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TameMate
ARK Supreme-inspired companion & riding overhaul: Passive Boss Powers, Ocean Boss & Altar, Deep North Lord, 5 Native Skills, 11 Biome Tiers & Souls Combat.
| Date uploaded | 5 days ago |
| Version | 0.5.6 |
| Download link | MitsurugiCM-TameMate-0.5.6.zip |
| Downloads | 19 |
| Dependency string | MitsurugiCM-TameMate-0.5.6 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2MitsurugiCM-WorldCataclysms
Server-synchronized biome cataclysms with World Day progression scaling (Player, Wild & Tamed creatures), 7-stat debuff/buff balance, Seasonality + MyLittleUI status icons, 10s post-death invulnerability, and crafted Apex Torches.
Preferred version: 1.3.3EchoesOfBunglas-CrimsonBlood
A local visual blood overhaul for Valheim with directional impact blood, droplets, trails, pools, decals, two in-game-day ground persistence, and black blood for skeletons and ghosts.
Preferred version: 0.8.9WackyMole-WackyEpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.9.71RustyMods-Seasonality
Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.
Preferred version: 3.8.4TheLionCid-SeasonalSLSBridge
Adds seasonal StarLevelSystem traits and creature visuals using an optional season provider.
Preferred version: 1.5.1Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.9.5Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.4.3Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.6.1TaegukGaming-BiomeLords
Adds a boss-tier Lord to every biome, summoned with the Lord's Horn after you've proven yourself a hunter. Defeat them for Forsaken Powers, and keep their trophies for permanent blessings.
Preferred version: 0.6.15shudnal-MyLittleUI
Bunch of little UI tweaks. Tooltips for production timers, player status, items. Custom chest names, buff list, multicraft, weather forecast, crafting sorting, filtering and so on.
Preferred version: 1.2.31Marlthon-OdinShip
Add to your game the most beautiful and functional boats, in all there are 7 boats in the cargo and war categories.
Preferred version: 0.8.7RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.14.13Vapok-ShieldMeBruh
A Valheim Quality of Life Mod that will auto equip a selected shield when a one-handed weapon is equipped. I need a shield! Shield me Bruh!
Preferred version: 2.1.5MilkyTeam-EliteCreaturesPack
New creatures with their own fights: a biting crypt chest, a slingshot greydwarf, a frost giant, a ship-hunting kraken, skeletons with bone weapons, a crypt executioner, and their weapons to make. Server synced. Required on server and all clients.
Preferred version: 0.11.1README
TameMate — Companion & Riding Overhaul
TameMate turns domesticated creatures into persistent companions that can be commanded, trained, grouped and ridden. It works from creature capabilities instead of a fixed species list, allowing compatible creatures from other mods to participate.
Current Release — 0.5.6 (Humanoid Mounted Foraging, Normal Weapon Attack Mining, Hotbar 1-8 & Visible Armor Progression)
Version 0.5.6 brings smooth, agile mounted harvesting and streamlined equipment controls:
- Mounted Humanoid Foraging (Right-Click): Ride your Troll, Draugr, Greydwarf, or Skeleton and gather berries, stones, dandelions, wood/branches, and mushrooms with Right-Click (everything normally grabbed with E) directly into your inventory or saddlebags without any violent ground smash or camera shake!
- Mounted Weapon & Tool Attacks (Left-Click): Equipped humanoid mounts execute standard attacks on Left-Click. When wielding pickaxes or axes, swings naturally strike and harvest copper/tin veins, rock deposits, and trees seamlessly from atop the mount.
- Direct Hotbar Equipping (1 to 8): Aim at any humanoid companion and press hotbar slot numbers 1 through 8 to equip weapons, tools, shields, helmets, and full armor sets with 100% visible representation on the model (
VisEquipment). - RPG Level Armor Progression & Saddlebags: Deposit armors into companion saddlebags (Shift + E) to have companions automatically evaluate and equip optimal gear matching their level. Advanced gear enforces level thresholds, protecting lower-level companions.
- Interactive In-Game Codex (
TM_TomeOfBeasts): Early craftable item at the Workbench (1 Wood + 1 Stone). Right-click in inventory or hotbar to open an interactive, beautifully styled guide window with an instant toggle for Español and English, and tabs covering Hotkeys, Universal Dueling, Wheel Commands, Equipment & Mining, Saddlebags, Tiers, and Boss Passives. Automatically writes full lore to the native Valheim Raven Compendium. - Zero Health Drain / Safe Auras (
TierVisualAura): Stripped native ValheimAoedamage and collider components from Tier visual auras. Auras are 100% aesthetic and completely harmless to the player. - Universal Loot Balancer (
CompactQolEngine): Normalizes exponential star drops ($2^{\text{level}-1}$) from vanilla and mods (Monstrum, CLLC). Caps fauna drops (boar tusks, meat, leather) to 4 units, large creatures to 8 units, and guarantees strictly 1 trophy per head, while keeping world boss drops fully intact. Configurable inTameMateConfig.cfg([13 - Loot Balance]).
Previous Releases
0.5.4 (Universal Dueling & Chest Taming, Boss Riding Overhaul & Blood Moon Fix)
0.5.3 (Recipe & Drop Unlocks, Undead Dynamic Evolution, Boss Passive Cooldown Suppression & Supreme Buff)
- Instant Recipe Unlocks (
CompactQolEngine&EvolutionItems): Early Ancestral Light / Wisp (Demister) recipe at Workbench Level 1 and Ascension Elixirs unlock instantly upon discovering any ingredient. - Guaranteed Undead Essence Drops: 100% drop of 1-2 Undead Marrow and 1-2 Undead Ectoplasm.
