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Marshymans ModPack
A modpack with a harder difficulty than the vanilla exeperience. EXTENSIVE. Tested to be working on server and client on Valheim Hilder's Request update
| Date uploaded | 2 years ago |
| Version | 2.0.20 |
| Download link | Marshyman69-Marshymans_ModPack-2.0.20.zip |
| Downloads | 526 |
| Dependency string | Marshyman69-Marshymans_ModPack-2.0.20 |
This mod requires the following mods to function
Dreanegade-Eternal_Legends
Rise as an immortal legend — clad in divine armor and relics of forgotten heroes
Preferred version: 1.0.2MidnightMods-ValheimFortress
Feel like your massive fortress needs some practial use against hordes of enemies? Ever wanted to run an automated arena and be rewarded for defeating waves of enemies?
Preferred version: 0.32.11OdinPlus-TravelingHaldor
Bring a dynamic and immersive customizable trading experience to Valheim with Traveling Haldor.
Preferred version: 1.1.6Dreanegade-Hunter_Legacy
Master the hunter's art of killing - a legacy shaped by bows, crossbows, and blades
Preferred version: 1.0.5Marshyman69-Marshymans_BeeQueen_Raid
Adds raids to BeeQueen by Odinplus. Read Description!
Preferred version: 1.0.0cjayride-HotbarSwitch
Fork of aedenthorn/HotbarSwitch for v0.217.46+ Switches hotbar row with a hotkey press.
Preferred version: 0.3.2Azumatt-SleepSkip
Server and Client mod that allows players to skip the night when a percentage of players agree to skip.
Preferred version: 1.2.4ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1Gia-Valheim_Legends
Adds selectable hero classes to the game, each with unique abilities and skills. The original author is TorannD. Visteus updated the mod until late 2024. I made minimal changes to get the mod working with the Call to Arms update in September 2025.
Preferred version: 0.7.6VentureValheim-World_Advancement_Progression
Control skill levels, trader items, and manage world and individual player keys! Lock different actions behind an enforced boss progression to control the rate at which players advance.
Preferred version: 0.3.9Xenofell-Skillful
Skillful adds various useful bonuses and utilities to existing skills, making for a deeper sense of character progression.
Preferred version: 0.3.0BasilPanda-NoStamCosts
Removes stamina consumption while holding the hammer, hoe, and cultivator!
Preferred version: 0.1.2Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.2HugotheDwarf-More_and_Modified_Player_Cloth_Colliders
This Utility Tweaks the existing Cloth Colliders of the player, and adds more so that the Head, Arms, Lower Legs, and Feet can now interact with capes and cloaks. With much needed tweaks there are now two sets of colliders, 1 for capes, and 1 for armor.
Preferred version: 3.1.0warpalicious-More_Ore_Deposits
Adds small ore deposits (gold, coal, iron, silver, and blackmetal) to the respective biomes
Preferred version: 1.3.5Huntardys-EpicValheimsAdditions
Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions
Preferred version: 2.1.2MSchmoecker-LocalizationCache
A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts
Preferred version: 0.3.0shudnal-MoreGatesExtended
MoreGates mod originally created by LordHayze. Localization support, configurable recipes, disableable pieces.
Preferred version: 1.0.2RustyMods-Lumberyard
The Lumberyard introduces an automation system that streamlines lumber production. This tool facilitates efficient seed and fuel management, allowing players to effortlessly collect lumber.
Preferred version: 1.0.3OdinPlus-BowOfFrey
The arcane enchanted bow of the legendary Viking marksman, Frey Aslaug.
Preferred version: 1.0.6MonsterLabZFix-MonsterLabZ
Explore Valheim with new monsters to fight! This version is temporary fix until original mod is updated.
Preferred version: 3.0.12Marshyman69-Marshymans_FeeFiFoFum_Raids
Adds raids to Horem's FeeFiFoFum mod. Read Description!
