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Decompiled source of TwoStarTrophies v1.0.0
2StarTrophies.dll
Decompiled 2 weeks agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("2StarTrophies")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("2StarTrophies")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("de3984c2-323d-45a8-9047-ac4e5d32ed8b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("rdkll.twostartrophies", "TwoStarTrophies", "1.0.0")] public class TwoStarTrophies : BaseUnityPlugin { private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("rdkll.twostartrophies").PatchAll(); } } [HarmonyPatch(typeof(CharacterDrop), "GenerateDropList")] internal static class GuaranteedTrophy { private static void Postfix(CharacterDrop __instance, ref List<KeyValuePair<GameObject, int>> __result) { Character value = Traverse.Create((object)__instance).Field("m_character").GetValue<Character>(); if ((Object)(object)value == (Object)null || value.IsTamed() || value.GetLevel() < 3) { return; } foreach (Drop drop in __instance.m_drops) { if (!((Object)(object)drop.m_prefab == (Object)null) && ((Object)drop.m_prefab).name.StartsWith("Trophy") && !__result.Exists((KeyValuePair<GameObject, int> kv) => (Object)(object)kv.Key == (Object)(object)drop.m_prefab)) { __result.Add(new KeyValuePair<GameObject, int>(drop.m_prefab, 1)); } } } }