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MortarMod
Mortar by Skarif: direct and overhead aiming, coordinate salvos, delayed batteries and barrel resupply. EN/RU/UK/ES.
CHANGELOG
v1.18.4
- nothing
v1.18.3
- nothing
v1.18.2
- nothing
MortarMod — Changelog
1.18.1
- Fixed Collection was modified exceptions during automatic barrel resupply. The mortar now iterates a snapshot while synchronous transfers refresh nearby support.
- Skips destroyed barrels and discovers newly added barrels on the next scan.
- Added regression coverage for empty, full and multiple barrels, synchronous rescans, barrel destruction and ammo conservation.
1.18.0
- Added English, Russian, Ukrainian and Spanish localization for building text, controls, map options and gameplay messages. Unsupported languages fall back to English.
- Updated plugin author identity to Skarif (
com.Skarif.mortarmod) and assembly copyright. - Added the Thunderstore package, supplied icon and three gameplay demonstrations.
1.17.2
- Deferred TerrainComp creation until its Heightmap exists, avoiding partially initialized terrain compilers during remote scope loading.
- Kept saved terrain edits and original object retention lists intact.
1.17.1
- Centered map controls below the map and enlarged the options at its lower right.
1.17.0
- Added High-precision shot and Delayed fire options, both off by default.
- Normal coordinate fire: 20×20 m spread, at least 10 seconds of preparation.
- High-precision fire: 10×10 m spread, at least 20 seconds of preparation.
- Cell selection uses left click; delayed fire is chosen with the checkbox.
1.16.0
- Added nonstacking cartography table and barrel bonuses within 10 m.
- Added automatic resupply from accessible nearby barrels and extended eight-round queues.
- Improved independent per-shell scatter and long-range ballistic impact accuracy.
Earlier development
- Added direct player-camera aiming, overhead scope and coordinate salvos with J/U battery controls.
- Added articulated mortar model and seat, ammo recovery, water-surface impacts, range map, native pins/pings, scope streaming and unified firing audio.