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Mods uploaded by VerdantsAscent
Admin build suite: every vanilla prefab in the hammer with tabs + search, blueprints with full data fidelity and mesh-baking, monster/chest/clutter presets, clutter paint. Requires FiresUnifiedCore.
Last updated: 2 days ago
Shared core library for the Fires mod family: NPC engine, config sync + admin gating, networking helpers, storage (LiteDB vault), UI framework, input capture. Required by the other Fires mods.
Last updated: 2 days ago
Big builds at normal frame rates: bakes a zone's structural pieces into combined meshes and GPU instances, and on multiplayer clients stops creating the objects a bake already draws.
Last updated: 2 days ago
Comprehensive networking + server-authority mod with ZDO delta compression, WearNTear server/client CPU skips for invulnerable pieces, AoI-filtered RPC broadcasts, and a built-in per-client config auto-tuner.
Last updated: 2 days ago
BepInEx preloader patcher for FiresGhettoNetworking: adds the missing Steamworks recv-buffer enum members and raises the ZDOMan.SendZDOs queue cap so FGN's tuning reaches its full ceiling. Runs on servers and clients wherever FGN is installed.
Last updated: 3 months ago
Forces m_clipGround + m_clipEverything ON for hammer-selected pieces AND suppresses RandomPieceRotation during player placement, so modded vegetation/decor hover-snaps cleanly and respects your aim. Default on, F8 to toggle.
Last updated: 4 months ago
Two-way Discord<->Valheim chat, live server-status panel with restart/stop reactions, automatic per-client login snapshots, and an auto-restart wrapper bat.
Last updated: 4 months ago
Adds custom status effects to Valheim, including a Taunt effect with a craftable Taunt Hammer that forces enemies to attack the player for a configurable duration, and a Purity effect.
Last updated: 11 months ago