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Blot
Blot - offerings at the Obliterator fill a server pool: timed blessings, and the Restock and Regrowth rites that refill looted places and regrow the wild.
| Last updated | 8 hours ago |
| Total downloads | 27 |
| Total rating | 0 |
| Categories | Mods AI Generated Deep North Update |
| Dependency string | TaegukGaming-Blot-0.3.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360README
Blot
Every trophy you burn in an Obliterator is an offering to the gods. Blót (Norse: a sacrificial feast) turns the Mistlands Obliterator into a server-wide altar: the whole server fills one pool of offerings together, and the gods answer with blessings and great rites that renew the world.
What this mod adds
- Offerings at any Obliterator. Put trophies inside, pull the lever, and they score points: 1 for a common trophy, 5 for a rare one, and from 10 (Eikthyr) up to 160 (the Deep North boss) for a boss trophy. The points go into the server's shared pool and to your own total.
- Blessings for everyone. Every 150 points the realm offers, a timed blessing falls on the whole server: more skill XP, more resource drops, heavier loads, longer-lasting food, ore through portals, keeping your gear on death, or a truce with the monsters. Timers only run while someone is online, so nobody misses one by sleeping.
- Restock (unlocked by The Elder, 250 points). Every looted dungeon, camp and ruin refills its chests, pickables and monsters, so there's always somewhere worth raiding.
- Regrowth (unlocked by Yagluth, 750 points). Explored land with no player buildings is generated again as new: trees, rocks, ore veins and locations all come back.
- The players decide. A rite only happens after a vote of the online players who have made offerings. It spends only its own cost, and the rest of the pool stays for the next one.
- Fair play built in. Boss and Biome Lord trophies score full value once per player, ever. A daily limit (200 points per player) stops trophy farming, and items spawned with cheats score nothing.
- An offering list you can edit live. The server keeps every item that scores, and its
points, in one file (
offerings.yaml). Add, remove or re-price items any time: the server picks up the change within seconds, no restart needed. On a dedicated server only the server's list counts, whatever is in the players' own files. - Always in view. Hover over the Obliterator's lever to see the pool, each rite's progress and your offerings today. Left Shift + E on the lever opens the Rite panel, drawn in the game's own inventory style.
- Announced everywhere. Every blessing, vote and rite is posted in chat and, if you set a webhook, on your Discord.
Why make offerings
A hunting trip becomes something the whole server builds towards. Every trophy brings the next blessing closer, and a full pool means the world gets renewed: dungeons that were looted long ago fill up again, and the far-off forests you stripped for wood grow back. Late-game players still have a reason to hunt early-game creatures, and new players arrive to a world that still has loot in it.
Getting started
- Build an Obliterator (or find one on the server).
- Put your trophies inside, close it, and pull the lever within 15 m.
- Watch the message:
The gods accept your offering: +12 (pool 340). - Once The Elder or Yagluth has fallen and the pool can pay, press Left Shift + E on the lever and propose a rite. Everyone who has offered gets a vote.
Type /blot help in chat (or blot help in the F5 console) for every command. /blot me
shows your own total, and /blot status shows the pool, the next blessing and both rites.
At a glance
| Default | |
|---|---|
| Where to offer | Any Obliterator: put items in, pull the lever |
| Boss trophy | 10 to 160 points, full value once per player |
| Other trophies | 1 point (a few rare ones: 5) |
| Daily limit | 200 points per player (first-time boss/Lord trophies don't count) |
| Blessing | Every 150 points the realm offers |
| Restock | 250 pool points, after The Elder |
| Regrowth | 750 pool points, after Yagluth |
| Who decides | A vote of the online players who have offered at least 10 points |
Every number, the point list and the blessings can be changed by the server admin.
Requirements
- Install on the server and on every player's game. Players without Blót, or with a different minor version, are refused when joining.
- BepInExPack_Valheim 5.4.2360+, Jotunn 2.30.2+ and YamlDotNet 16.3.1+, pulled in automatically by a mod manager.
- Works on dedicated servers and on worlds you host from the game. Every world keeps its own points: what you offer in your own world never counts on a server, and the other way round.
Documentation
The full guide is on the GitHub Wiki: every item that scores and how much, every blessing and when it comes, how Restock and Regrowth work and what they protect, the vote rules, all commands, server settings, and Discord setup.
Compatibility
- ServerGuard (optional, 2.2+):
Blót posts its announcements through ServerGuard's Discord webhooks, and ServerGuard staff
can use Blót's admin commands. With ServerGuard's allowed-mods list, add Blót's DLL hash to
allowed_mods.yamlafter every update. - BiomeLords: Lord trophies are offerings worth half their biome's boss, full value once per player. BiomeLords' own permanent "Blessings" are separate; Blót's show as "Blot Blessing" in game. Freyr's Bounty stacks with Iron Vein, and Pack-Mule with Featherweight.
- Dvergr Expanded (Lost Scrolls II): its companion ritual at the Obliterator works as before and never counts as an offering. Zones with Dvergr companions are protected from Regrowth.
- ValheimServerGuide: quests can check the world keys
blot_rite_restockandblot_rite_regrowth, set the first time each rite is performed. - InterServerPortal: trophies brought from other worlds score normally, except cheated ones; the daily limit caps the rest.
- Mods that add trophies: their trophies score once the admin adds them to
offerings.yaml(or setsdefaultTrophyPoints: 1to let every unlisted trophy score 1). - Mods that change world modifiers: blessings multiply whatever value the world has when they start, and put it back when they end. A crash or restart never makes a blessing permanent.
- Regrowth and your stuff: zones with player buildings, tamed creatures or tombstones, and the zones around them, are never regrown. Items left lying on the ground in the wild are lost when their zone regrows, so keep them in chests at your base.
If you find a conflict, please open an issue
with your mod list and LogOutput.log.
Disclaimer
This mod is created using AI. No other mods were copied during the process. All feature ideas come from the uploader and are mainly to cater the needs of the TaegukGaming community server. If any features or ideas look similar to other mods, these are not intentional.
This mod is free to use as is. Voluntary support is appreciated.
Version: 0.3.1 Source / issues / wiki: https://github.com/yesu0725/blot-valheim