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AutoStore
Chests that put your items away by themselves: put one of an item in a chest's first slots, walk past with more, and it goes in. The chest remembers its filters, and you can keep a reserve on you. Client-side, works in multiplayer.
| Last updated | a week ago |
| Total downloads | 745 |
| Total rating | 0 |
| Categories | Mods Utility AI Generated Client-side |
| Dependency string | Moochi-AutoStore-0.4.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
AutoStore

Chests that put your items away by themselves. Set a chest up once, then just walk past it: what it accepts leaves your inventory and goes in. No new interface to learn: a chest is set up by what you put in it.
How it works
- Open a chest and click the AStr button in its window, or press Ctrl+Q. Each click moves
it one step:
AStr:OFF,AStr:1,AStr:2... then back to OFF. The number is how many reference slots the chest uses, from the left of its top row, up to one full row. - Put one of each item you want stored in those slots, one item type per slot.
- Close the chest and walk away. The next time you come near it carrying those items, they go in.

Reference slots stack like any other slot, and the chest fills them first. The chest remembers what each slot held: take the whole stack, by hand, with Take All, or through a mod such as Craft From Containers, and the slot still sets the filter. The next time you walk by, it fills up again.

- To change a filter, put another item in its slot.
- To forget one, lower the slot count (
AStr:1forgets the second slot) and close the chest. - Turning a chest OFF and on again keeps its filters.
- To pause the mod altogether, press F6. Press it again to resume. It stays off until you do, even after a restart, and a message in the middle of the screen confirms each press. If you enter a world with the mod off, a message reminds you.
What it stores
Only stackable items: ores, wood, food, arrows, leather... Weapons, tools and armour are never stored: each one is unique, with its own quality and wear, and the mod will not choose for you which one to keep.
It fills the chest until there is no room left. StackLimit can stop it earlier.
Keep some on you
KeepInInventory sets how much of an item you always keep on you. Chests only take the surplus.
KeepInInventory = Wood:20, Stone:10, Coins:100
Name items the way the console does (Wood, FineWood, ArrowWood, Coins); the name shown in
game works too. all:10 sets a default for every other item, and Wood:0 exempts wood from that
default. Everything you carry counts, your hotbar and what you have equipped included.
What it never does
- It never takes anything out of a chest. It only puts in what you carry.
- It never touches a chest that is open, by you or by anyone else.
- It never stores into a chest you have never opened: walking through a friend's base will not empty your bag into their chests.
- It never takes what you have equipped, nor your hotbar (that one can be changed).
Taking something back
A chest that has just stored something, or that you have just opened, pauses. To wake it up, walk more than 4 m away: that starts a 5 s countdown, which then runs on its own, even if you come straight back. As long as you stay where you are, nothing counts down, so you can take items out without them going right back in.
Range
A chest reaches you within 2 m on the ground and 4 m up or down. That covers a whole floor:
a chest right above or below you reaches you through the floor. Lower VerticalRange to about 2 m
to keep each floor to itself.
Multiplayer
Client-side: each player who wants it installs it, and nothing goes on the server. Players without the mod see a normal chest.
A chest's setup is shared: a chest set to AStr is set up for everyone, with its filters and its slot count. But each player must have opened a chest once before it stores their items.
When a chest belongs to another player, the mod asks for it with the game's own chest-opening request instead of taking it. Tested with two players, including both storing into the same chest at the same moment: nothing lost, nothing duplicated.
Settings
BepInEx/config/moochi.autostore.cfg, created on first launch. Changed in game with
Configuration Manager (F1), a
setting applies at once; edited in the file, at the next launch.

| Setting | Default | |
|---|---|---|
Enabled |
true |
Turns the mod on or off. |
SearchRadius |
2 |
How close you must be, in metres, measured on the ground. |
VerticalRange |
4 |
How far above or below you, in metres, a chest still reaches you. |
RearmDistance |
4 |
How far you must walk away, in metres, before a chest can store again. |
RearmDelay |
5 |
Seconds before it does, counted from when you left. |
StackLimit |
0 |
Most of one item a chest will take (0 = until it is full). |
DesignateKey |
Ctrl+Q |
With a chest open, does what the AStr button does. |
ToggleKey |
F6 |
Turns the whole mod off and back on while playing, not with the map open. Flips Enabled. |
IgnoreHotbar |
true |
Never take items from your hotbar. |
KeepInInventory |
empty | How much of each item to keep on you (Wood:20, all:10). |
ShowMessages |
true |
A message in the top-left corner when items are stored. |
MessageOffsetY |
50 |
Moves that corner's messages down, in pixels, if something covers them. |
CheckInterval |
0.5 |
Seconds between two checks of nearby chests. |
HandshakeTimeout / RequestCooldown |
2 / 2 |
Multiplayer timings, best left alone. |
DebugLogging |
false |
Writes in the log why a chest is not storing. |
Install
With r2modman or the Thunderstore Mod Manager: install AutoStore from the online list.
By hand, with BepInEx installed: copy plugins/ValheimAutostore.dll into
BepInEx/plugins/ValheimAutostore/.
Nothing to install on a dedicated server.
Also on Nexus Mods.
Vibecoded with care and time for Valheim 1.0.17 and BepInEx 5.4.23. Played alongside Craft From Containers.