- Dynamic Undead Evolution: Undead creatures ascend to the next tier in the hierarchy (+1 tier, +1 level/star).
- Tier Supreme Boss Buff: +30% HP, +25% damage, 10% natural resistance, +10% speed.
- Suppressed Vanilla Cooldown for Boss Passives: Guardian powers function as 100% permanent passive blessings displaying
Pasivo R{rank} (100%).
0.5.2 (Passive Boss Powers, Ocean Boss & Altar, Survival QoL & Compact Overhaul)
- Survival & Movement QoL Overhaul (
CompactQolEngine):- Equip While Sprinting: Swap weapons, shields, tools, and armor on the fly while sprinting without getting interrupted or slowed down.
- Aquatic Combat & Gear: Hold and wield one-handed weapons, shields, and torches while swimming in water.
- Progressive Culinary Mastery: Cooking meals tracks culinary experience (
TM_CookedDishes), progressively extending the active duration of all foods and stacking multiplicatively with Svålt's blessing. - Guaranteed Hunting Trophies: All 1+ star creatures guarantee dropping at least 1 trophy (100%), with minimum quantity of 1 on any drop, and 35% base chance on 0-star creatures.
- Early Progressive Wisp (Demister): Craftable at Workbench Level 1 (5 Wood, 5 Resin, 2 Dandelions). Scales light & forcefield range progressively across biomes (14m in Meadows to 45m in Mistlands) and provides environmental protection against swamp wetness, mountain/polar freezing, ashland heat, and grants +10% night stamina.
- Permanent Passive Boss Powers (
BossPassiveEngine):- Guardian Powers are no longer limited to a 5-minute burst on a 20-minute cooldown: equipping a Boss Power grants a Permanent Passive Blessing active 100% of the time.
- Rigorously calibrated for fair, tactical 8/10 Souls-like balance (no godmode invulnerability).
- Supports all 7 Vanilla Bosses, the Deep North Lord (Gammeltroll Lord), the Ocean Boss, and mod bosses.
- Trophy Ascension Ranks (Consagración de Trofeos):
- Sacrificing additional boss trophies at summoning altars or the Sacrificial Stones ascends the passive power across 3 Ranks:
- Rank 1: Base Pact unlocked upon boss defeat.
- Rank 2: Reinforced Pact (requires offering 1 extra boss trophy).
- Rank 3: Supreme Mastery (requires offering 2 extra boss trophies).
- Ranks persist cleanly and natively in player profile data (
m_customData).
- Sacrificing additional boss trophies at summoning altars or the Sacrificial Stones ascends the passive power across 3 Ranks:
- New Ocean Boss & Ocean Altar (
OceanBossEngine):- Jörmungandr, Lord of the Tides: Colossal 6500 HP Sea Serpent Boss with lightning breath, abyssal bite, and custom boss healthbar.
- Altar of Tides (
TM_OceanAltar): Craftable ceremonial piece (15 Stone, 4 Chitin, 1 Surtling Core) for boats, rocks, and coasts. - Summoned by offering 2x Sea Serpent Trophies (
TrophySerpent: 2). - Drops the Jörmungandr Trophy (
TM_TrophyOceanBoss) and unlocks the Abyssal Dominion Passive Power: fast swimming/sailing, combat in water, and absolute drowning immunity at Rank 3.
- Deep North Lord Integration (Fimbul Glacial Bastion):
- Full native support for the Deep North Lord (
GammeltrollLord): cold/freezing immunity, polar armor bonuses, and frost retaliatory strikes.
- Full native support for the Deep North Lord (
- Player Death & Respawn Protection:
- Hardened death and destroy hooks preventing creature logic, aura searches, or item drops from triggering on the player corpse, ensuring instant, stutter-free respawns.
- Companion Universal Saddlebags & Inventory (
Shift + E):- All tamed companions feature accessible saddlebags using native Valheim containers.
- Storage capacity scales with creature bulk: 6 slots (small pets), 12 slots (medium), 24 slots (large mounts like Lox), and 32 slots (colossal Trolls). Dropped on death so resources are never lost.
- Mounted Seismic Mining & Harvesting (Right-Click Mounted):
- Right-click while riding unleashes a heavy harvesting slam dealing Pickaxe, Chop, and Blunt damage with tool tier matching the mount and equipped gear.
- Mine copper, tin, iron, silver, obsidian, and chop forests without dismounting.
- Auto-loot magnet routes excess ore and stone directly into your companion's saddlebags when full or encumbered!
- Humanoid Companion Weapon & Tool Equipment:
- Equip tools (pickaxes, axes), weapons, shields, and helmets to humanoid companions (Trolls, Draugr, Skeletons, Fulings) using hotbar items
[1..8]+E. - Troll tools scale to colossal proportions. Press
Alt + Eto unequip.
- Equip tools (pickaxes, axes), weapons, shields, and helmets to humanoid companions (Trolls, Draugr, Skeletons, Fulings) using hotbar items
- 5 Native Character Skills (
SkillsEngine):- Pack Mastery (Vínculo de Manada): Increases companion speed (+25%), discounts riding stamina (-40%), boosts Pack Strike (+40%), and increases breeding mutation chance (+10%).
