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Valheim Mastery

OSRS-inspired Valheim progression: 21 skills including Prayer, Slayer, Ancient spells, crafting, gathering and animated mastery capes. English and German. Report bugs via GitHub Issues.

CHANGELOG

Changelog

0.16.30 — Correct Prayer skill count

Fixed

  • Package description, README, and in-game Apex Cape hints now count Prayer: 21 skills and 21 skill-specific Mastery Capes. New Apex unlocks require all 21 skills at level 100; previously entitled owners keep their saved legacy entitlement.

0.16.29 — Prayer beta and Valheim 1.0.16

Added

  • Prayer progression with 30 prayers, offerings, a buildable altar, and visual effects. The catalogue now shows concise German names such as Steinmut, Kampfesmut and Klarer Wille instead of technical IDs.
  • Prayer Mead and Prayer Potion. The mead base uses the existing cauldron and fermenter; no new brewing station is required.
  • A German Prayer panel with GEBET tab, Gebete heading, points and level display, availability and active states, relief icons, and a larger touchscreen tap area that opens the list directly.
  • A compact combat-style and five-sense HUD beneath the minimap, with original relief icons, larger touch targets and controller navigation. The sense buttons use German labels for Sammler, Auftrag, Fokus, Wildtier and Fisch; tooltips show their full names and readiness or cooldown status.
  • Passive HUD indicators for the effective combat style and active senses, including remaining sense duration where applicable.

Names and presentation

  • Standardized the visible names of all twenty skill-specific Mastery Capes and the Apex Mastery Cape, plus Runebound Sorcery, the Runebound Staff, and the Monsterbane Visor, Helm and Crown.
  • Gave all five senses distinct display names: Sammlersinn, Auftragsortung, Slayer-Fokus, Wildtierspuren and Fischortung. Existing saved item, recipe and configuration identifiers remain unchanged.

Fixed

  • Enabled loading on Valheim 1.0.16 and stopped runtime updates when the game version is unsupported.

Known limits

  • Co-op, every individual Prayer effect, and the full in-game drink and cape flow still need broader live testing.

0.16.28 — XP balance

Changed

  • Attack and Strength XP from actual melee damage increased threefold. Defence, Hitpoints, the shared level thresholds and existing character XP are unchanged.
  • Smithing work XP and smelting XP increased, with more XP for higher-tier output. Crafting work XP also increased.
  • The 1–100 time target remains a balancing target; these changes need long-session player feedback.

Feedback

0.16.27 — Equipment and set bonuses

Fixed

  • Any equipped Mastery skill cape or Max Cape completes the four-piece Troll set alongside the three Troll armor pieces.
  • Root and Lox set bonuses now improve bow accuracy and damage in Mastery combat. The Fenris set improves unarmed accuracy and damage. These bonuses apply only to the matching weapon type.
  • The Harvester set improves cultivated crop yields, and the Fishing Hat improves Fishing skill effects. Their existing native bonuses remain active.

Changed

  • Equipment bonuses affect performance only while worn; they do not change saved levels, experience, recipe access, or milestone unlocks.
  • The Bronze Axe crafting requirement is Smithing 1; its Attack 10 wielding requirement is unchanged.

0.16.26 — Skill window compatibility

Fixed

  • BetterUI integration now keeps the twenty Mastery rows stable when reopening the skill window and removes overlapping native rows.
  • Existing BetterUI configurations are adjusted automatically to use the compatible skill renderer.

Changed

  • Skill text and progress bars refresh only when their values change. Existing character progress is unchanged.

0.16.23 — Construction and skill window correction

Fixed

  • The basic stone campfire now requires Construction 1 instead of 20; other stone structures keep their normal level requirements.
  • When BetterUI is installed, Mastery owns the skill rows so BetterUI does not repeatedly destroy and recreate them. Unchanged XP bars are no longer reset during each UI refresh.

0.16.22 — Hunter baited trap lure

Added

  • Baited traps now draw nearby wild boars and hares from up to 18 metres using their normal pathfinding; capture still occurs on contact.
  • Tamed, farm-bred and cheated animals remain excluded. Birds are not lured.

0.16.21 — Public documentation correction

Fixed

  • Documentation now reflects the nominal ten-hour progression target.

0.16.20 — Smooth shared curve and ten-hour balancing

Changed

  • Rebalances all twenty skills to a nominal 9–11 active hours at XP x1.
  • Uses one smoother level curve from 58 XP at level 2 to 1,439,116 XP at level 100.
  • Migrates existing characters while preserving their level and relative progress within that level.
  • Applies the configured XP multiplier exactly once.

0.16.19 — Correct bear equipment tiers

Fixed

  • Paws of the Bear and the normal Bear Set now use Black Forest Mastery tiers: Crafting/Attack/Defence level 10.
  • Undead bear equipment now follows its Plains origin: Smithing 50 and Attack/Defence 40.
  • Cooked bear meat and pulled bear now unlock with Black Forest cooking at level 10.

0.16.18 — Bear claw progression

Changed

  • Bear claw weapons now use level 70 production requirements, aligned with their level 70 Attack tier, instead of adding a near-mastery level 90 gate.
  • Skill-locked production recipes remain out of the crafting list until the required level is reached, then use Valheim's normal one-time discovery flow.

0.16.17 — Local balancing telemetry

Added

  • Records all twenty skills' credited XP with source, levels, multiplier and an x1-normalized value.
  • Adds 30/120/300-second activity estimates, exact Agility credit time and live session summaries with projected x1 hours to level 100.
  • Records yield/material/bonus procs, Slayer completions, sense usefulness, combat outcomes and periodic HP/stamina/Eitr samples.
  • Files stay local and exclude player/world names, chat, peer IDs and coordinates.
  • Adds a multi-session aggregation tool for skill, source, proc and resource reports.

0.16.16 — Construction floor tracking

Fixed

  • New construction no longer inherits a rebuild penalty from unrelated demolition.
  • Precise site tracking distinguishes closely stacked floor shelves.
  • Rebuilding the same piece at the same site retains reduced XP and no project credit.
  • Previously uncredited legacy parts can recover into their still-active project after loading, subject to ownership, area and placement-time checks. Existing XP is not retroactively increased; duplicate receipts and later projects cannot reuse parts.

0.16.15 — German and English public beta

Added

  • Public name: Valheim Mastery, with explicit Old School RuneScape inspiration.
  • German and English skill windows, milestones, boards, items, tooltips and messages.
  • Language follows Valheim; unsupported languages fall back to English.
  • Shared network messages are displayed in each recipient's language.
  • Existing item identities, saves, progression and XP settings are preserved.

0.16.14 — Initial public beta candidate

Added

  • All twenty Mastery skills and their shared level 1–100 progression.
  • Combat, production, exploration, Slayer contracts and mastery rewards.
  • Includes recent quiver, skill-display, recipe, cape and Slayer equipment fixes.
  • Accuracy failures use glancing damage; sensing cooldowns were reduced.
  • Quartermaster increases both base completion tokens and streak rewards.
  • Baited traps kill wild boars, hares and landed birds on contact; no lure yet.
  • Village blueprints are paused while layouts and existing world data are retained.
  • Public package defaults to XP x1 on a fresh configuration and preserves existing settings.