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DynamicStorage Ammunition Piles

Dynamic arrow, bolt and Ballista missile barrels with discovery unlocks, per-barrel appearance editing, selectable visual-fill logic and server-synced capacity.

CHANGELOG

Changelog

1.0.1

  • Fixed stored ammunition disappearing from barrels after saving, quitting, and reloading a world.
  • Fixed the persistence issue caused by notifying Valheim of an inventory content change when only the barrel inventory grid dimensions had changed.
  • Preserved existing server-synchronised capacity and safe downsizing behaviour.

1.0.0

Initial public release of DynamicStorage Ammunition Piles.

  • Added dedicated Arrow, Bolt and Missile Barrels.
  • Added discovery-based unlocks for each ammunition family.
  • Added support for 23 currently player-facing vanilla ammunition types, with technical support retained for the currently unfinished Bone Missile prefab.
  • Added one-exact-ammunition-type-per-barrel storage rules with safe rejection of incompatible swaps.
  • Added dynamic projectile visuals with up to 20 visible ammunition models at full visual capacity.
  • Added Occupied Slots and Storage Capacity visual-fill modes.
  • Added configurable Looks Full At thresholds, defaulting to 50%.
  • Added separate per-family appearance settings and tuned defaults for Arrow, Bolt and Missile Barrels.
  • Added per-placed-barrel saved appearance settings and the Barrel Appearance Editor.
  • Added server-synchronised 10 / 20 / 40 / 60 slot storage capacity.
  • Added safe storage downsizing protection.