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Decompiled source of WiresAI v0.1.1
WiresAI.dll
Decompiled a day ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("WiresAI")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+3a22956c23cc2f43f57cf98e6151f2824a56b142")] [assembly: AssemblyProduct("WiresAI")] [assembly: AssemblyTitle("WiresAI")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ServerSync { [PublicAPI] public abstract class OwnConfigEntryBase { public object? LocalBaseValue; public bool SynchronizedConfig = true; public abstract ConfigEntryBase BaseConfig { get; } } [PublicAPI] public class SyncedConfigEntry<T>(ConfigEntry<T> sourceConfig) : OwnConfigEntryBase() { public readonly ConfigEntry<T> SourceConfig = sourceConfig; public override ConfigEntryBase BaseConfig => (ConfigEntryBase)(object)SourceConfig; public T Value { get { return SourceConfig.Value; } set { SourceConfig.Value = value; } } public void AssignLocalValue(T value) { if (LocalBaseValue == null) { Value = value; } else { LocalBaseValue = value; } } } public abstract class CustomSyncedValueBase { public object? LocalBaseValue; public readonly string Identifier; public readonly Type Type; private object? boxedValue; protected bool localIsOwner; public readonly int Priority; public object? BoxedValue { get { return boxedValue; } set { boxedValue = value; this.ValueChanged?.Invoke(); } } public event Action? ValueChanged; protected CustomSyncedValueBase(ConfigSync configSync, string identifier, Type type, int priority) { Priority = priority; Identifier = identifier; Type = type; configSync.AddCustomValue(this); localIsOwner = configSync.IsSourceOfTruth; configSync.SourceOfTruthChanged += delegate(bool truth) { localIsOwner = truth; }; } } [PublicAPI] public sealed class CustomSyncedValue<T> : CustomSyncedValueBase { public T Value { get { return (T)base.BoxedValue; } set { base.BoxedValue = value; } } public CustomSyncedValue(ConfigSync configSync, string identifier, T value = default(T), int priority = 0) : base(configSync, identifier, typeof(T), priority) { Value = value; } public void AssignLocalValue(T value) { if (localIsOwner) { Value = value; } else { LocalBaseValue = value; } } } internal class ConfigurationManagerAttributes { [UsedImplicitly] public bool? ReadOnly = false; } [PublicAPI] public class ConfigSync { [HarmonyPatch(typeof(ZRpc), "HandlePackage")] private static class SnatchCurrentlyHandlingRPC { public static ZRpc? currentRpc; [HarmonyPrefix] private static void Prefix(ZRpc __instance) { currentRpc = __instance; } } [HarmonyPatch(typeof(ZNet), "Awake")] internal static class RegisterRPCPatch { [HarmonyPostfix] private static void Postfix(ZNet __instance) { isServer = __instance.IsServer(); foreach (ConfigSync configSync2 in configSyncs) { ZRoutedRpc.instance.Register<ZPackage>(configSync2.Name + " ConfigSync", (Action<long, ZPackage>)configSync2.RPC_FromOtherClientConfigSync); if (isServer) { configSync2.InitialSyncDone = true; Debug.Log((object)("Registered '" + configSync2.Name + " ConfigSync' RPC - waiting for incoming connections")); } } if (isServer) { ((MonoBehaviour)__instance).StartCoroutine(WatchAdminListChanges()); } static void SendAdmin(List<ZNetPeer> peers, bool isAdmin) { ZPackage package = ConfigsToPackage(null, null, new PackageEntry[1] { new PackageEntry { section = "Internal", key = "lockexempt", type = typeof(bool), value = isAdmin } }); ConfigSync configSync = configSyncs.First(); if (configSync != null) { ((MonoBehaviour)ZNet.instance).StartCoroutine(configSync.sendZPackage(peers, package)); } } static IEnumerator WatchAdminListChanges() { MethodInfo listContainsId = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList adminList = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); List<string> CurrentList = new List<string>(adminList.GetList()); while (true) { yield return (object)new WaitForSeconds(30f); if (!adminList.GetList().SequenceEqual(CurrentList)) { CurrentList = new List<string>(adminList.GetList()); List<ZNetPeer> list = ZNet.instance.GetPeers().Where(delegate(ZNetPeer p) { string hostName = p.m_rpc.GetSocket().GetHostName(); return ((object)listContainsId != null) ? ((bool)listContainsId.Invoke(ZNet.instance, new object[2] { adminList, hostName })) : adminList.Contains(hostName); }).ToList(); SendAdmin(ZNet.instance.GetPeers().Except(list).ToList(), isAdmin: false); SendAdmin(list, isAdmin: true); } } } } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] private static class RegisterClientRPCPatch { [HarmonyPostfix] private static void Postfix(ZNet __instance, ZNetPeer peer) { if (__instance.IsServer()) { return; } foreach (ConfigSync configSync in configSyncs) { peer.m_rpc.Register<ZPackage>(configSync.Name + " ConfigSync", (Action<ZRpc, ZPackage>)configSync.RPC_FromServerConfigSync); } } } private class ParsedConfigs { public readonly Dictionary<OwnConfigEntryBase, object?> configValues = new Dictionary<OwnConfigEntryBase, object>(); public readonly Dictionary<CustomSyncedValueBase, object?> customValues = new Dictionary<CustomSyncedValueBase, object>(); } [HarmonyPatch(typeof(ZNet), "Shutdown")] private class ResetConfigsOnShutdown { [HarmonyPostfix] private static void Postfix() { ProcessingServerUpdate = true; foreach (ConfigSync configSync in configSyncs) { configSync.resetConfigsFromServer(); configSync.IsSourceOfTruth = true; configSync.InitialSyncDone = false; } ProcessingServerUpdate = false; } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] private class SendConfigsAfterLogin { private class BufferingSocket : ZPlayFabSocket, ISocket { public volatile bool finished; public volatile int versionMatchQueued = -1; public readonly List<ZPackage> Package = new List<ZPackage>(); public readonly ISocket Original; public BufferingSocket(ISocket original) { Original = original; ((ZPlayFabSocket)this)..ctor(); } public bool IsConnected() { return Original.IsConnected(); } public ZPackage Recv() { return Original.Recv(); } public int GetSendQueueSize() { return Original.GetSendQueueSize(); } public int GetCurrentSendRate() { return Original.GetCurrentSendRate(); } public bool IsHost() { return Original.IsHost(); } public void Dispose() { Original.Dispose(); } public bool GotNewData() { return Original.GotNewData(); } public void Close() { Original.Close(); } public string GetEndPointString() { return Original.GetEndPointString(); } public void GetAndResetStats(out int totalSent, out int totalRecv) { Original.GetAndResetStats(ref totalSent, ref totalRecv); } public void GetConnectionQuality(out float localQuality, out float remoteQuality, out int ping, out float outByteSec, out float inByteSec) { Original.GetConnectionQuality(ref localQuality, ref remoteQuality, ref ping, ref outByteSec, ref inByteSec); } public ISocket Accept() { return Original.Accept(); } public int GetHostPort() { return Original.GetHostPort(); } public bool Flush() { return Original.Flush(); } public string GetHostName() { return Original.GetHostName(); } public void VersionMatch() { if (finished) { Original.VersionMatch(); } else { versionMatchQueued = Package.Count; } } public void Send(ZPackage pkg) { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown int pos = pkg.GetPos(); pkg.SetPos(0); int num = pkg.ReadInt(); if ((num == StringExtensionMethods.GetStableHashCode("PeerInfo") || num == StringExtensionMethods.GetStableHashCode("RoutedRPC") || num == StringExtensionMethods.GetStableHashCode("ZDOData")) && !finished) { ZPackage val = new ZPackage(pkg.GetArray()); val.SetPos(pos); Package.Add(val); } else { pkg.SetPos(pos); Original.Send(pkg); } } } [HarmonyPriority(800)] [HarmonyPrefix] private static void Prefix(ref Dictionary<Assembly, BufferingSocket>? __state, ZNet __instance, ZRpc rpc) { //IL_0073: Unknown result type (might be due to invalid IL or missing references) if (!__instance.IsServer()) { return; } BufferingSocket bufferingSocket = new BufferingSocket(rpc.GetSocket()); AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc, bufferingSocket); object? obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc }); ZNetPeer val = (ZNetPeer)((obj is ZNetPeer) ? obj : null); if (val != null && (int)ZNet.m_onlineBackend != 0) { FieldInfo fieldInfo = AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket"); object? value = fieldInfo.GetValue(val); ZPlayFabSocket val2 = (ZPlayFabSocket)((value is ZPlayFabSocket) ? value : null); if (val2 != null) { typeof(ZPlayFabSocket).GetField("m_remotePlayerId").SetValue(bufferingSocket, val2.m_remotePlayerId); } fieldInfo.SetValue(val, bufferingSocket); } if (__state == null) { __state = new Dictionary<Assembly, BufferingSocket>(); } __state[Assembly.GetExecutingAssembly()] = bufferingSocket; } [HarmonyPostfix] private static void Postfix(Dictionary<Assembly, BufferingSocket> __state, ZNet __instance, ZRpc rpc) { ZNetPeer peer; if (__instance.IsServer()) { object obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc }); peer = (ZNetPeer)((obj is ZNetPeer) ? obj : null); if (peer == null) { SendBufferedData(); } else { ((MonoBehaviour)__instance).StartCoroutine(sendAsync()); } } void SendBufferedData() { if (rpc.GetSocket() is BufferingSocket bufferingSocket) { AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc, bufferingSocket.Original); object? obj2 = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc }); ZNetPeer val = (ZNetPeer)((obj2 is ZNetPeer) ? obj2 : null); if (val != null) { AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket").SetValue(val, bufferingSocket.Original); } } BufferingSocket bufferingSocket2 = __state[Assembly.GetExecutingAssembly()]; bufferingSocket2.finished = true; for (int i = 0; i < bufferingSocket2.Package.Count; i++) { if (i == bufferingSocket2.versionMatchQueued) { bufferingSocket2.Original.VersionMatch(); } bufferingSocket2.Original.Send(bufferingSocket2.Package[i]); } if (bufferingSocket2.Package.Count == bufferingSocket2.versionMatchQueued) { bufferingSocket2.Original.VersionMatch(); } } IEnumerator sendAsync() { foreach (ConfigSync configSync in configSyncs) { List<PackageEntry> list = new List<PackageEntry>(); if (configSync.CurrentVersion != null) { list.Add(new PackageEntry { section = "Internal", key = "serverversion", type = typeof(string), value = configSync.CurrentVersion }); } MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList val = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); list.Add(new PackageEntry { section = "Internal", key = "lockexempt", type = typeof(bool), value = (((object)methodInfo == null) ? ((object)val.Contains(rpc.GetSocket().GetHostName())) : methodInfo.Invoke(ZNet.instance, new object[2] { val, rpc.GetSocket().GetHostName() })) }); ZPackage package = ConfigsToPackage(configSync.allConfigs.Select((OwnConfigEntryBase c) => c.BaseConfig), configSync.allCustomValues, list, partial: false); yield return ((MonoBehaviour)__instance).StartCoroutine(configSync.sendZPackage(new List<ZNetPeer> { peer }, package)); } SendBufferedData(); } } } private class PackageEntry { public string section; public string key; public Type type; public object? value; } [HarmonyPatch(typeof(ConfigEntryBase), "GetSerializedValue")] private static class PreventSavingServerInfo { [HarmonyPrefix] private static bool Prefix(ConfigEntryBase __instance, ref string __result) { OwnConfigEntryBase ownConfigEntryBase = configData(__instance); if (ownConfigEntryBase == null || isWritableConfig(ownConfigEntryBase)) { return true; } __result = TomlTypeConverter.ConvertToString(ownConfigEntryBase.LocalBaseValue, __instance.SettingType); return false; } } [HarmonyPatch(typeof(ConfigEntryBase), "SetSerializedValue")] private static class PreventConfigRereadChangingValues { [HarmonyPrefix] private static bool Prefix(ConfigEntryBase __instance, string value) { OwnConfigEntryBase ownConfigEntryBase = configData(__instance); if (ownConfigEntryBase == null || ownConfigEntryBase.LocalBaseValue == null) { return true; } try { ownConfigEntryBase.LocalBaseValue = TomlTypeConverter.ConvertToValue(value, __instance.SettingType); } catch (Exception ex) { Debug.LogWarning((object)$"Config value of setting \"{__instance.Definition}\" could not be parsed and will be ignored. Reason: {ex.Message}; Value: {value}"); } return false; } } private class InvalidDeserializationTypeException : Exception { public string expected; public string received; public string field = ""; } public static bool ProcessingServerUpdate; public readonly string Name; public string? DisplayName; public string? CurrentVersion; public string? MinimumRequiredVersion; public bool ModRequired; private bool? forceConfigLocking; private bool isSourceOfTruth = true; private static readonly HashSet<ConfigSync> configSyncs; private readonly HashSet<OwnConfigEntryBase> allConfigs = new HashSet<OwnConfigEntryBase>(); private HashSet<CustomSyncedValueBase> allCustomValues = new HashSet<CustomSyncedValueBase>(); private static bool isServer; private static bool lockExempt; private OwnConfigEntryBase? lockedConfig; private const byte PARTIAL_CONFIGS = 1; private const byte FRAGMENTED_CONFIG = 2; private const byte COMPRESSED_CONFIG = 4; private readonly Dictionary<string, SortedDictionary<int, byte[]>> configValueCache = new Dictionary<string, SortedDictionary<int, byte[]>>(); private readonly List<KeyValuePair<long, string>> cacheExpirations = new List<KeyValuePair<long, string>>(); private static long packageCounter; public bool IsLocked { get { bool? flag = forceConfigLocking; bool num; if (!flag.HasValue) { if (lockedConfig == null) { goto IL_0051; } num = ((IConvertible)lockedConfig.BaseConfig.BoxedValue).ToInt32(CultureInfo.InvariantCulture) != 0; } else { num = flag == true; } if (num) { return !lockExempt; } goto IL_0051; IL_0051: return false; } set { forceConfigLocking = value; } } public bool IsAdmin { get { if (!lockExempt) { return isSourceOfTruth; } return true; } } public bool IsSourceOfTruth { get { return isSourceOfTruth; } private set { if (value != isSourceOfTruth) { isSourceOfTruth = value; this.SourceOfTruthChanged?.Invoke(value); } } } public bool InitialSyncDone { get; private set; } public event Action<bool>? SourceOfTruthChanged; private event Action? lockedConfigChanged; static ConfigSync() { ProcessingServerUpdate = false; configSyncs = new HashSet<ConfigSync>(); lockExempt = false; packageCounter = 0L; RuntimeHelpers.RunClassConstructor(typeof(VersionCheck).TypeHandle); } public ConfigSync(string name) { Name = name; configSyncs.Add(this); new VersionCheck(this); } public SyncedConfigEntry<T> AddConfigEntry<T>(ConfigEntry<T> configEntry) { OwnConfigEntryBase ownConfigEntryBase = configData((ConfigEntryBase)(object)configEntry); SyncedConfigEntry<T> syncedEntry = ownConfigEntryBase as SyncedConfigEntry<T>; if (syncedEntry == null) { syncedEntry = new SyncedConfigEntry<T>(configEntry); AccessTools.DeclaredField(typeof(ConfigDescription), "<Tags>k__BackingField").SetValue(((ConfigEntryBase)configEntry).Description, new object[1] { new ConfigurationManagerAttributes() }.Concat(((ConfigEntryBase)configEntry).Description.Tags ?? Array.Empty<object>()).Concat(new SyncedConfigEntry<T>[1] { syncedEntry }).ToArray()); configEntry.SettingChanged += delegate { if (!ProcessingServerUpdate && syncedEntry.SynchronizedConfig) { Broadcast(0L, (ConfigEntryBase)configEntry); } }; allConfigs.Add(syncedEntry); } return syncedEntry; } public SyncedConfigEntry<T> AddLockingConfigEntry<T>(ConfigEntry<T> lockingConfig) where T : IConvertible { if (lockedConfig != null) { throw new Exception("Cannot initialize locking ConfigEntry twice"); } lockedConfig = AddConfigEntry<T>(lockingConfig); lockingConfig.SettingChanged += delegate { this.lockedConfigChanged?.Invoke(); }; return (SyncedConfigEntry<T>)lockedConfig; } internal void AddCustomValue(CustomSyncedValueBase customValue) { if (allCustomValues.Select((CustomSyncedValueBase v) => v.Identifier).Concat(new string[1] { "serverversion" }).Contains(customValue.Identifier)) { throw new Exception("Cannot have multiple settings with the same name or with a reserved name (serverversion)"); } allCustomValues.Add(customValue); allCustomValues = new HashSet<CustomSyncedValueBase>(allCustomValues.OrderByDescending((CustomSyncedValueBase v) => v.Priority)); customValue.ValueChanged += delegate { if (!ProcessingServerUpdate) { Broadcast(0L, customValue); } }; } private void RPC_FromServerConfigSync(ZRpc rpc, ZPackage package) { lockedConfigChanged += serverLockedSettingChanged; IsSourceOfTruth = false; if (HandleConfigSyncRPC(0L, package, clientUpdate: false)) { InitialSyncDone = true; } } private void RPC_FromOtherClientConfigSync(long sender, ZPackage package) { HandleConfigSyncRPC(sender, package, clientUpdate: true); } private bool HandleConfigSyncRPC(long sender, ZPackage package, bool clientUpdate) { //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Expected O, but got Unknown //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown try { if (isServer && IsLocked) { ZRpc? currentRpc = SnatchCurrentlyHandlingRPC.currentRpc; object obj; if (currentRpc == null) { obj = null; } else { ISocket socket = currentRpc.GetSocket(); obj = ((socket != null) ? socket.GetHostName() : null); } string text = (string)obj; if (text != null) { MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList val = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); if (!(((object)methodInfo == null) ? val.Contains(text) : ((bool)methodInfo.Invoke(ZNet.instance, new object[2] { val, text })))) { return false; } } } cacheExpirations.RemoveAll(delegate(KeyValuePair<long, string> kv) { if (kv.Key < DateTimeOffset.Now.Ticks) { configValueCache.Remove(kv.Value); return true; } return false; }); byte b = package.ReadByte(); if ((b & 2) != 0) { long num = package.ReadLong(); string text2 = sender.ToString() + num; if (!configValueCache.TryGetValue(text2, out var value)) { value = new SortedDictionary<int, byte[]>(); configValueCache[text2] = value; cacheExpirations.Add(new KeyValuePair<long, string>(DateTimeOffset.Now.AddSeconds(60.0).Ticks, text2)); } int key = package.ReadInt(); int num2 = package.ReadInt(); value.Add(key, package.ReadByteArray()); if (value.Count < num2) { return false; } configValueCache.Remove(text2); package = new ZPackage(value.Values.SelectMany((byte[] a) => a).ToArray()); b = package.ReadByte(); } ProcessingServerUpdate = true; if ((b & 4) != 0) { MemoryStream stream = new MemoryStream(package.ReadByteArray()); MemoryStream memoryStream = new MemoryStream(); using (DeflateStream deflateStream = new DeflateStream(stream, CompressionMode.Decompress)) { deflateStream.CopyTo(memoryStream); } package = new ZPackage(memoryStream.ToArray()); b = package.ReadByte(); } if ((b & 1) == 0) { resetConfigsFromServer(); } ParsedConfigs parsedConfigs = ReadConfigsFromPackage(package); ConfigFile val2 = null; bool saveOnConfigSet = false; foreach (KeyValuePair<OwnConfigEntryBase, object> configValue in parsedConfigs.configValues) { if (!isServer && configValue.Key.LocalBaseValue == null) { configValue.Key.LocalBaseValue = configValue.Key.BaseConfig.BoxedValue; } if (val2 == null) { val2 = configValue.Key.BaseConfig.ConfigFile; saveOnConfigSet = val2.SaveOnConfigSet; val2.SaveOnConfigSet = false; } configValue.Key.BaseConfig.BoxedValue = configValue.Value; } if (val2 != null) { val2.SaveOnConfigSet = saveOnConfigSet; val2.Save(); } foreach (KeyValuePair<CustomSyncedValueBase, object> customValue in parsedConfigs.customValues) { if (!isServer) { CustomSyncedValueBase key2 = customValue.Key; if (key2.LocalBaseValue == null) { key2.LocalBaseValue = customValue.Key.BoxedValue; } } customValue.Key.BoxedValue = customValue.Value; } Debug.Log((object)string.Format("Received {0} configs and {1} custom values from {2} for mod {3}", parsedConfigs.configValues.Count, parsedConfigs.customValues.Count, (isServer || clientUpdate) ? $"client {sender}" : "the server", DisplayName ?? Name)); if (!isServer) { serverLockedSettingChanged(); } return true; } finally { ProcessingServerUpdate = false; } } private ParsedConfigs ReadConfigsFromPackage(ZPackage package) { ParsedConfigs parsedConfigs = new ParsedConfigs(); Dictionary<string, OwnConfigEntryBase> dictionary = allConfigs.Where((OwnConfigEntryBase c) => c.SynchronizedConfig).ToDictionary((OwnConfigEntryBase c) => c.BaseConfig.Definition.Section + "_" + c.BaseConfig.Definition.Key, (OwnConfigEntryBase c) => c); Dictionary<string, CustomSyncedValueBase> dictionary2 = allCustomValues.ToDictionary((CustomSyncedValueBase c) => c.Identifier, (CustomSyncedValueBase c) => c); int num = package.ReadInt(); for (int num2 = 0; num2 < num; num2++) { string text = package.ReadString(); string text2 = package.ReadString(); string text3 = package.ReadString(); Type type = Type.GetType(text3); if (text3 == "" || type != null) { object obj; try { obj = ((text3 == "") ? null : ReadValueWithTypeFromZPackage(package, type)); } catch (InvalidDeserializationTypeException ex) { Debug.LogWarning((object)("Got unexpected struct internal type " + ex.received + " for field " + ex.field + " struct " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + ex.expected)); continue; } OwnConfigEntryBase value2; if (text == "Internal") { CustomSyncedValueBase value; if (text2 == "serverversion") { if (obj?.ToString() != CurrentVersion) { Debug.LogWarning((object)("Received server version is not equal: server version = " + (obj?.ToString() ?? "null") + "; local version = " + (CurrentVersion ?? "unknown"))); } } else if (text2 == "lockexempt") { if (obj is bool flag) { lockExempt = flag; } } else if (dictionary2.TryGetValue(text2, out value)) { if ((text3 == "" && (!value.Type.IsValueType || Nullable.GetUnderlyingType(value.Type) != null)) || GetZPackageTypeString(value.Type) == text3) { parsedConfigs.customValues[value] = obj; continue; } Debug.LogWarning((object)("Got unexpected type " + text3 + " for internal value " + text2 + " for mod " + (DisplayName ?? Name) + ", expecting " + value.Type.AssemblyQualifiedName)); } } else if (dictionary.TryGetValue(text + "_" + text2, out value2)) { Type type2 = configType(value2.BaseConfig); if ((text3 == "" && (!type2.IsValueType || Nullable.GetUnderlyingType(type2) != null)) || GetZPackageTypeString(type2) == text3) { parsedConfigs.configValues[value2] = obj; continue; } Debug.LogWarning((object)("Got unexpected type " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + type2.AssemblyQualifiedName)); } else { Debug.LogWarning((object)("Received unknown config entry " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ". This may happen if client and server versions of the mod do not match.")); } continue; } Debug.LogWarning((object)("Got invalid type " + text3 + ", abort reading of received configs")); return new ParsedConfigs(); } return parsedConfigs; } private static bool isWritableConfig(OwnConfigEntryBase config) { ConfigSync configSync = configSyncs.FirstOrDefault((ConfigSync cs) => cs.allConfigs.Contains(config)); if (configSync == null) { return true; } if (!configSync.IsSourceOfTruth && config.SynchronizedConfig && config.LocalBaseValue != null) { if (!configSync.IsLocked) { if (config == configSync.lockedConfig) { return lockExempt; } return true; } return false; } return true; } private void serverLockedSettingChanged() { foreach (OwnConfigEntryBase allConfig in allConfigs) { configAttribute<ConfigurationManagerAttributes>(allConfig.BaseConfig).ReadOnly = !isWritableConfig(allConfig); } } private void resetConfigsFromServer() { ConfigFile val = null; bool saveOnConfigSet = false; foreach (OwnConfigEntryBase item in allConfigs.Where((OwnConfigEntryBase config) => config.LocalBaseValue != null)) { if (val == null) { val = item.BaseConfig.ConfigFile; saveOnConfigSet = val.SaveOnConfigSet; val.SaveOnConfigSet = false; } item.BaseConfig.BoxedValue = item.LocalBaseValue; item.LocalBaseValue = null; } if (val != null) { val.SaveOnConfigSet = saveOnConfigSet; } foreach (CustomSyncedValueBase item2 in allCustomValues.Where((CustomSyncedValueBase config) => config.LocalBaseValue != null)) { item2.BoxedValue = item2.LocalBaseValue; item2.LocalBaseValue = null; } lockedConfigChanged -= serverLockedSettingChanged; serverLockedSettingChanged(); } private IEnumerator<bool> distributeConfigToPeers(ZNetPeer peer, ZPackage package) { ZRoutedRpc rpc = ZRoutedRpc.instance; if (rpc == null) { yield break; } byte[] data = package.GetArray(); if (data != null && data.LongLength > 250000) { int fragments = (int)(1 + (data.LongLength - 1) / 250000); long packageIdentifier = ++packageCounter; int fragment = 0; while (fragment < fragments) { foreach (bool item in waitForQueue()) { yield return item; } if (peer.m_socket.IsConnected()) { ZPackage val = new ZPackage(); val.Write((byte)2); val.Write(packageIdentifier); val.Write(fragment); val.Write(fragments); val.Write(data.Skip(250000 * fragment).Take(250000).ToArray()); SendPackage(val); if (fragment != fragments - 1) { yield return true; } int num = fragment + 1; fragment = num; continue; } break; } yield break; } foreach (bool item2 in waitForQueue()) { yield return item2; } SendPackage(package); void SendPackage(ZPackage pkg) { string text = Name + " ConfigSync"; if (isServer) { peer.m_rpc.Invoke(text, new object[1] { pkg }); } else { rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg }); } } IEnumerable<bool> waitForQueue() { float timeout = Time.time + 30f; while (peer.m_socket.GetSendQueueSize() > 20000) { if (Time.time > timeout) { Debug.Log((object)$"Disconnecting {peer.m_uid} after 30 seconds config sending timeout"); peer.m_rpc.Invoke("Error", new object[1] { (object)(ConnectionStatus)5 }); ZNet.instance.Disconnect(peer); break; } yield return false; } } } private IEnumerator sendZPackage(long target, ZPackage package) { if (!Object.op_Implicit((Object)(object)ZNet.instance)) { return Enumerable.Empty<object>().GetEnumerator(); } List<ZNetPeer> list = (List<ZNetPeer>)AccessTools.DeclaredField(typeof(ZRoutedRpc), "m_peers").GetValue(ZRoutedRpc.instance); if (target != 0L) { list = list.Where((ZNetPeer p) => p.m_uid == target).ToList(); } return sendZPackage(list, package); } private IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package) { if (!Object.op_Implicit((Object)(object)ZNet.instance)) { yield break; } byte[] array = package.GetArray(); if (array != null && array.LongLength > 10000) { ZPackage val = new ZPackage(); val.Write((byte)4); MemoryStream memoryStream = new MemoryStream(); using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionLevel.Optimal)) { deflateStream.Write(array, 0, array.Length); } val.Write(memoryStream.ToArray()); package = val; } List<IEnumerator<bool>> writers = (from p in peers where p.IsReady() select distributeConfigToPeers(p, package)).ToList(); writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext()); while (writers.Count > 0) { yield return null; writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext()); } } private void Broadcast(long target, params ConfigEntryBase[] configs) { if (!IsLocked || isServer) { ZPackage package = ConfigsToPackage(configs); ZNet instance = ZNet.instance; if (instance != null) { ((MonoBehaviour)instance).StartCoroutine(sendZPackage(target, package)); } } } private void Broadcast(long target, params CustomSyncedValueBase[] customValues) { if (!IsLocked || isServer) { ZPackage package = ConfigsToPackage(null, customValues); ZNet instance = ZNet.instance; if (instance != null) { ((MonoBehaviour)instance).StartCoroutine(sendZPackage(target, package)); } } } private static OwnConfigEntryBase? configData(ConfigEntryBase config) { return config.Description.Tags?.OfType<OwnConfigEntryBase>().SingleOrDefault(); } public static SyncedConfigEntry<T>? ConfigData<T>(ConfigEntry<T> config) { return ((ConfigEntryBase)config).Description.Tags?.OfType<SyncedConfigEntry<T>>().SingleOrDefault(); } private static T configAttribute<T>(ConfigEntryBase config) { return config.Description.Tags.OfType<T>().First(); } private static Type configType(ConfigEntryBase config) { return configType(config.SettingType); } private static Type configType(Type type) { if (!type.IsEnum) { return type; } return Enum.GetUnderlyingType(type); } private static ZPackage ConfigsToPackage(IEnumerable<ConfigEntryBase>? configs = null, IEnumerable<CustomSyncedValueBase>? customValues = null, IEnumerable<PackageEntry>? packageEntries = null, bool partial = true) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown List<ConfigEntryBase> list = configs?.Where((ConfigEntryBase config) => configData(config).SynchronizedConfig).ToList() ?? new List<ConfigEntryBase>(); List<CustomSyncedValueBase> list2 = customValues?.ToList() ?? new List<CustomSyncedValueBase>(); ZPackage val = new ZPackage(); val.Write(partial ? ((byte)1) : ((byte)0)); val.Write(list.Count + list2.Count + (packageEntries?.Count() ?? 