SaltGaming-SuperHoe icon

SuperHoe

A hoe blessed (or cursed) with too much power. Free to use, flattens hills to whatever height you point it at, and eats the trees, rocks, and shrubs in its way. Pave a road in one pass.

Last updated 5 days ago
Total downloads 367
Total rating 0 
Categories Mods Tweaks Tools Server-side Client-side Utility Building AI Generated Deep North Update
Dependency string SaltGaming-SuperHoe-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0

README

🌾 Super Hoe

It's not a phase, Mom, it's a lifestyle.

Somewhere between "farming tool" and "small siege engine" lies Super Hoe — a hoe that has seen some things and come back different. It doesn't cost stamina. It doesn't cost resources. It doesn't care about your local flora. Point it at a hillside, click, and watch civilization appear where a forest used to be.

What it does

  • Free to swing. No stamina, no resource cost, by default — a server admin can dial either back up if they want some balance instead of "free."

  • Never needs repair. No durability bar at all.

  • Paves in one hit. A single swing clears trees, rocks, and small destructible scenery in its radius, aggressively levels the terrain toward a height you choose, and lays down cobblestone — all in one motion.

  • You choose the target height. Hold the lock key (default Left Shift) and click to set the height it levels toward — click again later to pick a new one. Don't bother setting one and it just uses whatever's under your feet the first time you swing.

  • A warm little glow, and enough light to see by — no more fumbling for a torch while you carve out your new road.

  • Respects wards. It will not let you (or anyone else) grief a warded build, same as a normal hammer or hoe.

Controls

Input Action
Left-click Pave: destroy → level → pave, toward the locked height
Lock key (default Left Shift) + Left-click Set/reset the height it paves toward

Config

Everything below is server-synced by default (an admin's values apply to everyone connected), except the keybind and cosmetic glow, which are yours to set however you like locally.

Setting Default Notes
Paving Radius 3m Terrain level + cobblestone area
Destroy Radius 3m Tree/rock/scenery clear area (independent of paving radius)
Destroy Trees And Rocks On Master on/off switch for the destroy pass
Stamina Cost Per Use 0 Raise it if you want some cost instead of free
Resource Item / Amount (none) Optionally require an item per swing
Light Range / Intensity ~1.5x a torch Tune to taste
Glow Color / Intensity Gold Cosmetic, local only
Height Lock Modifier Key Left Shift Personal preference, local only

Terrain changes never exceed vanilla's own 8m-per-swing limit for raising or lowering ground — this uses the game's real leveling system under the hood, so it stays visible correctly to anyone without the mod too.

Requirements

Requires Jotunn.


For developers / building from source

Source lives under SuperHoe/. To build:

  1. Put Jotunn.dll, BepInEx.dll, and 0Harmony.dll directly in the same folder as SuperHoe.csproj, or edit their HintPaths in the .csproj if you keep them elsewhere.
  2. Set the VALHEIM_INSTALL environment variable to your Valheim install folder (the one containing valheim.exe), or edit the hardcoded fallback path near the top of SuperHoe.csproj. Used only for the game/Unity assembly references and the optional post-build copy-to-plugins step.
  3. Open in Visual Studio and build.

Disclaimer/License

  • I did use AI to help me with some of the coding and harmony interactions but I was involved in all of the steps.
  • Feel free to use the files however you want, I mostly made this for a buddy and dont really care about credit if you use anything included.
  • THIS BREAKS A TON OF INTENDED GAMEPLAY. Like seriously, do not use this if you want a vanilla experience. One shotting trees and rocks bypasses a ton of normal gameplay.

Known limitations

  • The light settings will not update in real time if you are using any live edit/debug tools. You will have to unequip/equip the item in order to have the changes reflect.