- Visceral Arts (Artes Viscerales): Lengthens visceral riposte window (5s), enhances backstab damage (+55%), and increases dodge adrenaline (+25 stamina).
- Necrotic Lore (Susurro de Ultratumba): Scales Undead life leech up to 25% and doubles food treat buff durations up to 20 minutes.
- Apex Instinct (Ojo del Cazador Apex): Elevates true combat armor penetration floor up to 40% and amplifies boss elemental weakness overloads up to +50%.
- Primal Resilience (Temple Primal): Reduces damage during Blood Moon sieges (-20%), mitigates harsh weather drain, and increases food nutrition (+15%).
- Meadows Strict Feral Baseline & Visible Badges:
- Standard Meadows creatures (Boars, Necks, Deer, Greylings) with 0 and 1 star are strictly Tier 1 · Feral.
- All Feral creatures clearly display
<color=#A0FFA0>[Feral]</color>above their health bar and in bestiary hover tooltips. - Peaceful wildlife (Deer, Birds, Hares) are permanently protected as Feral fauna, preventing unwanted hostile auras.
- Authentic Colossi Scaling Across All Biomes:
- Removed static caps that were downgrading advanced giants to Tier 3.
- Trolls and Bears (Tier 3 Apex), Abominations (Tier 3-4), Stone Golems (Tier 4-5), Lox (Tier 5-6), Seeker Soldiers & Gjall (Tier 6-7), and Morgens, Valkyries & Asksvin (Tier 7-8).
- Portal Teleportation, Universal Taming & Blood Moon Overhaul:
- Following and mounted companions teleport across wooden and stone portals.
- Universal taming for wild exotic beasts (Bears, Deer, Trolls, Necks, Hares).
- ARK-style genetic breeding mutations and Blood Moon horde raids.
- Blood Moon Horde Sieges:
- Nocturnal hunter sieges spawn around viking fortifications during Blood Moon nights.
- Apocalyptic Blood Moon Event:
- Triggers every 5 days (configurable).
- 🔴 Blood-red moon, dark red fog and sky, apocalyptic night atmosphere, bed sleep disabled, 100% clean sunrise revert.
- +40% enemy damage, +25% speed, and doubled spawn rates.
- CrimsonBlood Mod Integration: Fully integrated automated dependency and local profile deployment for physics blood splats, trails, and gore.
- Biome Progression & Boss Readiness Indicator (
BiomeReadinessEngine):- Live tactical assessment evaluating player equipment (armor & weapon damage), vitality & food (HP, stamina, active food buffs), weapon skills (vanilla & modded: Hunting, Wisdom, Warfare), EpicMMO attributes & level, and companion tier & stats.
- Generates readiness score (0-100%) against each biome boss (Eikthyr, The Elder, Bonemass, Moder, Yagluth, The Queen, Fader, Ocean Serpent).
- Instant hotkey
[F8](configurable inTameMate.cfg), console commandtm readiness, Command Wheel center summary, and altar/vegvisir runestone inspection.
- Souls-Like 8/10 Combat Mastery (
SoulsCombatEngine):- Parry & Visceral Riposte: Timed parries with shields or weapons open a 3.5s critical counter window dealing +100% damage (2.0x) and 100% armor penetration with visceral gore bursts.
- True Combat Damage Floor: Ensures player attacks against bosses and Apex+ beasts always deal at least 25% of weapon raw damage regardless of enemy stars or modifier stacking.
- Flank & Backstab Synergy: Attacking from behind deals +35% damage; attacking flanked targets deals +20%; attacking while the boss is distracted by your companion deals +15%.
- Pack Strike Combo: Player and companion attacking the same target triggers Pack Strike (+25% damage) and builds Posture Damage, leading to boss stagger.
- Dodge Roll Adrenaline: Rolling near hostile foes in combat restores +15 stamina and resets regen delay.
- Tier 11: Undead & Necromancy Overhaul (
UndeadSystem):- Fallen Creature Reanimation: Defeated beasts (vanilla or modded) can rise as terrifying Tier Undead (+1 star, decayed skin, glowing emerald eyes, and miasma aura). Chance scales from 10% base to 25% at night and 45% during Blood Moon.
- Undead Combat Power: Life Leech (heals 15% of damage dealt), poison and frost immunity, and +50% fire/spirit vulnerability.
- Companion Necromancy Pact: Companions carrying the Elixir of Undeath resurrect immediately with 100% HP upon death in battle, ascending to Tier Undead!
- Companion Food Treats: Undead beasts drop Undead Marrow (Necrotic Fury: +25% damage & poison for 10m) and Spectral Ectoplasm (Spectral Veil: 35% evasion chance & physical resistance for 10m).
- Deep North Boss Calibration & Elemental Weakness:
- StarLevelSystem calibrated for Deep North bosses (FrozenKing, Lord_DeepNorth capped at Level 8 / max stars), with Souls-like fire and lightning weaknesses.
- Fish Tiers, Underwater Glow, Hand Grabbing & Weapon Hunting (
FishTierEngine):- Fish scale in bulk and emit an underwater elemental glow. Grab swimming fish directly with E or hunt with weapons.
- Visceral Gore & Instant Effect Cleanup (
GoreEngine):- Native Valheim gore bursts and arterial blood sprays scaled by tier. Zero residual floating fire.
