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WatchPillar
A coal-burning stone pillar that keeps the land around it alive with nobody near: animals grow, breed and get tamed, workshops keep working. Works on dedicated servers with or without server-side simulation.
By Qua8ion
CHANGELOG
Changelog
1.0.1
- Fixed: after the first player joined a dedicated server, the hoe (raise and level ground, paths) did nothing on the land around a burning pillar, until the server restarted. The server created the objects of the pillar's zones before the ground under them, and a terrain piece made that way never accepts changes. Now the objects there appear only after their ground is loaded, as the game does around players; carts no longer drop under the ground there either.
- Server-side fix: players on 1.0.0 can join a server with 1.0.1.
1.0.0
- First release. A coal-burning stone pillar keeps a 3 x 3 square of zones around it simulated while nobody is near: on dedicated servers with or without server-side simulation, on a host and in single player.
- Looking at the pillar (or placing it) shows the border of the land it holds on the ground.
- With nobody on a dedicated server the game stops world time, and the pillars rest too;
KeepWhenEmptykeeps their land simulated anyway.