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SagaValheim2 Test
Playable dependency skeleton for the Saga / Valheim 2.0 40-player overhaul test.
By UchihaClan
| Last updated | 12 hours ago |
| Total downloads | 5 |
| Total rating | 0 |
| Categories | Modpacks Misc |
| Dependency string | UchihaClan-SagaValheim2_Test-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2shudnal-Seasons
Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
Preferred version: 1.10.2Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.9warpalicious-Procedural_Roads
Adds procedurally generated roads to your Valheim world.
Preferred version: 1.4.3Smoothbrain-Blacksmithing
Adds a skill that increases the durability of armor and weapons and other perks for blacksmithing.
Preferred version: 1.3.3Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.2.2Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.6Smoothbrain-Foraging
Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.
Preferred version: 1.0.10Smoothbrain-Exploration
Adds a skill that increases exploration radius and movement speed.
Preferred version: 1.0.4Smoothbrain-Ranching
Adds a skill that makes taming animals faster and increases item yield of tamed creatures.
Preferred version: 1.1.6Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.8ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.2ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.19AWLGaming-BeastsOfBurden
Attach vanilla carts to eligible tamed animals. Maintained for current Valheim by AWL Gaming.
Preferred version: 1.0.6AWLGaming-BoatAdditions
BoatAdditions 1.4.2 compatibility for Valheim 1.0, maintained by AWL Gaming. Requires the original blacks7ar mod.
Preferred version: 1.0.1MilkyTeam-ShipConfig
Configure every ship: health, sail and paddle force, turning, drag, damage taken, weather wear and build cost per ship, plus global multipliers. Server synced, live config reload.
Preferred version: 1.3.0README
SagaValheim2 Test 0.1.0
This is the Thunderstore modpack package, not an r2modman profile export.
Install/publish this package through Thunderstore and the mod manager resolves its dependency list.
Test systems
- Seasons and seasonal world changes
- Procedural roads + meaningful road movement
- Blacksmithing, farming, mining, foraging, exploration, ranching and sailing skills
- Guild and temporary group foundations
- Custom raid framework for future Saga incursions
- Spawn and loot configuration foundations
- Animal-pulled carts via BeastsOfBurden
- Expanded boats via the maintained Valheim 1.0 BoatAdditions compatibility package
- Per-ship physics/balance through ShipConfig
Important
Use a NEW disposable world for this test. Procedural Roads affects world generation.
This package intentionally does not claim to implement systems that still need Saga custom code: Origins/Deathmarks, World Boss scheduler, Domain Stones, siege/parley/prisoners, Chronicle, full NPC civilization, caravan AI/contracts/escrow, persistent ship identity, Legendary Beast persistence, Foundry identity-preserving reforging, or the post-ending Rejoining.
Why this package is smaller than our design list
This first release is intentionally conservative. Every direct dependency in the manifest is there because it has a clear job in the Saga architecture. We will add more only after this baseline launches cleanly.
After installation
Launch once on a new world. The mods will generate their real configuration files. Export the resulting working profile and we can configure those actual files for the Saga preset.