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InventoryLimit
Keep vanilla-like inventory pressure in UI modpacks with a server-wide 10-64 slot limit. SeneaL UI is optional, with dedicated support for 1.1.6. Tested in game; compatibility with other inventory mods may vary.
By SkyOwner
CHANGELOG
0.2.2
- Simplified the README and clarified optional SeneaL compatibility.
- Protected item upgrades while temporary overflow prevents safe replacement.
- Fixed SeneaL bootstrap migration when saved special rows differ but the initial inventory height already matches the target.
- Prevented temporary SeneaL overflow from accepting additional main-inventory stacks between resize updates.
- Updated saved capacity during active dragging and preserved blocked legacy inventory data through death.
0.2.1
- Clarified that SeneaL UI is optional and no longer a required dependency.
- Updated the description after user-confirmed in-game testing, while retaining the compatibility notice for other inventory/UI mods.
- Clarified that overriding other mods' main-grid size settings is intended runtime behavior, not a guarantee of universal compatibility or a rewrite of their configuration files.
- Updated package and assembly version metadata. No inventory behavior changes from 0.2.0.
0.2.0
- Expanded the description to explain balancing UI-focused modpacks and preserving vanilla-like inventory pressure.
- Made InventoryLimit work with the vanilla main inventory without requiring SeneaL UI.
- Added a host-synchronized main inventory limit from 10 to 64 slots, with matching add-on versions required for all peers.
- Added an optional adapter for SeneaL UI 1.1.6 that preserves its food, equipment, and other special slots outside the main limit.
- Added safe shrinking that compacts items and temporarily retains occupied excess cells without allowing them to be refilled beyond the target.
- Added protection and recovery guidance for occupied legacy special slots and unsupported special-slot layout mods.
0.1.2
- Updated the package description and setup instructions in English.
- Updated the in-game setting description in English.
- Removed personal-name references from the public description and ZIP filename.
- No gameplay changes.
0.1.1
- Compacted main inventory items before shrinking while preserving every stack and existing in-range position.
- Kept temporary space only for stacks that exceeded the server limit.
- Preserved the food quick-slot footer when expanding the main grid.
- Overrode SeneaL main inventory rules from the shared server setting while keeping special-slot settings separate.
0.1.0
- Added the initial host-synchronized main inventory capacity setting from 10 to 64 slots for SeneaL UI 1.1.6.