Commands and behavior
Press U to open or close the companion whistle wheel. The wheel can be controlled in either of these ways:
- Move the mouse toward an option and press right click.
- Use the arrow keys to change the highlighted option and press Enter.
- Press number keys 1–8 to choose the matching position directly.
- Press Escape or U to close the wheel.
Every wheel position now displays its number from 1 through 8, so keyboard selection never requires counting hidden slots.
U is recognized even when an older TameMate configuration still contains the previous shortcut.
- Look at one companion to command it individually.
- Look away to command nearby companions.
- Use Group and scope inside the wheel to choose one companion, nearby companions or a selected group.
- Assign the selected creature to groups 1–8 from the wheel. Group 0 removes it from a numbered group.
- Use the wheel's internal pages for orders, behavior, formations, attributes and riding. No modifier keys are required.
Movement page:
- Follow me
- Stay
- Move there
- Attack the marked target
- Guard this position
- Return home
- Patrol between home and the marked point
Mount is available directly from the main page.
Behavior page:
- Passive
- Flee
- Defensive
- Neutral
- Aggressive
- Cancel attack
- Back
- Close
Available formations are free, wedge, line and circle.
Attack searches around both the marked point and the companion, then keeps the moving target until it is no longer valid. Defensive receives the actual attacker from Valheim's damage event, while Aggressive searches for a nearby target. For creatures added by mods, TameMate restores a committed target after Valheim's native faction validation so the same AI update can continue into pursuit and attack. Active Attack, Defensive and Aggressive combat suppresses fire fear; explicit movement orders also continue to be enforced while a companion is hungry or frightened.
ARK-style whistles
Issuing a wheel command produces an audible whistle. Follow, stay, move, attack and regroup use distinct whistle patterns so players can recognize the order by sound. The whistle and command are synchronized in multiplayer and only play for players within hearing distance.
Progression
Companions earn experience from combat, mounted travel and reduced group sharing. TameMate levels are separate from Valheim stars.
Each level awards one point for:
- Health: +5% per point
- Mount stamina: +5%
- Damage: +3%
- Defense: +2%, capped
- Speed: +1%, capped at +10%
- Food duration: +4%
The radial Attributes page keeps the selected companion locked while navigating. It displays companion level, total XP, available points and the current value of Health, Mount Stamina, Damage, Defense, Speed and Food Duration. Spending a point keeps the page open for additional upgrades. Looking directly at a companion adds health, level, XP progress, available points, behavior, order, group, all six attributes and environmental exposure to Valheim's normal creature text.
10 Biome Tiers (ARK Supreme Architecture)
Creatures naturally scale across a 10-tier hierarchy aligned with Valheim's 8 biomes, climatic events, and world bosses:
- Tier 1 (Feral): Meadows / Praderas.
- Tier 2 (Alpha): Black Forest / Bosque Negro.
- Tier 3 (Apex): Swamp / Pantano (and colossal beasts: Trolls, Lox, Abominations, Serpents).
- Tier 4 (Frostborn): Mountain / Montaña & Ocean.
- Tier 5 (Primal): Plains / Planicies.
- Tier 6 (Astral): Mistlands / Tierras Brumosas (Infused with Eitr energy).
- Tier 7 (Infernal): Ashlands / Tierras de Ceniza.
- Tier 8 (Ancestral): Deep North / Norte Profundo.
- Tier 9 (Cataclísmico): Awakened by outdoor cataclysmic storms or mutated via Elemental Elixir.
- Tier 10 (Supreme): BiomeLords and World Bosses.
Combat Advantages: Superior tiers deal +15% bonus damage per tier difference over their target and mitigate incoming damage by +10% per tier advantage. Stars (Vanilla or Smoothbrain's CLLC) elevate natural tier by +1 per star.
Dynamic Intelligence-Based Bestiary
Hovering over wild creatures reveals valuable taming telemetry based on the player's EpicMMO Intellect stat:
- < 5 Intellect: Displays creature tier badge.
- 5+ Intellect: Identifies the creature's accepted diet (all valid taming food).
- 12+ Intellect: Analyzes real-time taming progress percentage and estimated minutes remaining.
- 20+ Intellect: Master zoologist breakdown displaying the exact number of food rations needed to complete taming.
Evolution Essences & Ascension Elixirs
Evolve companions seamlessly through simple, frictionless materials dropped by tiers and crafted at workbenches and cauldrons:
Dropped Essences
- Sangre Alpha (
TM_AlphaBlood): Concentrated life essence dropped by Tier 2+ Alpha beasts (50% drop rate). - Esencia Apex (
TM_ApexEssence): Pure titan force dropped by Tier 3+ Apex colossi (Trolls, Lox, Serpents) (65% drop rate). - Núcleo Cataclísmico (
TM_CataclysmicCore): Raw primordial energy dropped by surviving beasts of active cataclysms (100% drop rate).
Ascension Elixirs & Recipes
- Elixir de Ascensión Alpha (
TM_Elixir_Alpha):- Station: Workbench Lv. 1
- Recipe: 2x Sangre Alpha + 4x Frambuesas (Raspberries).
- Effect: Promotes companion to Tier Alpha (+20% damage, +25% max health).
- Elixir de Ascensión Apex (
TM_Elixir_Apex):- Station: Cauldron Lv. 1
- Recipe: 2x Esencia Apex + 2x Sangre Alpha.