0)); foreach (PackageEntry item in packageEntries ?? Array.Empty<PackageEntry>()) { AddEntryToPackage(val, item); } foreach (CustomSyncedValueBase item2 in list2) { AddEntryToPackage(val, new PackageEntry { section = "Internal", key = item2.Identifier, type = item2.Type, value = item2.BoxedValue }); } foreach (ConfigEntryBase item3 in list) { AddEntryToPackage(val, new PackageEntry { section = item3.Definition.Section, key = item3.Definition.Key, type = configType(item3), value = item3.BoxedValue }); } return val; } private static void AddEntryToPackage(ZPackage package, PackageEntry entry) { package.Write(entry.section); package.Write(entry.key); package.Write((entry.value == null) ? "" : GetZPackageTypeString(entry.type)); AddValueToZPackage(package, entry.value); } private static string GetZPackageTypeString(Type type) { return type.AssemblyQualifiedName; } private static void AddValueToZPackage(ZPackage package, object? value) { Type type = value?.GetType(); if (value is Enum) { value = ((IConvertible)value).ToType(Enum.GetUnderlyingType(value.GetType()), CultureInfo.InvariantCulture); } else { if (value is ICollection collection) { package.Write(collection.Count); { foreach (object item in collection) { AddValueToZPackage(package, item); } return; } } if ((object)type != null && type.IsValueType && !type.IsPrimitive) { FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); package.Write(fields.Length); FieldInfo[] array = fields; foreach (FieldInfo fieldInfo in array) { package.Write(GetZPackageTypeString(fieldInfo.FieldType)); AddValueToZPackage(package, fieldInfo.GetValue(value)); } return; } } ZRpc.Serialize(new object[1] { value }, ref package); } private static object ReadValueWithTypeFromZPackage(ZPackage package, Type type) { if ((object)type != null && type.IsValueType && !type.IsPrimitive && !type.IsEnum) { FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); int num = package.ReadInt(); if (num != fields.Length) { throw new InvalidDeserializationTypeException { received = $"(field count: {num})", expected = $"(field count: {fields.Length})" }; } object uninitializedObject = FormatterServices.GetUninitializedObject(type); FieldInfo[] array = fields; foreach (FieldInfo fieldInfo in array) { string text = package.ReadString(); if (text != GetZPackageTypeString(fieldInfo.FieldType)) { throw new InvalidDeserializationTypeException { received = text, expected = GetZPackageTypeString(fieldInfo.FieldType), field = fieldInfo.Name }; } fieldInfo.SetValue(uninitializedObject, ReadValueWithTypeFromZPackage(package, fieldInfo.FieldType)); } return uninitializedObject; } if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<, >)) { int num2 = package.ReadInt(); IDictionary dictionary = (IDictionary)Activator.CreateInstance(type); Type type2 = typeof(KeyValuePair<, >).MakeGenericType(type.GenericTypeArguments); FieldInfo field = type2.GetField("key", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo field2 = type2.GetField("value", BindingFlags.Instance | BindingFlags.NonPublic); for (int j = 0; j < num2; j++) { object obj = ReadValueWithTypeFromZPackage(package, type2); dictionary.Add(field.GetValue(obj), field2.GetValue(obj)); } return dictionary; } if (type != typeof(List<string>) && type.IsGenericType) { Type type3 = typeof(ICollection<>).MakeGenericType(type.GenericTypeArguments[0]); if ((object)type3 != null && type3.IsAssignableFrom(type)) { int num3 = package.ReadInt(); object obj2 = Activator.CreateInstance(type); MethodInfo method = type3.GetMethod("Add"); for (int k = 0; k < num3; k++) { method.Invoke(obj2, new object[1] { ReadValueWithTypeFromZPackage(package, type.GenericTypeArguments[0]) }); } return obj2; } } ParameterInfo parameterInfo = (ParameterInfo)FormatterServices.GetUninitializedObject(typeof(ParameterInfo)); AccessTools.DeclaredField(typeof(ParameterInfo), "ClassImpl").SetValue(parameterInfo, type); List<object> source = new List<object>(); ZRpc.Deserialize(new ParameterInfo[2] { null, parameterInfo }, package, ref source); return source.First(); } } [PublicAPI] [HarmonyPatch] public class VersionCheck { private static readonly HashSet<VersionCheck> versionChecks; private static readonly Dictionary<string, string> notProcessedNames; public string Name; private string? displayName; private string? currentVersion; private string? minimumRequiredVersion; public bool ModRequired = true; private string? ReceivedCurrentVersion; private string? ReceivedMinimumRequiredVersion; private readonly List<ZRpc> ValidatedClients = new List<ZRpc>(); private ConfigSync? ConfigSync; public string DisplayName { get { return displayName ?? Name; } set { displayName = value; } } public string CurrentVersion { get { return currentVersion ?? "0.0.0"; } set { currentVersion = value; } } public string MinimumRequiredVersion { get { string text = minimumRequiredVersion; if (text == null) { if (!ModRequired) { return "0.0.0"; } text = CurrentVersion; } return text; } set { minimumRequiredVersion = value; } } private static void PatchServerSync() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown Patches patchInfo = PatchProcessor.GetPatchInfo((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null)); if (patchInfo != null && patchInfo.Postfixes.Count((Patch p) => p.PatchMethod.DeclaringType == typeof(ConfigSync.RegisterRPCPatch)) > 0) { return; } Harmony val = new Harmony("org.bepinex.helpers.ServerSync"); foreach (Type item in from t in typeof(ConfigSync).GetNestedTypes(BindingFlags.NonPublic).Concat(new Type[1] { typeof(VersionCheck) }) where t.IsClass select t) { val.PatchAll(item); } } static VersionCheck() { versionChecks = new HashSet<VersionCheck>(); notProcessedNames = new Dictionary<string, string>(); typeof(ThreadingHelper).GetMethod("StartSyncInvoke").Invoke(ThreadingHelper.Instance, new object[1] { new Action(PatchServerSync) }); } public VersionCheck(string name) { Name = name; ModRequired = true; versionChecks.Add(this); } public VersionCheck(ConfigSync configSync) { ConfigSync = configSync; Name = ConfigSync.Name; versionChecks.Add(this); } public void Initialize() { ReceivedCurrentVersion = null; ReceivedMinimumRequiredVersion = null; if (ConfigSync != null) { Name = ConfigSync.Name; DisplayName = ConfigSync.DisplayName; CurrentVersion = ConfigSync.CurrentVersion; MinimumRequiredVersion = ConfigSync.MinimumRequiredVersion; ModRequired = ConfigSync.ModRequired; } } private bool IsVersionOk() { if (ReceivedMinimumRequiredVersion == null || ReceivedCurrentVersion == null) { return !ModRequired; } bool num = new Version(CurrentVersion) >= new Version(ReceivedMinimumRequiredVersion); bool flag = new Version(ReceivedCurrentVersion) >= new Version(MinimumRequiredVersion); return num && flag; } private string ErrorClient() { if (ReceivedMinimumRequiredVersion == null) { return DisplayName + " is not installed on the server."; } if (!(new Version(CurrentVersion) >= new Version(ReceivedMinimumRequiredVersion))) { return DisplayName + " needs to be at least version " + ReceivedMinimumRequiredVersion + ". You have version " + CurrentVersion + "."; } return DisplayName + " may not be higher than version " + ReceivedCurrentVersion + ". You have version " + CurrentVersion + "."; } private string ErrorServer(ZRpc rpc) { return "Disconnect: The client (" + rpc.GetSocket().GetHostName() + ") doesn't have the correct " + DisplayName + " version " + MinimumRequiredVersion; } private string Error(ZRpc? rpc = null) { if (rpc != null) { return ErrorServer(rpc); } return ErrorClient(); } private static VersionCheck[] GetFailedClient() { return versionChecks.Where((VersionCheck check) => !check.IsVersionOk()).ToArray(); } private static VersionCheck[] GetFailedServer(ZRpc rpc) { return versionChecks.Where((VersionCheck check) => check.ModRequired && !check.ValidatedClients.Contains(rpc)).ToArray(); } private static void Logout() { Game.instance.Logout(true, true); AccessTools.DeclaredField(typeof(ZNet), "m_connectionStatus").SetValue(null, (object)(ConnectionStatus)3); } private static void DisconnectClient(ZRpc rpc) { rpc.Invoke("Error", new object[1] { 3 }); } private static void CheckVersion(ZRpc rpc, ZPackage pkg) { CheckVersion(rpc, pkg, null); } private static void CheckVersion(ZRpc rpc, ZPackage pkg, Action<ZRpc, ZPackage>? original) { string text = pkg.ReadString(); string text2 = pkg.ReadString(); string text3 = pkg.ReadString(); bool flag = false; foreach (VersionCheck versionCheck in versionChecks) { if (!