Preferred version: 1.0.1coemt-Belts
New belts with special powers that can be purchased at the trader or crafted, configurable
Preferred version: 1.1.6Digitalroot-Triple_Bronze_JVL
Triples the amount of bronze you get with each craft so that crafting bronze is consistent (1 tin ingot + 2 copper ingots = 3 bronze ingots)
Preferred version: 1.1.52Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.8JewelHeim-Monstrum_Raids
Adds raids to Therzies mods Monstrum and MonstrumDeepNorth.
Preferred version: 1.0.0OdinPlus-BeeQueen
A Bee Queen that will spawn around meadows on Clear Sky days!
Preferred version: 1.1.0Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8Azumatt-XRayVision
An admin mod to allow admins to see who built what, and some detailed object information. Install on server and all clients for best results.
Preferred version: 2.2.5Azumatt-BowsBeforeHoes
Bow and Quiver mod. Some tweaks available for archery. 50% chance to return arrows on hit (configurable). This mod is a work in progress with more quivers and features to come.
Preferred version: 1.3.14Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.2Azumatt-LimitWorkstationDiscovery
A mod that reduces the discovery radius of workstations to 0 (configurable) so that you have to interact with them to gain the discovery, not just be near them.
Preferred version: 1.0.3Azumatt-AzuContainerSizes
Standalone mod that allows you to change the size of containers in the game. Supports custom containers.
Preferred version: 1.1.4Azumatt-FirstPersonMode
Simple mod that allows First Person. It moves the camera into the player's head. It hides what is needed either through culling the character model or hiding the head by shrinking it (configuration value)
Preferred version: 1.3.12MSchmoecker-HammerTime
Moves all pieces from custom hammers to the vanilla hammer
Preferred version: 0.3.11warpalicious-Underground_Ruins
Adds a new Blackforest dungeon with puzzles, randomly generated layouts, and vanilla-friendly progression.
Preferred version: 1.0.8TastyChickenLegs-NoSmokeStayLit
Fixed Braziers. Now works with Oven smoke. Takes away smoke and keeps everything lit. Torches, Ovens, Hottubs, Smelters and adds Timed Torches
Preferred version: 2.3.8JewelHeim-EpicLoot_Therzie
Patches made for Therzies mods, Warfare+, Monstrum+, Wizardry and Armory.
Preferred version: 2.1.1VentureValheim-Venture_Multiplayer_Tweaks
Commonly requested tweaks for servers and single player modes. Toggle the Valkyrie opening, track Hugin tutorials, customize arrival messages, hide the Trader/Temple map pins, PVP options, disable pings, and more!
Preferred version: 0.11.7RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.12.10Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.4DeathWizsh-LegendaryWeapons
A mod that adds 3 new weapons to the game with different weapon modes! While holding the weapon you can press the weapon mode key (Default: Y) to change the weapon mode.
Preferred version: 1.0.5ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18warpalicious-Forbidden_Catacombs
Adds a new Swamp dungeon with randomly generated layouts and vanilla-friendly progression.
Preferred version: 1.0.2ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4southsil-SouthsilArmor
Adds over 30 entirely new armor sets, spread across all biomes!
Preferred version: 3.1.8HappyDragoon-DragoonCapes
Adds new capes with unique effects and revamps the vanilla ones
Preferred version: 1.3.5ChangosOF-ValheimOptimizer
Performance optimizer for Valheim: adaptive GC sweeps, dynamic LOD & texture adjustments, zone prefetch, prefab pooling, gradual mob despawn, JIT warm‑up, multiplayer‑safe behavior.
Preferred version: 2.1.0ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.1warpalicious-More_World_Locations_AIO
Adds 153 new POI locations with traders, ports, puzzles, and shrines to enhance Valheim's world exploration.
Preferred version: 4.1.1MidnightMods-ValheimArmory
ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.26.0nbusseneau-Better_Cartography_Table
Allows precise control over sharing pins and map exploration via cartography tables. Supports private pins, public pins, and guild pins. Supports NoMap runs, giving cartography tables a purpose in NoMap. Translations available.
Preferred version: 0.8.1Shawesome-Shawesomes_Divine_Armaments
Become your own Hero of Legend with this mythic end-game Valheim mod featuring god-tier weapons, armor, and relics. Ascend from mortal to legend with Asgardian gear, celestial effects, and epic lore to match. Wield power forged for the divine!
