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Corvette
Buildable age-of-sail Corvette with its own three-masted hull and 20 auto-firing cannons, plus a placeable defense cannon and a towable cannon cart. Shells use the Staff of Fracturing blast.
By VVLEE
| Last updated | 11 hours ago |
| Total downloads | 414 |
| Total rating | 1 |
| Categories | Mods Transportation AI Generated |
| Dependency string | VVLEE-Corvette-0.4.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Corvette
Adds an age-of-sail Corvette and its cannons to Valheim.
What you get
| Piece | What it is |
|---|---|
| Corvette | Three-masted warship with its own hull model: 8 guns per broadside, 2 bow chasers, 2 stern chasers. Sails and handles like the Drakkar, with the Drakkar's storage. |
| Airship (Zeppelin) | The Corvette hull without masts, slung on shrouds under a canvas envelope, with a stern propeller instead of a rudder. Same 20 guns. |
| Airship (Rotor) | The Corvette hull lifted by four rotors on its yards, with a stern propeller instead of a rudder. Same 20 guns. |
| Cannon | Placeable defense cannon, built and removed at a workbench. Wears out after 10000 shots and must then be repaired with the hammer. |
| Cannon cart | A cannon on a cart. Pull it like a normal cart; the gun points to the rear. It only fires while parked (not being pulled, not moving) with a player within 5 m. |
| Earth Staff | A staff that deals no damage and only shapes terrain: left click = yellow orb that digs, right click = red orb that raises the ground. Workbench: Fine wood 10, Stone 30, Surtling core 1. Spawn: spawn VVLEE_StaffEarth. |
All cannons aim and fire automatically at hostile creatures inside their arc, with target lead and ballistic drop compensation. Shells explode like the Staff of Fracturing (cluster blast + splinters). Cannons need no ammunition.
Flying the airships
First light the boiler: walk up to the boiler amidships and add coal (same prompt as a smelter; it holds 50, one coal lasts a minute of flight, nothing burns while the airship sits on the water). With a cold boiler an airship cannot climb, and one that runs out in the air sinks slowly.
Then take the helm as on a ship. Hold Jump (Space) to climb and Crouch (Ctrl) to descend; leave the helm with the Use key. Steering, sail settings and wind work as on the Corvette, with a downwind top speed of 150%. Brought down to sea level an airship floats like a ship.
- Ceiling 800 m. Above 500 m the crew is warned; above 600 m the airship slowly loses durability.
- Below 50% durability it cannot climb. Below 30% it sinks slowly to 100 m and moves at half speed. Repair it with the hammer.
Building (Hammer, at a workbench)
The Corvette and the cannons unlock in the black-metal age (Plains): no Mistlands or Ashlands materials are needed. The two airships are Ashlands technology and need Ashlands materials.
| Piece | Materials |
|---|---|
| Corvette | Fine wood 80, Iron nails 200, Black metal 40, Linen thread 40, Tar 20 |
| Airship (Zeppelin) | Ashwood 80, Iron nails 200, Flametal 20, Linen thread 100, Tar 20, Ceramic plate 20, Surtling core 10 |
| Airship (Rotor) | Ashwood 120, Iron nails 200, Flametal 30, Linen thread 40, Tar 20, Ceramic plate 20, Surtling core 10 |
| Cannon | Iron 15, Black metal 10, Fine wood 10 |
| Cannon cart | Iron 15, Black metal 10, Fine wood 10, Wood 30, Bronze nails 10 |
Admins can also spawn them: spawn VVLEE_Corvette, spawn VVLEE_AirshipZeppelin, spawn VVLEE_AirshipVtol, spawn VVLEE_Cannon, spawn VVLEE_CannonCart.
