instance, language); } [HarmonyPatch(typeof(FejdStartup), "Awake")] [HarmonyPostfix] private static void MenuLanguage() { if (Localization.instance != null) { CoreSkill.Translate(Localization.instance, Localization.instance.GetSelectedLanguage()); } } } internal static class Equipment { private static readonly ConditionalWeakTable<Humanoid, EquipmentState> States = new ConditionalWeakTable<Humanoid, EquipmentState>(); private static string? cachedExclusions; private static readonly HashSet<string> Exclusions = new HashSet<string>(StringComparer.OrdinalIgnoreCase); internal static EquipmentState State(Humanoid player) { return States.GetOrCreateValue(player); } internal static bool Owns(Player player) { ZNetView component = ((Component)player).GetComponent<ZNetView>(); if (Object.op_Implicit((Object)(object)component) && component.IsValid()) { return component.IsOwner(); } return false; } internal static bool Eligible(ItemData? item) { if (!SupportedWeapon(item)) { return false; } if (item.m_shared.m_useDurability && item.m_durability <= 0f) { return false; } string item2 = (Object.op_Implicit((Object)(object)item.m_dropPrefab) ? ((Object)item.m_dropPrefab).name : ""); string value = Plugin.ExcludedPrefabs.Value; if (!string.Equals(value, cachedExclusions, StringComparison.Ordinal)) { Exclusions.Clear(); string[] array = value.Split(new char[1] { ',' }); for (int i = 0; i < array.Length; i++) { string text = array[i].Trim(); if (text.Length > 0) { Exclusions.Add(text); } } cachedExclusions = value; } return !Exclusions.Contains(item2); } internal static bool BuildingTool(ItemData? item) { if (item?.m_shared != null) { if (!((Object)(object)item.m_shared.m_buildPieces != (Object)null) && !(item.m_shared.m_name == "$item_hammer") && !(item.m_shared.m_name == "$item_hoe")) { if (Object.op_Implicit((Object)(object)item.m_dropPrefab)) { if (!string.Equals(((Object)item.m_dropPrefab).name, "Hammer", StringComparison.OrdinalIgnoreCase)) { return string.Equals(((Object)item.m_dropPrefab).name, "Hoe", StringComparison.OrdinalIgnoreCase); } return true; } return false; } return true; } return false; } internal static bool Exclusive(ItemData? item) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Invalid comparison between Unknown and I4 //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Invalid comparison between Unknown and I4 //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Invalid comparison between Unknown and I4 //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Invalid comparison between Unknown and I4 //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Invalid comparison between Unknown and I4 //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Invalid comparison between Unknown and I4 //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Invalid comparison between Unknown and I4 //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Invalid comparison between Unknown and I4 //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Invalid comparison between Unknown and I4 if (item?.m_shared == null) { return false; } SharedData shared = item.m_shared; if (!BuildingTool(item) && (int)shared.m_itemType != 4 && (int)shared.m_skillType != 8 && (int)shared.m_skillType != 14 && (int)shared.m_skillType != 9 && (int)shared.m_skillType != 10 && (int)shared.m_animationState != 3 && (int)shared.m_animationState != 10 && (int)shared.m_animationState != 12) { return (int)shared.m_animationState == 14; } return true; } internal static bool SupportedWeapon(ItemData? item) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Invalid comparison between Unknown and I4 //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Invalid comparison between Unknown and I4 //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Invalid comparison between Unknown and I4 //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Invalid comparison between Unknown and I4 //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Invalid comparison between Unknown and I4 //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Invalid comparison between Unknown and I4 //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Invalid comparison between Unknown and I4 //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Invalid comparison between Unknown and I4 //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Invalid