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Drops and Loot
Updated a week agoRunes and magic gear drop beside a creature's normal loot, at the same moment: when its body dissolves, or at once for a creature that leaves none. Every number here is a default the server can change in EliteCrafting_economy.yml.
Who drops loot
- A creature drops loot only if a player or a player's pet hit it.
- Tamed and summoned creatures drop nothing, nor Elite Creatures Reborn's Cloven twins and Phantom husks.
- A creature's tier is the earliest biome it naturally lives in (else where it dies): Meadows 1, Black Forest 2, Swamp 3, Mountain and Ocean 4, Plains 5, Mistlands 6, Ashlands 7, Deep North 8. Other mods can set their creatures' tiers (Elite Creatures Pack does).
Chance per kill
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Rune | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% |
| Magic item | 1% | 1.25% | 1.5% | 1.75% | 2% | 2.25% | 2.5% | 2.75% |
Stars multiply the chance: one star x2, two stars x3. At most 5 runes and 2 magic items per kill.
Which rune drops
When a rune drops, the chance it is each rune, by tier:
| Rune | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 |
|---|---|---|---|---|---|---|---|---|
| Awakening | 57% | 41% | 33% | 27% | 23% | 20% | 17% | 16% |
| Shaping | 21% | 21% | 21% | 20% | 19% | 18% | 17% | 17% |
| Recasting | 17% | 18% | 18% | 18% | 19% | 18% | 17% | 17% |
| Ascension | - | 16% | 18% | 18% | 19% | 18% | 17% | 17% |
| Consecrated | - | - | 3% | 7% | 9% | 12% | 15% | 18% |
| Cleansing | 4% | 4% | 4% | 5% | 6% | 6% | 7% | 7% |
| Serpent | - | - | 3% | 4% | 6% | 7% | 9% | 10% |
Magic items
A dropped item is something a player can craft, of the creature's tier as item level or one below; each item of the same level is picked three times as often as one of the level below. Utility items and tools drop half as often as other classes, lights and the fishing rod a quarter as often, backpacks never. Its rarity:
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Magic / Rare | 80/20 | 70/30 | 60/40 | 50/50 | 45/55 | 40/60 | 35/65 | 30/70 |
| From bosses | 40/60 | 30/70 | 20/80 | 15/85 | 10/90 | 5/95 | 0/100 | 0/100 |
Bosses
Bosses count as tiers 1-7 in this order. Each drops one magic item, some random runes and fixed bonus runes:
| Boss | Random runes | Bonus runes |
|---|---|---|
| Eikthyr | 2 | 2 Awakening, 1 Shaping |
| The Elder | 2 | 1 Ascension |
| Bonemass | 3 | 50%: 1 Serpent; 50%: 1 Consecrated |
| Moder | 3 | 1 Consecrated |
| Yagluth | 4 | 1 Consecrated; 25%: 1 Serpent |
| The Queen | 4 | 2 Consecrated |
| Fader | 5 | 2 Consecrated; 50%: 1 Serpent |
World chests
Dungeon chests, ruin chests and buried treasure have a 30% rune chance and a 10% magic item chance, rolled when the game first fills them. Player-built chests never roll.
Loot-find inscriptions
They work for the player who lands the killing blow, up to +200% each.
| Inscription | Raises |
|---|---|
| Norns' Favour | The chance a dropped magic item is Rare |
| Fateweaver | The rune chance |
| Trophy Taker | The creature's trophy chance |
| Hoardfinder | The creature's coin and treasure chance |
Elite Creatures Reborn
With Synergy on (off by default), ECR's elite stars replace the game's stars (2 stars x1.5, 3 stars x2, up to 5 stars x3, +0.5 per star after), and ECR's world tier raises the rune chance (up to x1.7) and the Rare share (up to +35%). ecraft ecr shows what the creature you look at would pay.