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LynxLeftovers
Grind food you'll never eat into Leftovers, then steep your real meals in it to make them Hearty: +15% health, stamina and eitr.
By LynxInc
| Last updated | 13 hours ago |
| Total downloads | 50 |
| Total rating | 0 |
| Categories | Deep North Update AI Generated Crafting Server-side Client-side |
| Dependency string | LynxInc-LynxLeftovers-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360README
LynxLeftovers
Turn the boxes of food you'll never eat into something useful.
Grind surplus cooked food into Leftovers, then steep the food you actually eat in a Stock Cask to make it Hearty: +15% health, stamina and eitr, same duration.
The stations
Both are in their own Leftovers tab in the Hammer menu and need a Forge nearby.
Meat Grinder (Iron ×3, Surtling Core ×1, Barrel Hoops ×2)
- Open it (E) and put cooked food inside. It grinds one item every 10 s, no wind needed.
- Better food makes more Leftovers: 1 Leftovers = 100 food value (health + stamina + eitr), and partial progress carries over.
- Leftovers collect inside and drop out the front a full stack (50) at a time.
Stock Cask (Iron ×5, Barrel Hoops ×1)
- Open it (E) and put in Leftovers and a food stack. The Leftovers become stock; each food item steeps for 30 s and comes out Hearty.
- Making a food Hearty costs stock equal to that food's own value (Cooked Meat ≈ 0.4, Smoked Moose Meat ≈ 1.4).
- Hearty food collects inside and drops out the door side a full stack at a time.
Both stations: hover to see what they're doing and what's ready. Shift + E drops whatever is ready now. Destroying a station drops everything it held.
What counts as food
Anything you eat for health, stamina or eitr, except things picked from plants and bushes (berries, mushrooms, carrots…) and Honey. Meads and potions are never taken. Add more exclusions with ExcludedFoods.
Hearty food
- Shows an orange H on its icon, a "Hearty" line in its tooltip, and "Hearty …" on the ground.
- Never stacks with plain food of the same kind.
- Eating Hearty over plain (or plain over Hearty) switches the active food to the one you just ate.
- An active Hearty food stays Hearty through a relog.
Leftovers
A little barrel of scraps. Stacks to 50, goes on item stands, and is only used by the Stock Cask.
Compatibility
These are applied automatically when the other mod is installed:
- Path of Valheiman: Hearty stacks with food masteries and shows in PoV's tooltip. Cooked-food bonuses carry through the Stock Cask. Whoever opens a station lends it their cooking bonuses: cooking speed applies to both stations, and extra yield gives the grinder bonus Leftovers.
- SeneaL UI: Hearty shows in its slots and tooltips.
- ItemDrawers (Ross): drawers refuse Hearty food and leave Hearty drops on the ground, so the bonus is never lost. Leftovers store normally.
- TigerPlates: keeps Hearty food Hearty.
- MultiUserChest: works as-is.
Config (lynx.lynxleftovers.cfg)
| Section | Setting | Default | |
|---|---|---|---|
| Balance | HeartyMultiplier | 1.15 | Hearty health/stamina/eitr multiplier |
| Balance | PointsPerLeftover | 100 | Food value per Leftovers (also the stock unit) |
| Balance | GrindSeconds | 10 | Grinder time per item |
| Balance | StewSeconds | 30 | Stock Cask time per item |
| Balance | StewCostRatio | 1.0 | Stock cost as a multiple of the food's value |
| Balance | ExcludedFoods | Honey | Extra item prefab names to refuse |
| Balance | MaxCatchUpMinutes | 60 | Work done for time away, at most |
| General | BuildCategory | Leftovers | Hammer tab |
Balance settings are server-synced (admin only).
Multiplayer
Install on every client and the server. Each station works on the player whose game currently controls it on the network, the same as vanilla smelters and chests.