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NoMeadGlow
Removes the glowing particle/light VFX that plays on your character while a mead or potion buff is active, while keeping the drinking sound and animation intact.
By Shinsu
| Last updated | 3 weeks ago |
| Total downloads | 92 |
| Total rating | 0 |
| Categories | Mods Tweaks Client-side AI Generated Deep North Update |
| Dependency string | Shinsu-NoMeadGlow-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
NoMeadGlow
Removes the glowing character VFX (particles/light) that plays while a mead or potion buff is active — Healing Mead, Stamina Mead, Eitr Mead, Love Potion, Berserkir Mead, Anti-Sting Concoction, Draught of Vananidir, Tonic of Ratatosk, Mead of Troll Endurance, Brew of Animal Whispers, and Lightfoot Mead.
The drinking sound and the drinking animation are not affected — only the glow/particle effect is removed. Other status effects (staff powers, boss buffs, etc.) are left completely untouched.
Why
Some mead VFX are bright enough to be distracting during exploration, screenshots, or building. This mod strips just the glow, nothing else.
Compatibility
- Client-side only. No configuration needed — the mod just works after installing it.
- Should be safe to use on servers where other players don't have it installed, since it only affects what renders on your own client.
Installation
Install via a mod manager (r2modman / Thunderstore Mod Manager), or manually
by dropping the DLL into your BepInEx/plugins folder.
Source
The mod uses Harmony to patch EffectList.Create and temporarily strip
visual-only prefabs (particle systems / lights) while a known mead/potion
status effect is starting, updating, or stopping. Non-visual prefabs
(sounds) are left in the list, so drinking still sounds and looks (via
animation) the same.
Changelog
See CHANGELOG.md.