Decompiled source of ArrowRotation v1.0.1

ArrowRotation.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using neobotics.ModSdk;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArrowRotation")]
[assembly: AssemblyConfiguration("Deploy")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3df3fff43d8a80ccec1eac5d644dc19edc4e81fc")]
[assembly: AssemblyProduct("ArrowRotation")]
[assembly: AssemblyTitle("ArrowRotation")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public sealed class ConfigurationManagerAttributes
{
	public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput);

	public bool? ShowRangeAsPercent;

	public Action<ConfigEntryBase> CustomDrawer;

	public CustomHotkeyDrawerFunc CustomHotkeyDrawer;

	public bool? Browsable;

	public string Category;

	public object DefaultValue;

	public bool? HideDefaultButton;

	public bool? HideSettingName;

	public string Description;

	public string DispName;

	public int? Order;

	public bool? ReadOnly;

	public bool? IsAdvanced;

	public Func<object, string> ObjToStr;

	public Func<string, object> StrToObj;
}
namespace neobotics.ModSdk
{
	internal class CircularList<T>
	{
		private List<T> circle;

		private int index;

		public int Index => index;

		public CircularList(List<T> source, T startingElement)
		{
			circle = source;
			int num = circle.FindIndex((T x) => x.Equals(startingElement));
			index = ((num >= 0) ? num : 0);
		}

		public T Next()
		{
			index = ((index < circle.Count - 1) ? (index + 1) : 0);
			return circle[index];
		}

		public T Previous()
		{
			index = ((index > 0) ? (index - 1) : (circle.Count - 1));
			return circle[index];
		}
	}
	public static class ConfigFolderHelper
	{
		private const string ROOT = "Neobotics";

		public static string GetOrCreateModConfigFolder(string modName)
		{
			string text = Path.Combine(Paths.ConfigPath, "Neobotics", modName);
			Directory.CreateDirectory(text);
			return text;
		}
	}
	public class ConfigMock
	{
		public bool Value { get; set; }
	}
	public class CrossPlatformRandom : Random
	{
		private const int LCG_MULTIPLIER = 134775813;

		private const int LCG_INCREMENT = 1;

		private int _seed;

		public float value => (float)NextDouble();

		public CrossPlatformRandom()
		{
			Random random = new Random();
			_seed = random.Next();
		}

		public CrossPlatformRandom(int seed)
		{
			_seed = seed;
		}

		public float Range(int min, int max)
		{
			return Next(min, max);
		}

		public float Range(float min, float max)
		{
			return Mathf.Lerp(min, max, (float)NextDouble());
		}

		private int GetNext()
		{
			_seed = _seed * 134775813 + 1;
			return _seed;
		}

		public override int Next()
		{
			return Next(int.MaxValue);
		}

		public override int Next(int maxValue)
		{
			if (maxValue < 0)
			{
				throw new ArgumentOutOfRangeException("maxValue is less than zero.");
			}
			return (int)((long)(uint)GetNext() * (long)(uint)maxValue >>> 32);
		}

		public override int Next(int minValue, int maxValue)
		{
			if (minValue > maxValue)
			{
				throw new ArgumentOutOfRangeException("minValue is greater than maxValue.");
			}
			return minValue + Next(maxValue - minValue);
		}

		public override double NextDouble()
		{
			return Sample();
		}

		protected override double Sample()
		{
			return (double)Next() / 2147483647.0;
		}
	}
	internal class CustomDataWrapper
	{
		private Dictionary<string, string> playerData;

		private Dictionary<string, string> Data { get; set; }

		public CustomDataWrapper(Dictionary<string, string> sourceData, string keyPrefix)
		{
			CustomDataWrapper customDataWrapper = this;
			playerData = sourceData;
			Data = new Dictionary<string, string>();
			sourceData.Keys.ToList().ForEach(delegate(string key)
			{
				if (key.StartsWith(keyPrefix))
				{
					customDataWrapper.Data.Add(key, sourceData[key]);
				}
			});
		}

		public void Add(string key, string value)
		{
			Data.Add(key, value);
			playerData.Add(key, value);
		}

		public bool Remove(string key)
		{
			return Data.Remove(key) & playerData.Remove(key);
		}

		public void Set(string key, string value)
		{
			if (Data.ContainsKey(key))
			{
				Data[key] = value;
			}
			else
			{
				Data.Add(key, value);
			}
			if (playerData.ContainsKey(key))
			{
				playerData[key] = value;
			}
			else
			{
				playerData.Add(key, value);
			}
		}

		public string Get(string key)
		{
			if (Data.ContainsKey(key))
			{
				return Data[key];
			}
			return null;
		}

		public bool ContainsKey(string key)
		{
			return Data.ContainsKey(key);
		}

		public void PreSaveSync()
		{
			foreach (KeyValuePair<string, string> datum in Data)
			{
				if (!playerData.ContainsKey(datum.Key))
				{
					playerData.Add(datum.Key, datum.Value);
				}
			}
		}
	}
	internal class DebugUtils
	{
		internal static void ObjectInspector(object o)
		{
			if (o == null)
			{
				Debug.Log((object)"Object is null");
				return;
			}
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
			Type type = o.GetType();
			Debug.Log((object)("Object: " + o.ToString() + " Type " + type.Name));
			PropertyInfo[] properties = type.GetProperties(bindingAttr);
			foreach (PropertyInfo propertyInfo in properties)
			{
				if (propertyInfo.CanRead)
				{
					Debug.Log((object)$"Property: {type.Name}.{propertyInfo.Name} = {propertyInfo.GetValue(o)}");
					continue;
				}
				Debug.Log((object)("Property: " + type.Name + "." + propertyInfo.Name + " is write-only"));
			}
			FieldInfo[] fields = type.GetFields(bindingAttr);
			foreach (FieldInfo field in fields)
			{
				FieldPrinter(o, type, field);
			}
		}

		internal static void MethodInspector(object o)
		{
			if (o == null)
			{
				Debug.Log((object)"Object is null");
				return;
			}
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
			Type type = o.GetType();
			Debug.Log((object)("Method: " + o.ToString() + " Type " + type.Name));
			MethodInfo[] methods = type.GetMethods(bindingAttr);
			foreach (MethodInfo methodInfo in methods)
			{
				methodInfo.GetParameters();
				string arg = string.Join(", ", (from x in methodInfo.GetParameters()
					select x.ParameterType?.ToString() + " " + x.Name).ToArray());
				Debug.Log((object)$"{methodInfo.ReturnType} {methodInfo.Name} ({arg})");
			}
		}

		private static void ItemDataInspector(ItemData item)
		{
			ObjectInspector(item);
			ObjectInspector(item?.m_shared);
		}

		private static void FieldPrinter(object o, Type t, FieldInfo field)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			try
			{
				if (field.FieldType == typeof(ItemData))
				{
					ItemData val = (ItemData)field.GetValue(o);
					if (val != null)
					{
						ItemDataInspector(val);
					}
					else
					{
						Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
					}
				}
				else if (field.FieldType == typeof(Transform))
				{
					Transform val2 = (Transform)field.GetValue(o);
					if ((Object)(object)val2 != (Object)null)
					{
						Debug.Log((object)("\tTransform.parent = " + ((Object)val2.parent).name));
					}
					else
					{
						Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
					}
				}
				else if (field.FieldType == typeof(EffectList))
				{
					EffectList val3 = (EffectList)field.GetValue(o);
					if (val3 != null)
					{
						Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}:");
						EffectData[] effectPrefabs = val3.m_effectPrefabs;
						foreach (EffectData val4 in effectPrefabs)
						{
							Debug.Log((object)("\tEffectData.m_prefab = " + ((Object)val4.m_prefab).name));
						}
					}
					else
					{
						Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
					}
				}
				else
				{
					Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}");
				}
			}
			catch (Exception)
			{
				Debug.Log((object)("Exception accessing " + t?.Name + "." + field?.Name));
			}
		}

		internal static void GameObjectInspector(GameObject go)
		{
			if ((Object)(object)go == (Object)null)
			{
				Debug.Log((object)"\n\nGame Object is null");
				return;
			}
			Debug.Log((object)("\n\nInspecting GameObject " + ((Object)go).name));
			ObjectInspector(go);
			Component[] componentsInChildren = go.GetComponentsInChildren<Component>();
			if (componentsInChildren.Length == 0)
			{
				return;
			}
			Component[] array = componentsInChildren;
			foreach (Component c in array)
			{
				try
				{
					ComponentInspector(c);
				}
				catch (Exception)
				{
				}
			}
		}

		internal static void PrintList<T>(List<T> l)
		{
			foreach (T item in l)
			{
				Debug.Log((object)item.ToString());
			}
		}

		internal static void ComponentInspector(Component c)
		{
			string obj = ((c != null) ? ((Object)c).name : null);
			object obj2;
			if (c == null)
			{
				obj2 = null;
			}
			else
			{
				Transform transform = c.transform;
				if (transform == null)
				{
					obj2 = null;
				}
				else
				{
					Transform parent = transform.parent;
					obj2 = ((parent != null) ? ((Object)parent).name : null);
				}
			}
			Debug.Log((object)("\n\nInspecting Component " + obj + " with parent " + (string?)obj2));
			ObjectInspector(c);
		}

