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Parry Rebalanced for Very Hard
Restores Normal-style timed parry checks on Very Hard while preserving difficulty-scaled overflow damage, timing and gear progression.
| Last updated | 2 months ago |
| Total downloads | 382 |
| Total rating | 0 |
| Categories | Deep North Update Mods Tweaks Client-side AI Generated |
| Dependency string | ScottDark-Parry_Rebalanced_for_Very_Hard-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Parry Rebalanced for Very Hard
Restores practical parrying on Very Hard while keeping timing, equipment and character progression meaningful.
Correctly timed parries are evaluated without the world's extra enemy damage multiplier. Damage that gets through still receives the full difficulty multiplier.
Features
- Removes the extra difficulty damage multiplier from PvE parry checks on Very Hard and Hard without changing the timing required to parry.
- Keeps shield strength, Blocking skill, food, stamina and enemy stars relevant.
- Leaves ordinary blocks, PvP and Normal or easier difficulty unchanged.
- Does not make every attack parryable or guarantee a successful parry.
Requirements
- BepInEx 5
Installation
Mod manager
Install with r2modman or Thunderstore Mod Manager, then launch the game using Start modded.
Manual
- Install BepInEx 5.
- Extract
ParryRebalancedForVeryHard.dllfrom the ZIP'spluginsfolder intoBepInEx/plugins. - Launch the game once to generate the configuration file.
Configuration
Configuration file: BepInEx/config/ScottDark.ParryRebalancedForVeryHard.cfg
| Setting | Default | Description |
|---|---|---|
General.Enabled |
true |
Enables the adjusted parry calculations. |
Close the game before editing the configuration, then restart to apply changes.
Compatibility
Client-side: install on each player's computer that should use the adjusted parrying. A dedicated server installation should not be necessary; multiplayer has not yet been tested.
Mods that modify blocking, parrying or incoming damage may conflict. Compatibility with other combat mods has not been verified.
Notes
Parries can still fail because of insufficient gear, low stamina, accumulated stagger or powerful enemies. Damage that passes through a parry retains difficulty scaling and can cause additional stagger.
The floating blocked-damage number reflects the adjusted parry calculation.