(text != versionCheck.Name)) { Debug.Log((object)("Received " + versionCheck.DisplayName + " version " + text3 + " and minimum version " + text2 + " from the " + (ZNet.instance.IsServer() ? "client" : "server") + ".")); versionCheck.ReceivedMinimumRequiredVersion = text2; versionCheck.ReceivedCurrentVersion = text3; if (ZNet.instance.IsServer() && versionCheck.IsVersionOk()) { versionCheck.ValidatedClients.Add(rpc); } flag = true; } } if (flag) { return; } pkg.SetPos(0); if (original != null) { original(rpc, pkg); if (pkg.GetPos() == 0) { notProcessedNames.Add(text, text3); } } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] [HarmonyPrefix] private static bool RPC_PeerInfo(ZRpc rpc, ZNet __instance) { VersionCheck[] array = (__instance.IsServer() ? GetFailedServer(rpc) : GetFailedClient()); if (array.Length == 0) { return true; } VersionCheck[] array2 = array; for (int i = 0; i < array2.Length; i++) { Debug.LogWarning((object)array2[i].Error(rpc)); } if (__instance.IsServer()) { DisconnectClient(rpc); } else { Logout(); } return false; } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] [HarmonyPrefix] private static void RegisterAndCheckVersion(ZNetPeer peer, ZNet __instance) { //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Expected O, but got Unknown notProcessedNames.Clear(); IDictionary dictionary = (IDictionary)typeof(ZRpc).GetField("m_functions", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(peer.m_rpc); if (dictionary.Contains(StringExtensionMethods.GetStableHashCode("ServerSync VersionCheck"))) { object obj = dictionary[StringExtensionMethods.GetStableHashCode("ServerSync VersionCheck")]; Action<ZRpc, ZPackage> action = (Action<ZRpc, ZPackage>)obj.GetType().GetField("m_action", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(obj); peer.m_rpc.Register<ZPackage>("ServerSync VersionCheck", (Action<ZRpc, ZPackage>)delegate(ZRpc rpc, ZPackage pkg) { CheckVersion(rpc, pkg, action); }); } else { peer.m_rpc.Register<ZPackage>("ServerSync VersionCheck", (Action<ZRpc, ZPackage>)CheckVersion); } foreach (VersionCheck versionCheck in versionChecks) { versionCheck.Initialize(); if (versionCheck.ModRequired || __instance.IsServer()) { Debug.Log((object)("Sending " + versionCheck.DisplayName + " version " + versionCheck.CurrentVersion + " and minimum version " + versionCheck.MinimumRequiredVersion + " to the " + (__instance.IsServer() ? "client" : "server") + ".")); ZPackage val = new ZPackage(); val.Write(versionCheck.Name); val.Write(versionCheck.MinimumRequiredVersion); val.Write(versionCheck.CurrentVersion); peer.m_rpc.Invoke("ServerSync VersionCheck", new object[1] { val }); } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] [HarmonyPrefix] private static void RemoveDisconnected(ZNetPeer peer, ZNet __instance) { if (!__instance.IsServer()) { return; } foreach (VersionCheck versionCheck in versionChecks) { versionCheck.ValidatedClients.Remove(peer.m_rpc); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] [HarmonyPostfix] private static void ShowConnectionError(FejdStartup __instance) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) if (!__instance.m_connectionFailedPanel.activeSelf || (int)ZNet.GetConnectionStatus() != 3) { return; } bool flag = false; VersionCheck[] failedClient = GetFailedClient(); if (failedClient.Length != 0) { string text = string.Join("\n", failedClient.Select((VersionCheck check) => check.Error())); TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + text; flag = true; } foreach (KeyValuePair<string, string> item in notProcessedNames.OrderBy((KeyValuePair<string, string> kv) => kv.Key)) { if (!__instance.m_connectionFailedError.text.Contains(item.Key)) { TMP_Text connectionFailedError2 = __instance.m_connectionFailedError; connectionFailedError2.text = connectionFailedError2.text + "\nServer expects you to have " + item.Key + " (Version: " + item.Value + ") installed."; flag = true; } } if (flag) { RectTransform component = ((Component)__instance.m_connectionFailedPanel.transform.Find("Image")).GetComponent<RectTransform>(); Vector2 sizeDelta = component.sizeDelta; sizeDelta.x = 675f; component.sizeDelta = sizeDelta; __instance.m_connectionFailedError.ForceMeshUpdate(false, false); float num = __instance.m_connectionFailedError.renderedHeight + 105f; RectTransform component2 = ((Component)((Component)component).transform.Find("ButtonOk")).GetComponent<RectTransform>(); component2.anchoredPosition = new Vector2(component2.anchoredPosition.x, component2.anchoredPosition.y - (num - component.sizeDelta.y) / 2f); sizeDelta = component.sizeDelta; sizeDelta.y = num; component.sizeDelta = sizeDelta; } } } } namespace WiresAI { [BepInPlugin("kajetan.valheim.wiresai", "Wire's AI", "0.1.1")] public sealed class WiresAIPlugin : BaseUnityPlugin { private enum Posture : byte { Vanilla, Commit, Probe, Hesitate, Retreat } [HarmonyPatch(typeof(Character), "RPC_Damage")] private static class PlayerDamageConfidence { private static void Prefix(Character __instance, out float __state) { float num; if (__instance is Player) { ZNetView component = ((Component)__instance).GetComponent<ZNetView>(); if (component != null && component.IsValid() && component.IsOwner()) { num = __instance.GetHealth(); goto IL_0030; } } num = -1f; goto IL_0030; IL_0030: __state = num; } private static void Postfix(Character __instance, HitData hit, float __state) { if ((Object)(object)Instance == (Object)null || !Instance.Active || __state < 0f || !(__instance is Player) || hit == null) { return; } float num = __state - __instance.GetHealth(); if (num <= 0.01f) { return; } Character attacker = hit.GetAttacker(); if (!((Object)(object)attacker == (Object)null) && attacker.GetBaseAI() is MonsterAI) { ZNetView component = ((Component)attacker).GetComponent<ZNetView>(); if ((Object)(object)component != (Object)null && component.IsValid() && !attacker.IsTamed()) { component.InvokeRPC("WAI_PlayerHit_v1", new object[1] { num }); } } } } [HarmonyPatch(typeof(SpawnSystem), "Spawn")] private static class SystemSpawnGroup { private static void Prefix(SpawnData critter, Vector3 spawnPoint) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (Time.frameCount != _sysFrame || critter != _sysData) { _sysFrame = Time.frameCount; _sysData = critter; _sysGroup = GroupHash(spawnPoint, Time.frameCount); } _pendingGroup = _sysGroup; } private static void Postfix() { _pendingGroup = 0L; } } [HarmonyPatch(typeof(SpawnArea), "SpawnOne")] private static class AreaSpawnGroup { private static void Prefix(SpawnArea __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) _pendingGroup = GroupHash(((Component)__instance).transform.position, 7L); } private static void Postfix() { _pendingGroup = 0L; } } [HarmonyPatch(typeof(CreatureSpawner), "Spawn")] private static class CreatureSpawnGroup { private static void Prefix(CreatureSpawner __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) _pendingGroup = GroupHash(((Component)__instance).transform.position / 24f, 13L); } private static void Postfix() { _pendingGroup = 0L; } } [HarmonyPatch(typeof(BaseAI), "Flee")] private static class RegroupFlee { private static void Prefix(BaseAI __instance, ref Vector3 from) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) if (_regroupActive <= 0) { return; } MonsterAI val = (MonsterAI)(object)((__instance is MonsterAI) ? __instance : null); if (val != null && Brains.TryGetValue(val, out var value) && !((Object)(object)value.Lease == (Object)null)) { Character regroupAlly = value.RegroupAlly; if (!((Object)(object)regroupAlly == (Object)null) && !regroupAlly.IsDead()) { Vector3 position = ((Component)val).transform.position; from = position + (position - ((Component)regroupAlly).transform.position); } } } } private enum Move : byte { None, Flank, BackOff, Hold, Pincer, Sidestep } [HarmonyPatch(typeof(BaseAI), "MoveTo")] private static class ManeuverMove { private static void Prefix(BaseAI __instance, ref Vector3 point, ref bool run) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) if (_maneuvers > 0) { MonsterAI val = (MonsterAI)(object)((__instance is MonsterAI) ? __instance : null); if (val != null && Brains.TryGetValue(val, out var value) && value.Maneuver != Move.None) { point = ManeuverPoint(value, point); run = true; } } } } [HarmonyPatch(typeof(Player), "Dodge")] private static class DodgeOpening { private static void Postfix(Player __instance) { BroadcastOpening(__instance, 0); } } [HarmonyPatch(typeof(Player), "ConsumeItem")] private static class ConsumeOpening { private static void Postfix(Player __instance, bool __result) { if (__result) { BroadcastOpening(__instance, 1); } } } [HarmonyPatch(typeof(Humanoid), "StartAttack")] private static class SwingOpening { private static void Postfix(Humanoid __instance, bool __result) { if (__result) { Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val != null) { BroadcastOpening(val, 2); } } } } [HarmonyPatch(typeof(Character), "RPC_Stagger")] private static class StaggerReaction { private static void Postfix(Character __instance) { if ((Object)(object)Instance == (Object)null) { return; } Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val != null) { BroadcastOpening(val, 3); return; } BaseAI baseAI = __instance.GetBaseAI(); MonsterAI val2 = (MonsterAI)(object)((baseAI is MonsterAI) ? baseAI : null); if (val2 != null && Brains.TryGetValue(val2, out var value) && !