Preferred version: 5.0.2Soloredis-RtDFairyTale
Fairies & Pixies! Venture out to find Pixie nests to smash and create Fae Totems to summon friendly Fairies that will heal and protect you!
Preferred version: 0.3.5Soloredis-RtDAdditions
Adds Armor, Weapons, Loot, and Foods to the DeepNorth. Now with default vanilla recipes to plug in and play as a stand alone mod. Automatically has recipes on installation, and unlocks more if RtDMonsters is detected.
Preferred version: 0.7.6Soloredis-RtDMagic
A multitude of Magic staffs, wands, four tiers of healing staffs with AOE, early game Eitr food and mage armor. All magic weapons have secondary AOE spells. Automatically updates to custom recipes with RtDDungeons, default recipes are Vanilla items.
Preferred version: 0.6.0Soloredis-RtDMonsters
Fae Spirits, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.
Preferred version: 2.2.7Catharis-WildWeapons
Adding unique weapons to all parts of the game. Weapons with unique visual effects, hit effects, weapon trails, animations, and more. New buffs, debuffs, status effects, and set bonuses!
Preferred version: 2.6.2Soloredis-RtDHorrors
Horror themed monsters that only spawn at night. Zombies, Demons, and Abominations from Hell. Spawns in all biomes including DeepNorth.
Preferred version: 0.4.9Soloredis-RtDMonstrum
Multiple fantasy themed monsters & bosses for each biome up to Mistlands. Drops loot used for RtDMagic, RtDAdditions & RtDItems
Preferred version: 0.7.7Yggdrah-BetterRiding
Better Mount Riding, Mount Attack and Flying Experience
Preferred version: 1.2.9Soloredis-RtDDungeons
8 fully randomized dungeons. There is 1 dungeon per biome. Special loot can be farmed from these dungeons. Adds custom recipes to RtDItems & RtDMagic.
Preferred version: 0.3.6Marshyman69-Marshymans_Rival_Ships
Adds a config to Spawn That to make ships with draugr and goblins (from Monsterlabz) roam the oceans after their respective bosses are defeated. READ DESCRIPTION
Preferred version: 1.0.1ZenDragon-ZenBossStone
Each player sees their own version of reality: The boss trophies that they see hung at the start temple depends on their individual progression. Boss loot only drops when sacrificing the trophy.
Preferred version: 0.4.4denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.1Soloredis-RtDBiomes
Overhauls all Biomes entirely, and is a great companion for ExpandWorld.
Preferred version: 2.9.6Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0Neobotics-MaxAxe
Unleash Your Throwing Fury! Throw weapons and other stuff. Adds missing melee attacks, now including magic staffs. Realistic throwing dynamics and throwing skill. Stack throwable weapons. Frostner returns when thrown.
Preferred version: 0.5.10Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.3.4OdinPlus-OdinHorse
Horse mount and new items! You can tame it, You can ride it, You can attach the Horse Cart, You can breed it, Add armor to your horse!
Preferred version: 1.5.7Tristan-Player_Activity
Saves a detailed history of player actions on the server.
Preferred version: 1.2.1shudnal-Seasons
Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
Preferred version: 1.7.9Dreanegade-Magic_Supremacy
Experience magic like never before — deeper, greater and more diverse
Preferred version: 2.1.8blacks7ar-CrystalCollector
Requested by a Nexusmod user, adds a build piece that collects cold air and turns it into crystal ice.
Preferred version: 1.1.7blacks7ar-GuckCollector
Adds a new build piece that collects guck from infested trees.
Preferred version: 1.1.7blacks7ar-NoDropsFromMonsterKill
A simple mod that disables drops if a creature is killed by another creature.
Preferred version: 1.1.3blacks7ar-OreMines
Adds 8 mines/dungeons for ores (ie. copper, iron) across all biomes (except the last biome), that automatically resets (configurable reset day).
Preferred version: 1.2.0blacks7ar-ResinCollector
Requested by a NexusMod user, adds a new build piece that collects resins from trees.