		internal static void EffectsInspector(EffectList e)
		{
			EffectData[] effectPrefabs = e.m_effectPrefabs;
			Debug.Log((object)$"Effect list has effects {e.HasEffects()} count {effectPrefabs.Length}");
			EffectData[] array = effectPrefabs;
			foreach (EffectData val in array)
			{
				Debug.Log((object)$"Effect Data {val} prefab name {((Object)val.m_prefab).name} prefab GameObject name {((Object)val.m_prefab.gameObject).name}");
			}
		}

		internal static void PrintInventory()
		{
			foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems())
			{
				Debug.Log((object)allItem.m_shared.m_name);
			}
		}

		internal static void PrintAllObjects()
		{
			ZNetScene.instance.m_prefabs.ForEach(delegate(GameObject x)
			{
				Debug.Log((object)("GameObject " + ((Object)x).name));
			});
		}

		internal static void PrintAllCharacters()
		{
			Character.GetAllCharacters().ForEach(delegate(Character x)
			{
				Debug.Log((object)("Character " + ((Object)x).name));
			});
		}

		internal static void PrintAllLayers()
		{
			string[] array = (from index in Enumerable.Range(0, 31)
				select LayerMask.LayerToName(index) into l
				where !string.IsNullOrEmpty(l)
				select l).ToArray();
			foreach (string text in array)
			{
				Debug.Log((object)("Layer " + text + " " + Convert.ToString(LayerMask.NameToLayer(text), 2).PadLeft(32, '0')));
			}
		}
	}
	public class DelegatedConfigEntry<T> : DelegatedConfigEntryBase
	{
		private ConfigEntry<T> _entry;

		private EventHandler rootHandler;

		private Action<object, EventArgs> clientDelegate;

		private Logging Log;

		public ConfigEntry<T> ConfigEntry
		{
			get
			{
				return _entry;
			}
			set
			{
				_entry = value;
				if (_entry != null && rootHandler != null)
				{
					_entry.SettingChanged += rootHandler;
				}
				Name = ((ConfigEntryBase)_entry).Definition.Key;
				Section = ((ConfigEntryBase)_entry).Definition.Section;
				ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
				if (Log.Testing())
				{
					Log.Trace("Set " + Section + " " + Name + " to serialized value " + ServerValue);
				}
			}
		}

		public T Value
		{
			get
			{
				return _entry.Value;
			}
			set
			{
				_entry.Value = value;
			}
		}

		public DelegatedConfigEntry(bool useServerDelegate = false)
			: this((Action<object, EventArgs>)null, useServerDelegate)
		{
		}

		public DelegatedConfigEntry(Action<object, EventArgs> delegateHandler, bool useServerDelegate = false)
		{
			Log = Logging.GetLogger();
			Log.Trace("DelegatedConfigEntry");
			if (delegateHandler != null)
			{
				clientDelegate = delegateHandler;
			}
			if (useServerDelegate)
			{
				Log.Trace("Configuring server delegate");
				rootHandler = delegate(object s, EventArgs e)
				{
					ServerDelegate(s, e);
				};
				ServerConfiguration.ServerDelegatedEntries.Add(this);
			}
			else if (clientDelegate != null)
			{
				rootHandler = delegate(object s, EventArgs e)
				{
					clientDelegate(s, e);
				};
			}
		}

		private void ServerDelegate(object sender, EventArgs args)
		{
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Expected O, but got Unknown
			Logging.GetLogger().Trace("ServerDelegate");
			_entry.SettingChanged -= rootHandler;
			ZNet instance = ZNet.instance;
			bool? flag = ((instance != null) ? new bool?(instance.IsServer()) : ((bool?)null));
			if (flag.HasValue)
			{
				if (flag == false && ServerConfiguration.Instance.ReceivedServerValues)
				{
					if (ServerValue != null)
					{
						((ConfigEntryBase)_entry).SetSerializedValue(ServerValue);
						Log.Debug("Setting " + Name + " to server value " + ServerValue);
					}
				}
				else if (flag == true)
				{
					ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
					ServerConfiguration.Instance.SendConfigToAllClients(sender, (SettingChangedEventArgs)args);
				}
			}
			if (clientDelegate != null)
			{
				clientDelegate(sender, args);
			}
			_entry.SettingChanged += rootHandler;
		}

		public void EnableHandler(bool setActive)
		{
			if (setActive)
			{
				_entry.SettingChanged += rootHandler;
			}
			else
			{
				_entry.SettingChanged -= rootHandler;
			}
		}

		public bool IsKeyPressed()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
			{
				return InputEvaluator.IsPressed(val.Value);
			}
			Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
			return false;
		}

		public bool IsKeyDown()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
			{
				return InputEvaluator.IsDown(val.Value);
			}
			Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
			return false;
		}

		public bool IsKeyReleased()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
			{
				return InputEvaluator.IsReleased(val.Value);
			}
			Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
			return false;
		}
	}
	public class DelegatedConfigEntryBase
	{
		public string Name;

		public string Section;

		public string ServerValue;
	}
	internal class HarmonyHelper
	{
		public enum PatchType
		{
			Prefix,
			Postfix,
			Transpiler,
			Finalizer
		}

		private static Dictionary<string, string> detectionSet = new Dictionary<string, string>();

		private static Dictionary<string, string> unpatchMods = new Dictionary<string, string>();

		public static IReadOnlyDictionary<string, string> DetectionSet => detectionSet;

		public static void GetDetectionSet(Dictionary<string, string> harmonyIds)
		{
			Logging logger = Logging.GetLogger();
			foreach (KeyValuePair<string, string> harmonyId in harmonyIds)
			{
				if (Harmony.HasAnyPatches(harmonyId.Key))
				{
					logger.Debug("Detected " + harmonyId.Value + " from Harmony");
					if (!detectionSet.ContainsKey(harmonyId.Key))
					{
						detectionSet.Add(harmonyId.Key, harmonyId.Value);
					}
				}
				else if (Chainloader.PluginInfos.ContainsKey(harmonyId.Key))
				{
					logger.Debug("Detected " + harmonyId.Value + " from BepInEx");
					if (!detectionSet.ContainsKey(harmonyId.Key))
					{
						detectionSet.Add(harmonyId.Key, harmonyId.Value);
					}
				}
			}
		}

		public static void AddToUnpatch(string key)
		{
			if (detectionSet.ContainsKey(key))
			{
				unpatchMods.Add(key, detectionSet[key]);
			}
		}

		public static void UnpatchMods(Harmony harmony)
		{
			Logging logger = Logging.GetLogger();
			foreach (KeyValuePair<string, string> unpatchMod in unpatchMods)
			{
				logger.Warning("Not compatible with " + unpatchMod.Value);
				Harmony.UnpatchID(unpatchMod.Key);
				detectionSet.Remove(unpatchMod.Key);
				logger.Warning("Disabled " + unpatchMod.Value);
			}
		}

		public static bool IsModDetected(string key)
		{
			return detectionSet.ContainsKey(key);
		}

		public static bool IsModNameDetected(string value)
		{
			return detectionSet.ContainsValue(value);
		}

		public static bool TryGetDetectedModName(string key, out string mod)
		{
			return detectionSet.TryGetValue(key, out mod);
		}

		public static bool TryGetDetectedModKey(string value, out string key)
		{
			key = null;
			foreach (string key2 in detectionSet.Keys)
			{
				if (detectionSet[key2] == value)
				{
					key = key2;
					return true;
				}
			}
			return false;
		}

		public static string AddAnonymousPatch(string baseMethodName, PatchType patchType, string modName, string patchMethodName = null)
		{
			string text = null;
			int num = 0;
			Logging logger = Logging.GetLogger();
			foreach (MethodBase item in Harmony.GetAllPatchedMethods().ToList())
			{
				MethodBaseExtensions.HasMethodBody(item);
				Patches patchInfo = Harmony.GetPatchInfo(item);
				ReadOnlyCollection<Patch> readOnlyCollection = patchInfo.Prefixes;
				switch (patchType)
				{
				case PatchType.Postfix:
					readOnlyCollection = patchInfo.Postfixes;
					break;
				case PatchType.Prefix:
					readOnlyCollection = patchInfo.Prefixes;
					break;
				case PatchType.Transpiler:
					readOnlyCollection = patchInfo.Transpilers;
					break;
				case PatchType.Finalizer:
					readOnlyCollection = patchInfo.Finalizers;
					break;
				}
				foreach (Patch item2 in readOnlyCollection)
				{
					if (!item2.owner.StartsWith("harmony-auto") || !(item.Name == baseMethodName))
					{
						continue;
					}
					if (patchMethodName != null)
					{
						if (item2.PatchMethod.Name == patchMethodName)
						{
							num++;
							text = item2.owner;
						}
					}
					else
					{
						num++;
						text = item2.owner;
					}
				}
				if (num == 1)
				{
					detectionSet.Add(text, modName);
					logger.Info($"Added unique anonymous {baseMethodName} {patchType}: {text} as {modName}");
				}
				else if (num > 1)
				{
					text = null;
					logger.Warning($"Found multiple anonymous {baseMethodName} {patchType} entries. Can't identify correct patch to remove or modify.");
				}
			}
			if (num == 0)
			{
				logger.Info("No patch found for " + modName);
			}
			return text;
		}
	}
	public class ImageHelper
	{
		private readonly string externalFolder;