comparison between Unknown and I4 //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Invalid comparison between Unknown and I4 //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Invalid comparison between Unknown and I4 //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Invalid comparison between Unknown and I4 //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Invalid comparison between Unknown and I4 //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Invalid comparison between Unknown and I4 if (item?.m_shared == null || BuildingTool(item) || item.m_shared.m_tamedOnly || !item.HavePrimaryAttack()) { return false; } SharedData shared = item.m_shared; if (shared.m_attack.m_consumeItem) { return false; } ItemType itemType = shared.m_itemType; if ((int)itemType != 3 && (int)itemType != 14 && (int)itemType != 22 && (int)itemType != 19 && (int)itemType != 15) { return false; } if ((int)shared.m_skillType == 8 || (int)shared.m_skillType == 14 || (int)shared.m_skillType == 9 || (int)shared.m_skillType == 10) { return false; } if ((int)shared.m_animationState == 3 || (int)shared.m_animationState == 10 || (int)shared.m_animationState == 12 || (int)shared.m_animationState == 14) { return false; } if (!UsesMagic(shared.m_attack) && (!item.HaveSecondaryAttack() || !UsesMagic(shared.m_secondaryAttack))) { return (int)shared.m_attack.m_attackType != 3; } return false; } private static bool UsesMagic(Attack attack) { if (!(attack.m_attackEitr > 0f) && !(attack.m_drawEitrDrain > 0f)) { return attack.m_reloadEitrDrain > 0f; } return true; } internal static bool Melee(Attack attack) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Invalid comparison between Unknown and I4 if ((int)attack.m_attackType != 0) { return (int)attack.m_attackType == 1; } return true; } internal static bool DirectDamage(Attack attack) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Invalid comparison between Unknown and I4 if (!Melee(attack)) { return (int)attack.m_attackType == 4; } return true; } internal static Attack PairAttack(ItemData item, bool secondary) { if (!secondary || !item.HaveSecondaryAttack() || !DirectDamage(item.m_shared.m_secondaryAttack)) { return item.m_shared.m_attack; } return item.m_shared.m_secondaryAttack; } internal static bool Pair(Player player, out ItemData right, out ItemData left) { right = GameAccess.Right.Invoke((Humanoid)(object)player); left = GameAccess.Left.Invoke((Humanoid)(object)player); if (right != left && Eligible(right) && Eligible(left) && ((Humanoid)player).GetInventory().ContainsItem(right)) { return ((Humanoid)player).GetInventory().ContainsItem(left); } return false; } internal static bool CanSwapNow(Player player) { ItemData right; ItemData left; if (Owns(player) && !((Character)player).IsDead() && !((Character)player).InAttack() && !((Character)player).InDodge() && !((Character)player).InIntro() && !((Character)player).InCutscene() && !((Character)player).IsTeleporting() && !InventoryGui.IsVisible() && !Menu.IsVisible() && !Console.IsVisible() && !TextInput.IsVisible() && (!Object.op_Implicit((Object)(object)Chat.instance) || !Chat.instance.HasFocus())) { return Pair(player, out right, out left); } return false; } internal static void Swap(Player player) { if (Pair(player, out ItemData right, out ItemData left) && AssignHands(player, left, right)) { EquipmentFeedback.Swapped(player, left, right); } } internal static bool AssignHands(Player player, ItemData? main, ItemData? offhand) { if (BuildingTool(offhand) || (Exclusive(main) && offhand != null) || (Exclusive(offhand) && main != null)) { return false; } if ((main != null && !((Humanoid)player).GetInventory().ContainsItem(main)) || (offhand != null && !((Humanoid)player).GetInventory().ContainsItem(offhand)) || (main != null && main == offhand)) { return false; } ItemData val = GameAccess.Right.Invoke((Humanoid)(object)player); ItemData val2 = GameAccess.Left.Invoke((Humanoid)(object)player); Dictionary<ItemData, bool> dictionary = new Dictionary<ItemData, bool>(); ItemData[] array = (ItemData[])(object)new ItemData[4] { val, val2, main, offhand }; foreach (ItemData val3 in array) { if (val3 != null && !dictionary.ContainsKey(val3)) { dictionary.Add(val3, val3.m_equipped); } } using (State((Humanoid)(object)player).Enter()) { GameAccess.Right.Invoke((Humanoid)(object)player) = main; GameAccess.Left.Invoke((Humanoid)(object)player) = offhand; foreach (ItemData key in dictionary.Keys) { key.m_equipped = key == main || key == offhand; } try { GameAccess.RefreshEquipment((Humanoid)(object)player); return true; } catch (Exception ex) { GameAccess.Right.Invoke((Humanoid)(object)player) = val; GameAccess.Left.Invoke((Humanoid)(object)player) = val2; foreach (KeyValuePair<ItemData, bool> item in dictionary) { item.Key.m_equipped = item.Value; } Plugin.Log.LogError((object)("Hand update was rolled back: " + ex)); try { GameAccess.RefreshEquipment((Humanoid)(object)player); } catch (Exception ex2) { Plugin.Log.LogError((object)("Could not refresh restored equipment: " + ex2)); } return false; } } } internal static void Normalize(Player player) { if (!Owns(player) || State((Humanoid)(object)player).TransactionDepth != 0 || ((Character)player).IsDead()) { return; } ItemData val = GameAccess.Right.Invoke((Humanoid)(object)player); ItemData val2 = GameAccess.Left.Invoke((Humanoid)(object)player); if (BuildingTool(val2) || (BuildingTool(val) && val2 != null)) { AssignHands(player, BuildingTool(val) ? val : val2, null); } else if ((Exclusive(val) && val2 != null) || (Exclusive(val2) && val != null)) { if (Exclusive(val)) { AssignHands(player, val, null); } else { AssignHands(player, null, val2); } } else if (val == null && Eligible(val2) && ((Humanoid)player).GetInventory().ContainsItem(val2)) { AssignHands(player, val2, null); } } internal static void RemoveBrokenOffhand(Player player) { if (Owns(player) && !((Character)player).IsDead() && !((Character)player).InAttack()) { ItemData val = GameAccess.Left.Invoke((Humanoid)(object)player); if (SupportedWeapon(val) && val.m_shared.m_useDurability && val.m_durability <= 0f) { ((Humanoid)player).UnequipItem(val, false); } } } } internal static class EquipmentFeedback { private sealed class WarningState { internal bool Warned; internal float LastDurability; } private static ConditionalWeakTable<ItemData, WarningState> warnings = new ConditionalWeakTable<ItemData, WarningState>(); private static Player? owner; private static float nextCheck; private static int previousThreshold = -1; private static bool Russian { get { if (!(Plugin.Language.Value == "Russian")) { if (Plugin.Language.Value == "Auto" && Localization.instance != null) { return Localization.instance.GetSelectedLanguage() == "Russian"; } return false; } return true; } } private static string Hand(bool right) { if (!Russian) { if (!right) { return "Left"; } return "Right"; } if (!right) { return "Левая"; } return "Правая"; } private static string Name(ItemData item) { if (Localization.instance == null) { return item.m_shared.m_name; } return Localization.instance.Localize(item.m_shared.m_name); } private static string Describe(ItemData item, bool right) { string text = Hand(right) + ": " + Name(item); float num = (item.m_shared.m_useDurability ? item.GetMaxDurability() : 0f); if (num > 0f) { text = text + " (" + Mathf.CeilToInt(Mathf.Clamp01(item.m_durability / num) * 100f) + "%)"; } return text; } internal static void Swapped(Player player, ItemData right, ItemData left) { if (Plugin.ShowSwapMessage.Value) { ((Character)player).Message((MessageType)1, Describe(right, right: true) + " • " + Describe(left, right: false), 0, (Sprite)null, false); } } internal static void Update(Player player) { int value = Plugin.DurabilityWarningPercent.Value; if (owner != player || previousThreshold != value) { owner = player; previousThreshold = value; warnings = new ConditionalWeakTable<ItemData, WarningState>(); nextCheck = 0f; } if (value == 0 || Time.unscaledTime < nextCheck) { return; } nextCheck = Time.unscaledTime + 0.5f; if (!Equipment.Owns(player) || ((Character)player).IsDead() || ((Character)player).InIntro() || ((Character)player).InCutscene() || ((Character)player).IsTeleporting() || !Equipment.Pair(player, out ItemData right, out ItemData left)) { return; } bool flag = NeedsWarning(right, value); bool flag2 = NeedsWarning(left, value); if (flag || flag2) { string text = (Russian ? "Низкая прочность — " : "Low durability — "); if (flag) { text += Describe(right, right: true); } if (flag && flag2) { text += " • "; } if (flag2) { text += Describe(left, right: false); } ((Character)player).Message((MessageType)1, text, 0, (Sprite)null, false); } } private static bool NeedsWarning(ItemData item, int