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WiresAI

Smarter, more individual creatures. Each one has its own body and personality, packs fight together, enemies read your openings and habits, and bosses get smarter as they get desperate. Done but not fully tested yet.

By Wire

CHANGELOG

0.1.1

  • Balance: enemies are far less likely to run away. Fleeing now needs a real reason (badly hurt, outnumbered or truly scared), and anger cancels it.
  • Balance: enemies can't tell how strong you are. Your weapon and health no longer make them doubt themselves, so strong enemies stay confident, even trolls when you're in the Ashlands. Body size still counts.
  • Balance: getting hit or losing an ally now causes much more rage and much less fear. Losing the pack leader shakes them half as much.
  • Balance: fear fades faster (5 s instead of 8), weighs less when choosing to press in, and spreads less from pack members who run. Lower fear sensitivity for all species.

0.1.0

  • First upload. Feature complete, not fully tested in real play yet.