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Valheim Mastery
OSRS-inspired Valheim progression: 20 skills, Slayer, Ancient spells, crafting, gathering and animated mastery capes. English and German. Report bugs via GitHub Issues.
| Last updated | a day ago |
| Total downloads | 194 |
| Total rating | 3 |
| Categories | Mods Gear Crafting Server-side AI Generated |
| Dependency string | ValheimMastery-Valheim_Mastery-0.16.28 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Valheim Mastery — Public Beta
20 connected skills. A new combat progression. Slayer contracts. Mastery capes.
Inspired by Old School RuneScape (OSRS): level-based progression, skillcapes, Slayer contracts and long-term mastery, adapted to Valheim's survival and co-op gameplay. Valheim Mastery is an independent fan-made mod, not affiliated with or endorsed by Jagex.
Build a character through combat, gathering, production and exploration. Every Mastery skill progresses from level 1 to 100, with unlocks, milestones and a dedicated skillcape. The Max Cape combines all skillcape bonuses after mastering all twenty skills.
This is an early public beta with German and English gameplay text. Mastery follows Valheim's language setting; other languages currently use English.
What is included?
| Area | Skills |
|---|---|
| Combat | Attack, Strength, Defence, Hitpoints, Ranged, Magic |
| Gathering and wildlife | Mining, Woodcutting, Foraging, Hunter, Fishing |
| Production | Smithing, Crafting, Farming, Cooking, Alchemy |
| Exploration and building | Agility, Sailing, Construction |
| Contracts | Slayer |
- Combat styles, accuracy, max hits and equipment requirements. Accuracy failures become 25% glancing hits; successful parries remain damage-free. Immunities and arrows that physically miss are separate from accuracy rolls.
- Base stamina, health and Eitr progression; movement and swimming through Agility.
- Resource tiers, production milestones, material-saving chances, farming grids, additional cultivatable plants and natural ore/tree regeneration.
- Hunter carcass processing and lethal baited traps. Bait attracts nearby wild boars and hares within 18 metres; the trap springs on contact.
- Slayer contracts, two-player shared tasks, completion and streak tokens, prestige upgrades, reward crates, weapons and unlockable helmet styles.
- An Ancient Staff with four Eitr-powered Barrage spells and area effects.
- Twenty skillcapes and eight styles of the animated Max Cape.
- Freeform Construction, building-area projects, work orders and area repair. Prebuilt village blueprints are temporarily disabled. Saved plans remain dormant; already built pieces are preserved.
- The basic campfire is buildable at Construction 1. With BetterUI installed,
enable its
customSkillUIsetting; Mastery then displays its twenty skills in that renderer. The optional Comfort Pack includes this setting.
Install
- Use a fresh Valheim profile in a Thunderstore-compatible mod manager.
- Install this package and its declared BepInEx dependency, then launch modded.
- For the first beta session, use a new character and test world, or back up your character, world and existing mod configuration before loading them.
- Open the skill window and click a Mastery skill to inspect its milestones.
Tested against Windows / Steam Valheim 1.0.15, using BepInExPack_Valheim 5.4.2350. The plugin also accepts 1.0.14, but the current release checks were run against 1.0.15. Other operating systems are unverified.
The core mod does not require BetterUI, Jotunn or Equipment and Quick Slots. With Equipment and Quick Slots, the quiver can use additional inventory cells. Without it, equip the quiver by right-clicking it; ammunition stays in the main inventory.
For manual installation, install BepInEx separately and copy this archive's
plugins/ValheimMastery/ folder into BepInEx/plugins/.
Progression and configuration
Fresh installations use XP x1. All twenty skills share the same thresholds: level 100 requires 1,439,116 XP. Approximately 10 hours of relevant activity per skill is a balancing target, not a measured completion-time guarantee.
After the first launch, close the game and edit
BepInEx/config/org.valheim.mastery.cfg:
[Progression]
CombatXpMultiplier = 1
Despite its historical name, this setting controls all Mastery skills and the
integrated native/mod skill XP paths. For faster testing, set it to 5.
The host controls the multiplayer multiplier. Existing settings are not replaced
by this package. The development XP slider is not included in this release.
Anonymous balancing telemetry is stored locally under
BepInEx/ValheimMastery/balancing. It records XP sources, active-time windows,
outputs, perk procs and resource/combat samples; multipliers are normalized back
to x1 for comparison. It does not transmit data or record player/world names,
chat, peer IDs or coordinates. Set Diagnostics.EnableBalanceTelemetry = false
to disable future recording.