- Effect: Promotes companion to Tier Apex (+30% damage, +35% max health).
- Elixir Cataclísmico Infundido (
TM_Elixir_Elemental):- Station: Cauldron Lv. 1
- Recipe: 1x Núcleo Cataclísmico + 1x Elixir de Ascensión Apex.
- Effect: Mutates companion permanently to Tier Cataclísmico (+25% pure elemental damage matching current season/storm, and complete immunity to extreme weather).
How to Use:
- Via Hotbar: Place the elixir in your hotbar (slots 1–8), aim at your tamed companion, and press the number key.
- Via Interaction: Carry the elixir in your inventory, look at your companion, and press E when the golden evolution prompt appears. All evolved tiers are saved permanently in the creature's ZDO and preserved inside PortablePals Pal Stones.
EpicMMO & Seasonality Synergy
- EpicMMOSystem: Shared XP between player and companion (companion kills grant player EpicMMO EXP; player kills grant companion TameMate XP). Player attributes directly enhance companion capabilities:
- Strength: Up to +75% companion physical damage.
- Body: Up to +40% companion defense.
- Agility: Up to +25% companion movement & mount speed.
- Intellect: Up to +60% companion elemental strike damage.
- Seasonality: Automatic seasonal adaptations:
- Spring: +25% XP gain.
- Summer: +10% mount speed and bonus fire damage.
- Fall: +50% mounted loot collector radius.
- Winter: Frost coat visual aura, cold immunity, +10% frost damage, and increased food consumption.
Riding
Eligible companions receive a functional invisible mount controller. Existing saddle controllers are retained while their separate visual renderers can be hidden for bareback riding. Creatures with a growth component are accepted once they are actually tamed and active.
The system uses Valheim's real riding controller for movement, network ownership and stamina. Primary and secondary mounted attacks use the attacks already present on the creature. Jumping and attacking consume mount stamina, camera distance adapts to creature size, and agile, standard and heavy mounts receive different acceleration and turning behavior. Press Z while mounted to toggle camera-directed aim. Compatible creatures already capable of flight use Space to ascend and Left Control to descend.
When RideOnTroll is installed, TameMate detects its troll controller. Choosing Mount from TameMate's wheel hands control to RideOnTroll's native mount system, preserving its troll movement, combat and platform behavior. TameMate recognizes the resulting rider state for mounted travel XP and automatic loot pickup without sending duplicate combat inputs. This was matched against RideOnTroll 1.0.3 from the supplied profile. RideOnTroll remains required for its special troll implementation.
Monstrum companions are handled through their real Tameable, MonsterAI and saddle capabilities. Its current documented rideable creatures include Razorback, Grizzly Bear, Prowler and Pridetusk Mammoth. Exact seat placement and animation quality still depend on the creature prefab and should be checked in game.
Mounted auto pickup
While riding, TameMate automatically collects nearby ground loot such as wood, stone, ores and creature drops. It uses the player's normal inventory and respects item pickup delay, available slots and items marked as non-auto-pickup. The default radius is 6 meters and can be configured between 2 and 10 meters.
Care
- Universal commandability for tamed creatures
- Taming and growth tuning
- Wild tameable creatures eat valid food from nearby player-built chests when no food is on the ground, advancing Valheim's real taming process
- Hungry domesticated creatures use the same chest system for healing and breeding
- Separate synchronized switches for wild and domesticated chest feeding, 2–30 meter range, and an optional food-only chest rule
- Companion recovery instead of permanent death
- Followers return through player teleports and portals
- Hover information compatible with other hover-text mods
- Persistent owner, home, order, group, formation, level and attributes
Companion map markers
Locally owned companions appear on the map with a gold paw marker labeled with their name and group. Positions update every two seconds and retain the last known location while the creature is unloaded. Trolls already tracked by RideOnTroll are not duplicated.
WorldCataclysms
WorldCataclysms is optional. When installed, companions show exposure in their normal hover text and receive event-specific movement, riding stamina and recovery penalties. Damage remains under WorldCataclysms authority to prevent duplicate hits.
- Hurricane: heavy movement and mount-control penalty
- Blizzard: cold movement and recovery penalty
- Toxic fog: health regeneration disabled while exposed
- Meteor shower: recovery and stamina penalty
- Tsunami: movement and exhaustion penalty
- Thunderstorm: wet movement penalty and normal lightning risk
- Magical aurora: calm and gradual recovery
Interiors protect companions. Natural damage resistances remain handled by Valheim and WorldCataclysms.
My Little UI
My Little UI is optional. TameMate adds companion details to Valheim's normal creature hover text and creates no separate screen panel, so it does not cover My Little UI, inventory or hotbars. It does not modify My Little UI's DLL or assets.
Test console commands
Look at a tamed companion before using these commands:
tm status
tm claim
tm mount
tm group 1
tm order follow
tm order stay
tm stance passive
tm stance aggressive
tm xp 500
tm xp requires the server or an administrator.
Multiplayer
Every player must install the same patch version. Gameplay configuration is synchronized through Jötunn. Orders, ownership, progression and attributes are persisted in the creature's network data.
Mod Synergy & Recommended Setup (8/10 Souls-like Experience)
TameMate 0.5.2 is built to act as the central pillar of an immersive Souls-like Valheim adventure. To achieve the intended balanced and challenging experience:
Highly Recommended Synergy Mods
- WackyEpicMMOSystem: Full RPG level progression. Attributes directly boost companion physical damage and damage mitigation.