Configuration
BepInEx/config/com.vvlee.corvette.cfg (server-synced, admin only):
| Setting | Default | Description |
|---|---|---|
| Cooldown | 5 | Seconds between shots per gun |
| BurstSize | 10 | Each gun takes an extra pause after this many shots (0 = never) |
| BurstCooldown | 5 | Length of that extra pause in seconds |
| Airship: MaxAltitude | 800 | Airship ceiling in m above sea level |
| Airship: WarnAltitude | 500 | Crew is warned above this altitude |
| Airship: WearAltitude / WearPerSecond | 600 / 0.2 | Above this altitude the airship loses this many percent of durability per second |
| Airship: NoClimbHealth | 50 | Below this durability (%) an airship cannot climb |
| Airship: CrippledHealth / EmergencyAltitude / CrippledSpeed | 30 / 100 / 0.5 | Below this durability (%) an airship sinks slowly to this altitude and moves at this fraction of its speed |
| Airship: RequireFuel / FuelCapacity / SecondsPerCoal | true / 50 / 60 | Airships need coal in the boiler; how much it holds; seconds of flight per coal |
| Airship: ClimbRate | 4 | Climb and descent rate (m/s) |
| Airship: DownwindSpeed | 1.5 | Airship speed with the wind dead astern, as a multiple of the Drakkar's |
| MaxRange | 150 | Maximum targeting range (m) of the placed Cannon and Cannon cart. Creatures outside the loaded area cannot be targeted |
| ShipMaxRange | 100 | Maximum targeting range (m) of the Corvette's guns |
| TreeDamage | 100 | Cannon hits on trees, logs, stumps and bushes also deal this percentage of their damage as chop damage (0 = cannons cannot harm trees) |
| FireRange | 140 | The placed Cannon and Cannon cart track a target out to MaxRange but only open fire within this distance (m) |
| ShipFireRange | 100 | Same for the Corvette's and airships' guns (tracking range is ShipMaxRange) |
| MinRange | 6 | Guns hold fire with shells on targets closer than this (canister shot ignores it) |
| CanisterRange | 30 | Hostiles within this distance (m) are engaged with canister shot: a volley of Dundr bolts instead of a shell (0 = never) |
| CanisterPellets | 60 | Bolts per canister volley |
| CanisterPierce | 200 | Pierce damage added to every bolt, in percent of the damage of a fully upgraded Dundr |
| CanisterCooldown | 5 | Seconds between canister volleys per gun |
| CanisterBurstSize | 3 | Extra pause after this many canister volleys in a row (0 = never) |
| CanisterBurstCooldown | 5 | Length of that extra pause in seconds |
| DamageMultiplier | 1 | Multiplier on top of the damage of a fully upgraded Staff of Fracturing at max skill |
| DirectHitBlunt | 50 | Extra blunt damage on a direct hit, % of the shell's total damage |
| DirectHitPierce | 30 | Extra pierce damage on a direct hit, % of the shell's total damage |
| DirectHitKnockback | 150 | Knockback force of a direct hit |
| DirectHitStagger | true | Direct hits stagger the creature |
| ShellSpeed | 70 | Muzzle velocity (m/s) |
| BroadsideArc | 35 | Traverse of the Corvette's broadside guns (degrees each side) |
| ChaserArc | 35 | Traverse of the Corvette's bow/stern chasers |
| CannonMaxShots | 10000 | Shots a placed Cannon fires before it needs a hammer repair (0 = unlimited) |
| ShipFreeShots | 10000 | Shots a Corvette fires before further shots wear the hull (0 = never) |
| ShipWearPerShot | 0.1 | Hull health lost per shot after that, in % of max hull health |
| ShipCeaseFireHealth | 30 | Ship guns stop firing below this hull health % |
| FieldArc | 60 | Traverse of the placed cannon and the cannon cart |
| CartCrewRange | 5 | The cannon cart only fires while parked with a player within this distance (m) |
| RequireCrew | true | Ship guns only work while someone is at the helm or in the captain's seat (off: any player aboard) |
| IgnoreFlyersSmallerThan | 1.2 | Cannons ignore flying creatures no larger than this (m): Deathsquitos, bats. 0 = attack all |
| TargetPassiveAnimals | false | Also fire at deer, hares, etc. |
| WaterlineOffset | 0 | Raise or lower how high the Corvette floats |
| DownwindSpeed | 2 | Speed with the wind dead astern, as a multiple of the Drakkar's (fades toward a beam wind; upwind unchanged) |
| ReverseDredge | true | In reverse, terrain touching the keel is dug away so the ship can back off a shoal |
| BowTrim | 1.5 | Fore-and-aft trim: positive lifts the bow, negative lowers it |
| BallistaAutoReload | true | Vanilla ballistas refill from the nearest chest holding ballista ammunition |
| BallistaReloadRange | 10 | How far (m) a ballista looks for that chest |
| FriendlyFireProtection | true | Ballistas never target players or tamed creatures; ballista, catapult, cannon and player projectiles and their blasts do not hurt players, tamed creatures, ships, carts or player-built pieces |
Notes
- Friendly-fire protection covers every friendly projectile in the game, including vanilla ballistas and catapults: they no longer hurt players, tamed creatures, ships, carts or your buildings. Monster attacks are unaffected.
- Everyone on a server (and the server itself) must have the mod installed.
- Models are generated procedurally by the mod; no asset bundles.
- Requires Jotunn.
中文說明
新增風帆時代 克爾維特艦(Corvette) 與 火炮:
- 克爾維特艦:專屬三桅船殼,兩舷各 8 門炮、艦首與艦尾各 2 門追擊炮;航行性能與貨艙沿用 Drakkar。
- 火炮:可建造的防禦物件;開火 10000 次後需用錘子修理,可在工作台範圍內拆除。
- 艦炮耐久:艦炮本身沒有耐久;全艦累計開火 10000 次後,每開一炮扣 0.1% 船體血量,船體低於 30% 時停火;修船後重新計算 10000 次。
- 拖曳火炮:架在板車上的火炮,像板車一樣拖著走,炮口朝後;放定且周圍 5 公尺內有人才會開火。
火炮會自動索敵開火(含提前量與彈道下墜),炮彈為 碎裂法杖 的爆炸效果,陸上火炮最遠射程 150 m、艦炮 100 m,不需彈藥。
設定檔為 com.vvlee.corvette.cfg。