Existing Mastery progress is retained. Compatible existing vanilla and legacy mod skill levels are imported once where a matching migration exists; genuinely new skills begin at level 1. Loading an existing character can perform that migration, so make the backup before the first Mastery session.
Controls
| Key | Action |
|---|---|
| F1 | Cycle combat style |
| Q | Activate the selected sense |
| F2 | Cycle resource, contract, hunting and fishing senses |
| Shift + F2 | Native connection information |
| F3 | Cycle unlocked Ancient Staff spells |
| Hold middle mouse | Bow/crossbow zoom |
| Ctrl + F1 | Slayercape berserk |
| Shift + F1 | Contextual Mining, Woodcutting or Sailing power |
| Alt + F1 | Contextual Hunter, Construction or Fishing cape power |
| Alt + Q | Slayer hunting instinct, when unlocked |
Controls are configurable. The Max Cape keeps the same contextual controls; Q activates only the selected sense. Auto-run is unbound by the mod.
Multiplayer beta
Every player must use the same Mastery release and compatible game version. Internal TEST builds are not interchangeable with public RELEASE builds.
Slayer co-op is explicitly started for two players at the board. Join before the first kill; qualifying nearby participants receive the same Slayer kill XP. Tokens are awarded at completion. Both players must be alive and within the required 70 m completion range to receive the shared completion reward.
Owner changes, reconnects and long sessions still need broader live testing. Dedicated servers are experimental and are not advertised as fully validated.
Slayer's host-side ledger is stored in
BepInEx/config/ValheimMastery/slayer-<world-id>.json. Back up this directory
along with character and world saves; replacing only the DLL does not reset it.
Compatibility and updates
Do not run the replaced Smoothbrain Mining, Lumberjacking, Blacksmithing, Farming, Foraging, Cooking or Sailing plugins alongside Mastery. Their known plugin IDs are declared incompatible. Back up first, then disable those plugins; Mastery can read supported legacy progress without their DLLs being loaded.
BetterArchery, other combat overhauls, additional skill-replacement plugins and SkillBonusTooltips are outside the supported starting setup. Begin with the core mod and add optional UI/comfort mods only after it works.
Close Valheim before updating. Do not load the same character in a vanilla session as an uninstall test: this mod adds saved progress, items and world objects. Restore a pre-Mastery backup for a clean rollback.
Known limits
- Village blueprint placement and terrain preparation are intentionally paused.
- Bait attracts boars and hares only. Birds can still trigger a baited trap when they land on it, but are not drawn toward it.
- Languages other than German and English currently fall back to English.
- The 10-hour progression target needs real playtime feedback.
- Genuine two-machine long-session, reconnect and dedicated-server coverage is incomplete. Controlled network-handler checks are not equivalent to that.
- Third-party enemy/content mods may need explicit compatibility work.
- An earlier audit identified a conditional incoming status-effect ordering issue; a zero-damage result does not promise removal of pre-existing status effects.
The release includes automated progression checks and isolated in-game checks covering skill windows, equipment sets, recipes and multiplayer-sensitive paths.
Useful beta feedback
Report a bug or balance problem on GitHub Issues. This is the feedback channel for both the standalone mod and Comfort Pack. Public reports are visible to other users, so remove personal information.
Include the Mastery and Valheim versions, XP multiplier, installed mods, whether you were host/client, exact reproduction steps and expected/actual behaviour. For balance feedback, add your skill level, activity and rough duration.
Attach only the relevant log excerpt from BepInEx/LogOutput.log; remove
private server details and personal paths first. FEEDBACK.md contains a template.
Deutsch
Öffentliche Beta mit allen 20 Skills, Slayer, Ancient-Zaubern und Skillcapes. Inspiriert von Old School RuneScape (OSRS). Die Spieloberfläche folgt der Valheim-Sprache: Deutsch oder Englisch. Frische Installationen starten mit XP x1; der Host kann den Faktor in der Config ändern. Alle Mitspieler brauchen denselben Release. Dorf-Baupläne sind vorerst deaktiviert, freies Bauen bleibt aktiv. Bitte vor der ersten Nutzung bestehende Charaktere, Welten und die Mastery-Konfiguration sichern. Fehler und Balancing sind weiterhin zu erwarten. Fehler und Balancing-Rückmeldungen bitte über die oben verlinkten GitHub Issues melden.
Unofficial fan-made mod. Not affiliated with Iron Gate, Coffee Stain or Jagex.
See NOTICE.md for asset and compatibility attribution.