Drops and Loot

Updated a week ago

Runes and magic gear drop beside a creature's normal loot, at the same moment: when its body dissolves, or at once for a creature that leaves none. Every number here is a default the server can change in EliteCrafting_economy.yml.

Who drops loot

  • A creature drops loot only if a player or a player's pet hit it.
  • Tamed and summoned creatures drop nothing, nor Elite Creatures Reborn's Cloven twins and Phantom husks.
  • A creature's tier is the earliest biome it naturally lives in (else where it dies): Meadows 1, Black Forest 2, Swamp 3, Mountain and Ocean 4, Plains 5, Mistlands 6, Ashlands 7, Deep North 8. Other mods can set their creatures' tiers (Elite Creatures Pack does).

Chance per kill

Tier 1 2 3 4 5 6 7 8
Rune 4% 5% 6% 7% 8% 9% 10% 11%
Magic item 1% 1.25% 1.5% 1.75% 2% 2.25% 2.5% 2.75%

Stars multiply the chance: one star x2, two stars x3. At most 5 runes and 2 magic items per kill.

Which rune drops

When a rune drops, the chance it is each rune, by tier:

Rune T1 T2 T3 T4 T5 T6 T7 T8
Awakening 57% 41% 33% 27% 23% 20% 17% 16%
Shaping 21% 21% 21% 20% 19% 18% 17% 17%
Recasting 17% 18% 18% 18% 19% 18% 17% 17%
Ascension - 16% 18% 18% 19% 18% 17% 17%
Consecrated - - 3% 7% 9% 12% 15% 18%
Cleansing 4% 4% 4% 5% 6% 6% 7% 7%
Serpent - - 3% 4% 6% 7% 9% 10%

Magic items

A dropped item is something a player can craft, of the creature's tier as item level or one below; each item of the same level is picked three times as often as one of the level below. Utility items and tools drop half as often as other classes, lights and the fishing rod a quarter as often, backpacks never. Its rarity:

Tier 1 2 3 4 5 6 7 8
Magic / Rare 80/20 70/30 60/40 50/50 45/55 40/60 35/65 30/70
From bosses 40/60 30/70 20/80 15/85 10/90 5/95 0/100 0/100

Bosses

Bosses count as tiers 1-7 in this order. Each drops one magic item, some random runes and fixed bonus runes:

Boss Random runes Bonus runes
Eikthyr 2 2 Awakening, 1 Shaping
The Elder 2 1 Ascension
Bonemass 3 50%: 1 Serpent; 50%: 1 Consecrated
Moder 3 1 Consecrated
Yagluth 4 1 Consecrated; 25%: 1 Serpent
The Queen 4 2 Consecrated
Fader 5 2 Consecrated; 50%: 1 Serpent

World chests

Dungeon chests, ruin chests and buried treasure have a 30% rune chance and a 10% magic item chance, rolled when the game first fills them. Player-built chests never roll.

Loot-find inscriptions

They work for the player who lands the killing blow, up to +200% each.

Inscription Raises
Norns' Favour The chance a dropped magic item is Rare
Fateweaver The rune chance
Trophy Taker The creature's trophy chance
Hoardfinder The creature's coin and treasure chance

Elite Creatures Reborn

With Synergy on (off by default), ECR's elite stars replace the game's stars (2 stars x1.5, 3 stars x2, up to 5 stars x3, +0.5 per star after), and ECR's world tier raises the rune chance (up to x1.7) and the Rare share (up to +35%). ecraft ecr shows what the creature you look at would pay.