Preferred version: 1.1.6blacks7ar-SimpleElevators
A mod that adds a total of 41 small and large elevators, horizontal, vertical and diagonal platforms.
Preferred version: 1.3.0blacks7ar-TarCollector
Adds a new build piece that collects tar if you build it near a tarpit.
Preferred version: 1.1.8blacks7ar-WeaponAdditions
Adds 40 new weapons (axes, bows, daggers, hammers, maces, swords, spears, scythes) and 4 shields, no lore no background story just weapon additions.
Preferred version: 1.2.4JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.102.0blacks7ar-BoatAdditions
Adds 3 small and 5 new large boats with anchors and lamps and a boatyard that can help you on your journey.
Preferred version: 1.4.2blacks7ar-MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Preferred version: 2.1.9blacks7ar-VillageNPCs
A requested mod, adds an item that you can craft to summon NPCs for your village or base.
Preferred version: 1.0.8blacks7ar-RenegadeVikings
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Preferred version: 1.4.0blacks7ar-MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Preferred version: 1.1.8Dreanegade-Historical_Heritage
Armor and weapons inspired by various historical eras and cultures
Preferred version: 1.0.0Advize-Armoire
Style your Viking your way! Unlock gear appearances, save up to 3 outfits, and override visuals via a buildable animated wardrobe. Fully gamepad and multiplayer compatible. Flaunt your fiercest fits with friends and make Odin weep with envy!
Preferred version: 1.1.2warpalicious-Procedural_Roads
Adds procedurally generated roads to your Valheim world.
Preferred version: 1.4.1JoksterCube-ServerPlayerList
Display currently online player number, list and distance.
Preferred version: 1.0.3PIXPIX-BalancedGliders
Yep, jump off mountains and soar like Enshrouded. Balanced server cooldowns and leaderboards that turn every cliff, peak, and tower into a friendly competition - powered by IBelieveICanFly and the legendary Yggdrah.
Preferred version: 0.8.2blacks7ar-NoTreeStump
A simple commissioned mod that removes the stump from all trees when cutted down.
Preferred version: 1.0.3Azumatt-MyPitsDontLeak
Prevents the memory leak on vanilla tarpits by overriding and fixing the methods in the LiquidVolume component that causes it.
Preferred version: 1.0.0blacks7ar-FeatherCollector
Adds a new build piece that collects feathers if you build it on a tree.
Preferred version: 1.1.9tibijczyk-BetterNetworking_Valheim
Improve multiplayer performance using compression, queue size, send rate, and other features.
Preferred version: 2.3.4MSchmoecker-StartupHotfix
Fixes issues with Valheim's 0.221.10 update by setting the correct DistributionPlatform earlier
Preferred version: 0.1.0proflupin-Leech_VFX_Remover
A simple, yet profoundly powerful mod that removes certain VFXs from Leeches in the Swamps to greatly improve performance.
Preferred version: 1.0.2Radamanto-Vikings_Warrior
Added warrior-themed armor (vanilla variations) for each biome.
Preferred version: 1.0.2Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.6Radamanto-Vikings_Magic
Vikings Magic is a mod focused on expanding magic from the very beginning of the game and throughout its entire progression.
Preferred version: 1.0.3Marlthon-OdinShip
Add to your game the most beautiful and functional boats, in all there are 7 boats in the cargo and war categories.
Preferred version: 0.7.4Marlthon-SeaAnimals
Give life to Valheim’s oceans with dangerous creatures, rideable marine beasts, and true ocean exploration. The sea is no longer empty.
Preferred version: 0.3.4Marlthon-SkyLands
Take your creativity to new heights! SkyLands introduces floating islands, offering unique terrains and breathtaking views for the base of your dreams.
Preferred version: 0.0.4Marlthon-Corsairs
Fight to conquer treasures, free slaves and face Boss Rollo and recover the sword and shield stolen from the mod's creator.
Preferred version: 0.2.3Marlthon-AirAnimals
Adds 10 types of birds, 6 types of butterflies and 4 types of beetles to your game.
Preferred version: 0.2.6JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.58.0JereKuusela-Expand_World_Prefabs
Allows creating rules for objects being spawned, destroyed and more.
