ValheimPixelStudios-Get_Up_u_Coward icon

Get Up u Coward

Get downed, belly crawl, and hold out for a friend's revive before you bleed out. Host and all players need the mod.

Last updated a day ago
Total downloads 356
Total rating 1 
Categories Misc Server-side Client-side AI Generated
Dependency string ValheimPixelStudios-Get_Up_u_Coward-0.1.8
Dependants 1 other package depends on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

Get Up u Coward

A Valheim mod for those moments when your Viking needs a helping hand.

Instead of dying immediately, you fall into a downed state and belly crawl while a 60-second rescue timer runs out. Enemies stop targeting you, and further damage cannot finish you off. A friend can help you up by holding E for five uninterrupted seconds, restoring 30% of your current maximum health.

The host and every joining player must install the mod and its dependencies. This release targets player-hosted games on the installed Valheim/Unity 6 build. Dedicated servers have not been validated.

Screenshots and gameplay

Hold on for rescue

Keep your gear and crawl toward safety while the bleedout countdown continues.

Downed player with Valheim-style rescue HUD

Crawl while downed

Use normal movement to crawl while you wait for a friend.

Actual in-game belly crawling with the downed HUD

A friend can help you up

The rescuer kneels and uses their hands while holding the interaction button. A completed five-second rescue restores 30% of maximum health.

Rescuer kneeling and tending the downed player, followed by standing recovery

Choose when to give up

Hold Jump for three seconds to accept normal death, or release it to keep waiting. The give-up progress bar is yellow.

Yellow give-up progress bar

Playing

  • Downed: use normal movement to crawl. Combat, sprinting, jumping, items, building, and portals are unavailable. Food and inventory remain with you, and skills are not lost merely from going down.
  • Rescue: look at a nearby downed player, get within 2.5 metres, and hold your interaction button, normally E. Your Viking kneels and reaches toward the fallen player while helping them up, visible to everyone using the mod. The same binding is used after rebinding controls; gamepad Use is supported too.
  • Keep holding: releasing the button, looking away, leaving range, losing line of sight, attacking, taking damage, or becoming downed cancels the rescue. Interrupted progress is lost. One player can rescue a target at a time.
  • Beat the timer: the bleedout countdown continues during rescue. If the two finish together, bleedout wins.
  • Give up: hold Jump, normally Space, for three seconds while downed. A progress indicator prevents accidental surrender.
  • Normal death: bleedout or giving up creates the usual gravestone and applies the world's normal death rules. There is no self-revive, even if you are alone or everyone is downed.
  • Reconnect: the saved remaining timer resumes when the character next loads with the mod. Time spent offline does not count. Rescue progress is not saved.

The rescue HUD uses Valheim's Norse headings, interaction font, and native meter artwork, with an ImageGen dark-wood and bronze frame and matching downed, revive, and give-up icons. A separate countdown shows how long you have left, while the lower meter shows your current hold progress. The HUD follows the game's UI scale and hide-HUD setting. Generated artwork is embedded in the DLL; no separate texture folders or asset packs are required.

The procedural crawl uses a low belly pose, alternating arm pulls and opposite knee movements, and ground contacts for hands and feet. Physics uses Valheim's normal standing capsule, so crawling does not let you fit through smaller openings. Gravity, terrain friction, encumbrance, and buoyancy remain controlled by the game. Custom player-avatar mods and other death-overhaul mods have not been tested.

Configuration

After the first modded launch, use Thunderstore's config editor or edit:

BepInEx/config/com.dominic.getupucoward.cfg

Setting Default Meaning
BleedoutSeconds 60 Available rescue time; applied on the next downing.
ReviveSeconds 5 Continuous rescue hold; applied on the next downing.
ReviveHealthFraction 0.3 Restored fraction of current maximum health.
CrawlMetresPerSecond 1 Base movement speed, before terrain and encumbrance.
ReviveRangeMetres 2.5 Maximum rescue distance.
GiveUpHoldSeconds 3 Time holding Jump to accept death.

The host's settings synchronize through Jotunn for the session. Client settings are restored after leaving. Restart the game after editing the file externally. Enemies ignoring downed players and timer-only damage rules are fixed gameplay behavior.

Removal

Revive or finish dying before removing the mod. Disable/remove it through Thunderstore, or remove its dedicated plugin folder if manually installed. The mod does not replace game files, inventory formats, or world formats. Its namespaced character custom data is ignored by the vanilla game.

Technical references

Original mod code is distributed under the MIT license. Valheim, BepInEx, Jotunn, and their assets belong to their respective owners and are not redistributed here.