((Object)(object)value.View == (Object)null) && value.View.IsOwner()) { Character val3 = Target.Invoke(val2); if ((Object)(object)val3 != (Object)null && val3.IsBlocking()) { value.SeenParries++; } value.StaggeredAt = Time.time; value.NextDecisionAt = 0f; value.DecisionReason = "staggered"; } } } [HarmonyPatch(typeof(MonsterAI), "DoAttack")] private static class DelayedAttack { private static bool Prefix(MonsterAI __instance, ref bool __result) { if ((Object)(object)Instance == (Object)null || !Instance.Active || !Brains.TryGetValue(__instance, out var value) || (Object)(object)value.View == (Object)null || !value.View.IsOwner()) { return true; } float time = Time.time; if (time < value.HoldUntil) { __result = false; return false; } if (value.DelayDecided || !Phys.TryGetValue(value.Character, out var value2) || value2.Individual == null) { return true; } value.DelayDecided = true; Individual individual = value2.Individual; float num = 0.6f * SmartChance(individual) + 0.25f * Mathf.Min(1f, (float)value.SeenParries / 2f); if (Roll(individual, ++value.Decisions) >= num) { return true; } value.HoldUntil = time + Mathf.Lerp(0.2f, 0.65f, Roll(individual, ++value.Decisions)); __result = false; return false; } private static void Postfix(MonsterAI __instance, bool __result) { if (__result && Brains.TryGetValue(__instance, out var value)) { value.DelayDecided = false; } } } private sealed class Physical { internal Individual Individual; internal bool Boss; internal long Group; internal float OriginalWalk; internal float OriginalRun; internal float OriginalTurn; internal Vector3 OriginalScale; internal Physical(Character c, Individual i, bool boss) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) Individual = i; Boss = boss; OriginalWalk = c.m_walkSpeed; OriginalRun = c.m_runSpeed; OriginalTurn = c.m_turnSpeed; OriginalScale = ((Component)c).transform.localScale; } } private sealed class Behavior { internal readonly Character Character; internal readonly ZNetView View; internal readonly float CircleInterval; internal readonly float CircleDuration; internal readonly float AttackInterval; internal float Rage; internal float Fear; internal float Confidence; internal float StateTime; internal Posture Action; internal float NextDecisionAt; internal uint Decisions; internal string DecisionReason; internal RetreatLease Lease; internal float FleeThreshold; internal float FleeTime; internal int Allies = -1; internal int Enemies = -1; internal int Phase = -1; internal bool HasEncounter; internal float LastLogTime = -10000f; internal Character Leader; internal Character RegroupAlly; internal int Committers; internal readonly int[] Counts = new int[5]; internal float LastRetreat = -10000f; internal int PackRetreating; internal int PackCommitting; internal int PackFlanking; internal Move Maneuver; internal Character ManeuverTarget; internal float ManeuverSide; internal ManeuverLease Lease2; internal float Intercept; internal Vector3 HoldDir; internal Vector3 MatesCentroid; internal float HoldDist; internal float StaggeredAt = -10000f; internal int MatesNearTarget; internal bool PushNext; internal Vector3 FixedPoint; internal bool Spacing; internal float HoldUntil; internal bool DelayDecided; internal int SeenParries; internal int SeenRolls; internal int SeenBlocks; internal float PackCourage; internal float Overpower; internal bool BreaksBlock; internal float LastPlayerHit = -10000f; internal float EncounterStart; internal float BreatherUntil; internal Behavior(MonsterAI ai) { Character = ((Component)ai).GetComponent<Character>(); View = ((Component)ai).GetComponent<ZNetView>(); CircleInterval = ai.m_circleTargetInterval; CircleDuration = ai.m_circleTargetDuration; AttackInterval = ai.m_minAttackInterval; FleeThreshold = ai.m_fleeIfLowHealth; FleeTime = ai.m_fleeTimeSinceHurt; StateTime = Time.time; Intercept = Mathf.Lerp(ai.m_interceptTimeMin, ai.m_interceptTimeMax, 0.5f); } internal void Decay(float now) { float num = Mathf.Max(0f, now - StateTime); Rage *= Mathf.Exp(-0.1155f * num); Fear *= Mathf.Exp(-0.1386f * num); Confidence *= Mathf.Exp(-0.05776f * num); StateTime = now; } } private sealed class Scene { internal float Expires; internal Vector3 Position; internal readonly List<Character> Actors = new List<Character>(32); } [HarmonyPatch(typeof(Character), "Awake")] private static class SpawnPatch { private static void Postfix(Character __instance) { Instance?.OnSpawn(__instance); } } [HarmonyPatch(typeof(Character), "SetLevel")] private static class LevelPatch { private static void Prefix(Character __instance, out float __state) { float maxHealth = __instance.GetMaxHealth(); __state = ((maxHealth > 0f) ? Mathf.Clamp01(__instance.GetHealth() / maxHealth) : 1f); } private static void Postfix(Character __instance, float __state) { Instance?.OnLevel(__instance, __state); } } [HarmonyPatch(typeof(Character), "RPC_Damage")] private static class HitPatch { private static void Prefix(Character __instance, ref HitData hit) { Instance?.ScaleIncomingHit(__instance, ref hit); } } [HarmonyPatch(typeof(Attack), "Start")] private static class ReachPatch { private static void Postfix(Attack __instance, Humanoid character, bool __result) { if (__result && !((Object)(object)Instance == (Object)null) && Instance.Active && Instance._individuals.Value && !((Object)(object)character == (Object)null) && Phys.TryGetValue((Character)(object)character, out var value) && value.Individual != null) { float size = value.Individual.Size; __instance.m_attackRange *= size; __instance.m_attackHeight *= size; __instance.m_attackRayWidth *= size; } } } [HarmonyPatch(typeof(CharacterAnimEvent), "Speed")] private static class AnimSpeedPatch { private static void Postfix(CharacterAnimEvent __instance) { if (!((Object)(object)Instance == (Object)null) && Instance.Active && Instance._individuals.Value) { Character val = AnimChar.Invoke(__instance); if ((Object)(object)val != (Object)null && Phys.TryGetValue(val, out var value) && value.Individual != null) { Animator obj = AnimAnimator.Invoke(__instance); obj.speed *= value.Individual.AnimSpeed; } } } } [HarmonyPatch(typeof(Character), "GetHeight")] private static class HeightPatch { private static void Postfix(Character __instance, ref float __result) { if ((Object)(object)Instance != (Object)null && Instance.Active && Instance._individuals.Value && Phys.TryGetValue(__instance, out var value) && value.Individual != null) { __result *= value.Individual.Size; } } } [HarmonyPatch(typeof(Character), "GetStaggerTreshold")] private static class StaggerPatch { private static void Postfix(Character __instance, ref float __result) { Instance?.StaggerThreshold(__instance, ref __result); } } [HarmonyPatch(typeof(BaseAI), "FindEnemy")] private static class TargetPatch { private static void Postfix(BaseAI __instance, Character __result) { MonsterAI val = (MonsterAI)(object)((__instance is MonsterAI) ? __instance : null); if (val != null) { Instance?.Refresh(val, __result, 0f); } } } [HarmonyPatch(typeof(MonsterAI), "OnDamaged")] private static class DamagePatch { private static void Postfix(MonsterAI __instance, float damage, Character attacker) { Instance?.Refresh(__instance, attacker, damage); } } [HarmonyPatch(typeof(Character), "OnDeath")] private static class DeathPatch { private static void Prefix(Character __instance) { Instance?.OnAllyDeath(__instance); } } private const string GroupKey = "wev_group_v1"; private static long _pendingGroup; private static long _sysGroup; private static int _sysFrame = -1; private static object _sysData; private static int _regroupActive; private static readonly FieldRef<MonsterAI, float> PauseTimer = AccessTools.FieldRefAccess<MonsterAI, float>("m_pauseTimer"); private static readonly FieldRef<MonsterAI, float> InterceptTime = AccessTools.FieldRefAccess<MonsterAI, float>("m_interceptTime"); private static int _maneuvers; private static readonly Func<BaseAI, Vector3, bool> HavePath = AccessTools.MethodDelegate<Func<BaseAI, Vector3, bool>>(AccessTools.Method(typeof(BaseAI), "HavePath", (Type[])null, (Type[])null), (object)null, true); private const int OpenDodge = 0; private const int OpenConsume = 1; private const int OpenSwing = 2; private const int OpenStagger = 3; private static readonly MethodInfo CurrentBlocker = AccessTools.Method(typeof(Humanoid), "GetCurrentBlocker", (Type[])null, (Type[])null); public const string Guid = "kajetan.valheim.wiresai"; public const string Version = "0.1.1"; private static readonly ConfigSync Sync = new ConfigSync("kajetan.valheim.wiresai") { DisplayName = "Wire's AI", CurrentVersion = "0.1.1", MinimumRequiredVersion = "0.1.1", ModRequired = true }; internal static WiresAIPlugin Instance; private Harmony _harmony; private ConfigEntry<bool> _enabled; private ConfigEntry<bool> _debug; private ConfigEntry<bool> _verbose; private ConfigEntry<bool> _individuals; private ConfigEntry<bool> _bosses; private ConfigEntry<bool> _groups; private ConfigEntry<float> _spread; private ConfigEntry<float> _behaviour; private static readonly ConditionalWeakTable<Character, Physical> Phys = new ConditionalWeakTable<Character, Physical>(); private static readonly ConditionalWeakTable<MonsterAI, Behavior> Brains = new ConditionalWeakTable<MonsterAI, Behavior>(); private static readonly ConditionalWeakTable<Character, Scene> Scenes = new ConditionalWeakTable<Character, Scene>(); private static readonly FieldRef<MonsterAI, Character> Target = AccessTools.FieldRefAccess<MonsterAI, Character>("m_targetCreature"); private const string SeedKey = "wev_seed_v1"; private const float ScanRadius = 28f; private const float ScanRadiusSq = 784f; private static readonly FieldRef<CharacterAnimEvent, Character> AnimChar = AccessTools.FieldRefAccess<CharacterAnimEvent, Character>("m_character"); private static readonly FieldRef<CharacterAnimEvent, Animator> AnimAnimator = AccessTools.FieldRefAccess<CharacterAnimEvent, Animator>("m_animator"); private bool Active => _enabled.Value; private static float Roll(Individual p, uint index) { int num = (int)(p.Seed ^ (uint)((int)index * -1640531527)) ^ -1515863235; int num2 = (num ^ (num >>> 16)) * 2146121005; int num3 = (num2 ^ (num2 >>> 15)) * -2073254261; return ((float)(uint)(num3 ^ (num3 >>> 16)) + 0.5f) / 4.2949673E+09f; } private void ChoosePosture(MonsterAI ai, Behavior b, Character target, Individual p, float drive, float groupEffect, float now) { if (p == null || b == null || (Object)(object)b.Character == (Object)null || (b.Action == Posture.Retreat && (Object)(object)b.Lease != (Object)null) || now < b.NextDecisionAt) { return; } float num = Mathf.Clamp01(b.Character.GetHealthPercentage()); float num2 = Mathf.Clamp01(1f - target.GetHealthPercentage()); float num3 = Mathf.Clamp01(b.Confidence); float num4 = Mathf.Clamp01(b.Fear * p.FearSensitivity); float aggression = p.Aggression; float courage = p.Courage; float num5 = Mathf.Clamp01(0f - groupEffect); float num6 = 1f - num; float num7 = Mathf.Clamp01(-0.03f - 0.12f * aggression - 0.14f * courage + 0.1f * num5 + 0.14f * num6 * num6 + 0.12f * num4 - 0.19f * num3 - 0.2f * b.Rage - 0.1f * b.Overpower); float num8 = Mathf.Clamp01(p.SpeciesGroupFactor - 0.5f) * (0.6f + 0.4f * p.Cohesion); float num9 = 0f; if (num8 > 0f) { if (b.PackRetreating > 0) { float num10 = Mathf.Min(1f, (float)b.PackRetreating / 2f); if (courage > 0.3f) { num9 += num8 * 0.2f * courage * num10; } else { num7 = Mathf.Clamp01(num7 + num8 * 0.15f * Mathf.Clamp01(0.5f - courage) * num10); } } if (b.PackCommitting > 0) { num9 += num8 * 0.25f * Mathf.Min(1f, (float)b.PackCommitting / 2f) * (1f + Mathf.Clamp01(0f - courage) + Mathf.Clamp01(b.PackCourage - courage)); } } float num11 = Roll(p, ++b.Decisions); bool flag = b.Counts[1] + b.Counts[2] + b.Counts[3] + b.Counts[4] == 0; float num12 = aggression + courage; if (now - b.LastRetreat < 10f) { num7 = 0f; } if (flag && num12 < -0.7f && num11 >= num7) { SetPosture(ai, b, p, Posture.Hesitate, now, "opening-timid", drive, num7, num3, num, num2); b.DecisionReason = null; b.NextDecisionAt = now + 3f; return; } if (flag && num12 > 0.5f && num11 >= num7) { SetPosture(ai, b, p, Posture.Commit, now, "opening-bold", drive, num7, num3, num, num2); b.DecisionReason = null; b.NextDecisionAt = now + 3f; return; } Posture posture; if (num11 < num7 && !b.Character.InAttack()) { posture = Posture.Retreat; } else { if (b.PushNext) { num9 += 0.3f; b.PushNext = false; } if (now - b.StaggeredAt < 3f) { num9 -= 0.3f * SmartChance(p); } float num13 = Mathf.Clamp01(num9 + 0.46f + 0.26f * aggression + 0.14f * courage + 0.2f * num3 + 0.13f * num2 + 0.14f * groupEffect + 0.2f * b.Rage - 0.08f * num4 + 0.18f * b.Overpower); float num14 = Mathf.Clamp01(0.33f + 0.22f * p.Tactics - 0.1f * aggression + 0.08f * num5); float num15 = (num11 - num7) / Mathf.Max(0.001f, 1f - num7); posture = ((num15 < num13) ? Posture.Commit : ((num15 < num13 + num14 * (1f - num13)) ? Posture.Probe : Posture.Hesitate)); if (posture == Posture.Commit && b.Committers >= 2 && p.Tactics > 0.15f && Roll(p, ++b.Decisions) < p.Tactics + 0.3f) { posture = Posture.Probe; b.DecisionReason = "waiting-turn"; } } string text = b.DecisionReason; if (text == null) { text = "target-refresh"; } SetPosture(ai, b, p, posture, now, text, drive, num7, num3, num, num2); b.DecisionReason = null; b.NextDecisionAt = now + ((posture == Posture.Retreat) ? 5f : Mathf.Lerp(2f, 4.8f, Roll(p, ++b.Decisions))); } private void SetPosture(MonsterAI ai, Behavior b, Individual p, Posture newAction, float now, string reason, float drive, float retreatChance, float confidence, float hp, float targetHPLoss) { //IL_013a: Unknown result type (might be due to invalid IL or missing references) Posture action = b.Action; b.Counts[(uint)newAction]++; if (action == Posture.Retreat && newAction != Posture.Retreat) { StopRetreat(ai, b); } b.Action = newAction; if (newAction == Posture.Retreat) { b.LastRetreat = now; if (hp < 0.5f && (Object)(object)b.Leader != (Object)null && (Object)(object)b.Leader != (Object)(object)b.Character && !b.Leader.IsDead()) { SetRegroup(b, b.Leader); AlertPack(b); } ai.m_fleeIfLowHealth = 1.01f; ai.m_fleeTimeSinceHurt = 10000000f; b.Lease = ((Component)ai).gameObject.AddComponent<RetreatLease>(); b.Lease.AI = ai; float duration = Mathf.Lerp(1.2f, 3.6f, Roll(p, ++b.Decisions)); b.Lease.Begin(duration); } if (_verbose.Value && (action != newAction || reason != "target-refresh")) { ((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format(CultureInfo.InvariantCulture, "[WAI behavior] id={0} {1}->{2} reason={3} aggression={4:+0.00;-0.00;0} courage={5:+0.00;-0.00;0} drive={6:+0.00;-0.00;0} fleeChance={7:P1} selfHP={8:P0} targetHP={9:P0} rage={10:F2} fear={11:F2} confidence={12:F2}", b.View.GetZDO().m_uid, action, newAction, reason, p.Aggression, p.Courage, drive, retreatChance, hp, 1f - targetHPLoss, b.Rage, b.Fear, confidence)); } } private static void StopRetreat(MonsterAI ai, Behavior b) { SetRegroup(b, null); if ((Object)(object)b.Lease != (Object)null) { RetreatLease lease = b.Lease; b.Lease = null; lease.Cancel(); } ai.m_fleeIfLowHealth = b.FleeThreshold; ai.m_fleeTimeSinceHurt = b.FleeTime; } internal unsafe void CompleteRetreat(MonsterAI ai) { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)ai == (Object)null) && Brains.TryGetValue(ai, out var value)) { SetRegroup(value, null); ai.m_fleeIfLowHealth = value.FleeThreshold; ai.m_fleeTimeSinceHurt = value.FleeTime; if ((Object)(object)value.View != (Object)null && value.View.IsValid() && value.View.IsOwner() && _verbose.Value) { ManualLogSource logger = ((BaseUnityPlugin)this).Logger; ZDOID uid = value.View.GetZDO().m_uid; logger.LogInfo((object)("[WAI behavior] " + ((object)(*(ZDOID*)(&uid))/*cast due to .constrained prefix*/).ToString() + " Retreat->Vanilla reason=retreat-expired")); } value.Lease = null; value.Action = Posture.Vanilla; value.NextDecisionAt = 0f; } } private void ApplyPosture(MonsterAI ai, Behavior b) { if (b.Action != Posture.Retreat) { if (b.Action == Posture.Commit) { ai.m_circleTargetDuration *= 0.12f; ai.m_circleTargetInterval *= 2.2f; } else if (b.Action == Posture.Probe) { ai.m_circleTargetInterval = Mathf.Max(0.35f, ai.m_circleTargetInterval * 0.46f); ai.m_circleTargetDuration = Mathf.Max(0.6f, ai.m_circleTargetDuration * 0.66f); } else if (b.Action == Posture.Hesitate) { ai.m_circleTargetInterval = Mathf.Max(0.45f, ai.m_circleTargetInterval * 0.8f); ai.m_circleTargetDuration = Mathf.Max(0.45f, ai.m_circleTargetDuration * 0.75f); ai.m_minAttackInterval = Mathf.Max(ai.m_minAttackInterval, 0.35f + 0.5f * (1f - Mathf.Clamp01(b.Confidence))); } } } private void RegisterPlayerHit(MonsterAI ai, float damage) { //IL_0100: Unknown result type (might be due to invalid IL or missing references) if (!Active || (Object)(object)ai == (Object)null || damage <= 0f) { return; } Behavior behavior = Brain(ai); if (!((Object)(object)behavior.View == (Object)null) && behavior.View.IsValid() && behavior.View.IsOwner()) { float time = Time.time; behavior.Decay(time); float num = Mathf.Clamp01(damage / 100f); float confidence = behavior.Confidence; behavior.Confidence = Mathf.Clamp01(behavior.Confidence + 0.14f + 0.32f * num); behavior.Fear *= 0.82f; behavior.Rage = Mathf.Clamp01(behavior.Rage + 0.08f); behavior.NextDecisionAt = 0f; behavior.DecisionReason = "successful-player-hit"; behavior.LastPlayerHit = time; if (_verbose.Value) { ((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format(CultureInfo.InvariantCulture, "[WAI reaction] id={0} causedPlayerDamage={1:F1} confidence={2:F2}->{3:F2} rage={4:F2} fear={5:F2}", behavior.View.GetZDO().m_uid, damage, confidence, behavior.Confidence, behavior.Rage, behavior.Fear)); } Refresh(ai, Target.Invoke(ai), 0f); } } private void RegisterHitRpc(MonsterAI ai, ZNetView view) { if (!((Object)(object)ai == (Object)null) && !((Object)(object)view == (Object)null) && view.IsValid()) { view.Register<float>("WAI_PlayerHit_v1", (Action<long, float>)delegate(long sender, float damage) { RegisterPlayerHit(ai, Mathf.Clamp(damage, 0f, 10000f)); }); view.Register<long, int>("WAI_Opening_v1", (Action<long, long, int>)delegate(long sender, long pid, int kind) { OnOpening(ai, pid, kind); }); } } private static long GroupHash(Vector3 p, long salt) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) long num = salt * -7046029254386353131L; num ^= ((long)Mathf.RoundToInt(p.x) * 73856093L) ^ ((long)Mathf.RoundToInt(p.z) * 19349663L); if (num != 0L) { return num; } return 1L; } private static long GroupOf(Character c) { if (Phys.TryGetValue(c, out var value) && value.Group != 0L) { return value.Group; } ZNetView component = ((Component)c).GetComponent<ZNetView>(); ZDO val = (((Object)(object)component != (Object)null && component.IsValid()) ? component.GetZDO() : null); long num = ((val != null) ? val.GetLong("wev_group_v1", 0L) : 0); if (num == 0L) { return 0L - (long)(uint)SpeciesOf(c).GetHashCode() - 1; } return num; } private static void TagGroup(ZNetView v) { if (_pendingGroup != 0L && !