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koumodgp
A pure anti-cheat mod that protects your server from cheaters and cheats such as (Tooler, Wand, WeMod, FlingTrainer, CheatEngine and etc).
By Kou
| Last updated | 9 hours ago |
| Total downloads | 531 |
| Total rating | 0 |
| Categories | Mods Tools Server-side Client-side AI Generated |
| Dependency string | Kou-koumodgp-0.5.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
koumodgp
A server integrity and mod-compatibility plugin for dedicated Valheim servers.
koumodgp keeps a server's players on the exact mod set the admin expects and helps admins spot
tampering. It is installed and configured by the server owner and is meant for legitimate
server administration. The same koumodgp.dll runs on the server and on clients — it detects
its role at runtime (like AzuAntiCheat / ServerSync-style plugins), so there is only one file
to distribute.
What it does
- Mod whitelist — every client reports its loaded BepInEx plugins; the server compares them to the admin's list and kicks mismatches (missing, extra, or wrong-version mods).
- Integrity check — detects code from unauthorized third-party injectors that patch the game at runtime (the usual way cheats are injected into a modded client).
- State audit — checks a few well-known game flags (god mode, fly, ghost, free build) that external trainers toggle. These are never set for a normal player.
- Program check (Windows clients) — matches running program names / window titles against an admin-provided list of known cheat tools (e.g. WeMod, Cheat Engine, trainers).
- Anti animation-cancelling — blocks the emote-cancel exploit (binding an emote to the attack key to make attacks come out faster). On by default (see below).
Admins (on the server's adminlist.txt) are fully exempt and never checked or logged.
Install
- Put
koumodgp.dllinBepInEx/plugins/on the server and on every client. - Start the server once. It creates:
BepInEx/config/koumodgp.cfg— settings.BepInEx/config/koumodgp/required/— folder for required mods.BepInEx/config/koumodgp/allowed/— folder for optional mods.BepInEx/config/koumodgp/signatures.txt— cheat-tool signatures.
- Configure it (below), then
kougp reloadin the console — or restart.
Step 1 — Set your allowed mods (drop-a-DLL)
You do not edit text for mods. Just drop the mod .dll files (or whole plugin folders)
into the folders and koumodgp reads each one's id and version automatically:
BepInEx/config/koumodgp/required/— every client MUST run these exact mods + versions. Put every client-side mod your modpack uses here.BepInEx/config/koumodgp/allowed/— permitted if a client has them, but not required (e.g. optional cosmetic mods some players use).
Any mod a client runs that is not in either folder → the client is kicked.
Step 2 — Detect external cheats (signatures)
To catch standalone cheat programs (things that run as their own app, not as a game mod), add
their names to BepInEx/config/koumodgp/signatures.txt — one per line. A signature is a
lowercase text fragment matched against running process names and window titles.
You should add these common ones to detect the most-used external cheats:
wemod
cheatengine
trainer
wand
Rules:
- One signature per line, no
#in front (lines starting with#are comments). - Matching is a contiguous substring —
trainermatches "Valheim … 21 Trainer"; butvalheim trainerwould NOT match that title because the words aren't adjacent. - Use distinctive fragments. Avoid single broad words that could match innocent programs.
Step 3 — Discord logging (optional)
In BepInEx/config/koumodgp.cfg under [Logging]:
DiscordWebhookUrl = https://discord.com/api/webhooks/xxxx/yyyy
Leave empty to disable. When set, koumodgp posts:
- Mod problems — detailed (which mod / version is wrong), to help players fix their install.
- Cheat detections — generic ("Player using external/internal cheat"), so cheaters don't learn what tripped them.
- Server start/stop and admin actions.
All timestamps in the webhook show in each viewer's own local timezone automatically.
Full detail of every detection is always written to BepInEx/config/koumodgp/violations.log.
After changing the webhook URL you must restart the server (URL is read at startup).
Recommended: keep InjectedAssembly = Flag
Under [Policy] in the cfg, leave InjectedAssembly = Flag (the default). In-memory
assemblies have many legitimate causes (mods' embedded dependencies, runtime-generated code), so
this logs them for your review instead of auto-kicking — you get a Discord/audit note naming
the mod or DLL and can ban manually if it's actually a cheat. Real injected tools that patch the
game are still kicked automatically by the foreign-Harmony check regardless of this setting.
Stop animation-cancelling (on by default)
Valheim attacks recover on an animation timer. A common exploit binds an emote to the attack
key — pressing it interrupts the swing so the stab lands faster than a legit player can manage
("animation cancelling" / emote-cancel). koumodgp blocks this out of the box: it refuses emotes
while you're attacking, so attacks always play at their normal speed. Chat /cheers and normal
keybound emotes still work outside of combat.
It's server-controlled and pushed to every client. In BepInEx/config/koumodgp.cfg under
[Combat]:
PreventAnimationCancel = true # master toggle (default true)
AnimCancelRecoverySeconds = 0.75 # how long after a swing emotes stay blocked (default 0.75)
Set PreventAnimationCancel = false to turn it off.
Admin commands
Works both in the dedicated-server console and in-game (F5 console) for admins. In-game commands are verified server-side, so only real admins can use them.
kougp status connected players + verification state
kougp list current required / optional mods + signatures
kougp reload reload mods + signatures and push to clients (no restart)
kougp allow add <guid> [ver] add a required mod by id (also: remove)
kougp sig add <text> add a cheat-tool signature (also: remove)
kougp kick <name> kick a player
kougp ban <name> ban a player (bannedlist.txt)
kougp reload refreshes the mod folders and signatures live — no restart needed. (Only the
.cfg settings, like the webhook URL, require a restart.)
Notes
- Cheat Detections kick by default; bans are a manual admin action, but can be configured in server to auto-ban.
- Recommended to set InjectedAssembly = Flag to avoid false positives.
- I made this anti-cheat because my group of friends knows a lot of cheats and exploits.
Support
Discord: jjqqwws