Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
FistAttackMod
Turns the primary attack for Fist-class weapons into a 3-hit combo: punch, punch, kick. The kick always uses the vanilla Fists kick, so weapon-specific secondary attacks (e.g. Warfare mod fists) stay untouched on right-click.
By MM94
| Last updated | 2 days ago |
| Total downloads | 33 |
| Total rating | 0 |
| Categories | Mods Tweaks AI Generated |
| Dependency string | MM94-FistAttackMod-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
FistAttackMod
Turns the primary attack (left-click) for Fist-class weapons into a 3-hit combo: punch, punch, kick.
The kick is always the vanilla Fists kick — pulled from Humanoid.m_unarmedWeapon, not from the equipped
weapon's own secondary attack. That means fist-type weapons with a non-kick special attack (e.g. Warfare mod
weapons) still get the standard punch-punch-kick combo on left-click, while their unique special attack
stays completely untouched on right-click.
How It Works
- Detects any weapon using the
Unarmedskill, or withFist/Clawin its prefab name - Left-click (primary attack):
- 1st & 2nd hit — normal punch, unchanged
- 3rd hit — vanilla Fists kick (animation, range, damage, stamina cost, etc.)
- Chain resets after 3 hits, or if attacks aren't chained within the same window vanilla weapons use (~0.2s)
- Right-click (secondary attack) is never touched — each weapon's own special attack still works as normal
Configuration
Edit BepInEx/config/com.fistattack.plugin.cfg after first launch.
[FistChain]
| Key | Default | Description |
|---|---|---|
Enable |
true |
Enable the punch-punch-kick combo for Fist-class weapons |
KickDamageMult |
2.0 |
Damage multiplier applied to the 3rd hit (kick), on top of the vanilla kick's own damage |
MinSkillLevel |
0 |
Minimum Unarmed skill level required (0 = no restriction) |
Requirements
Changelog
1.0.0
- Initial release
- Punch-punch-kick 3-hit combo for all Fist-class weapons (vanilla Unarmed + Fist/Claw-named modded weapons)
- Kick sourced from vanilla Fists, independent of the equipped weapon's own secondary attack
- Configurable kick damage multiplier and minimum skill level