The_Dungeon_Masters-StickyKiln icon

StickyKiln

Charcoal Kilns now have a chance to yield Resin alongside Charcoal. Deep North Ready!

Last updated 6 days ago
Total downloads 38
Total rating 0 
Categories Mods Tweaks Misc Tools Crafting Utility Deep North Update
Dependency string The_Dungeon_Masters-StickyKiln-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Sticky Kiln

Charcoal Kilns now drop a bonus Resin alongside their Charcoal.

Every time a Charcoal Kiln finishes a batch of wood, there is a 25% chance it also spits out 1 Resin right at the kiln's output.

Requirements

  • Valheim: Deep North
  • BepInExPack Valheim 5.4.2350 (or newer 5.x)
  • Single player, or on any server where you (and any clients who want the byproduct to appear for them) have the mod installed

Install

  • Thunderstore Mod Manager: copy StickyKiln-1.0.0.zip and choose Install from local file / drag-and-drop it into the mod manager, then enable it for your profile.
  • Manual: extract plugins/StickyKiln/StickyKiln.dll into BepInEx/plugins/StickyKiln/ next to your game, then start Valheim.

Configuration

On first launch a config file is generated at BepInEx/config/wayfarers.stickykiln.cfg:

Setting Default Description
General ResinChance 0.25 Chance (0-1) that a Charcoal Kiln run yields extra Resin.
General ResinAmount 1 How much Resin is dropped when the chance hits.

Requires a restart of the game to take effect.

How it works

The Charcoal Kiln is a vanilla Smelter. Sticky Kiln patches Smelter.Spawn(string ore, int stack). When the ore is Wood (only the Charcoal Kiln converts Wood), it rolls the chance and, if successful, spawns the vanilla Resin prefab at the kiln's output point using the same code path as vanilla charcoal (including the ItemDrop.OnCreateNew / cheat-check logic).

The roll happens once per finished batch, not per individual piece of charcoal.

Data safety

Adds no new items, prefabs, or world data. If you remove the mod, existing worlds and kilns are completely unaffected.