Preferred version: 1.49.0Marshyman69-Skylands_by_Marlthon_In_World_Generation
Uses Expand World to generate Marlthon's Skylands in the Mistlands and Plains. You will need to install the Skylands mod yourself
Preferred version: 1.0.0README
Description
In short, this modpack adds a ton of enemies, weapons, armor, locations, finishes the last 2 biomes, and adds QoL things, as well as new quests. It is designed to also give incentive for people to re-fight the bosses. The game really opens up after Yagluth, as yes the last two biomes have content now, but there are awesome new enemies, events, drops, and quests that start to happen once you finish the "traditional" vanilla game.
The intention for this server was to make it much harder than vanilla. I’ve spent so much time making it, and testing its compatibility, I’m not sure how hard it actually is. Use at your own risk! Furthermore, I intended this mod to be for a NO PORTAL PLAYTHROUGH. It's meant to be a sail-centric playthrough. The last thing I highyly suggest is the use of Mofo's Random Player Spawn Locations. Since this is meant to be a no-portal playthrough, I thought that with 10 people spawning in 10 different locations, and also with the use of the Server-Side Map mod, you'd have people make 10 little settlements, as they would be forced to before they got the materials to craft a ship and sail away. Thus, by the time you all were ready to fight the Elder, everyone would have made a little settlement, and you all could have met up at the middle of the map to start work on a village. I did add ValheimRaft as a dependency, and since the raft requires no bronze to craft, you could theoretically start sailing right at the beginning of the game, but I'll leave that up to you guys to decide if you would prefer to "pretend" it wasn't an option. The only reason I didn't add Mofo's Random Player Spawn Locations in this pack, is because my wife is playing with me, and I know if she had to do all the work on her own she'd lose interest quite quickly, she prefers to forage and kill things haha.
Yes the game is hard to start, but as soon as you get a lucky drop from the Epic Loot mod, it gets a lot easier. Without the really hard beginning, it would be too easy. My wife and I were stuck running around non-stop trying to pick up sticks and stones in the early games as so many things are trying to kill you. And yes, you will have a really tough time collecting wood, as RTD biomes makes the wood very scarce. However, we found, that upon finally making just a little shack, it felt so satisfying and made us vikings feel quite accomplished. There are many different types of trees that say "too hard" when you try to cut them. As you get more technologies, and once you get a cultivator and can plant seeds, this will get a lot easier, but until then you gotta work for it. I have already released patch 1.0.4, which made the game much easier, and I haven't played it myself too much since. However, I still feel that this modpack still creates a huge challenge. On top of it all there is insentive for you to actually get a couple of your skills to 100 (contact me on discord if you want me to spoil that for you), and so its even harder when you want to NOT DIE.... considering my wife and I have probably both died 15 times each in our first 6-8 hours of playing.
I keep adding to this READme as my wife and I play through this. Some survivability tips here: A decent armor set that doesn't require too much risk would be the horse set. Eikthyrs retibution set is also quite strong. So far, my wife and I have found the game is quite hard without a valheim legends class, and almost too easy with one. Almost... I cannot stress this enough, if you want any chance of surviving the early game, go and get yourself a class! Read the mod page for valheim legends
Please, please don't just try this modpack and decide it's too hard/too easy. I'm desperately trying to balance it but I'm IN DESPERATE NEED OF FEEDBACK. Right now it's just my wife helping me with it, but I really need a larger sample size. I EMPLORE you to visit the discord link at the top of this page and let me know what changes I should make.
In order to make forsakenmod work, you'll have to visit the mod page and follow the instructions there. If you can't be bothered, thats fine, the red text wont hurt the game, themod just won't load. However I must say, you'd be missing out on some really cool weapons.
I am quite proud of this. It was a TON of trial and error. Many, many hours went into this. I have made a couple of my own config files for Spawn that, Drop that, and Custom raids and they are included as well.
