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DynamicStorage Ammunition Piles
Dynamic arrow, bolt and Ballista missile barrels with discovery unlocks, per-barrel appearance editing, selectable visual-fill logic and server-synced capacity.
CHANGELOG
Changelog
1.0.1
- Fixed stored ammunition disappearing from barrels after saving, quitting, and reloading a world.
- Fixed the persistence issue caused by notifying Valheim of an inventory content change when only the barrel inventory grid dimensions had changed.
- Preserved existing server-synchronised capacity and safe downsizing behaviour.
1.0.0
Initial public release of DynamicStorage Ammunition Piles.
- Added dedicated Arrow, Bolt and Missile Barrels.
- Added discovery-based unlocks for each ammunition family.
- Added support for 23 currently player-facing vanilla ammunition types, with technical support retained for the currently unfinished Bone Missile prefab.
- Added one-exact-ammunition-type-per-barrel storage rules with safe rejection of incompatible swaps.
- Added dynamic projectile visuals with up to 20 visible ammunition models at full visual capacity.
- Added Occupied Slots and Storage Capacity visual-fill modes.
- Added configurable Looks Full At thresholds, defaulting to 50%.
- Added separate per-family appearance settings and tuned defaults for Arrow, Bolt and Missile Barrels.
- Added per-placed-barrel saved appearance settings and the Barrel Appearance Editor.
- Added server-synchronised 10 / 20 / 40 / 60 slot storage capacity.
- Added safe storage downsizing protection.