Skarif-MortarMod icon

MortarMod

Mortar by Skarif: direct and overhead aiming, coordinate salvos, delayed batteries and barrel resupply. EN/RU/UK/ES.

Last updated an hour ago
Total downloads 58
Total rating 2 
Categories Mods Tools Server-side Client-side PvP Building Deep North Update
Dependency string Skarif-MortarMod-1.18.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

MortarMod — by Skarif

Platform: Client and Server Languages: English, Russian, Ukrainian, Spanish Discord: skarif_q Steam: Skarif_W Ko-fi: Donate

First-person shooting / Стрельба от первого лица

MortarMod: first-person shooting

Hold E to sit at the mortar and aim with the normal player camera, slightly zoomed in. A white reticle helps line up arcing shots. Fire with the attack button. No scope vignette or extra minimap in this mode.

Overhead scope / Стрельба с прицелом сверху

MortarMod: overhead scope

Tap E for the green ground reticle and angled overhead camera. Move the target up to 200 m away. The scope loads terrain and creatures around the target, shows a separate minimap and tracks flying shells. The last aimed position is remembered; the area stays loaded for 60 seconds after leaving the scope.

Coordinate salvos / Стрельба по координатам

MortarMod: coordinate salvos

Press Y while looking at a free mortar nearby to open a 1000×1000 m map with 10×10 m cells, map pins and player pings. Select a cell with LMB: the map closes, the mortar slowly turns, prepares the area and fires all loaded bombs in one salvo. Every shell chooses its own random impact point.

  • High-precision shot off: spread 20×20 m, preparation at least 10 s.
  • High-precision shot on: spread 10×10 m, preparation at least 20 s.
  • Delayed fire: after preparation, wait for J. Set up several mortars, walk away or go through a portal, then launch all ready delayed salvos together. Unready mortars wait for another press of J.
  • U cancels pending orders and keeps remaining ammunition. Shells already in flight cannot be canceled.

Both checkboxes are off by default. Firing also waits until the target area is loaded and the mortar finishes turning. Manual controls and hammer removal are locked during a pending coordinate order.

Supported ammunition / Поддерживаемые боеприпасы

MortarMod supported bombs and blob bombs

The mortar accepts these bomb types, including the newer blob bombs:

Ammunition / Боеприпас Item prefab
Ooze Bomb / Гнилостная бомба BombOoze
Bile Bomb / Желчная бомба BombBile
Ember Charge / Угольный заряд BombDynamite
Smoke Bomb / Дымовая бомба BombSmoke
Basalt Bomb / Базальтовая бомба BombLava
Explosive Payload / Взрывной снаряд BombSiege
Blob Bomb: Poison / Сгустень-бомба: яд BombBlob_Poison
Blob Bomb: Elite Poison / Сгустень-бомба: элитный яд BombBlob_PoisonElite
Blob Bomb: Frost / Сгустень-бомба: лёд BombBlob_Frost
Blob Bomb: Tar / Сгустень-бомба: дёготь BombBlob_Tar
Blob Bomb: Lava / Сгустень-бомба: лава BombBlob_Lava
Blob Bomb: Pulp / Сгустень-бомба: мякоть BombBlob_Morkhalla

Mix different bombs in the queue: manual shots use their loading order, and coordinate salvos fire every loaded round. Each bomb keeps its own damage and explosion effects; Ember Charge detonates on impact without its usual fuse delay.

Compatibility is detected automatically: a bomb item must have a prefab name starting with Bomb and a valid Projectile in its attack settings, or use one of the mod's legacy projectile mappings. New game or modded bombs that meet these rules can also work; arbitrary ammunition from other mods is not automatically supported.

Миномёт принимает перечисленные бомбы и все шесть видов сгустень-бомб. Боеприпасы можно смешивать: при ручной стрельбе они расходуются по порядку загрузки, а координатный залп выпускает всю очередь. Урон и эффекты зависят от самой бомбы; угольный заряд взрывается при попадании без задержки. Новые и сторонние бомбы определяются по совместимому предмету семейства Bomb* и действующему снаряду Projectile.

Ammunition and nearby support

Feature What it does
Bomb queue Holds 5 bombs, in loading order. Uses compatible Bomb items and their own damage and explosion effects.
Barrel within 10 m Increases capacity to 8 and automatically draws compatible bombs from accessible, unoccupied nearby barrels. Multiple barrels do not increase the bonus.
Cartography table within 10 m Expands that mortar's coordinate map to 1500×1500 m. Cells stay 10×10 m. Multiple tables do not stack.
Water targets The ground reticle and explosions stay on the water surface.
Destruction Drops loaded ammunition and recoverable building resources.

Build the mortar with the hammer, in Misc. The current recipe costs 1 Wood. Use Shift + E to load bombs; using a compatible bomb on the mortar also loads it. A shot at a player operating a mortar at point-blank range is blocked.

Controls

Action Default control
Overhead scope Tap E
Direct aim from the player's camera Hold E
Load ammunition Shift + E
Fire while manually aiming Attack button
Leave manual aim Interact or jump
Coordinate map near a free mortar Y
Select cell Left mouse button
Map zoom / pan Mouse wheel / middle mouse drag
Close map Y, Esc or U
Launch ready delayed mortars J
Cancel pending orders outside the map U

E and attack follow the game's interaction/attack bindings. Coordinate shortcuts are Y/J/U.

Installation and languages

Install MortarMod by Skarif with r2modman or Thunderstore Mod Manager, together with BepInExPack Valheim and Jotunn. For manual installation, put MortarMod.dll in Valheim/BepInEx/plugins/MortarMod/.

Install the same version on the server and all clients and restart them. When updating an older build, replace its DLL; do not keep two MortarMod copies. Plugin identity: com.Skarif.mortarmod. Existing mortar prefab and saved ammunition keys are preserved.

English, Russian, Ukrainian and Spanish are included in the DLL. The UI follows the game's selected language; other languages use English. All translations cover building text, hints, maps, options and gameplay messages.

Краткое руководство

Автор — Skarif. E открывает прицел сверху, зажатая E — прямую наводку с камеры игрока. Shift + E заряжает бомбы. Y открывает карту координат; цель выбирается ЛКМ.

Без высокоточного режима разброс каждого снаряда составляет 20×20 м, подготовка — от 10 секунд. С галочкой — 10×10 м и от 20 секунд. С отложенным огнём миномёт после подготовки ждёт J; эта клавиша запускает все готовые мортиры игрока на любой дистанции. U вне карты отменяет ожидающие команды.

Бочка в радиусе 10 м даёт 8 бомб вместо 5 и автодозарядку. Стол картографа в радиусе 10 м расширяет карту до 1500×1500 м. Бонусы не складываются. Одинаковая версия мода нужна серверу и всем игрокам. Язык выбирается в настройках Valheim: русский, украинский, английский или испанский.

Contact and support / Контакты и поддержка