Note, Magical Mounts is almost completely disabled. The only part enabled is the summon part. Summons drop from Moder and Yagluth. I set it up so the cosmic versions are slightly faster, have a 2% drop chance, and only drop from Yagluth. All other versions have a 5% chance. The non-flying mounts drop from Moder, amd the flying ones drop from Yagluth.
After extensive testing I can confirm this all works on a server!
In order to make this work, here is a list of plugins that DO need to be installed server-side (as for configs it might be easiest to just copy your whole config folder, except for the KeyManager folder, Bepinex.cfg, and org.bepinex.valheim.displayinfo.cfg):
CustomRaids
DropThat
SpawnThat
AzuContainerSizes
Mjolnir
WhereYouAt
MissingPieces
RenegadeVikings
ChebsMythicalWeapons
Birds
MagicalMounts
Wagon
BetterNetworking
Bounties
Forsaken
Valharvest
NoAFKEvents
DedsArmy
DoDMonsters
FancyFoods
FantasyArmoury
FantasyCreatures
FarmyardAnimals
FeeFiFoFum
FruitTrees
Minotaurs
SkitteringMadness
SupplyCrates
Wildlife
EpicValheimAdditions
ServerDevCommands
OdinShip
ValheimArmory
MonsterLabz
ItemHopper
MultiUserChest
ServerSideMap
BeeQueen
GoodestBoy
OdinArchitect
OdknBear
OdinHorse
HoneyPlus
EpicLoot
RtDBiomes
BoneAppetit
BuildItCastle
CreaturelevelAndLootControl
Resurrection
EikthyrsRetribution
Raft
JtvBiomes
Armory
Monstrum (all of them)
Warfare
WarfareFireAndIce
Outsiders
ValheimModding-Jotunn
XrayVision
Herbalist
TameableNeck
If you and your friends had fun playing this, I'd really love to hear about it via my discord link. If I can't get my friends to stick with it, and I get busy with life or whatever, and then a Valheim patch breaks this creating an insane amount of work again, I may never get the chance to have enjoyed it and only have done the work to make it. I'd really like feedback on balancing as well.
CHANGELOG
1.0.0
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Initial Release
1.0.1
-
Updated READme
1.0.2
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Updated READme
1.0.3
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Deleted Anticheat mod, as it was stopping my friends from connecting to the server.
1.0.4
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Fixed excessive bear spawning. Bears now spawn in the mountains (at least mainly?) Also changed minimum star level to 0, decided that drops were too plentiful. Overall made playing a bit easier.
1.0.5
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Updated READme
1.1.0
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First big Fix. Also updated READme
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MOVE ITEMS OUT OF THE LAST TWO ROWS OF YOUR INVENTORY AND UNEQUIP YOUR ARMOR BEFORE INSTALLING THIS UPDATE!!!!!
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Deleted More Slots as it was preventing losing anything on death.
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Added AzuExtendedPlayerInventory and RandyKnapp's EquipmentAndQuickSlots to do the job MoreSlots did better. NOW YOU ACTUALLY LOSE YOUR STUFF WHEN YOU DIE (you just get a gravestone like vanilla) These two mods already come with configs to work in tandem with one another.
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Fixed an issue where a certain mob's prefab was written wrong and this not spawning
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Added auto zoom to bows before hoes
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Increased area that crafting benches will look for materials in chests from 15 to 25
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Added extra raids to custom Raids
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Re-added vanilla raids, didn't realize they were disabled
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Increased level up chance of all creatures(this was on in version 1.0.0-1.0.4, however a setting for all mobs to be a minimum level of 1 star was on as well. This time it's not)
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Increased creature size per star from 10% to 13% because cool
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Lowered chance for additional loot per star for all creatures (not bosses) from 50% to 25% (will be considering lowering all drops in general by 20% in the future if this still feels too plentiful)
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Changed days needed to level up world (creature level and loot control) to reflect the time it will take players to get through all the extra content. This will give more time before each level up, but not too much more than the vanilla settings for this mod.
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Still having issues with bears.. bears (at least from the OdinBear mod) will only spawn in the day now.
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Black bear (monstrum mod) will now only spawn in the mountains, and after bonemass is killed.
