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StorageNetwork
Dump your loot in one input chest and it sorts itself into nearby tagged storage chests. Browse everything stored, make chests flash to find items, and craft or build straight from your storage.
By LDT
| Last updated | 15 hours ago |
| Total downloads | 46 |
| Total rating | 0 |
| Categories | Building Utility Mods Tweaks AI Generated Misc Crafting Server-side |
| Dependency string | LDT-StorageNetwork-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360README
Storage Network
Tired of spending ten minutes after every trip putting loot into the right chests? Storage Network turns the chests in your base into one connected system. Dump everything into a single input chest, close it, and every item goes to the storage chest where it belongs.
Features
- One chest to dump everything into. Mark a chest as Input. When you close it, its contents are sent to nearby Storage chests whose tags match.
- Tags instead of chest-by-chest sorting. Give storage chests tags such as
PlainsFoodorOre, Bar. Every item already has sensible tags from the game data: its type (Material, Food, Weapon, Trophy…), where it comes from (MobDrop, Harvest, Mined, TreeDrop), its biome, and combinations such asPlainsMobDroporSwampMaterial. You can override any item's tags. Item tags are shared by every input chest in the world. - Network overview. See everything stored in the network as inventory slots with totals. Click an item and the chests holding it light up until you open them. Ctrl+Click to find several items at once.
- Range per input chest. Choose how far each network reaches (2–100 m). If lowering the range would drop chests from the network, you see which ones before confirming.
- Craft and build from storage. Crafting stations inside a network can use the items in its chests, and so can the hammer, hoe and cultivator when you stand inside a network. Your own inventory is used first. Each requirement shows needed / available.
- Lock a chest's type. A padlock on the panel stops anyone from accidentally changing a chest from Input to Storage or back.
- Fits in with the game. The panel sits next to your inventory and uses the game's own wood, fonts, buttons and item slots.
How to use
- Open a chest and set it to Input in the Storage Network panel. This is where you dump your loot.
- Open the chests around it and set them to Storage. Give each one or more tags, for example
Wood, FuelorPlainsFood. Click a suggested tag to add it. - Optionally, in the input chest's Item tags tab, change the tags of specific items. Example: tag Black Metal Scrap with
PlainsMobDrops. - Put items in the input chest and close it. They're sorted into the storage chests.
Handy extras:
- A storage chest tagged
*is an overflow chest: it takes anything that has no better place. - Tagging a chest with an item's exact name, like
BlackMetalScrap, makes that chest the first choice for that item. - Items that fit nowhere stay in the input chest, and a message tells you how many.
Which chest does an item go to?
Storage chests are tried in this order:
- A chest tagged with the item's exact name.
- A chest matching a tag you gave the item.
- A chest matching one of the item's default tags.
- An overflow chest (
*).
Among equal matches, a chest that already holds the item wins, then the nearest one. Full chests are skipped.
Multiplayer
- Every player who wants to use the panel, sorting or crafting from storage needs the mod. Players without it can still use the chests normally.
- Chest settings are stored on the chests themselves, so everyone with the mod sees the same setup.
- Dedicated servers: install the mod on the server too, so item tags are shared and saved with the world. Without it, each player keeps their own item tags.
- Chests another player has open are skipped while sorting or crafting.
Configuration
Settings are in BepInEx/config/LDT.StorageNetwork.cfg, or in-game with a configuration manager. Among them:
| Setting | Default | What it does |
|---|---|---|
| NetworkRange | 20 | Range for input chests that don't have their own |
| SortOnClose | true | Sort when you close an input chest |
| AutoSortInterval | 0 | Also sort your input chests every N seconds (0 = off) |
| OverflowTag | * |
Tag for catch-all chests |
| CraftFromNetwork | true | Crafting stations can use the network |
| BuildFromNetwork | true | Hammer, hoe and cultivator can use the network |
| ShowAvailableAmounts | true | Show needed / available on requirements |
| FlashColor, ShowBeam, ShowGlow, FlashTimeoutSeconds | How flashing chests look and how long they flash | |
| ClassicPanel | false | Use a plain fallback panel instead of the in-game one |
Default item tags can be extended in BepInEx/config/LDT.StorageNetwork.defaulttags.txt, which is handy for items from other mods.
Compatibility
- Mods that also move items between chests (quick-stack, auto-sort) or let you craft from containers may conflict with sorting or crafting from storage. Turn off the overlapping feature in one of them.
- Mods that heavily change the inventory screen may affect the panel's position. If the panel can't be built, the mod falls back to the plain panel automatically.
Feedback
Found a bug or have an idea? Mention it on the mod's Thunderstore page and include BepInEx/LogOutput.log if something went wrong.