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WildGlow
Model-attached collectible motes and soft light spill with day/night variants. Sparse columns, brighter mushrooms and subdued ore/bush glow. Per-effect controls. Common items, trees, structures, dropped items and greydwarf nests excluded.
| Last updated | 2 weeks ago |
| Total downloads | 790 |
| Total rating | 2 |
| Categories | Mods Tweaks Misc Client-side AI Generated |
| Dependency string | Vassteel-WildGlow-0.4.12 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
✨ WildGlow — Collectibles & Woodland Light
SKRAAA! Walked past supper again? Buy yourself better eyes.
🌿 Collectible Effects
- Useful finds: Highlight supported plants, mushrooms, berries, ore and other collectibles.
- Distinct styles: Different colours, motes and effects help useful objects stand out.
- Surface glow: Effects follow supported models.
- Light spill: Soft illumination reaches nearby surfaces.
- Day & night: Effects change with the game’s lighting cycle.
🎛️ Customisation
- Adjust particles, surface glow and light spill independently.
- Tune individual effects or switch them off.
- Reload your settings without restarting the game.
🚀 Quick Start
- Install BepInEx and WildGlow.
- Launch the game once to generate the configuration.
- Edit
BepInEx/config/local.valheim.wildglow.cfg. - Run
wildglow_reloadin the game console to apply changes.
See the effect catalog for supported objects and individual settings.
Code, artwork and documentation developed with generative AI.