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Grizzly bear (monstrum mod) will now only spawn in mountains, and after bonemass has been killed
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Greatly increased crafting cost of Rune of Fehu and Rune of Hagalez
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Enabled more Raids
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Added custom container sizes mod by azumatt (seems there is just so many damned drops that you are filling up your little shack with chests like crazy, wood is already so scarce in this modpack, and the chests everywhere is rather messy. The amount of drops are plenty and the storage in the game should reflect that. This config will just change the first chest, to help get you up and running.
1.1.1
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Updated Readme
1.1.2
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Updated Readme
1.1.3
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Updated Readme (Im new to this okay)
1.1.4
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Updated Readme (Still)
1.1.5
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Updated Readme (Spelling/Punctuation)
2.0.0
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Complete redo of the modpack after Hilder's Update. START A NEW R2MM PROFILE.
2.0.1
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Just some mod updates
2.0.2
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Some more mod updates
2.0.3
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Lowered spawn chances of all renegade vikings and now they will only show up after the boss of that biome has been defeated
2.0.4
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Removed Renegade Vikings mod due to unlimited ammo and no wind up time when using the bow and arrow. Intention to add it back in when it is patched.
2.0.5
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Added NoDropsFromMonsterKill. We decided that the mobs were dropping too much loot. Also added SeedTotem, as it has been patched. Significantly increased the chance of enemies spawning with higher stars.
2.0.6
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Changes to Creature level and Loot Control to actually enable changes made from last patch.
2.0.7
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Removed SeedTotem as a dependency as it was causing an insane amount of in-game issues. You will have to MANUALLY UNINSTALL it if you aren't making an R2MM Profile. General Mod Updates
2.0.8
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Nerfed chance to retrieve arrows from 50% to 20%. Nerfed parts of the Endurance and Agility mods to make your character a lot less athletic (was starting to get way too fast and have an atack speed that was way too fast. I still fear this will have to be further nerfed.
2.0.9
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Mod Updates
2.0.10
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Mod Updates, Removed Herbalist from Modpack, as it created issues for trying to select some classes in Valheim Legends. At least the Dandilion. If this is not a problem for you, feel free to keep Herbalist installed/install it yourself.
2.0.11
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Removed SnowDay mod as its build pieces had no cost.
2.0.12
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Removed Wildlife as a dependency as some of my friends are reporting issues with fps drops and game freezing. Trying to reduce the load bu removing unecessary mods. Feel free to keep it, however, if you want it gone, you will have to manually uninstall it AFTER updating this modpack. Nerfed Agility mod again as people were just too damn athletic. On our current playtrhrough, we havent even defeated Eikthyr and yet with these skills at lvl 35 we are just way way too fast. This is the second nerf to the Agility mod, and it should hit much harder. Also fixed an issue where a couple of the Magical Mounts items were still craftable at a workbench. Now, as intended, the only way you can get the drops from the mod is by killing Moder/Yagluth.
2.0.13
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Drastically increased Raid chances and Frequency.
2.0.14
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Put Raid Check Frequency back to 46 (from 23), and left Raid Chances at 40% (from 20%)
2.0.15
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Mod Updates
2.0.16
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Deleted some Raids that were empty, as well as fixed recipes for MagicalMounts. DELETE YOUR SUPPLEMENTAL RAIDS FOLDER (inside Bepinex/config) FIRST, THEN DOWNLOAD THIS UPDATE
2.0.17
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Fixed recipes for MagicalMounts that were meant to be rolled out in 2.0.16
2.0.18
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Fixed issue with super strong Warefare items meant to cost 10000 coins showing up in the trader store for 1 coin. Now they should show up as 9999 coins. Thanks again to Einfitter for finding this issue.
2.0.19
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Changed chance for bosses to spawn with mending affect to 0
2.0.20
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Nerfs to Agility, Endurance, and Speedy Paths. Reduced Epic Loot drop rates for items from Judes Equipment, MagicPlugin, and Hugos Armory. Loot in dungeons now resets every 100 in game days. Not 1. Creatures in dungeons/camps respawn every 10 in game days. Reduced spawn chance of bees in meadows from 50% to 20%