Getting Started

Updated a week ago

Creatures roll more stars than the game's two, and some carry a mutation that changes the fight. Bosses take an aspect instead, shown at their altar. Everything gets harder as bosses fall, and harder fights pay more loot.

This wiki describes version 3.18.1.

Install

  • Install on the server and every client, same version. Mismatched players are turned away at the join screen.
  • Remove any other creature star or level mod first; they do not work together.
  • Existing worlds are fine: bosses already killed count at once.

Settings files

Both are in BepInEx/config, created on first run; edits apply without a restart.

File Holds
creature_rules.yml Every gameplay rule. On a server, the server's copy applies to everyone while lock to server: true (default)
gglasgow.elitecreaturesreborn.cfg Each player's own display and death recap settings

Other mods

Mod Together
PackPanel World tier shown on the inventory and under the minimap; Thieving never steals from PackPanel's slots
GrindstoneSkills Husbandry's "better offspring" adds a star to a newborn
Elite Creatures Pack Its creatures roll stars and mutations; a sleeping mimic hides them; the Kraken never rolls Twin, Phantom, Tethered or Brutal
Epic Loot, other loot mods Their drops pass through untouched
Modded creatures and biomes Roll like any other; an unlisted biome uses the Meadows rules

Pages

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version, attach BepInEx/LogOutput.log).