		private readonly Logging logger;

		private bool isEmbedded;

		public ImageHelper(string externalFolder)
			: this(externalFolder, embedded: false)
		{
		}

		public ImageHelper(string externalFolder, bool embedded = true)
		{
			this.externalFolder = externalFolder;
			logger = Logging.GetLogger();
			isEmbedded = embedded;
		}

		public Sprite LoadSprite(string name, int width, int height, bool linear = false, float pixelsPerUnit = 100f)
		{
			logger.Debug("Reading image and creating sprite " + name);
			if (TryLoadImage(name, width, height, linear, out var image))
			{
				return LoadSprite(image, pixelsPerUnit);
			}
			return null;
		}

		public Sprite LoadSprite(Texture2D texture, float pixelsPerUnit = 100f)
		{
			return LoadSprite(texture, ((Object)texture).name, ((Texture)texture).width, ((Texture)texture).height, pixelsPerUnit);
		}

		public Sprite LoadSprite(Texture2D texture, string name, float width, float height, float pixelsPerUnit = 100f)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)texture == (Object)null)
			{
				return null;
			}
			if (string.IsNullOrWhiteSpace(name))
			{
				name = ((Object)texture).name;
			}
			logger.Debug("Creating sprite " + name + " from existing texture");
			Sprite obj = Sprite.Create(texture, new Rect(0f, 0f, width, height), Vector2.zero, pixelsPerUnit);
			if ((Object)(object)obj == (Object)null)
			{
				throw new ApplicationException("Can't create sprite " + name);
			}
			((Object)obj).name = name;
			return obj;
		}

		public bool TryLoadImage(string name, int width, int height, bool linear, out Texture2D image)
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			image = null;
			byte[] array = null;
			if (isEmbedded)
			{
				Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(externalFolder + "." + name);
				if (manifestResourceStream == null)
				{
					throw new FileNotFoundException("Can't find " + name + " in " + externalFolder);
				}
				array = new byte[manifestResourceStream.Length];
				manifestResourceStream.Read(array, 0, (int)manifestResourceStream.Length);
			}
			else
			{
				string text = Path.Combine(externalFolder, name);
				logger.Debug("Reading external file " + text);
				if (!File.Exists(text))
				{
					throw new FileNotFoundException("Cannot find image " + name);
				}
				array = File.ReadAllBytes(text);
			}
			Texture2D val = new Texture2D(width, height, (TextureFormat)4, true, linear);
			if (!ImageConversion.LoadImage(val, array, false))
			{
				throw new FileLoadException("Can't load image " + name);
			}
			image = val;
			return true;
		}
	}
	internal class InputCycler
	{
		private static InputCycler _instance;

		private bool useMouseWheel;

		private DelegatedConfigEntry<KeyboardShortcut> keyAdvance;

		private DelegatedConfigEntry<KeyboardShortcut> keyReferse;

		public static InputCycler Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new InputCycler();
				}
				return _instance;
			}
		}

		private InputCycler()
		{
		}

		public void Init(bool useMouseWheel, DelegatedConfigEntry<KeyboardShortcut> keyAdvance, DelegatedConfigEntry<KeyboardShortcut> keyReverse = null)
		{
			this.useMouseWheel = useMouseWheel;
			this.keyAdvance = keyAdvance;
			keyReferse = keyReverse;
		}
	}
	internal static class InputEvaluator
	{
		public unsafe static bool IsPressed(KeyboardShortcut shortcut)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			object obj = KeyboardShortcut.Empty;
			if (((object)(*(KeyboardShortcut*)(&shortcut))/*cast due to .constrained prefix*/).Equals(obj))
			{
				return false;
			}
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref shortcut)).Modifiers)
			{
				if ((int)modifier != 0 && !Input.GetKey(modifier))
				{
					return false;
				}
			}
			return Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey);
		}

		public unsafe static bool IsDown(KeyboardShortcut shortcut)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			object obj = KeyboardShortcut.Empty;
			if (((object)(*(KeyboardShortcut*)(&shortcut))/*cast due to .constrained prefix*/).Equals(obj))
			{
				return false;
			}
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref shortcut)).Modifiers)
			{
				if ((int)modifier != 0 && !Input.GetKey(modifier))
				{
					return false;
				}
			}
			return Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey);
		}

		public unsafe static bool IsReleased(KeyboardShortcut shortcut)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			object obj = KeyboardShortcut.Empty;
			if (((object)(*(KeyboardShortcut*)(&shortcut))/*cast due to .constrained prefix*/).Equals(obj))
			{
				return false;
			}
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref shortcut)).Modifiers)
			{
				if ((int)modifier != 0 && !Input.GetKeyUp(modifier))
				{
					return false;
				}
			}
			return Input.GetKeyUp(((KeyboardShortcut)(ref shortcut)).MainKey);
		}
	}
	public class IterativeStopwatch : Stopwatch
	{
		private double startMillis;

		private Logging Log = Logging.GetLogger();

		public long Iterations { get; private set; }

		public double IterationMicroseconds { get; private set; }

		public double TotalElapsedMicroseconds { get; private set; }

		public double IterationMilliseconds { get; private set; }

		public double TotalElapsedMilliseconds { get; private set; }

		public double AverageMicroseconds { get; private set; }

		public double AverageMilliseconds { get; private set; }

		public IterativeStopwatch()
		{
			Iterations = 0L;
		}

		public new void Start()
		{
			startMillis = base.Elapsed.TotalMilliseconds;
			base.Start();
		}

		public new void Stop()
		{
			if (base.IsRunning)
			{
				base.Stop();
				Iterations++;
				IterationMilliseconds = base.Elapsed.TotalMilliseconds - startMillis;
				IterationMicroseconds = IterationMilliseconds * 1000.0;
				TotalElapsedMilliseconds = base.Elapsed.TotalMilliseconds;
				TotalElapsedMicroseconds = base.Elapsed.TotalMilliseconds * 1000.0;
				AverageMilliseconds = TotalElapsedMilliseconds / (double)Iterations;
				AverageMicroseconds = TotalElapsedMicroseconds / (double)Iterations;
			}
		}

		public new void Reset()
		{
			startMillis = 0.0;
			Iterations = 0L;
			base.Reset();
		}

		public new void Restart()
		{
			startMillis = 0.0;
			Iterations = 0L;
			base.Restart();
		}
	}
	public static class JsonHelper
	{
		[Serializable]
		private class JsonWrapper<T>
		{
			public T[] Items;
		}

		public static T[] FromJson<T>(string json)
		{
			return JsonUtility.FromJson<JsonWrapper<T>>(json).Items;
		}

		public static string ToJson<T>(T[] array)
		{
			return JsonUtility.ToJson((object)new JsonWrapper<T>
			{
				Items = array
			});
		}

		public static string ToJson<T>(T[] array, bool prettyPrint)
		{
			return JsonUtility.ToJson((object)new JsonWrapper<T>
			{
				Items = array
			}, prettyPrint);
		}
	}
	public class Logging
	{
		internal enum LogLevels
		{
			Critical,
			Error,
			Warning,
			Info,
			Debug,
			Trace
		}

		private static Logging _instance;

		public static Logging Instance
		{
			get
			{
				if (_instance == null)
				{
					throw new InvalidOperationException("Logging.Instance was accessed before initialization. Call Logging.Initialize() in your mod's startup code first.");
				}
				return _instance;
			}
			private set
			{
				_instance = value;
			}
		}

		internal LogLevels LogLevel { get; set; }

		internal string ModName { get; private set; }

		private Logging(LogLevels level, string name)
		{
			LogLevel = level;
			ModName = name;
		}

		internal static Logging Initialize(LogLevels level, string name)
		{
			if (_instance != null)
			{
				Instance.Warning("Logger is already initialized. Using existing logger");
				return _instance;
			}
			Instance = new Logging(level, name);
			return _instance;
		}

		internal static Logging GetLogger(LogLevels level, string name)
		{
			if (_instance == null)
			{
				Initialize(level, name);
			}
			return Instance;
		}

		internal static Logging GetLogger()
		{
			return Instance;
		}

		internal void Trace(string msg)
		{
			if (LogLevel >= LogLevels.Trace)
			{
				Debug.Log((object)Message(msg));
			}
		}

		internal void Debug(string msg)
		{
			if (LogLevel >= LogLevels.Debug)
			{
				Debug.Log((object)Message(msg));
			}
		}

		internal void Info(string msg)
		{
			if (LogLevel >= LogLevels.Info)
			{
				Debug.Log((object)Message(msg));
			}
		}

		internal void Warning(string msg)
		{
			if (LogLevel >= LogLevels.Warning)
			{
				Debug.LogWarning((object)Message(msg));
			}
		}

		internal void Error(string msg)
		{
			if (LogLevel >= LogLevels.Error)
			{
				Debug.LogWarning((object)Message(msg));
			}
		}

		internal void Error(Exception e)
		{
			Error(e, stackTrace: false);
		}

		internal void Error(Exception e, bool stackTrace)
		{
			if (LogLevel >= LogLevels.Error)
			{
				Warning(Message(e.Message));
				if (stackTrace)
				{
					Warning(e.StackTrace);
				}
			}
		}

