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RossPortals
Pick a portal's destination from a searchable, foldered list, and mark every portal on the map. No tag pairing.
CHANGELOG
Changelog
0.2.6
- Portals now show on the map in single player and for the host of a multiplayer game. Previously only players on a dedicated server saw them.
0.2.5
- Opening a portal onto a long list of destinations no longer flashes the list repeatedly while it syncs, nor flashes white for a frame as it first appears.
0.2.4
- The portal panel now rebuilds itself cleanly after you log out to the menu and back, closing off the crash from the previous version at its source.
0.2.3
- Fixed a crash when opening a portal's panel after playing for a while.
0.2.2
- The portal list no longer flashes when you pick a destination.
0.2.1
- Tidier portal list: a folder's arrow no longer pushes its name out past the portals inside it, and those portals now sit neatly indented under their folder.
0.2.0
- Mark one portal as the default destination — every new portal you place points at it automatically.
- Portals on the map: every portal is marked with the portal icon and its name. Each portal can be toggled off the map individually.
0.1.0
First release.
- Configure a portal's destination from a searchable list — no tag pairing, no portal hubs.
- Name portals with a separator (
Mines/Copper) to file them into collapsible folders. - Sort each folder by name, by distance (nearest first), or by where you most recently travelled.
- Replaces XPortal, and imports an existing XPortal save's portal destinations automatically on first load.