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Getting Started
Updated a week agoCreatures roll more stars than the game's two, and some carry a mutation that changes the fight. Bosses take an aspect instead, shown at their altar. Everything gets harder as bosses fall, and harder fights pay more loot.
This wiki describes version 3.18.1.
Install
- Install on the server and every client, same version. Mismatched players are turned away at the join screen.
- Remove any other creature star or level mod first; they do not work together.
- Existing worlds are fine: bosses already killed count at once.
Settings files
Both are in BepInEx/config, created on first run; edits apply without a restart.
| File | Holds |
|---|---|
creature_rules.yml |
Every gameplay rule. On a server, the server's copy applies to everyone while lock to server: true (default) |
gglasgow.elitecreaturesreborn.cfg |
Each player's own display and death recap settings |
Other mods
| Mod | Together |
|---|---|
| PackPanel | World tier shown on the inventory and under the minimap; Thieving never steals from PackPanel's slots |
| GrindstoneSkills | Husbandry's "better offspring" adds a star to a newborn |
| Elite Creatures Pack | Its creatures roll stars and mutations; a sleeping mimic hides them; the Kraken never rolls Twin, Phantom, Tethered or Brutal |
| Epic Loot, other loot mods | Their drops pass through untouched |
| Modded creatures and biomes | Roll like any other; an unlisted biome uses the Meadows rules |
Pages
- Difficulty and World Tiers - how many stars and mutations, what a star is worth
- Mutations and Breeding - the nineteen mutations, tamed creatures, breeding
- Boss Aspects - the eighteen aspects, boss stars, trophies, the damage board
- Loot and Respawning - loot modes, drop rules, respawning camps and dungeons
- Settings and Commands - the rule file, display settings, the death recap, console commands
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version, attach
BepInEx/LogOutput.log).