		internal void Critical(Exception e)
		{
			if (LogLevel >= LogLevels.Critical)
			{
				Debug(Message(e.Message));
				Error(e.StackTrace);
			}
		}

		private string Message(string msg)
		{
			return ModName + ": " + msg;
		}

		internal bool Testing()
		{
			return Instance.LogLevel >= LogLevels.Debug;
		}

		internal static void ChangeLogging(object s, EventArgs e)
		{
			ConfigEntry<LogLevels> val = s as ConfigEntry<LogLevels>;
			if (_instance != null)
			{
				Instance.LogLevel = val.Value;
				Instance.Info($"Change {((ConfigEntryBase)val).Definition.Key} to {val.Value}");
			}
		}
	}
	public static class ModResourceBootstrap
	{
		public static string InitializeModResources(Type pluginType, string modName)
		{
			string orCreateModConfigFolder = ConfigFolderHelper.GetOrCreateModConfigFolder(modName);
			string? name = pluginType.Assembly.GetName().Name;
			if (!Directory.Exists(orCreateModConfigFolder))
			{
				Directory.CreateDirectory(orCreateModConfigFolder);
				Logging.Instance.Debug("Created subfolder layout: " + orCreateModConfigFolder);
			}
			string text = name + ".Resources.";
			Logging.Instance.Debug("Scanning assembly for standard prefix: " + text);
			ExtractResources(pluginType.Assembly, text, orCreateModConfigFolder);
			return orCreateModConfigFolder;
		}

		private static void ExtractResources(Assembly asm, string prefix, string targetFolder)
		{
			string[] manifestResourceNames = asm.GetManifestResourceNames();
			foreach (string text in manifestResourceNames)
			{
				if (!text.StartsWith(prefix, StringComparison.OrdinalIgnoreCase))
				{
					continue;
				}
				string text2 = text.Substring(prefix.Length);
				string text3 = Path.Combine(targetFolder, text2);
				if (File.Exists(text3))
				{
					continue;
				}
				try
				{
					Logging.Instance.Debug("Extracting asset: " + text2 + " -> " + text3);
					using Stream stream = asm.GetManifestResourceStream(text);
					if (stream == null)
					{
						Logging.Instance.Error("Could not access resource stream for: " + text);
						continue;
					}
					using FileStream destination = File.Create(text3);
					stream.CopyTo(destination);
				}
				catch (Exception ex)
				{
					Logging.Instance.Error("Failed to unpack embedded asset " + text2 + ": " + ex.Message);
				}
			}
		}
	}
	public class ServerConfiguration
	{
		[HarmonyPatch(typeof(ZNet), "StopAll")]
		private static class ZNet_Shutdown_Patch
		{
			[HarmonyPrefix]
			private static void ZNet_StopAll_Prefix(ZNet __instance)
			{
				if (_instance != null)
				{
					Log.Debug("ZNet_StopAll_Patch_Prefix");
					_instance.ReceivedServerValues = false;
				}
			}
		}

		[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
		private static class ZNet_OnNewConnection_Patch
		{
			private static void Postfix(ZNet __instance, ZNetPeer peer)
			{
				Log.Debug("ZNet OnNewConnection postfix");
				if (!__instance.IsServer())
				{
					try
					{
						peer.m_rpc.Register<ZPackage>("ClientConfigReceiver." + GetPluginGuid(), (Action<ZRpc, ZPackage>)Instance.RPC_ClientConfigReceiver);
						Log.Debug("Player registered RPC_ClientConfigReceiver");
						return;
					}
					catch (Exception)
					{
						Log.Warning("Failed to register RPC");
						return;
					}
				}
				try
				{
					Instance.SendConfigToClient(peer);
				}
				catch (Exception)
				{
					Log.Warning("Error sending server configuration to client");
				}
			}
		}

		public static List<DelegatedConfigEntryBase> ServerDelegatedEntries = new List<DelegatedConfigEntryBase>();

		private static ConfigFile LocalConfig;

		private static BaseUnityPlugin Mod;

		private static string ConfigFileName;

		private static ServerConfiguration _instance;

		private static Logging Log;

		public bool IsSetup;

		public bool ReceivedServerValues;

		public FileSystemWatcher ConfigWatcher;

		private const string NOT_CONFIGURED = "ServerConfiguration not initialized. Setup first.";

		public static ServerConfiguration Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new ServerConfiguration();
				}
				return _instance;
			}
		}

		private ServerConfiguration()
		{
		}

		public void Setup(ConfigFile config, BaseUnityPlugin modInstance)
		{
			LocalConfig = config;
			Log = Logging.GetLogger();
			Log.Trace("ServerConfiguration Setup");
			Mod = modInstance;
			ConfigFileName = Path.GetFileName(LocalConfig.ConfigFilePath);
			IsSetup = true;
		}

		public void CreateConfigWatcher()
		{
			ConfigWatcher = Utils.CreateFileWatcher(LocalConfig.ConfigFilePath, LoadConfig);
		}

		private void LoadConfig(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(LocalConfig.ConfigFilePath))
			{
				return;
			}
			try
			{
				Log.Debug($"Loading configuration {e.ChangeType}");
				LocalConfig.Reload();
			}
			catch
			{
				Log.Error("Error loading configuration file " + ConfigFileName);
			}
		}

		public static string GetPluginGuid()
		{
			return Mod.Info.Metadata.GUID;
		}

		public void RPC_ClientConfigReceiver(ZRpc zrpc, ZPackage package)
		{
			if (!Instance.IsSetup)
			{
				Log.Error("ServerConfiguration not initialized. Setup first.");
				return;
			}
			Log.Debug("ClientConfigReceiver");
			string section;
			string name;
			while (package.GetPos() < package.Size())
			{
				section = package.ReadString();
				name = package.ReadString();
				string text = package.ReadString();
				if (Log.Testing())
				{
					Log.Trace("Reading " + section + " " + name + " value " + text + " from ZPackage");
				}
				DelegatedConfigEntryBase delegatedConfigEntryBase = ServerDelegatedEntries.Find((DelegatedConfigEntryBase e) => e.Name == name && e.Section == section);
				if (delegatedConfigEntryBase != null)
				{
					if (Log.Testing())
					{
						Log.Trace("Found DCEB on client and setting to server value " + text);
					}
					delegatedConfigEntryBase.ServerValue = text;
				}
				ConfigEntryBase val = LocalConfig[section, name];
				if (val != null)
				{
					if (Log.Testing())
					{
						Log.Trace("Found local CEB and setting underlying config value " + text);
					}
					val.SetSerializedValue(text);
				}
			}
			ReceivedServerValues = true;
		}

		internal void WriteConfigEntries(ZPackage zpkg)
		{
			foreach (DelegatedConfigEntryBase serverDelegatedEntry in ServerDelegatedEntries)
			{
				if (Log.Testing())
				{
					Log.Trace("Writing " + serverDelegatedEntry.Section + " " + serverDelegatedEntry.Name + " value " + serverDelegatedEntry.ServerValue + " to ZPackage");
				}
				zpkg.Write(serverDelegatedEntry.Section);
				zpkg.Write(serverDelegatedEntry.Name);
				zpkg.Write(serverDelegatedEntry.ServerValue);
			}
		}

		internal void SendConfigToClient(ZNetPeer peer)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			if (!Instance.IsSetup)
			{
				Log.Error("ServerConfiguration not initialized. Setup first.");
				return;
			}
			Log.Debug("SendConfigToClient");
			ZPackage val = new ZPackage();
			WriteConfigEntries(val);
			peer.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { val });
			Log.Trace("Invoked ClientConfigReceiver on peer");
		}

		public void SendConfigToAllClients(object o, SettingChangedEventArgs e)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Expected O, but got Unknown
			if (!IsSetup)
			{
				Log.Error("ServerConfiguration not initialized. Setup first.");
			}
			else if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer() && ZNet.instance.GetPeerConnections() > 0)
			{
				Log.Debug("SendConfigToAllClients");
				ZPackage zpkg = new ZPackage();
				WriteConfigEntries(zpkg);
				((MonoBehaviour)Mod).StartCoroutine(_instance.Co_BroadcastConfig(zpkg));
			}
		}

		private IEnumerator Co_BroadcastConfig(ZPackage zpkg)
		{
			Log.Debug("Co_BroadcastConfig");
			List<ZNetPeer> connectedPeers = ZNet.instance.GetConnectedPeers();
			foreach (ZNetPeer item in connectedPeers)
			{
				if (item != ZNet.instance.GetServerPeer())
				{
					item.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { zpkg });
					Log.Trace("Invoked ClientConfigReceiver on peer");
				}
				yield return null;
			}
		}
	}
	public class Utils
	{
		public static TEnum Guardrails<TEnum>(string value, TEnum enumDefault) where TEnum : struct
		{
			if (Enum.TryParse<TEnum>(value, ignoreCase: true, out var result))
			{
				return result;
			}
			return enumDefault;
		}

		public static int Guardrails(int value, int lbound, int ubound)
		{
			if (value < lbound)
			{
				return lbound;
			}
			if (value > ubound)
			{
				return ubound;
			}
			return value;
		}