threshold) { if (!item.m_shared.m_useDurability) { return false; } float maxDurability = item.GetMaxDurability(); if (maxDurability <= 0f) { return false; } WarningState orCreateValue = warnings.GetOrCreateValue(item); if (item.m_durability > orCreateValue.LastDurability) { orCreateValue.Warned = false; } orCreateValue.LastDurability = item.m_durability; if (item.m_durability / maxDurability * 100f > (float)threshold) { orCreateValue.Warned = false; return false; } if (orCreateValue.Warned) { return false; } orCreateValue.Warned = true; return true; } } internal sealed class EquipAttempt { internal Player Player; internal ItemData? Main; internal bool MakePair; internal IDisposable? Lease; } internal sealed class DrawAttempt { internal Player Player; internal ItemData Right; internal ItemData Left; internal IDisposable? Lease; } [HarmonyPatch] internal static class EquipmentPatches { [HarmonyPatch(typeof(Humanoid), "SetupAnimationState")] [HarmonyPostfix] private static void PairStance(Humanoid __instance) { Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val != null && Equipment.Owns(val) && Equipment.Pair(val, out ItemData _, out ItemData _)) { GameAccess.SetAnimation((Humanoid)(object)val, (AnimationState)15); } } [HarmonyPatch(typeof(Humanoid), "EquipItem")] [HarmonyPrefix] private static void BeforeEquip(Humanoid __instance, ItemData item, out EquipAttempt? __state) { __state = null; Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val != null && Equipment.Owns(val)) { ItemData val2 = GameAccess.Right.Invoke((Humanoid)(object)val); ItemData val3 = GameAccess.Left.Invoke((Humanoid)(object)val); __state = new EquipAttempt { Player = val, Main = val2, MakePair = (!((Character)val).IsDead() && Equipment.Eligible(item) && Equipment.Eligible(val2) && item != val2 && item != val3 && ((Humanoid)val).GetInventory().ContainsItem(item) && ((Humanoid)val).GetInventory().ContainsItem(val2) && (val3 == null || Equipment.Eligible(val3))), Lease = Equipment.State((Humanoid)(object)val).Enter() }; } } [HarmonyPatch(typeof(Humanoid), "EquipItem")] [HarmonyPostfix] private static void AfterEquip(ItemData item, bool __result, EquipAttempt? __state) { if (!__result || __state == null) { return; } Player player = __state.Player; ItemData val = GameAccess.Right.Invoke((Humanoid)(object)player); ItemData val2 = GameAccess.Left.Invoke((Humanoid)(object)player); if (val == item || val2 == item) { if (Equipment.BuildingTool(item)) { if (val != item || val2 != null) { Equipment.AssignHands(player, item, null); } return; } if (Equipment.Exclusive(item)) { if (val == item) { Equipment.AssignHands(player, item, null); } else { Equipment.AssignHands(player, null, item); } return; } if (Equipment.Exclusive(val)) { ((Humanoid)player).UnequipItem(val, false); } if (Equipment.Exclusive(val2)) { ((Humanoid)player).UnequipItem(val2, false); } } if (!__state.MakePair) { if (__state.Main == null && GameAccess.Left.Invoke((Humanoid)(object)__state.Player) == item && GameAccess.Right.Invoke((Humanoid)(object)__state.Player) == null && Equipment.Eligible(item)) { Equipment.AssignHands(__state.Player, item, null); } } else if (!((Character)player).IsDead() && Equipment.Eligible(__state.Main) && (GameAccess.Right.Invoke((Humanoid)(object)player) == item || GameAccess.Left.Invoke((Humanoid)(object)player) == item)) { ItemData val3 = GameAccess.Left.Invoke((Humanoid)(object)player); if (val3 == null || val3 == item || val3 == __state.Main) { Equipment.AssignHands(player, __state.Main, item); } } } [HarmonyPatch(typeof(Humanoid), "EquipItem")] [HarmonyFinalizer] private static void FinishEquip(EquipAttempt? __state) { __state?.Lease?.Dispose(); } [HarmonyPatch(typeof(Humanoid), "UnequipItem")] [HarmonyPostfix] private static void AfterUnequip(Humanoid __instance) { Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val != null) { Equipment.Normalize(val); } } private static IDisposable? Hold(Humanoid character) { Player val = (Player)(object)((character is Player) ? character : null); if (val == null || !Equipment.Owns(val)) { return null; } return Equipment.State((Humanoid)(object)val).Enter(); } [HarmonyPatch(typeof(Humanoid), "HideHandItems")] [HarmonyPrefix] private static void BeforeHide(Humanoid __instance, out IDisposable? __state) { __state = Hold(__instance); } [HarmonyPatch(typeof(Humanoid), "HideHandItems")] [HarmonyFinalizer] private