Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Technical Notes, AI & Maintenance [EN]
Updated 2 weeks agoMaintainer-oriented reference for Valheim Enhanced Difficulty.
This page records how the custom configuration was produced/verified, which files are authoritative, and which current values deserve deliberate review in future releases.
AI-assisted configuration disclosure
Some custom configuration and balance work in this modpack was created or adjusted with the assistance of AI tools.
AI assistance was used for:
- parsing/analyzing large cfg/json/yml files;
- generating repetitive configuration blocks;
- comparing original and edited configuration versions;
- calculating probability/remainder tables;
- preparing biome-specific Drop That entries;
- checking duplicates and conflicting/overlapping settings;
- validating package structure;
- verifying that packaged config files matched the final exported profile.
Final mod selection, balance choices and publishing decisions were made by the modpack author.
AI was not used here to modify the source code of the included third-party mods. Those mods remain the work of their respective authors/teams.
Source-of-truth files
| System | Authoritative file in this pack |
|---|---|
| CLLC | config/org.bepinex.plugins.creaturelevelcontrol.cfg |
| EpicLoot main settings | config/randyknapp.mods.epicloot.cfg |
| EpicLoot custom creature/rarity tables | config/EpicLoot/baseconfig/loottables.json |
| Drop That main behavior | config/drop_that.cfg |
| Drop That supplemental drops | config/DropThat_Custom/Biomes/drop_that.character_drop.*.cfg |
| DropMoreLoot | config/TastyChickenLegs.DropMoreLoot.cfg |
| DataForge general | config/sighsorry.DataForge.cfg |
| DataForge recipe balance | config/DataForge/recipes_balance.yml |
| DataForge building/station balance | config/DataForge/pieces_balance.yml |
Files/folders named like ОРИГИНАЛЫ, — EDITED, — ЧИСТЫЙ, copy/backup files or .bak-fran-managed-* are not the published source of truth. They were intentionally excluded from the final package.
Published gameplay-build verification
The published gameplay configuration was built from:
MyPack_1790448282453.r2z
The package build verification recorded:
- 58 enabled mods parsed from
export.r2x; - 58 manifest dependencies;
- 153 configuration files included;
- 30 backup/user-state files excluded;
- 22 included JSON files parsed successfully;
- required root package files validated;
- EpicLoot custom
MagicEffectsCountpreserved; - representative 0★–5★ EpicLoot tables verified;
- every included config was byte-identical to the source
.r2z; - final ZIP CRC test passed.
Version 1.0.1 changed documentation only. Gameplay dependencies/configs remained the same as the verified 1.0.0 gameplay build.
Current behaviors to deliberately review before a balance release
1. Black Forest Drop That uses DropOnePerPlayer=true
There are 22 enabled Black Forest supplemental entries, and all 22 currently have this flag enabled.
Drop That documents this mode as dropping one prefab per player and ignoring AmountMin / AmountMax. This means configured ranges such as Coins 150–550 are currently not used as amount ranges for those entries.
This Wiki documents the current profile; it does not silently change it. If the intended behavior is to use the configured ranges, change/test the flag in a future modpack release.
2. Swamp Draugr currently has a large Iron Scrap entry
The active supplemental Draugr table currently contains:
- prefab:
IronScrap - amount: 20–50
- chance: 15%
DropOnePerPlayer=false
This is the exact final profile value. It should be consciously reviewed before the next swamp/iron-progression balance pass.
3. EpicLoot 10/20/25/35/40/45 values are raw table values
The custom creature tables contain 0-or-1-item values of 10/20/25/35/40/45% for 0★–5★. The active main EpicLoot cfg also contains:
Global Drop Rate Modifier = 1.8
EpicLoot documents that setting as globally modifying how likely loot is to drop. Therefore the star values should be described as raw/base custom loot-table values, not guaranteed final effective drop probabilities.
Also, Item Drop Ratio, Shard Stone Drop Ratio, Items Unidentified Drop Ratio and Materials Drop Ratio are documented by EpicLoot as relative weights, not four independent probabilities.
4. Skeleton EpicLoot exceptions
Skeleton still uses RefObject = Tier1Mob.
Skeleton_Poison still uses RefObject = Tier2Mob.
They are therefore not using the explicit custom 0★–5★ table. Skeleton_DeepNorth is explicitly customized.
5. Disabled Drop That biome files
Current supplemental state:
- Ocean: 0 enabled / 1 section
- Ashlands: 0 enabled / 10 sections
- Deep North: 0 enabled / 24 sections
These files are placeholders in the current release, not active custom drop systems.
Current exact balance checkpoints
Useful values to compare after any future config regeneration:
| System | Checkpoint |
|---|---|
| CLLC | Base HP 144%, HP/star 110%, base damage 115%, damage/star 55% |
| CLLC | Multiplayer HP/player 60%, damage/player 8%, range 200 m |
| CLLC | Creature loot/star 25%, boss loot/star 35%, boss drop multiplier 2× |
| EpicLoot | Global Drop Rate Modifier = 1.8 |
| EpicLoot | Custom raw 0★–5★ one-item values: 10 / 20 / 25 / 35 / 40 / 45% |
| EpicLoot | Explicitly changed creature object tables: 76 |
| Drop That | 231 custom sections; 186 enabled, 45 disabled |
| Drop That | All custom sections: ScaleByLevel=false |
| DropMoreLoot | whitelist enabled, 149 unique prefab IDs |
| DataForge | 524 recipe overrides; 70 piece overrides |
Release history
1.0.0
- Initial public gameplay release.
- 58 pinned dependencies.
- Custom CLLC difficulty configuration.
- Custom EpicLoot creature/effect-count tables.
- Supplemental Drop That biome tables.
- DropMoreLoot whitelist/multipliers.
- DataForge recipe/piece rebalance.
- Content and QoL dependency set.
1.0.1
- Gameplay configuration unchanged.
- README expanded.
- English + Russian documentation added.
- CLLC/EpicLoot/Drop That/AI-assistance documentation improved.
Maintenance checklist for every gameplay release
Before publishing:
- export a fresh
.r2z; - compare exact dependency versions against the previous release;
- diff the authoritative CLLC/EpicLoot/Drop That/DropMoreLoot/DataForge files;
- parse/validate every JSON/YAML that will ship;
- search for backup files and user-specific save/state files;
- check duplicate Drop That section IDs;
- explicitly check Drop That
DropOnePerPlayerandScaleByLevel; - account for EpicLoot
Global Drop Rate Modifierwhen documenting percentages; - test a fresh profile;
- test multiplayer/server synchronization after significant gameplay changes;
- update README, CHANGELOG and affected Wiki pages;
- increment the package version;
- keep Thunderstore Team/name unchanged for normal updates.
Documentation rule
If documentation and configuration disagree, the shipped configuration is authoritative. Verify the current exported profile before updating numbers in the Wiki instead of copying older values from memory or an old README.