Mushroom_Vikings-QuietNights icon

QuietNights

Stops boss kills from sending fulings, seekers and charred into other biomes at night. They still spawn at home. Configurable per creature, set on the server and followed by every client.

Last updated 2 weeks ago
Total downloads 192
Total rating 1 
Categories Tweaks Server-side Client-side
Dependency string Mushroom_Vikings-QuietNights-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
Mushroom_Vikings-MushroomSync-1.0.0 icon
Mushroom_Vikings-MushroomSync

Shared server-authoritative config sync used by the other Mushroom mods. No gameplay of its own. Required by Combat Adjustments, Craftable Spawners, Haldor Expansion and Random Yggdrasil.

Preferred version: 1.0.0

README

Quiet Nights

Killing a boss in Valheim does more than unlock the next biome: it switches on extra creature spawns at night in the biomes you already cleared. Quiet Nights turns those off for fulings, seekers and the charred, so a long-lived server's starting areas do not get steadily more hostile as the group progresses.

Only away from home. Fulings still roam the Plains, seekers the Mistlands and charred the Ashlands exactly as before, day and night. What stops is those creatures arriving after dark in biomes you had already made safe, because someone killed a boss.

Raids and the fixed spawners in camps and dungeons are not touched. How it works, and why it is built the way it is, is in docs/DESIGN.md.

Installing

Needs Mushroom Sync. Install both on every client and on the dedicated server.

Every client matters more than usual here. Valheim rolls a zone's spawns on the client that owns the zone, not on the dedicated server, so a player without the mod still spawns the vanilla night creatures for everyone near them.

Configuration

Settings are read from the server's BepInEx/config/mushroom.quietnights.cfg and followed by connected clients; a client's own file is left untouched.

Setting Default
General.Enabled true Master switch. Off means vanilla spawns
Rules.Creatures Goblin*:Plains, Seeker*:Mistlands, Charred*:AshLands Prefab:HomeBiome pairs. A trailing * matches a family of prefabs; join several home biomes with +
Rules.BossKeys defeated_* Which global keys count as a boss kill. Only spawns that require one of these are touched

Changes apply live, without a restart or a relog. Creatures already in the world are left alone; night spawns walk off at dawn on their own.

Seeing what it does

quietnights dump

in the F5 console (no devcommands needed) writes every boss-gated spawn entry, and what Quiet Nights does to each, to BepInEx/config/QuietNights.dump.txt. Use it to find the real prefab name of a creature you want to add, and to check a rule catches what you meant: suppressed entries are marked APPLIED.

Building

dotnet build -c Release

See docs/devops.md if the game is not where the Steam registry says it is.