static void AfterHide(IDisposable? __state) { __state?.Dispose(); } [HarmonyPatch(typeof(Humanoid), "UnequipAllItems")] [HarmonyPrefix] private static void BeforeUnequipAll(Humanoid __instance, out IDisposable? __state) { __state = Hold(__instance); } [HarmonyPatch(typeof(Humanoid), "UnequipAllItems")] [HarmonyFinalizer] private static void AfterUnequipAll(IDisposable? __state) { __state?.Dispose(); } [HarmonyPatch(typeof(Humanoid), "ShowHandItems")] [HarmonyPrefix] private static void CaptureDraw(Humanoid __instance, bool onlyRightHand, out DrawAttempt? __state) { __state = null; if (onlyRightHand) { return; } Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val != null && Equipment.Owns(val) && !((Character)val).IsDead()) { ItemData val2 = GameAccess.HiddenRight.Invoke((Humanoid)(object)val); ItemData val3 = GameAccess.HiddenLeft.Invoke((Humanoid)(object)val); if (val2 != val3 && Equipment.Eligible(val2) && Equipment.Eligible(val3) && ((Humanoid)val).GetInventory().ContainsItem(val2) && ((Humanoid)val).GetInventory().ContainsItem(val3)) { __state = new DrawAttempt { Player = val, Right = val2, Left = val3, Lease = Hold((Humanoid)(object)val) }; } } } [HarmonyPatch(typeof(Humanoid), "ShowHandItems")] [HarmonyFinalizer] private static void ReconcileDraw(DrawAttempt? __state) { if (__state == null) { return; } Player player = __state.Player; try { if (!((Character)player).IsDead()) { ItemData obj = GameAccess.Right.Invoke((Humanoid)(object)player); ItemData val = GameAccess.Left.Invoke((Humanoid)(object)player); if (obj == __state.Left && val == __state.Right) { Equipment.AssignHands(player, __state.Right, __state.Left); } if (RestoreHidden(player, __state.Right, main: true) | RestoreHidden(player, __state.Left, main: false)) { GameAccess.RefreshEquipment((Humanoid)(object)player); } } } finally { __state.Lease?.Dispose(); } } private static bool RestoreHidden(Player player, ItemData item, bool main) { if (GameAccess.Right.Invoke((Humanoid)(object)player) == item || GameAccess.Left.Invoke((Humanoid)(object)player) == item || !((Humanoid)player).GetInventory().ContainsItem(item)) { return false; } if (main && GameAccess.HiddenRight.Invoke((Humanoid)(object)player) == null) { GameAccess.HiddenRight.Invoke((Humanoid)(object)player) = item; return true; } if (!main && GameAccess.HiddenLeft.Invoke((Humanoid)(object)player) == null) { GameAccess.HiddenLeft.Invoke((Humanoid)(object)player) = item; return true; } return false; } } internal sealed class EquipmentState { private sealed class Lease : IDisposable { private EquipmentState? owner; internal Lease(EquipmentState state) { owner = state; state.TransactionDepth++; } public void Dispose() { EquipmentState equipmentState = owner; owner = null; if (equipmentState != null) { equipmentState.TransactionDepth--; } } } internal int TransactionDepth { get; private set; } internal IDisposable Enter() { return new Lease(this); } } internal static class GameAccess { internal static readonly FieldRef<Humanoid, ItemData> Right = AccessTools.FieldRefAccess<Humanoid, ItemData>("m_rightItem"); internal static readonly FieldRef<Humanoid, ItemData> Left = AccessTools.FieldRefAccess<Humanoid, ItemData>("m_leftItem"); internal static readonly FieldRef<Humanoid, ItemData> HiddenRight = AccessTools.FieldRefAccess<Humanoid, ItemData>("m_hiddenRightItem"); internal static readonly FieldRef<Humanoid, ItemData> HiddenLeft = AccessTools.FieldRefAccess<Humanoid, ItemData>("m_hiddenLeftItem"); internal static readonly FieldRef<Humanoid, Attack> CurrentAttack = AccessTools.FieldRefAccess<Humanoid, Attack>("m_currentAttack"); private static readonly MethodInfo Setup = Require(typeof(Humanoid), "SetupEquipment"); private static readonly MethodInfo Animation = Require(typeof(Humanoid), "SetAnimationState"); internal static MethodInfo Require(Type type, string name) { return AccessTools.Method(type, name, (Type[])null, (Type[])null) ?? throw new MissingMethodException(type.FullName, name); } internal static void RefreshEquipment(Humanoid player) { Setup.Invoke(player, Array.Empty<object>()); } internal static void SetAnimation(Humanoid player, AnimationState state) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) Animation.Invoke(player, new object[1] { state }); } internal static void Validate() { string[] array = new