Lemonandmassiw-ModTree icon

ModTree

Full-screen progression tree of every weapon, magic item, armor, cape, trinket, food and potion from the game and all your mods, grouped by crafting station.

Last updated 2 weeks ago
Total downloads 202
Total rating 0 
Categories Mods Modpacks Crafting Client-side Utility AI Generated
Dependency string Lemonandmassiw-ModTree-1.2.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

ModTree

A full-screen progression tree for your whole modpack. Open it with the Progression Tree button above the inventory.

What it shows

  • Branches (columns): Weapons, Magic, Armor, Capes, Trinkets, Food and Potions — from the base game and from every mod that adds items. Recipes are read from the game itself, so newly installed mods show up automatically.
  • Stations (nodes): Workbench, Forge, Black Forge, modded crafting tables, cauldron, fermenter, cooking stations and so on, ordered by era (based on the materials needed to build the station). Each branch ends with Other sources: items that have no recipe (drops, traders). Bombs and staffs made at alchemy or magic tables are listed under Potions / Magic rather than Weapons.
  • Every station shows a discovered / total counter; completed stations turn green.

Station list

Click a node, or pick a station from the station search list in the bottom-left corner — the map jumps to it and highlights it. The panel on the right lists the station's items in two collapsible groups: Discovered and Undiscovered.

  • Items are sorted from weakest to strongest: first by era (from the materials), then armor before shields, then by stats (damage, armor, block, food values). Sets stay together (helmet, chest, legs, pauldrons), including sets without a set bonus such as vanilla Iron.
  • Refinement Forge upgrade materials (protection idols) are not listed as crafting ingredients.
  • The name and recipe are always visible, even without the materials. Ingredients you have not found yet are shown in red.
  • An item is fully discovered once you know every ingredient. Only then are its icon and stats shown; before that the icon is hidden behind a "?" and the stats are hidden.

Drag the map with the mouse or use the scrollbars (drag the handle or click the track); the mouse wheel scrolls up and down smoothly (Shift + wheel: sideways). While the tree is open the game world is not rendered, which keeps the window smooth (config: Wydajnosc / Ukryj swiat przy otwartym drzewku). Esc or Tab closes the tree. The mod only reads game data and changes nothing, so it does not conflict with other mods.

Requirements