Santos_Arcana-HearthstoneMod icon

HearthstoneMod

Adds a craftable Hearthstone that teleports you to your bed spawn point. 10 minute cooldown, reusable, never consumed, no gear loss, bypasses all portal restrictions since it never uses the portal system.

Last updated a month ago
Total downloads 1001
Total rating 0 
Categories Server-side Client-side Utility Transportation AI Generated
Dependency string Santos_Arcana-HearthstoneMod-1.0.5
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0

README

HearthstoneMod (Valheim 1.0)

A craftable Hearthstone item. Activate it to teleport instantly to your bed spawn point with your full inventory intact. It's a reusable keepsake, not a consumable, with a short cooldown between uses. It never goes through Valheim's portal system, so none of the usual portal restrictions apply (no ore/metal blocking, no linked-portal pairing needed) - it just moves you.

How to use

  1. Craft one at a Workbench: 5 Fine Wood, 5 Leather Scrap, 5 Greydwarf Eye (tunable by the server/pack owner - see Configuration below).
  2. Set a spawn point the normal way - sleep in or claim any bed. That's where the Hearthstone sends you.
  3. Activate it - right-click the Hearthstone in your inventory, or drop it on a hotbar slot and press your use key. You'll teleport straight to your bed, gear and all.
  4. Cooldown: 10 minutes between uses by default. You keep the item forever - it's never consumed, just wait out the cooldown to use it again.

Requirements

Needs BepInEx and Jotunn, and because it registers a new item/recipe, everyone connecting to the same world needs the mod installed - it's marked EveryoneMustHaveMod, so mismatched clients won't be able to connect. If you're playing with friends by having one person host directly (no separate dedicated server), that host needs it too, same as everyone else. If you run a separate dedicated server process, install it there as well.

Configuration

After the first run, BepInEx writes a config file under BepInEx/config/ named after this plugin. Edit it while the game is closed (or with a config-manager mod while it's running):

[General]
CooldownSeconds = 600
RequireBedSpawnPoint = true

[Recipe]
FineWood = 5
LeatherScraps = 5
GreydwarfEye = 5

Why it bypasses portal restrictions and doesn't drop your gear

Both fall out naturally from how it's built, not from special-casing:

  • It never calls into Valheim's Portal/TeleportWorld system at all, so none of the checks that system applies (linked portal required, certain ores/metals blocked, etc.) ever run for this item.
  • Valheim doesn't drop your gear on a direct position teleport - that's only a death mechanic. This mod just moves your character; your inventory comes with you.

Building from source

This is an open BepInEx + Jotunn mod project; the source (.cs/.csproj files) isn't included in the packaged download but is available if you want to modify or rebuild it. In short: it's a net472 class library referencing BepInEx, Jotunn, and Valheim's own game assemblies (from your local install - those are never redistributed), built with dotnet build. See the project's HearthstoneMod.csproj for the exact reference paths - they're driven by VALHEIM_INSTALL and BEPINEX_ROOT properties/environment variables so they can point at any install location, including a Thunderstore Mod Manager or r2modman profile folder rather than the game's own top-level BepInEx folder (mod managers commonly nest the actual active plugins folder under a per-profile path).

If you hit a compile error after a Valheim update renamed or reshuffled an internal field, the fix is usually small: open your own valheim_Data\Managed\assembly_valheim.dll in a free decompiler (dnSpy or ILSpy) - this is your own legally-owned copy, so inspecting it locally is fine - find the closest-named current member, and update the corresponding line in the source.

License

No explicit license is currently set for this project (all rights reserved by default). Contact the author if you'd like to reuse or bundle it.