		public static string Truncate(string value, int maxChars)
		{
			if (value == null)
			{
				return null;
			}
			if (value.Length <= maxChars)
			{
				return value;
			}
			return value.Substring(0, maxChars);
		}

		public static void GetCharactersInRangeXZ(Vector3 point, float radius, List<Character> characters)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			float num = radius * radius;
			foreach (Character s_character in Character.s_characters)
			{
				if (DistanceSqrXZ(((Component)s_character).transform.position, point) < num)
				{
					characters.Add(s_character);
				}
			}
		}

		public static PinData GetClosestPin(Vector3 pos, float radius, PinType pType)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			PinData result = null;
			float num = float.MaxValue;
			float num2 = radius * radius;
			if ((Object)(object)Minimap.instance != (Object)null)
			{
				foreach (PinData pin in Minimap.instance.m_pins)
				{
					if ((Object)(object)pin.m_uiElement != (Object)null && pin.m_type == pType)
					{
						float num3 = DistanceSqrXZ(pos, pin.m_pos);
						if (Logging.Instance.LogLevel >= Logging.LogLevels.Debug)
						{
							Logging.Instance.Debug($"Testing for pin at {pin.m_pos} within radius {radius} from {pos}");
						}
						if (num3 < num2 && num3 < num)
						{
							Logging.Instance.Debug("Pin is within radius");
							num = num3;
							result = pin;
						}
					}
				}
			}
			return result;
		}

		public static float DistanceSqr(Vector3 v0, Vector3 v1)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = v1 - v0;
			return ((Vector3)(ref val)).sqrMagnitude;
		}

		public static float DistanceSqrXZ(Vector3 v0, Vector3 v1)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			float num = v1.x - v0.x;
			float num2 = v1.z - v0.z;
			return num * num + num2 * num2;
		}

		public static Vector3 ClosestPoint<T>(Vector3 point, IEnumerable<T> collection, Func<T, Vector3> selector)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			Vector3 result = default(Vector3);
			float num = float.MaxValue;
			foreach (T item in collection)
			{
				Vector3 val = selector(item);
				Vector3 val2 = val - point;
				float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude < num)
				{
					num = sqrMagnitude;
					result = val;
				}
			}
			return result;
		}

		public static T ClosestObject<T>(Vector3 point, IEnumerable<T> collection, Func<T, Vector3> selector)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			T result = default(T);
			float num = float.MaxValue;
			foreach (T item in collection)
			{
				Vector3 val = selector(item) - point;
				float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
				if (sqrMagnitude < num)
				{
					num = sqrMagnitude;
					result = item;
				}
			}
			return result;
		}

		public static Vector3 ClosestPointXZ<T>(Vector3 point, IEnumerable<T> collection, Func<T, Vector3> selector)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			Vector3 result = default(Vector3);
			float num = float.MaxValue;
			foreach (T item in collection)
			{
				Vector3 val = selector(item);
				float num2 = DistanceSqrXZ(val, point);
				if (num2 < num)
				{
					num = num2;
					result = val;
				}
			}
			return result;
		}

		public static T ClosestObjectXZ<T>(Vector3 point, IEnumerable<T> collection, Func<T, Vector3> selector)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			T result = default(T);
			float num = float.MaxValue;
			foreach (T item in collection)
			{
				float num2 = DistanceSqrXZ(selector(item), point);
				if (num2 < num)
				{
					num = num2;
					result = item;
				}
			}
			return result;
		}

		public static float Guardrails(float value, float lbound, float ubound)
		{
			if (value < lbound)
			{
				return lbound;
			}
			if (value > ubound)
			{
				return ubound;
			}
			return value;
		}

		public static string UnClonifiedName(string name)
		{
			if (name == null)
			{
				return null;
			}
			int num = name.IndexOf("(Clone)");
			if (num < 1)
			{
				return name;
			}
			return name.Substring(0, num);
		}

		public static void SetTranslator(int id, string idText)
		{
			Localization.instance.AddWord("skill_" + id, idText);
		}

		public static string GetTranslated(int id)
		{
			Logging.GetLogger().Debug(string.Format("Got translation for id {0} to {1}", id, Localization.instance.Localize("skill_" + id)));
			return Localization.instance.Localize("$skill_" + id);
		}

		public static string GetAssemblyPathedFile(string fileName)
		{
			return new FileInfo(Assembly.GetExecutingAssembly().Location).DirectoryName.Replace('\\', '/') + "/" + fileName;
		}

		public static Sprite GetPrefabIcon(string prefabName)
		{
			Sprite result = null;
			GameObject prefab = GetPrefab(prefabName);
			ItemDrop val = default(ItemDrop);
			if (Object.op_Implicit((Object)(object)prefab) && prefab.TryGetComponent<ItemDrop>(ref val))
			{
				result = val.m_itemData.GetIcon();
			}
			return result;
		}

		public static Player GetPlayerByZDOID(ZDOID zid)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			foreach (Player allPlayer in Player.GetAllPlayers())
			{
				ZDOID zDOID = ((Character)allPlayer).GetZDOID();
				if (((ZDOID)(ref zDOID)).Equals(zid))
				{
					return allPlayer;
				}
			}
			return null;
		}

		public static Character GetCharacterByZDOID(string cid)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			foreach (Character allCharacter in Character.GetAllCharacters())
			{
				if (((object)allCharacter.GetZDOID()/*cast due to .constrained prefix*/).ToString().Equals(cid))
				{
					return allCharacter;
				}
			}
			return null;
		}

		public static Character GetCharacterByZDOID(ZDOID cid)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			foreach (Character allCharacter in Character.GetAllCharacters())
			{
				ZDOID zDOID = allCharacter.GetZDOID();
				if (((ZDOID)(ref zDOID)).Equals(cid))
				{
					return allCharacter;
				}
			}
			return null;
		}

		public static ZNetPeer GetPeerByRPC(ZRpc rpc)
		{
			foreach (ZNetPeer peer in ZNet.instance.GetPeers())
			{
				if (peer.m_rpc == rpc)
				{
					return peer;
				}
			}
			return null;
		}

		public static List<GameObject> GetGameObjectsOfType(Type t)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			List<GameObject> list = new List<GameObject>();
			Object[] array = Object.FindObjectsByType(t, (FindObjectsSortMode)0);
			foreach (Object val in array)
			{
				list.Add(((Component)val).gameObject);
			}
			return list;
		}

		public static GameObject GetClosestGameObjectOfType(Type t, Vector3 point, float radius)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return GetGameObjectsOfTypeInRangeByDistance(t, point, radius)?[0];
		}

		public static List<GameObject> GetGameObjectsOfTypeInRangeByDistance(Type t, Vector3 point, float radius)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			List<KeyValuePair<GameObject, float>> list = new List<KeyValuePair<GameObject, float>>();
			List<GameObject> gameObjectsOfTypeInRange = GetGameObjectsOfTypeInRange(t, point, radius);
			if (gameObjectsOfTypeInRange.Count > 0)
			{
				foreach (GameObject item in gameObjectsOfTypeInRange)
				{
					list.Add(new KeyValuePair<GameObject, float>(item, Vector3.Distance(item.transform.position, point)));
				}
				list.Sort((KeyValuePair<GameObject, float> pair1, KeyValuePair<GameObject, float> pair2) => pair1.Value.CompareTo(pair2.Value));
				return list.ConvertAll((KeyValuePair<GameObject, float> x) => x.Key);
			}
			return null;
		}

		public static List<GameObject> GetGameObjectsOfTypeInRange(Type t, Vector3 point, float radius)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			float radiusSq = radius * radius;
			return GetGameObjectsOfType(t).Where(delegate(GameObject x)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				Vector3 val = x.transform.position - point;
				return ((Vector3)(ref val)).sqrMagnitude < radiusSq;
			}).ToList();
		}

		public static float GetPointDepth(Vector3 p)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			return ZoneSystem.instance.m_waterLevel - GetSolidHeight(p);
		}

		public static List<string> GetDelimitedStringAsList(string delimitedString, char delimiter)
		{
			List<string> list = new List<string>();
			string[] array = delimitedString.Split(new char[1] { delimiter }, StringSplitOptions.RemoveEmptyEntries);
			foreach (string text in array)
			{
				list.Add(text.Trim());
			}
			return list;
		}

		public static float GetSolidHeight(Vector3 p)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			int solidRayMask = ZoneSystem.instance.m_solidRayMask;
			float result = 0f;
			p.y += 1000f;
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(p, Vector3.down, ref val, 2000f, solidRayMask) && !Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider.attachedRigidbody))
			{
				result = ((RaycastHit)(ref val)).point.y;
			}
			return result;
		}

		public static Transform FindChild(Transform aParent, string aName)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			foreach (Transform item in aParent)
			{
				Transform val = item;
				if (((Object)val).name == aName)
				{
					return val;
				}
				Transform val2 = FindChild(val, aName);
				if ((Object)(object)val2 != (Object)null)
				{
					return val2;
				}
			}
			return null;
		}

		public static Transform FindParent(Transform go)
		{
			while ((Object)(object)go.parent != (Object)null)
			{
				go = go.parent;
			}
			return go;
		}

