Decompiled source of SpeedyBoi v1.1.1

SpeedyBoi.dll

Decompiled 10 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("SpeedyBoi")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SpeedyBoi")]
[assembly: AssemblyTitle("SpeedyBoi")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SpeedyBoi
{
	[BepInPlugin("saltgaming.valheim.speedyboi", "SpeedyBoi", "1.0.0")]
	public class SpeedyBoiPlugin : BaseUnityPlugin
	{
		private const string PluginGuid = "saltgaming.valheim.speedyboi";

		private const string PluginName = "SpeedyBoi";

		private const string PluginVersion = "1.0.0";

		public static ConfigEntry<float> MaxSpeedMultiplier;

		private void Awake()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			MaxSpeedMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxSpeedMultiplier", 1.6f, "Crouch speed multiplier applied at 100 Sneak skill. Scales linearly from 1.0x at skill 0.");
			Harmony val = new Harmony("saltgaming.valheim.speedyboi");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"SpeedyBoi v1.0.0 loaded.");
		}
	}
	[HarmonyPatch(typeof(Character), "UpdateWalking")]
	internal static class Character_UpdateWalking_SpeedyBoiPatch
	{
		private static void Prefix(Character __instance, out float __state)
		{
			__state = __instance.m_crouchSpeed;
			if (__instance.IsPlayer() && __instance.IsCrouching())
			{
				float skillFactor = __instance.GetSkillFactor((SkillType)101);
				float num = Mathf.Lerp(1f, SpeedyBoiPlugin.MaxSpeedMultiplier.Value, skillFactor);
				__instance.m_crouchSpeed = __state * num;
			}
		}

		private static Exception Finalizer(Character __instance, float __state, Exception __exception)
		{
			__instance.m_crouchSpeed = __state;
			return __exception;
		}
	}
}