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RearViewCamera
Client-only rear-view camera: a small live window on the HUD (hold or toggle key) and a full-screen rear view while a second key is held. Your character keeps facing forward.
By KydlDev
| Last updated | 4 days ago |
| Total downloads | 28 |
| Total rating | 0 |
| Categories | Utility Deep North Update AI Generated Tools Client-side |
| Dependency string | KydlDev-RearViewCamera-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Rear View Camera
See what is coming from behind - and dodge it. A small live rear-view window sits under your minimap, and holding one key shows the view behind you on the whole screen. Your character keeps facing forward the whole time.
Client-only: install it on your own game; servers and other players do not need it.
Features
- Small rear view under the minimap (16:9, 640x360 to 960x540 screen pixels, default 800x450), shown with a toggle or while a key is held.
- Full-screen rear view while a second key is held (rendered at up to 1080p and scaled to your screen).
- Status effects: the small window moves below the status-effect icons, sits behind them, or covers them - your choice. It follows where the icons really are, also when another mod moves them.
- Out of the way when needed: hidden while the inventory, the menu, a loading screen or the hidden HUD (Ctrl+F3) is up, and back afterwards. On the large map it can only be closed, not opened. While chat, the console or a text field is open, the keys do nothing.
- Looks like your game: the rear camera uses the game camera's settings and colour grading.
- Animals right behind you: the camera rises over a creature standing between you and the rear camera.
- Key check: if another mod or the game already uses one of the rear-view keys, Home (small window) or End (full screen) is used for that session and a message tells you which mod. If those are taken too, a note on the left says so when you press the key.
- Light on performance: nothing is rendered while the rear view is hidden; while the game is paused the last picture stays.
- Every setting applies at once while you play (config file or Configuration Manager).
Keys
| Key | Default | What it does |
|---|---|---|
| SmallCameraKey | N | Small rear view (Toggle: press on / press off; Hold: while held) |
| FullScreenKey | J | Full-screen rear view while held |
Configuration
BepInEx/config/com.kydldev.RearViewCamera.cfg (or Configuration Manager in game):
| Section | Setting | Default | What it does |
|---|---|---|---|
| General | EnableAll | true | Switches the whole mod on / off |
| Controls | SmallCameraKey | N | Key for the small rear view |
| Controls | SmallCameraKeyMode | Toggle | Toggle or Hold |
| Controls | FullScreenKey | J | Hold for the full-screen rear view |
| SmallCamera | Height | 450 | Height in screen pixels, 360 - 540 (width follows at 16:9) |
| SmallCamera | OffsetX / OffsetY | 0 / 0 | Moves the small window from its place under the minimap, screen pixels |
| SmallCamera | StatusEffects | Under | Under / Behind / OnTop the status-effect icons |
| Camera | DistanceBehind | 0.65 | How far behind your eyes the rear camera sits, metres (0.05 - 3) |
| Camera | HeightOffset | 0 | Raises / lowers the rear camera, metres (-1 - 1) |
| Camera | FieldOfView | 75 | Rear camera field of view, degrees (40 - 110) |
| Camera | UpdateFPS | 15 | Rear view redraws per second (5 - 60); higher is smoother and costs more |
| Camera | MirrorImage | false | Flips the picture left-right like a car mirror |
| DebugLog | Enable | false | Detailed lines in the BepInEx log for bug reports |
Multiplayer
Client-only: nothing is synced, and the server and other players do not need the mod.
Notes
- If the rear view runs into repeated errors it first drops the colour grading, then uses a plain camera, and finally switches itself off until the game is restarted. A note on the left tells you when you press the key.
- Text from other mods drawn under the minimap may overlap the small window; move it with OffsetX / OffsetY.
Bug reports
Turn on [DebugLog] Enable, reproduce the problem, and attach BepInEx/LogOutput.log.