- StarLevelSystem: Calibrated boss and creature star progression without immortal sponges.
- RustyMods-Seasonality: Dynamic weather, seasonal stat modifiers and visual immersion.
- Therzie (Warfare, Armory, Monstrum, Wizardry): Expanded weapons, shields, spells, and beasts (which all receive TameMate Tiers and Undead reanimation).
- TaegukGaming-BiomeLords: Biome world bosses calibrated alongside TameMate's Supreme Tier.
- EchoesOfBunglas-CrimsonBlood: Physical blood gore and visceral hit splats.
- RandyKnapp-EpicLoot: Enchantments and magical loot.
Community Modders & Inspirations
TameMate stands on the shoulders of the passionate Valheim modding community. We give our highest gratitude and recognition to the creators whose brilliant work inspired features across this overhaul:
- blacks7ar (EquipGearWhileRunning, WieldEquipmentWhileSwimming, FoodDurationMultiplier, MagicPlugin, Hunting, Wisdom): For inspiring fluid equipment transitions on the run, combat while swimming, dynamic food duration balance, and rich Norse skill/magic systems.
- Digitalroot (Better_Wisps): For inspiring the biomechanical evolution of light, dynamic wisp reach, and environmental protection in dense mists and extreme weather.
- Piggyrocket (CreatureTrophyDropRate_ExcludeBoss): For inspiring fair and consistent trophy drops that ensure dedicated hunters are always rewarded.
- Therzie (Monstrum, Warfare, Armory, Wizardry): For an awe-inspiring expansion of the Norse bestiary, weaponry, and combat progression.
- RustyMods (Seasonality): For bringing living, breathing seasonal cycles and atmosphere to the world.
- WackyMole (WackyEpicMMOSystem, WackysDatabase): For inspiring deep RPG progression, custom attributes, and database adaptability.
- Cheb & MonsterLabZ (Cheb's Necromancy, MonsterLabZ): For inspiring dark necromantic arts, spectral essences, and resurrection pacts for fallen companions.
- TaegukGaming (BiomeLords): For inspiring epic world boss clashes of supreme scale.
- Skarif (RideOnTroll): For pioneering the unforgettable thrill of riding and fighting alongside tamed trolls.
- Advize (PlantEverything, CartographySkill): For inspiring native skill integrations and rich environmental interactivity.
- ValheimModding & the Jötunn Team (Jötunn, the Valheim Library): For developing the foundational library that powers modern Valheim mod creation.
Support & Community Feedback
If you enjoy TameMate and wish to support continuous development, balance updates, and new features:
Feel free to leave one-time tips, request creature features, share suggestions, or leave feedback on our Buy Me a Coffee Page without requiring any monthly subscription. Skål!
CHANGELOG
Changelog
0.7.1
- Añadida memoria individual para la defensa automática: Defender + Quédate recupera su punto al perder el objetivo de combate y vuelve a fijar el destino de movimiento. Los golpes repetidos no sustituyen el punto original por el de la pelea.
- Atacar conserva la orden, el punto y la etapa de patrulla anteriores. El retorno se guarda por criatura y sobrevive a la recarga; las nuevas órdenes de la rueda prevalecen.
- Cancelar combate limpia también el objetivo comprometido del controlador de compañeros normales y jefes domesticados.
- Los jefes domesticados dejan de sostener la barra superior y su evento de combate. Los jefes salvajes cercanos conservan su encuentro.
- Incluidos los jefes domesticados en órdenes cercanas y por grupo, formación y defensa del propietario, conservando permisos y autoridad de red.
- Compatibilidad con Invocador de StarLevelSystem: se bloquean las nuevas oleadas hostiles mientras la criatura esté domesticada. Las criaturas ya invocadas no se eliminan ni domestican automáticamente.
- Los consejos de Hugin incorporan la introducción «Por si eres como la Jen toda olvidadisa aqui estoy yo para ensarte!».
- El soporte completo en inglés sigue pendiente; esta versión no lo incorpora.
0.7.0
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Corregido un salto inválido en el distintivo de tier y en los modificadores de combate que podía interrumpir la información de criaturas y producir errores repetidos. Conservado el resumen original para tiers normales y jefes; Cataclysm y No-muerto muestran sus valores actualizados. Sin cambios de balance por esta corrección.
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Compatibilidad visual con SeasonalSLSBridge: las domas conservan la skin de sus atributos guardados de StarLevelSystem. El tinte No-muerto respeta esa apariencia y conserva los ojos; no se alteran modificadores ni estadísticas por conservar la skin.
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Suavizada la reducción especial de doma: Cataclysm domesticado x2.40 vida/x1.92 daño; No-muerto x1.35 vida/x1.25 daño sobre su tier. Los tiers sin esos estados conservan el balance normal. Mejorados resistencia, velocidad, daño elemental y robo de vida de esas domas; los salvajes mantienen su potencia.
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Ajuste único de domas especiales existentes, conservando porcentaje de salud y sus bonificaciones por puntos, estrellas y equipo, sin acumular multiplicadores ni curarlas por completo. Guía F11 y Hugin actualizados.
