Swmarly-SwmarlyValheimSeedTotem icon

SwmarlyValheimSeedTotem

Unofficial Valheim 1.0 port of the original SeedTotem mod. Automatically plant seeds and harvest nearby plants.

Last updated a week ago
Total downloads 567
Total rating 0 
Categories Mods Crafting AI Generated
Dependency string Swmarly-SwmarlyValheimSeedTotem-4.3.13
Dependants 1 other package depends on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0

README

Swmarly Valheim Seed Totem

This is an unofficial Valheim 1.0 port of the original SeedTotem mod.

The Seed Totem disperses stored seeds in an area around it.

Place the normal totem using the Hammer by default. The build menu can be changed in the configuration. It costs:

5 Fine Wood
5 Greydwarf Eyes
1 Surtling Core
1 Ancient Seed

Use a seed with the item hotkeys to restrict the totem to a single type of seed. Hold Use to add all permitted seeds in your inventory. The green glow fades when the totem runs out of seeds. It also works with trees.

Give the totem a whack to harvest all ready plants in the area. (Trees are not harvested.)

Advanced seed totem

Select the Hammer while near an Artisan Table to place the Advanced Seed Totem. It plants in a rectangular area and costs 10 Fine Wood, 10 Greydwarf Eyes, 2 Surtling Cores, and 1 Ancient Seed.

The Advanced Seed Totem uses the normal Seed Totem model with a pink glow. It plants in a rectangular area while keeping the same reliable in-game model as the normal totem.

Configuration

Server settings control dispersion radius, timing, planting limits, harvest-on-hit, cultivated ground and biome checks, and build costs. Client settings control the build menu, queue display, colors, and keyboard shortcuts. Existing configurations are retained.

Source and bug reports: https://github.com/Swmarly/SwmarlyValheimSeedTotem