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SuperHoe
A hoe blessed (or cursed) with too much power. Free to use, flattens hills to whatever height you point it at, and eats the trees, rocks, and shrubs in its way. Pave a road in one pass.
By SaltGaming
| Last updated | 5 days ago |
| Total downloads | 367 |
| Total rating | 0 |
| Categories | Mods Tweaks Tools Server-side Client-side Utility Building AI Generated Deep North Update |
| Dependency string | SaltGaming-SuperHoe-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
🌾 Super Hoe
It's not a phase, Mom, it's a lifestyle.
Somewhere between "farming tool" and "small siege engine" lies Super Hoe — a hoe that has seen some things and come back different. It doesn't cost stamina. It doesn't cost resources. It doesn't care about your local flora. Point it at a hillside, click, and watch civilization appear where a forest used to be.
What it does
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Free to swing. No stamina, no resource cost, by default — a server admin can dial either back up if they want some balance instead of "free."
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Never needs repair. No durability bar at all.
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Paves in one hit. A single swing clears trees, rocks, and small destructible scenery in its radius, aggressively levels the terrain toward a height you choose, and lays down cobblestone — all in one motion.
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You choose the target height. Hold the lock key (default Left Shift) and click to set the height it levels toward — click again later to pick a new one. Don't bother setting one and it just uses whatever's under your feet the first time you swing.
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A warm little glow, and enough light to see by — no more fumbling for a torch while you carve out your new road.
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Respects wards. It will not let you (or anyone else) grief a warded build, same as a normal hammer or hoe.
Controls
| Input | Action |
|---|---|
| Left-click | Pave: destroy → level → pave, toward the locked height |
Lock key (default Left Shift) + Left-click |
Set/reset the height it paves toward |
Config
Everything below is server-synced by default (an admin's values apply to everyone connected), except the keybind and cosmetic glow, which are yours to set however you like locally.
| Setting | Default | Notes |
|---|---|---|
| Paving Radius | 3m | Terrain level + cobblestone area |
| Destroy Radius | 3m | Tree/rock/scenery clear area (independent of paving radius) |
| Destroy Trees And Rocks | On | Master on/off switch for the destroy pass |
| Stamina Cost Per Use | 0 | Raise it if you want some cost instead of free |
| Resource Item / Amount | (none) | Optionally require an item per swing |
| Light Range / Intensity | ~1.5x a torch | Tune to taste |
| Glow Color / Intensity | Gold | Cosmetic, local only |
| Height Lock Modifier Key | Left Shift | Personal preference, local only |
Terrain changes never exceed vanilla's own 8m-per-swing limit for raising or lowering ground — this uses the game's real leveling system under the hood, so it stays visible correctly to anyone without the mod too.
Requirements
Requires Jotunn.
For developers / building from source
Source lives under SuperHoe/. To build:
- Put
Jotunn.dll,BepInEx.dll, and0Harmony.dlldirectly in the same folder asSuperHoe.csproj, or edit their HintPaths in the.csprojif you keep them elsewhere. - Set the
VALHEIM_INSTALLenvironment variable to your Valheim install folder (the one containingvalheim.exe), or edit the hardcoded fallback path near the top ofSuperHoe.csproj. Used only for the game/Unity assembly references and the optional post-build copy-to-plugins step. - Open in Visual Studio and build.
Disclaimer/License
- I did use AI to help me with some of the coding and harmony interactions but I was involved in all of the steps.
- Feel free to use the files however you want, I mostly made this for a buddy and dont really care about credit if you use anything included.
- THIS BREAKS A TON OF INTENDED GAMEPLAY. Like seriously, do not use this if you want a vanilla experience. One shotting trees and rocks bypasses a ton of normal gameplay.
Known limitations
- The light settings will not update in real time if you are using any live edit/debug tools. You will have to unequip/equip the item in order to have the changes reflect.