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Corregida la progresión global de los ocho BiomeLords cuando su mod guarda derrotas por jugador; cada primera victoria registrada en ese mundo suma una etapa al bioma. Compatibilidad con claves globales
biomelords_defeated_*, sin importar progreso personal de otros mundos. -
Invalidación de cachés de ascensión al morir jefes y recibir claves globales del servidor. La progresión por jefes es acumulativa por bioma y no por número de muertes del mismo jefe.
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Descubrimiento Monstrum automático por victoria vanilla, también desde clientes mediante la ruta nativa del servidor. Si falta el registro de un altar desbloqueado, se intenta recuperar una sola ubicación con el generador nativo, las restricciones originales y zonas sin explorar. Trabajo repartido en intervalos de 2 ms, sin regenerar la tabla mundial ni duplicar altares existentes; el resultado se revela automáticamente. Si no hay terreno válido, se registra el fallo sin fabricar un marcador.
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Cataclysm domesticado conserva tier y variante elemental después del evento y al cargar la partida. La caché se actualiza solo al cambiar de evento.
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No-muerto pasa a ser un estado independiente del tier: permite Feral No-muerto, Cataclysm No-muerto y evoluciones posteriores sin perder ese estado. Reanimación conserva el tier registrado de origen.
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Doma especial de combate: 20% inicial para Cataclysm o No-muerto, 10% para ambos; +5 puntos por nivel. Requisitos adicionales de nivel/atributos, margen hasta 100% y bloqueo de la doma por comida para estas variantes.
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Bonificaciones especiales separadas entre salvajes y compañeros; reducidos vida, daño, resistencia, velocidad, daño elemental y robo de vida al domesticar. Resistencia doméstica al veneno/frío en lugar de inmunidad completa. Normalización sin acumulación ni curación gratuita.
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Elixir No-muerto compatible con tier Feral y conservación del tier; no se consume otro elixir si el estado ya está activo. Resumen de estadísticas, guía F11 y consejos de Hugin actualizados.
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Balanceados los cuatro presets globales de Valheim, StarLevelSystem y EpicMMO. Corregida la aplicación duplicada del daño global.
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SLS: topes de criaturas 3/5/8/12 y jefes 2/3/4/5, acotando resultados por bioma, condiciones y prefab; domas existentes excluidas. Vida/daño por estrella, modificadores y escalado de grupos graduados por preset.
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Base de combate graduada por encima de Fácil/Normal/Difícil/Muy difícil vanilla, con daño, velocidad y probabilidad de estrellas coherentes y sin doble multiplicación. Vida y daño por estrella revisados también para criaturas de 0–2 estrellas.
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Descubrimiento del altar registrado más cercano de Asmodeus tras Eikthyr, Svålt tras El Sabio y Vrykolathas tras Masaósea; reconocimiento de derrotas previas y marcadores por mundo/personaje.
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Retirados los regalos de salud, aguante base y Eitr sin comida. XP EpicMMO x1.50/x1.25/x1.10/x1 y 5 puntos por nuevo nivel; puntos anteriores conservados. Ajustes de Endurance graduados, guía F11 y Hugin actualizados.
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Reunir aclarado como orden persistente. Retirado el rescate global del silbido compartido por domas, equipo, alforjas y evolución; el rescate explícito sigue en Reunir.
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Corregidas las comprobaciones de trofeo de doma y conquista por identidad de prefab, incluidas las de jefes vanilla y Monstrum.
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Añadida tirada final de doma de combate: 30% al nivel mínimo efectivo, +5 puntos por nivel, techo 100%. Reserva de 14 niveles bajo el máximo MMO; atributos y conquista conservados.
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Rechazo con bloqueo persistente de 30 s y furia de hasta +30% vida/daño. La furia salvaje se retira al aceptar la doma. Sin tiradas en hover ni cancelación repetida del daño durante el bloqueo.
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Corregido el suelo de 35% que ignoraba los umbrales de doma de Difícil/Supreme en tres rutas.
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Luna de Sangre: grupos pequeños ampliados, capacidad/frecuencia acotadas, estado por llamada y restauración incluso ante excepciones; jefes, domas y listas de eventos externos excluidos. Aviso de apariciones nativas, sin prometer oleadas extra en zonas protegidas.
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Consagración directa de trofeos de jefes no vanilla desde inventario/barra rápida; se exige ofrenda para su activación inicial y se conservan rangos comprados.
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Hugin enlaza los hitos del mod con la guía F11 y explica dificultad, rechazo de doma, altares, consagración, invocación y Luna de Sangre. Consejos actualizados y agrupados para evitar duplicados.
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Búsquedas de altares ausentes espaciadas y menos asignaciones de memoria al ajustar las apariciones de Luna de Sangre. Se conservan la caché de compatibilidad y los intervalos de búsqueda de enemigos de compañeros.
0.6.9
- Documentación ampliada de los sistemas de doma, compañeros, habilidades y progresión; historial de versiones conservado.
- Bloqueada la doma de los ocho jefes de BiomeLords por identidad de prefab, con guardas en requisitos, inicialización, combate y reanimación.
- Retirados los ingredientes de BiomeLords de las siete recetas de progresión, conservando materiales vanilla y requisitos de Monstrum.
- Reactivada la receta del pico normal de cornamenta incluso con progresión multijefe activada.
- Retiradas las restricciones de minería que anulaban los golpes de ese pico y los dos filtros que reemplazaban sus drops por cornamentas.
- Actualizadas las descripciones de artefactos y el consejo de progresión de Hugin. Se conservan pasivas y progresión de dificultad de BiomeLords.