string[5] { "EquipItem", "UnequipItem", "HideHandItems", "ShowHandItems", "UnequipAllItems" }; foreach (string name in array) { Require(typeof(Humanoid), name); } array = new string[3] { "Start", "DoMeleeAttack", "OnAttackTrigger" }; foreach (string name2 in array) { Require(typeof(Attack), name2); } array = new string[3] { "GetSkillDef", "IsSkillValid", "RaiseSkill" }; foreach (string name3 in array) { Require(typeof(Skills), name3); } Require(typeof(VisEquipment), "SetBackEquipped"); Require(typeof(Humanoid), "StartAttack"); if (AccessTools.Method(typeof(Attack), "GetAttackEitr", Type.EmptyTypes, (Type[])null) == null) { throw new MissingMethodException("Attack.GetAttackEitr()"); } } } internal static class PairedAnimation { internal static void Ensure(Player player) { Animator componentInChildren = ((Component)player).GetComponentInChildren<Animator>(); DualHitReceiver dualHitReceiver = ((Component)componentInChildren).GetComponent<DualHitReceiver>(); if (!Object.op_Implicit((Object)(object)dualHitReceiver) || !((Object)(object)dualHitReceiver.Controller == (Object)(object)componentInChildren.runtimeAnimatorController)) { if (!Object.op_Implicit((Object)(object)dualHitReceiver)) { dualHitReceiver = ((Component)componentInChildren).gameObject.AddComponent<DualHitReceiver>(); } dualHitReceiver.Install(player, componentInChildren); } } } public sealed class DualHitReceiver : MonoBehaviour { internal RuntimeAnimatorController Controller; private RuntimeAnimatorController original; private Animator animator; private Player player; private readonly List<AnimationClip> copies = new List<AnimationClip>(); internal void Install(Player owner, Animator target) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown player = owner; animator = target; original = animator.runtimeAnimatorController; AnimatorOverrideController val = new AnimatorOverrideController(original); List<KeyValuePair<AnimationClip, AnimationClip>> list = new List<KeyValuePair<AnimationClip, AnimationClip>>(); val.GetOverrides(list); int num = 0; for (int i = 0; i < list.Count; i++) { AnimationClip val2 = (Object.op_Implicit((Object)(object)list[i].Value) ? list[i].Value : list[i].Key); AnimationEvent[] events = val2.events; AnimationEvent[] array = (from e in events where e.functionName == "Hit" || e.functionName == "OnAttackTrigger" orderby e.time select e).ToArray(); if (array.Length != 0) { AnimationClip val3 = Object.Instantiate<AnimationClip>(val2); ((Object)val3).name = ((Object)val2).name; for (int num2 = 0; num2 < array.Length; num2++) { array[num2].functionName = "DualWieldHit"; array[num2].intParameter = ((array.Length == 1) ? (-1) : num2); array[num2].stringParameter = ((Object)val2).name; } val3.events = events; copies.Add(val3); list[i] = new KeyValuePair<AnimationClip, AnimationClip>(list[i].Key, val3); num++; } } if (num == 0) { throw new InvalidOperationException("Native dual-attack clips were not found; refusing unsynchronized hits."); } val.ApplyOverrides((IList<KeyValuePair<AnimationClip, AnimationClip>>)list); Controller = (RuntimeAnimatorController)(object)val; animator.runtimeAnimatorController = (RuntimeAnimatorController)(object)val; } public void DualWieldHit(AnimationEvent evt) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)player) || !Equipment.Owns(player)) { return; } Attack val = GameAccess.CurrentAttack.Invoke((Humanoid)(object)player); if (val == null) { return; } if (CombatPatches.Context(val) == null) { ((Character)player).OnAttackTrigger(); return; } if (animator.IsInTransition(0)) { AnimatorStateInfo nextAnimatorStateInfo = animator.GetNextAnimatorStateInfo(0); AnimatorStateInfo animatorStateInfo = evt.animatorStateInfo; if (((AnimatorStateInfo)(ref animatorStateInfo)).fullPathHash != ((AnimatorStateInfo)(ref nextAnimatorStateInfo)).fullPathHash) { return; } animatorStateInfo = evt.animatorStateInfo; if (((AnimatorStateInfo)(ref animatorStateInfo)).normalizedTime > ((AnimatorStateInfo)(ref nextAnimatorStateInfo)).normalizedTime + 0.05f) { return; } } if (evt.intParameter == -1) { CombatPatches.Dispatch(val, 0); CombatPatches.Dispatch(val, 1); } else { CombatPatches.Dispatch(val, evt.intParameter); } } private void OnDestroy() { if (Object.op_Implicit((Object)(object)animator) && (Object)(object)animator.runtimeAnimatorController == (Object)(object)Controller) { animator.runtimeAnimatorController = original; } foreach (Animatio