		public static bool IsPrefabInScene(string prefabName)
		{
			return IsPrefabInScene(StringExtensionMethods.GetStableHashCode(prefabName));
		}

		public static bool IsPrefabInScene(int prefabHash)
		{
			ZNetScene instance = ZNetScene.instance;
			return (Object)(object)((instance != null) ? instance.GetPrefab(prefabHash) : null) != (Object)null;
		}

		public static bool TryGetPrefab(string prefabName, out GameObject prefab)
		{
			return TryGetPrefab(StringExtensionMethods.GetStableHashCode(prefabName), out prefab);
		}

		public static bool TryGetPrefab(int prefabHash, out GameObject prefab)
		{
			prefab = GetPrefabByHash(prefabHash);
			return (Object)(object)prefab != (Object)null;
		}

		public static GameObject GetPrefabByHash(int prefabHash)
		{
			GameObject val = null;
			Logging logger = Logging.GetLogger();
			ZNetScene instance = ZNetScene.instance;
			val = ((instance != null) ? instance.GetPrefab(prefabHash) : null);
			if ((Object)(object)val != (Object)null)
			{
				logger.Debug("Found prefab in Scene");
				return val;
			}
			val = ObjectDB.instance.GetItemPrefab(prefabHash);
			if ((Object)(object)val != (Object)null)
			{
				logger.Debug("Found prefab in ObjectDB");
				return val;
			}
			logger.Debug("No prefab found");
			return val;
		}

		public static GameObject GetPrefab(int prefabHash)
		{
			return GetPrefabByHash(prefabHash);
		}

		public static GameObject GetPrefab(string prefabName)
		{
			return GetPrefabByHash(StringExtensionMethods.GetStableHashCode(prefabName));
		}

		public static void LoadPrefabInScene(GameObject prefab)
		{
			int stableHashCode = StringExtensionMethods.GetStableHashCode(((Object)prefab).name);
			if ((Object)(object)ZNetScene.instance != (Object)null && !ZNetScene.instance.m_namedPrefabs.ContainsKey(stableHashCode))
			{
				ZNetScene.instance.m_prefabs.Add(prefab);
				ZNetScene.instance.m_namedPrefabs[stableHashCode] = prefab;
			}
		}

		public static GameObject SpawnObject(string prefabName, Vector3 position, Quaternion rotation, bool persist = true)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			if (TryGetPrefab(prefabName, out var prefab))
			{
				return SpawnObject(prefab, position, rotation, persist);
			}
			return null;
		}

		public static GameObject SpawnObject(GameObject prefab, Vector3 position, Quaternion rotation, bool persist = true)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			LoadPrefabInScene(prefab);
			GameObject val = Object.Instantiate<GameObject>(prefab, position, rotation);
			ZNetView val2 = default(ZNetView);
			if (persist && val.TryGetComponent<ZNetView>(ref val2))
			{
				val2.GetZDO().Persistent = true;
			}
			return val;
		}

		public static string SerializeFromDictionary<K, V>(string delimp, string delimc, IDictionary<K, V> dict)
		{
			if (dict == null)
			{
				return null;
			}
			IEnumerable<string> values = dict.Select(delegate(KeyValuePair<K, V> kvp)
			{
				KeyValuePair<K, V> keyValuePair = kvp;
				string? obj = keyValuePair.Key?.ToString();
				string text = delimc;
				keyValuePair = kvp;
				return obj + text + keyValuePair.Value;
			});
			return string.Join(delimp, values);
		}

		public static void DeserializeToDictionary<K, V>(string serializedString, string delimp, string delimc, ref IDictionary<K, V> dict)
		{
			if (dict == null)
			{
				return;
			}
			dict.Clear();
			string[] separator = new string[1] { delimp };
			string[] separator2 = new string[1] { delimc };
			string[] array = serializedString.Split(separator, StringSplitOptions.RemoveEmptyEntries);
			for (int i = 0; i < array.Length; i++)
			{
				string[] array2 = array[i].Split(separator2, StringSplitOptions.RemoveEmptyEntries);
				if (array2.Length == 2)
				{
					dict.Add(TypedValue<K>(array2[0]), TypedValue<V>(array2[1]));
				}
			}
		}

		public static FileSystemWatcher CreateFileWatcher(string fullPath, FileSystemEventHandler handler)
		{
			string fileName = Path.GetFileName(fullPath);
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(fullPath.Substring(0, fullPath.Length - fileName.Length), fileName);
			fileSystemWatcher.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime;
			fileSystemWatcher.Changed += handler;
			fileSystemWatcher.Created += handler;
			fileSystemWatcher.IncludeSubdirectories = false;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
			return fileSystemWatcher;
		}

		public static T TypedValue<T>(object a)
		{
			return (T)Convert.ChangeType(a, typeof(T));
		}

		public static float TimeAdjustedRamp(float maxValue, float duration, float elapsedTime, float pctFromStartRise, float pctFromEndFall)
		{
			float num = elapsedTime / duration;
			if (num <= pctFromStartRise)
			{
				return maxValue * (num / pctFromStartRise);
			}
			if (num >= 1f - pctFromEndFall)
			{
				return maxValue * ((1f - num) / pctFromEndFall);
			}
			return maxValue;
		}

		public static Color IntToColor(int rgba)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			float num = (float)((rgba >> 16) & 0xFF) / 255f;
			float num2 = (float)((rgba >> 8) & 0xFF) / 255f;
			float num3 = (float)(rgba & 0xFF) / 255f;
			float num4 = (float)((rgba >> 24) & 0xFF) / 255f;
			return new Color(num, num2, num3, num4);
		}

		public static bool CopyComponentToGameObject(Component original, ref GameObject destination)
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			Logging logger = Logging.GetLogger();
			Type type = ((object)original).GetType();
			logger.Debug($"Original Type is {type}");
			GameObject obj = destination;
			logger.Debug("Destination GameObject " + ((obj != null) ? ((Object)obj).name : null));
			Component val = destination.GetComponent(type);
			if (!Object.op_Implicit((Object)(object)val))
			{
				val = destination.AddComponent(type);
			}
			if (!Object.op_Implicit((Object)(object)val))
			{
				logger.Debug("Destination component is null");
				return false;
			}
			Component val2 = (Component)Activator.CreateInstance(type);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				logger.Debug("Destination component is null");
				return false;
			}
			if (!Object.op_Implicit((Object)(object)val2))
			{
				logger.Debug("Boxed component is null");
				return false;
			}
			FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			foreach (FieldInfo fieldInfo in fields)
			{
				fieldInfo.SetValue(val2, fieldInfo.GetValue(original));
			}
			val = val2;
			return true;
		}

		public static bool CopyObject(object original, object target)
		{
			Logging logger = Logging.GetLogger();
			Type type = original.GetType();
			Type type2 = target.GetType();
			if (type == null)
			{
				logger.Warning("Copy Object: Source object is null");
				return false;
			}
			if (type2 == null)
			{
				logger.Warning("Copy Object: Destination object is null");
				return false;
			}
			if (type2 != type)
			{
				logger.Warning("Copy Object: Source and destination components are different types");
				return false;
			}
			FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			foreach (FieldInfo fieldInfo in fields)
			{
				fieldInfo.SetValue(target, fieldInfo.GetValue(original));
			}
			return true;
		}
	}
}
namespace neobotics.ValheimMods
{
	public class Localizer
	{
		[HarmonyPatch(typeof(Localization), "SetupLanguage")]
		private static class Localization_SetupLanguage_Patch
		{
			[HarmonyPostfix]
			private static void Postfix(Localization __instance)
			{
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Expected O, but got Unknown
				try
				{
					if (string.IsNullOrEmpty(LocFolder))
					{
						return;
					}
					string selectedLanguage = __instance.GetSelectedLanguage();
					string path = Path.Combine(LocFolder, selectedLanguage + ".loc");
					if (!File.Exists(path))
					{
						Logging.Instance.Warning("[" + ModName + "] Localization file not found for " + selectedLanguage + ", trying English fallback");
						path = Path.Combine(LocFolder, "English.loc");
						if (!File.Exists(path))
						{
							Logging.Instance.Warning("[" + ModName + "] English fallback localization file not found");
							return;
						}
					}
					TextAsset val = new TextAsset(File.ReadAllText(path));
					__instance.LoadCSV(val, selectedLanguage);
					Logging.Instance.Info("[" + ModName + "] Loaded localization file: " + Path.GetFileName(path));
				}
				catch (Exception ex)
				{
					Logging.Instance.Error("Localization load failed: " + ex);
				}
			}
		}

		internal static string ModName;

		internal static string LocFolder;

		public Localizer(string modName)
		{
			ModName = modName;
			LocFolder = ConfigFolderHelper.GetOrCreateModConfigFolder(modName);
		}

		public string Localize(string key)
		{
			return Localization.instance.Localize(key);
		}
	}
}
namespace ArrowRotation
{
	[BepInPlugin("neobotics.valheim_mod.ArrowRotation", "ArrowRotation", "1.0.1")]
	[BepInProcess("valheim.exe")]
	[BepInProcess("valheim_server.exe")]
	public class ArrowRotation : BaseUnityPlugin
	{
		private static ArrowRotation _modInstance;

		internal const string PLUGIN_NAME = "ArrowRotation";

