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AutoPins
Automatically pins ore, pickables, dungeon entrances and portals as you explore, and remembers where carts and ships are. Client-side.
By SirJose
| Last updated | 2 weeks ago |
| Total downloads | 357 |
| Total rating | 0 |
| Categories | Mods Tweaks Misc Tools Client-side Utility |
| Dependency string | SirJose-AutoPins-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Auto Pins
Pins things on your map automatically as you come near them, and remembers where you left carts and ships.
Client-side only. Each player who wants it installs it; the server does not need it.
The pins are ordinary map pins
They use the game's own icons and behave like pins you placed yourself:
- Left-click a pin to cross it out (for example a dungeon you have cleared). The cross is remembered.
- Right-click a pin to delete it. It stays deleted: that spot is not pinned again. (A deleted cart or ship pin comes back the next time you are near that cart or ship.)
- They are saved with your character's map and are shared at a cartography table like any other pin.
What gets pinned (within 60 m of you by default)
| Icon (as numbered beside the map) | What |
|---|---|
| 3rd icon | Ore and other deposits: any rock that gives more than plain stone |
| 4th icon | Pickables: berries, mushrooms, thistle and so on |
| 2nd icon | Dungeon and cave entrances |
| 5th icon | Portals, labelled with their tag |
| 4th icon | Carts and ships, at the last place you saw them |
Change which icon each kind uses under [Icons] in the config.
- Deposits and pickables are recognised by what they drop, not from a fixed list, so new content is picked up too.
- Nearby pickables of the same kind share one pin.
- When you come back and the thing is gone (mined out, picked, moved, destroyed), its pin is removed. Pickables are pinned again once they regrow and you pass by.
- Crops on cultivated ground are skipped.
Clearing pins
- One pin: right-click it on the map.
- Many: open the console (F5) and type
autopins clearfor everything the mod made, orautopins clear pickables(alsoore,dungeons,portals,carts,ships) for one kind. Things still near you are pinned again on the next scan unless that category is switched off. - A whole kind for good: switch it off under
[Categories]; its pins are taken off the map.
Config
BepInEx/config/com.burks.autopins.cfg
[General]PinRadiusMeters,ScanIntervalSeconds,ShowNames,MaxPins,Enabled[Categories]on/off per kind[Icons]which of the game's five icons each kind uses[Filters]IgnorePickables,IgnoreOreDrops,SkipCropsOnFarmland,PickableGroupMeters,OreGroupMeters
Notes
- Because these are real map pins, uninstalling the mod leaves them on your map. Run
autopins clearfirst if you want them gone. - Built for Valheim 1.0 / BepInEx 5.4. It does not change any game code.
Changes
- 1.1.0 - Vanilla icons; pins can be crossed out and deleted like normal pins;
autopins clearcommand. - 1.0.0 - First version (coloured dots, not clickable).