Skarif-MortarMod icon

MortarMod

Mortar by Skarif: direct and overhead aiming, coordinate salvos, delayed batteries and barrel resupply. EN/RU/UK/ES.

CHANGELOG

v1.18.4

  • nothing

v1.18.3

  • nothing

v1.18.2

  • nothing

MortarMod — Changelog

1.18.1

  • Fixed Collection was modified exceptions during automatic barrel resupply. The mortar now iterates a snapshot while synchronous transfers refresh nearby support.
  • Skips destroyed barrels and discovers newly added barrels on the next scan.
  • Added regression coverage for empty, full and multiple barrels, synchronous rescans, barrel destruction and ammo conservation.

1.18.0

  • Added English, Russian, Ukrainian and Spanish localization for building text, controls, map options and gameplay messages. Unsupported languages fall back to English.
  • Updated plugin author identity to Skarif (com.Skarif.mortarmod) and assembly copyright.
  • Added the Thunderstore package, supplied icon and three gameplay demonstrations.

1.17.2

  • Deferred TerrainComp creation until its Heightmap exists, avoiding partially initialized terrain compilers during remote scope loading.
  • Kept saved terrain edits and original object retention lists intact.

1.17.1

  • Centered map controls below the map and enlarged the options at its lower right.

1.17.0

  • Added High-precision shot and Delayed fire options, both off by default.
  • Normal coordinate fire: 20×20 m spread, at least 10 seconds of preparation.
  • High-precision fire: 10×10 m spread, at least 20 seconds of preparation.
  • Cell selection uses left click; delayed fire is chosen with the checkbox.

1.16.0

  • Added nonstacking cartography table and barrel bonuses within 10 m.
  • Added automatic resupply from accessible nearby barrels and extended eight-round queues.
  • Improved independent per-shell scatter and long-range ballistic impact accuracy.

Earlier development

  • Added direct player-camera aiming, overhead scope and coordinate salvos with J/U battery controls.
  • Added articulated mortar model and seat, ammo recovery, water-surface impacts, range map, native pins/pings, scope streaming and unified firing audio.