		internal const string PLUGIN_VERSION = "1.0.1";

		internal const string PLUGIN_GUID = "neobotics.valheim_mod.ArrowRotation";

		internal static List<string> s_ammoTypes = new List<string> { "$ammo_arrows", "$ammo_bolts" };

		internal static bool s_holdRotation = false;

		internal static ItemData s_nextAmmo = null;

		internal static int s_waitFrames = 0;

		internal static string s_resourceFolder;

		public static Logging Log;

		private static Harmony harmony = null;

		private const string rotKey = "neobotics.ArrowRotation";

		public static ArrowRotation GetInstance()
		{
			return _modInstance;
		}

		public static string GetModName()
		{
			return "ArrowRotation";
		}

		public static string GetModVersion()
		{
			return "1.0.1";
		}

		private void Awake()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			_modInstance = this;
			Log = Logging.Initialize(Logging.LogLevels.Info, "ArrowRotation");
			harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			harmony.PatchAll(Assembly.GetExecutingAssembly());
			ConfigureMod("ArrowRotation");
			Log.Info("1.0.1 Awake");
		}

		private void ConfigureMod(string modName)
		{
			Cfg.BepInExConfig((BaseUnityPlugin)(object)_modInstance);
			s_resourceFolder = ModResourceBootstrap.InitializeModResources(typeof(ArrowRotation), "ArrowRotation");
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}

		internal static void EquipNextArrow(bool reset)
		{
			Log.Debug("EquipNextArrow");
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer == (Object)null)
			{
				return;
			}
			((Humanoid)localPlayer).GetInventory();
			if (!TryGetEquippedBow(out var bow))
			{
				Log.Debug("No bow equipped");
				return;
			}
			List<ItemData> list = (from i in ((Humanoid)localPlayer).GetInventory().GetAllItemsOfType((ItemType)9, true)
				where i.m_shared.m_ammoType == bow.m_shared.m_ammoType && IsItemInRotation(i)
				select i).ToList();
			if (list.Count == 0)
			{
				return;
			}
			ItemData ammoItem = ((Humanoid)localPlayer).m_ammoItem;
			ItemData val = ((reset || ammoItem == null) ? list[0] : FindNextInRotation(list, ammoItem));
			if (val != ammoItem)
			{
				if (ammoItem != null)
				{
					((Humanoid)localPlayer).UnequipItem(ammoItem, false);
					ammoItem.m_equipped = false;
				}
				((Humanoid)localPlayer).m_ammoItem = val;
				val.m_equipped = true;
				Log.Debug("Next ammo " + val.m_shared.m_name);
			}
		}

		private static bool IsAfter(ItemData a, ItemData b)
		{
			if (a.m_gridPos.y != b.m_gridPos.y)
			{
				return a.m_gridPos.y > b.m_gridPos.y;
			}
			return a.m_gridPos.x > b.m_gridPos.x;
		}

		private static ItemData FindNextInRotation(List<ItemData> arrows, ItemData current)
		{
			foreach (ItemData arrow in arrows)
			{
				if (IsAfter(arrow, current))
				{
					return arrow;
				}
			}
			return arrows[0];
		}

		internal static void ToggleItemRotationState(ItemData item)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Invalid comparison between Unknown and I4
			if ((int)item.m_shared.m_itemType == 9)
			{
				item.m_customData["neobotics.ArrowRotation"] = (IsItemInRotation(item) ? "0" : "1");
			}
		}

		internal static bool IsItemInRotation(ItemData item)
		{
			if (item.m_customData.TryGetValue("neobotics.ArrowRotation", out var value))
			{
				return value == "1";
			}
			return false;
		}

		private static bool IsAmmoMatchingBow(ItemData bow, ItemData ammo)
		{
			return bow.m_shared.m_ammoType == ammo.m_shared.m_ammoType;
		}

		internal static void ToggleAmmoRotation()
		{
			Log.Debug("Toggle Rotation");
			Player localPlayer = Player.m_localPlayer;
			Cfg.rotateAmmo.Value = !Cfg.rotateAmmo.Value;
			if (Cfg.rotateAmmo.Value)
			{
				Log.Debug("Turning ammo rotation on.");
				if (!TryGetEquippedBow(out var bow) || ((Humanoid)localPlayer).m_ammoItem == null || ((Humanoid)localPlayer).m_ammoItem.m_shared.m_ammoType != bow.m_shared.m_ammoType)
				{
					Log.Debug("Invalid rotation state. Resetting.");
					EquipNextArrow(reset: true);
				}
			}
			NotifyRotationStatus(Cfg.rotateAmmo.Value);
		}

		internal static void NotifyRotationStatus(bool rotate)
		{
			string text = (rotate ? "on" : "off");
			((Character)Player.m_localPlayer).Message((MessageType)1, "Arrow rotation is " + text, 0, (Sprite)null, false);
		}

		internal static bool TryGetEquippedBow(out ItemData bow)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Invalid comparison between Unknown and I4
			bow = null;
			ItemData currentWeapon = ((Humanoid)Player.m_localPlayer).GetCurrentWeapon();
			int num;
			if (currentWeapon != null && currentWeapon.m_equipped)
			{
				num = (((int)currentWeapon.m_shared.m_itemType == 4) ? 1 : 0);
				if (num != 0)
				{
					bow = currentWeapon;
				}
			}
			else
			{
				num = 0;
			}
			return (byte)num != 0;
		}
	}
	internal class Cfg
	{
		internal static DelegatedConfigEntry<bool> showAmmoIcon = null;

		internal static DelegatedConfigEntry<bool> rotateAmmo = null;

		internal static DelegatedConfigEntry<Logging.LogLevels> debugLevel = null;

		internal static DelegatedConfigEntry<string> excludeAmmo = null;

		internal static DelegatedConfigEntry<KeyboardShortcut> toggleKey = null;

		internal static DelegatedConfigEntry<KeyboardShortcut> resetKey = null;

		internal static DelegatedConfigEntry<KeyboardShortcut> holdKey = null;

		internal static DelegatedConfigEntry<KeyboardShortcut> toggleItemKey = null;

		internal static KeyboardShortcut toggleRotationDefault = new KeyboardShortcut((KeyCode)39, Array.Empty<KeyCode>());

		internal static KeyboardShortcut holdKeyDefault = new KeyboardShortcut((KeyCode)305, Array.Empty<KeyCode>());

		internal static KeyboardShortcut resetKeyDefault = new KeyboardShortcut((KeyCode)47, Array.Empty<KeyCode>());

		internal static KeyboardShortcut toggleItemDefault = new KeyboardShortcut((KeyCode)325, Array.Empty<KeyCode>());

		private static Logging Log;

		public static void BepInExConfig(BaseUnityPlugin plugin, string modName)
		{
			BepInExConfig(plugin);
		}

		public static void BepInExConfig(BaseUnityPlugin _instance)
		{
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			Log = Logging.Instance;
			ServerConfiguration.Instance.Setup(_instance.Config, _instance);
			debugLevel = new DelegatedConfigEntry<Logging.LogLevels>(Logging.ChangeLogging);
			debugLevel.ConfigEntry = _instance.Config.Bind<Logging.LogLevels>("Utility", "LogLevel", Logging.LogLevels.Info, "Controls the level of information contained in the log");
			Log.LogLevel = debugLevel.Value;
			showAmmoIcon = new DelegatedConfigEntry<bool>();
			showAmmoIcon.ConfigEntry = _instance.Config.Bind<bool>("Notification", "Show Ammo Icon", true, "Display the next ammo selection in the status bar.");
			rotateAmmo = new DelegatedConfigEntry<bool>();
			rotateAmmo.ConfigEntry = _instance.Config.Bind<bool>("Controls", "Ammo Rotation", true, "Enable or disable rotation. Can be toggled using the Toggle Rotation key.");
			toggleKey = new DelegatedConfigEntry<KeyboardShortcut>();
			toggleKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("Controls", "Toggle Rotation", toggleRotationDefault, "Press this key to toggle rotation on and off.");
			holdKey = new DelegatedConfigEntry<KeyboardShortcut>();
			holdKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("Controls", "Hold Rotation", holdKeyDefault, "Tap during a bow draw to keep shooting the current ammo type.");
			resetKey = new DelegatedConfigEntry<KeyboardShortcut>();
			resetKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("Controls", "Quick Reset", resetKeyDefault, "Press to reset the rotation back to the first ammo type of your cycle.");
			toggleItemKey = new DelegatedConfigEntry<KeyboardShortcut>();
			toggleItemKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("Rotation", "Set Ammo", toggleItemDefault, "Press this while hovering over an ammo item in inventory to include or exclude the ammo in the rotation.");
			ServerConfiguration.Instance.CreateConfigWatcher();
		}
	}
}
namespace ArrowRotation.Patches
{
	internal class AttackPatches
	{
		[HarmonyPatch(typeof(Attack), "Abort")]
		private static class Attack_Abort_Patch
		{
			[HarmonyPostfix]
			private static void Attack_Abort_Postfix(Attack __instance)
			{
				if (!((Object)(object)__instance.m_character != (Object)(object)Player.m_localPlayer))
				{
					ArrowRotation.s_holdRotation = false;
				}
			}
		}

