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Mods uploaded by Mushroom_Vikings
Loot a limited-use compass from a Vegvisir that points you at its boss instead of revealing it on the map. Made for no-map servers.
Last updated: 10 hours ago
A drop multiplier for every item that drops in the game, one config setting per item grouped by biome, editable in Configuration Manager. The server's values are the ones that count.
Last updated: 10 hours ago
Stops boss kills from sending fulings, seekers and charred into other biomes at night. They still spawn at home. Configurable per creature, set on the server and followed by every client.
Last updated: 10 hours ago
Build natural creature spawners with the hammer: greydwarf nest, evil bone pile, body pile, fire pillar and tar bone pile. Each unlocks with its trophy, refunds on removal, and keeps vanilla spawn behaviour.
Last updated: 4 days ago
Shield stagger, durability and tower block-armor rework, with feast stats, sailing tweaks and boss HP scaling. Settings are set on the server and follow every client.
Last updated: 4 days ago
Splits players into groups at world creation, each with its own starting area and a private portal back to the world centre. Built for large no-map servers.
Last updated: 4 days ago
Craft a horn at the Workbench that sounds a blast other players hear out to 64 m. Made for no-map servers where finding each other is part of the game.
Last updated: 4 days ago
Adds gathering materials to Haldor's stock to relieve resource scarcity on a long-lived server, plus the placeable Super Mist Torch. Stock and prices are set on the server.
Last updated: a week ago
Randomises the Yggdrasil branch rotation per world so the sky no longer gives away direction, synced from the server to every client.
Last updated: a week ago
Shared server-authoritative config sync used by the other Mushroom mods. No gameplay of its own. Required by Combat Adjustments, Craftable Spawners, Haldor Expansion and Random Yggdrasil.
Last updated: a week ago