0.6.8
Rendimiento y compañeros
- Caché de compatibilidad RideOnTroll con resultados negativos e invalidación al cambiar el número de plugins.
- Intervalo compartido para evitar búsquedas repetidas de enemigos por compañero.
- Corregida la acumulación de Con energía en Maestría del Hogar.
- Filtrados cinco avisos rutinarios de recolección montada, cosecha y cocina.
- RideOnTroll deja de ser dependencia automática; se mantiene su detección opcional.
Océano
- Añadido Cuerno de las Mareas reutilizable, fabricado en banco nivel 1 con Stone15, Chitin4, SurtlingCore1 y TrophySerpent2.
- La invocación no vuelve a exigir ni consumir trofeos; valida bioma, profundidad y jefes salvajes cargados.
- Altar legado conservado para partidas existentes, con receta desactivada.
- Registro explícito de Jörmungandr en Jotunn y corrección de inicialización de salud compatible con EpicLoot.
- Ajustes de persecución exclusivos del jefe salvaje, respetando autoridad de red y criaturas domadas.
- La invocación ya no impone una tormenta permanente.
- Trofeo de Jörmungandr con materiales e icono turquesa, flotación nativa y recuperación del mismo objeto hundido al cargar, sin generar reemplazos.
Pasivas, guía y Hugin
- Corregidas claves de jefe, conteo por prefab, consumo exacto y nombres de requisitos al consagrar.
- Trofeo de Jörmungandr utilizable directamente para consagrar Dominio Abisal, conservando costes y rangos.
- F11 actualizado a 0.6.8 y sección española de pasivas con las 20 entradas, tres rangos y estado actual.
- Caché del contenido de pasivas hasta reabrir la guía; se conserva la información de progresión de biomas.
- Hugin mantiene consejos pendientes, explica cómo consultar/consagrar y ofrece beneficios del jefe derrotado.
- Saludo central de 12 segundos y diálogos propios de Hugin de al menos 45 segundos.
- Guía, wiki y diagrama del Cuerno de las Mareas actualizados.
0.6.7
Actualización de README, wiki e historial de versiones.
0.6.6 FIXED
Separación entre órdenes autónomas y control de monturas con jinete; ajustes de alertas defensivas, selección de objetivos, cámara y minería montada. Escaneos y consultas por reflexión reducidos en esas rutas.
Historial anterior resumido, conservado desde 0.6.7
Resumen de funciones introducidas por versión. Las reglas vigentes se describen en las versiones posteriores.
| Versión | Cambios principales documentados |
|---|---|
| 0.6.5 | Ampliación a 12 habilidades nórdicas visibles en la ficha de habilidades; experiencia por cocina, tareas domésticas, forja, navegación, carga, supervivencia y caza; diagnóstico F8 ampliado. |
| 0.6.4 | Optimización de rutas del motor y memoria para reducir trabajo repetido y microparones. |
| 0.6.3 | Doma de combate condicionada a trofeos, rueda U y selección rápida, consejos de Hugin, recetas por bioma, compatibilidad Altair y guía F11. |
| 0.6.2 | Rebalanceo de no-muertos, conservación de alforjas al reanimar, rescate en cuevas/mazmorras, postura defensiva e indicadores de doma. Introdujo restricciones de minería y drops del pico común, retiradas en la versión 0.6.9. |
| 0.6.1 | Hugin consejero, revisión de requisitos de doma, formaciones y espacio personal, reacción defensiva ante agresores. |
| 0.6.0 | Artefactos y progresión multijefe, sincronización de dificultad, acceso F11, tránsito en mazmorras, rueda rúnica y equipo de humanoides. Los ingredientes de BiomeLords cambian en la versión 0.6.9. |
| 0.5.9 | Selector Fácil/Normal/Difícil/Supreme; ajustes de monturas, apariencia no-muerta, CrimsonBlood, inventarios y compatibilidad del desbrumador con WorldCataclysms. |
| 0.5.8 | Ajustes de rendimiento e índices desplegables en README y wiki. |
| 0.5.7 | Persistencia visual de no-muertos, dependencias de sinergia, corrección de parches Harmony y optimizaciones. RideOnTroll pasó a opcional en 0.6.8. |
| 0.5.6 | Recolección y minería montadas, equipo desde barra rápida y selección de armaduras. |
| 0.5.5 | Submenú Equipar, corrección de pérdida de vida del jugador y límites de botín. |
| 0.5.4 | Lealtad de no-muertos, alforjas universales, minería/tala montadas, equipo de humanoides y condiciones contra domas accidentales. |
| 0.5.3 | Desbloqueo de recetas, drops y progresión de no-muertos, ajustes de jefes Supreme y poderes de jefe. |
| 0.5.2 | Correcciones de daño, combate, supervivencia y movimiento. |
| 0.5.1 | Protección de muerte, pasivas acumulables para 20 jefes, consagración en tres rangos y Jörmungandr. |
| 0.5.0 | Cinco habilidades originales de TameMate e integración con preparación de bioma. |
| 0.1.0–0.4.9 | Etapas iniciales de compañeros, doma, monturas y progresión. El archivo conserva el desglose histórico original. |
Consulta el CHANGELOG íntegro incluido en 0.6.7, la wiki histórica y el README histórico. Se conservan sin corregir su redacción, codificación ni afirmaciones originales; no sustituyen las reglas actuales.