		[HarmonyPatch(typeof(Attack), "OnAttackTrigger")]
		private static class Attack_OnAttackTrigger_Patch
		{
			[HarmonyPostfix]
			private static void Attack_OnAttackTrigger_Postfix(Attack __instance)
			{
				Log.Debug("Attack_OnAttackTrigger_Postfix");
				if (!((Object)(object)__instance.m_character != (Object)(object)Player.m_localPlayer) && __instance.m_lastUsedAmmo != null && Cfg.rotateAmmo.Value)
				{
					if (ArrowRotation.s_holdRotation)
					{
						Log.Debug("Holding rotation - repeating ammo type");
						ArrowRotation.s_holdRotation = false;
					}
					else
					{
						ArrowRotation.EquipNextArrow(reset: false);
						ArrowRotation.s_holdRotation = false;
					}
				}
			}
		}

		private static Logging Log = Logging.Instance;
	}
	internal class HumanoidPatches
	{
		[HarmonyPatch(typeof(Humanoid), "EquipItem")]
		private static class Humanoid_EquipItem_Patch
		{
			[HarmonyPostfix]
			private static void Humanoid_EquipItem_Postfix(Humanoid __instance, ItemData item)
			{
				Log.Debug("Humanoid_EquipItem_Postfix");
				ResetRotation(__instance, item);
			}
		}

		[HarmonyPatch(typeof(Humanoid), "ShowHandItems")]
		private static class Humanoid_ShowHandItems_Patch
		{
			[HarmonyPostfix]
			private static void Humanoid_ShowHandItems_Postfix(Humanoid __instance)
			{
				Log.Debug("Humanoid_ShowHandItems_Postfix");
				ResetRotation(__instance, __instance.GetCurrentWeapon());
			}
		}

		private static Logging Log = Logging.Instance;

		private static void ResetRotation(Humanoid character, ItemData item)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Invalid comparison between Unknown and I4
			if (!((Object)(object)character != (Object)(object)Player.m_localPlayer) && Cfg.rotateAmmo.Value && item != null && (int)item.m_shared.m_itemType == 4)
			{
				Log.Debug("Bow equipped. Resetting rotation");
				ArrowRotation.EquipNextArrow(reset: true);
			}
		}
	}
	internal class InventoryPatches
	{
		[HarmonyPatch(typeof(InventoryGrid), "UpdateGui")]
		private static class InventoryGrid_UpdateGui_Patch
		{
			private static readonly ConditionalWeakTable<InventoryElement, GameObject> badges = new ConditionalWeakTable<InventoryElement, GameObject>();

			private static readonly List<GameObject> badged = new List<GameObject>();

			private static readonly List<ItemData> ammo = new List<ItemData>();

			[HarmonyPostfix]
			private static void InventoryGrid_UpdateGui_Postfix(InventoryGrid __instance, Player player)
			{
				if ((Object)(object)player == (Object)null)
				{
					return;
				}
				foreach (GameObject item in badged)
				{
					if ((Object)(object)item != (Object)null)
					{
						item.SetActive(false);
					}
				}
				badged.Clear();
				int width = __instance.m_inventory.GetWidth();
				ammo.Clear();
				__instance.m_inventory.GetAllItems((ItemType)9, ammo);
				foreach (ItemData item2 in ammo)
				{
					if (ArrowRotation.IsItemInRotation(item2))
					{
						InventoryElement element = __instance.GetElement(item2.m_gridPos.x, item2.m_gridPos.y, width);
						if (!((Object)(object)element == (Object)null))
						{
							GameObject orCreate = GetOrCreate(element);
							orCreate.SetActive(true);
							badged.Add(orCreate);
						}
					}
				}
			}

			private static GameObject GetOrCreate(InventoryElement element)
			{
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_009c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				if (badges.TryGetValue(element, out var value) && (Object)(object)value != (Object)null)
				{
					return value;
				}
				value = Object.Instantiate<GameObject>(((Component)element.m_amount).gameObject, element.m_amount.transform.parent);
				((Object)value).name = "ArrowRotationBadge";
				TMP_Text component = value.GetComponent<TMP_Text>();
				component.text = "+";
				((Graphic)component).raycastTarget = false;
				((Behaviour)component).enabled = true;
				component.alignment = (TextAlignmentOptions)260;
				RectTransform val = (RectTransform)value.transform;
				Vector2 val2 = default(Vector2);
				((Vector2)(ref val2))..ctor(1f, 1f);
				val.pivot = val2;
				Vector2 anchorMin = (val.anchorMax = val2);
				val.anchorMin = anchorMin;
				val.anchoredPosition = new Vector2(-4f, -4f);
				badges.Remove(element);
				badges.Add(element, value);
				return value;
			}
		}

		[HarmonyPatch(typeof(InventoryGui), "Update")]
		private static class InventoryGui_Update_Patch
		{
			[HarmonyPostfix]
			private static void InventoryGui_Update_Postfix(InventoryGui __instance)
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				if (!InventoryGui.IsVisible() || !Cfg.toggleItemKey.IsKeyPressed() || __instance.m_dragItem != null)
				{
					return;
				}
				InventoryGrid playerGrid = __instance.m_playerGrid;
				InventoryElement hoveredElement = playerGrid.GetHoveredElement();
				if ((Object)(object)hoveredElement == (Object)null)
				{
					return;
				}
				ItemData itemAt = playerGrid.m_inventory.GetItemAt(hoveredElement.Position.x, hoveredElement.Position.y);
				if (itemAt != null)
				{
					ArrowRotation.ToggleItemRotationState(itemAt);
					if (Log.Testing())
					{
						Log.Debug($"Rotation state for {itemAt.m_shared.m_name}: {ArrowRotation.IsItemInRotation(itemAt)}");
					}
				}
			}
		}

		private static Logging Log = Logging.Instance;
	}
	internal class PlayerPatches
	{
		[HarmonyPatch(typeof(Player), "Update")]
		public static class Player_Update_Patch
		{
			[HarmonyPostfix]
			private static void Player_Update_Postfix(Player __instance)
			{
				if ((Object)(object)__instance == (Object)(object)Player.m_localPlayer && OkToKey(__instance))
				{
					if (Cfg.toggleKey.IsKeyPressed())
					{
						ArrowRotation.ToggleAmmoRotation();
					}
					if (Cfg.resetKey.IsKeyPressed())
					{
						((Character)__instance).Message((MessageType)1, "Resetting arrow rotation", 0, (Sprite)null, false);
						ArrowRotation.EquipNextArrow(reset: true);
					}
					if (((Character)__instance).IsDrawingBow() && Cfg.holdKey.IsKeyPressed())
					{
						((Character)__instance).Message((MessageType)1, "Holding arrow rotation", 0, (Sprite)null, false);
						ArrowRotation.s_holdRotation = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Player), "OnSpawned")]
		public static class Player_OnSpawned_Patch
		{
			[HarmonyPostfix]
			public static void Player_OnSpawnedPostfix(Player __instance)
			{
				Log.Debug("Player_OnSpawned_Postfix");
				ArrowRotation.NotifyRotationStatus(Cfg.rotateAmmo.Value);
			}
		}

		internal static Logging Log = Logging.Instance;

		internal static int s_frameDelay = 0;

		internal static float s_lastMouseWheelDelta = 0f;

		private static bool OkToKey(Player player)
		{
			if (!Chat.instance.HasFocus() && !Console.IsVisible() && (Object)(object)TextViewer.instance != (Object)null && !TextViewer.instance.IsVisible() && !GameCamera.InFreeFly() && !Minimap.IsOpen() && !TextInput.IsVisible() && !StoreGui.IsVisible() && !((Character)player).InCutscene() && !((Character)player).InPlaceMode() && !((Character)player).InBed() && !((Character)player).IsTeleporting())
			{
				return !((Character)player).IsDead();
			}
			return false;
		}
	}
	internal class SE_ManPatches
	{
		[HarmonyPatch(typeof(SEMan), "GetHUDStatusEffects")]
		private static class SEMan_GetHUDStatusEffects_Patch
		{
			private static void Prefix(List<StatusEffect> effects)
			{
				Player localPlayer = Player.m_localPlayer;
				if (Cfg.rotateAmmo.Value && Cfg.showAmmoIcon.Value && !((Character)localPlayer).InPlaceMode())
				{
					if ((Object)(object)ammo_SE == (Object)null)
					{
						CreateAmmoStatusEffect();
					}
					if (ArrowRotation.TryGetEquippedBow(out var _) && ((Humanoid)localPlayer).m_ammoItem != null)
					{
						((StatusEffect)ammo_SE).m_icon = ((Humanoid)localPlayer).m_ammoItem.GetIcon();
						((StatusEffect)ammo_SE).m_tooltip = "Next Shot";
						effects.Add((StatusEffect)(object)ammo_SE);
					}
				}
			}
		}

		private static SE_Stats ammo_SE;

		internal static void CreateAmmoStatusEffect()
		{
			ammo_SE = ScriptableObject.CreateInstance<SE_Stats>();
			((Object)ammo_SE).name = "se_ammo_rotator";
			((StatusEffect)ammo_SE).m_name = "Next Shot";
			((StatusEffect)ammo_SE).m_tooltip = "Next Shot";
		}
	}
}