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WhySleepAlone
Share double beds with another Viking, share respawn, wake Satisfied, add custom modded beds, and use your own dreams and wake text.
By TheLionCid
CHANGELOG
Changelog
1.0.0 - Dreams, Custom Text & Modded Bed Support
Added
- Added 80 shared-sleep dreams and 20 wake lines in English and Spanish.
- Added longer, more atmospheric Viking/Norse writing across Neutral, Romantic and Bawdy profiles.
- Added
Customtext mode usingBepInEx/config/WhySleepAlone_CustomText.txt. - Added
[Dreams]and[Wake]custom text sections with safe parsing/fallback behavior. - Added
IncludeCustomInMixedfor optional custom-text participation in Mixed mode. - Added configurable support for additional double beds through
Compatibility / AdditionalDoubleBeds. - Added host-authoritative synchronization of the allowed additional-bed list through the existing gameplay snapshot.
- Added validation of configured third-party beds against the actual registered prefab and expected Valheim bed/network/spawn components.
Changed
- Mixed built-in weighting is now 45% Neutral, 30% Romantic, 20% Bawdy Mild and 5% Bawdy Spicy.
- Bawdy Spicy mode keeps a blend of Mild and Spicy lines for better variety.
- Expanded anti-repeat behavior to avoid the last 10 different dreams and recent wake lines while alternatives remain.
- Wake flavor text uses the existing fresh
Satisfiedreward event and does not replay when restoring the buff after reconnecting. - Custom text is loaded/cached at startup or config reload instead of being read from disk during sleep.
- Additional-bed prefab names are parsed/cached only when configuration or scene state requires it.
Vanilla dream safety
- Why Sleep Alone only replaces verified generic vanilla dream entries.
- Boss, progression, special and cinematic dreams always retain priority.
- Unknown and
nulldream results are preserved. - Vanilla DreamText objects, cinematic state and progression flags are not modified by the replacement system.
- Because the mod does not reroll vanilla results, a Why Sleep Alone dream is not guaranteed every shared night.
Additional modded beds — compatibility notice
Support for compatible beds from other mods was added by community request.
I have not been able to live-test this integration with third-party bed mods because we do not currently use custom bed mods in our own world.
The implementation has logic/build coverage, but third-party bed geometry, animation setup and prefab structure still need real-world compatibility feedback. Please report the mod name/version, exact prefab name and relevant host/client logs if you test this feature.
Compatibility / installation
- Prepared for Valheim 1.0.17.
- Requires BepInExPack Valheim 5.4.2351.
- Install the same Why Sleep Alone version on host/server and participating clients.
- All participants also need any mod that provides a configured additional bed.
- Why Sleep Alone does not depend on a specific third-party double-bed mod.
0.1.5 - Multiplayer Linking Hotfix
Fixed
- Fixed the multiplayer join/link flow for the second player using a shared Dragon Bed.
- Remote player identity is resolved from the synchronized character ZDO and validated against the owning peer.
- Join requests no longer depend on
Peer.PlayerIDbeing available. - The validated remote-character identity path is also used for occupancy, shared-sleep rewards and disconnect cleanup.
- Improved diagnostics for failed remote-character resolution.
Apology
The initial public release shipped with a multiplayer issue that prevented the core shared-bed link from working correctly in real multiplayer. Thank you to the players who reported it and helped identify the problem.
0.1.1 - Initial Public Release
- Shared sleeping for two players in the vanilla Dragon Bed (
piece_bed02). - Persistent two-player shared-bed link.
- Shared respawn support.
- Configurable sleep/respawn positions.
Satisfied / Satisfechostatus effect.- Neutral, Romantic, Bawdy and Mixed presentation modes.