((Object)(object)v == (Object)null) && v.IsOwner()) { ZDO zDO = v.GetZDO(); if (zDO != null && zDO.GetLong("wev_group_v1", 0L) == 0L) { zDO.Set("wev_group_v1", _pendingGroup); } } } private static float LeaderScore(Individual p) { if (p != null) { return p.Courage + 0.5f * p.Aggression + 0.3f * (float)p.Stars; } return -9f; } private static void AlertPack(Behavior b) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) Character character = b.Character; if ((Object)(object)character == (Object)null) { return; } long num = GroupOf(character); Vector3 position = ((Component)character).transform.position; List<Character> allCharacters = Character.GetAllCharacters(); for (int i = 0; i < allCharacters.Count; i++) { Character val = allCharacters[i]; if ((Object)(object)val == (Object)null || (Object)(object)val == (Object)(object)character || val.IsDead() || val.IsTamed()) { continue; } Vector3 val2 = ((Component)val).transform.position - position; if (!(((Vector3)(ref val2)).sqrMagnitude > 784f)) { BaseAI baseAI = val.GetBaseAI(); MonsterAI val3 = (MonsterAI)(object)((baseAI is MonsterAI) ? baseAI : null); if (val3 != null && GroupOf(val) == num) { ((BaseAI)val3).Alert(); } } } } private static void SetRegroup(Behavior b, Character ally) { if ((Object)(object)b.RegroupAlly == (Object)null && (Object)(object)ally != (Object)null) { _regroupActive++; } else if ((Object)(object)b.RegroupAlly != (Object)null && (Object)(object)ally == (Object)null) { _regroupActive--; } b.RegroupAlly = ally; } private static bool IsRanged(Character c) { Humanoid val = (Humanoid)(object)((c is Humanoid) ? c : null); if (val == null) { return false; } bool any = false; if (!Check(val.m_defaultItems) || !Check(val.m_randomWeapon)) { return false; } if (val.m_randomSets != null) { ItemSet[] randomSets = val.m_randomSets; for (int i = 0; i < randomSets.Length; i++) { if (!Check(randomSets[i].m_items)) { return false; } } } return any; bool Check(GameObject[] items) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Invalid comparison between Unknown and I4 //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Invalid comparison between Unknown and I4 //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Invalid comparison between Unknown and I4 //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Invalid comparison between Unknown and I4 //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Invalid comparison between Unknown and I4 if (items == null) { return true; } foreach (GameObject val2 in items) { ItemDrop val3 = (((Object)(object)val2 != (Object)null) ? val2.GetComponent<ItemDrop>() : null); if (!((Object)(object)val3 == (Object)null)) { SharedData shared = val3.m_itemData.m_shared; ItemType itemType = shared.m_itemType; if ((int)itemType == 3 || (int)itemType == 14 || (int)itemType == 22 || (int)itemType == 4) { any = true; if ((int)itemType != 4 && shared.m_aiAttackRange < 8f) { return false; } } } } return true; } } private static bool IsCaster(Character c) { string name = ((Object)((Component)c).gameObject).name; if (name.IndexOf("Shaman", StringComparison.OrdinalIgnoreCase) < 0 && name.IndexOf("Mage", StringComparison.OrdinalIgnoreCase) < 0) { return name.IndexOf("JotunWitch", StringComparison.OrdinalIgnoreCase) >= 0; } return true; } private static float SmartChance(Individual p) { return 0.12f + 0.5f * Mathf.Clamp01((p.Tactics + 1f) * 0.5f); } private static float TacticsChance(Individual p, int allies) { float num = SmartChance(p); if (allies > 2) { num *= ((p.Tactics > 0.3f) ? 0.6f : 0.3f); } return num; } private void ChooseManeuver(MonsterAI ai, Behavior b, Character target, Individual p, float now) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_0351: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Unknown result type (might be due to invalid IL or missing references) //IL_03a2: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_03d1: Unknown result type (might be due to invalid IL or missing references) //IL_03d6: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_051a: Unknown result type (might be due to invalid IL or missing references) //IL_0525: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_052f: Unknown result type (might be due to invalid IL or missing references) //IL_055c: Unknown result type (might be due to invalid IL or missing references) //IL_0561: Unknown result type (might be due to invalid IL or missing references) //IL_054e: Unknown result type (might be due to invalid IL or missing references) //IL_0553: Unknown result type (might be due to invalid IL or missing references) //IL_0566: Unknown result type (might be due to invalid IL or missing references) //IL_06f3: Unknown result type (might be due to invalid IL or missing references) //IL_0675: Unknown result type (might be due to invalid IL or missing references) //IL_067a: Unknown result type (might be due to invalid IL or missing references) //IL_067f: Unknown result type (might be due to invalid IL or missing references) //IL_069d: Unknown result type (might be due to invalid IL or missing references) if (b.Maneuver != Move.None || b.Action == Posture.Retreat || b.Character.InAttack()) { return; } Character character = b.Character; Vector3 val = ((Component)target).transform.position - ((Component)character).transform.position; val.y = 0f; float magnitude = ((Vector3)(ref val)).magnitude; float num = TacticsChance(p, b.Allies); float num2 = ((b.Overpower > 0f) ? (1f - 0.85f * b.Overpower) : (1f - 0.5f * b.Overpower)); Vector3 velocity = target.GetVelocity(); velocity.y = 0f; if (((Vector3)(ref velocity)).magnitude > 4f && Vector3.Dot(velocity, val) > 0f) { InterceptTime.Invoke(ai) = Mathf.Lerp(b.Intercept, 2f, Mathf.Clamp01(p.Tactics + 0.3f)); } else { InterceptTime.Invoke(ai) = b.Intercept; } Move move = Move.None; string why = null; float holdDist = 0f; float duration = 0f; float num3 = SmartChance(p); if (p.Ranged && magnitude < 6f && Roll(p, ++b.Decisions) < num3 + 0.3f) { move = Move.Hold; why = "keep-distance"; holdDist = 12f; duration = 2.5f; } else if (p.Caster && magnitude < 7f && b.MatesNearTarget > 0 && Roll(p, ++b.Decisions) < num3 + 0.2f) { move = Move.Hold; why = "caster-back"; holdDist = 11f; duration = 2.5f; } else { if (p.Ranged && magnitude < 30f && character.GetTimeSinceLastAttack() > 4f && !((BaseAI)ai).CanSeeTarget(target) && Roll(p, ++b.Decisions) < num + 0.2f) { Vector3 val2 = Quaternion.Euler(0f, (Roll(p, ++b.Decisions) < 0.5f) ? 90f : (-90f), 0f) * ((Vector3)(ref val)).normalized; b.FixedPoint = ((Component)character).transform.position + val2 * 5f; StartManeuver(ai, b, p, Move.Sidestep, target, val, 2f, "line-of-sight"); return; } if (magnitude < 25f && (((Component)target).transform.position.y - ((Component)character).transform.position.y > 1.6f || character.GetTimeSinceLastAttack() > 5f) && !HavePath((BaseAI)(object)ai, ((Component)target).transform.position) && Roll(p, ++b.Decisions) < num + 0.25f) { move = Move.Hold; why = "unreachable"; holdDist = 13f; duration = 4f; } } if (move != Move.None) { Vector3 val3 = -((Vector3)(ref val)).normalized; float num4 = Mathf.Lerp(-50f, 50f, Roll(p, ++b.Decisions)); b.HoldDir = Quaternion.Euler(0f, num4, 0f) * val3; b.HoldDist = holdDist; StartManeuver(ai, b, p, move, target, val, duration, why); } else if (!(magnitude > 8f)) { if (Vector3.Angle(((Component)character).transform.forward, val) > 110f && character.m_turnSpeed < 200f && Roll(p, ++b.Decisions) < num * 1.2f * num2) { move = Move.BackOff; why = "target-behind"; } else if (now - b.StaggeredAt < 3f && Roll(p, ++b.Decisions) < num * num2) { move = Move.Flank; why = "after-stagger"; } else if (target.IsBlocking() && !b.BreaksBlock && Roll(p, ++b.Decisions) < (num + 0.1f * Mathf.Min(1f, (float)b.SeenBlocks / 4f) + 0.15f * Mathf.Min(1f, (float)b.SeenParries / 2f)) * num2) { move = Move.Flank; why = "target-blocking"; } else if (b.MatesNearTarget > 0 && Roll(p, ++b.Decisions) < num * num2) { move = Move.Pincer; why = "pincer"; Vector3 val4 = b.MatesCentroid - ((Component)target).transform.position; val4.y = 0f; b.HoldDir = ((((Vector3)(ref val4)).sqrMagnitude > 0.01f) ? (-((Vector3)(ref val4)).normalized) : (-((Vector3)(ref val)).normalized)); b.HoldDist = 2.8f; } else if (b.PackFlanking > 0 && Roll(p, ++b.Decisions) < 0.5f * Mathf.Clamp01(p.SpeciesGroupFactor - 0.5f) * num2) { move = Move.Flank; why = "following-flank"; } else if (now - b.EncounterStart > 6f && character.GetTimeSinceLastAttack() > 6f && magnitude < 8f && Roll(p, ++b.Decisions) < num * num2) { move = Move.Flank; why = "pillar"; } else if (!p.Ranged && p.Tactics > 0f && target is Player && magnitude < 5f && Roll(p, ++b.Decisions) < 0.5f * num3 * num2) { b.HoldDir = -((Vector3)(ref val)).normalized; b.HoldDist = 3.6f; b.Spacing = true; StartManeuver(ai, b, p, Move.Hold, target, val, 2.5f, "spacing"); return; } float num5; switch (move) { case Move.None: return; default: num5 = Mathf.Lerp(1.6f, 2.6f, Roll(p, ++b.Decisions)); break; case Move.BackOff: num5 = 1.4f; break; } float duration2 = num5; StartManeuver(ai, b, p, move, target, val, duration2, why); } } private unsafe void StartManeuver(MonsterAI ai, Behavior b, Individual p, Move pick, Character target, Vector3 toTarget, float duration, string why) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) b.Maneuver = pick; b.ManeuverTarget = target; b.ManeuverSide = ((Vector3.Dot(((Component)target).transform.right, -toTarget) >= 0f) ? 1f : (-1f)); if (why == "pillar") { b.ManeuverSide = 0f - b.ManeuverSide; } _maneuvers++; b.Lease2 = ((Component)ai).gameObject.AddComponent<ManeuverLease>(); b.Lease2.AI = ai; b.Lease2.Interval = ai.m_circleTargetInterval; b.Lease2.Duration = ai.m_circleTargetDuration; if (ai.m_circleTargetInterval <= 0f) { ai.m_circleTargetInterval = 0.05f; } ai.m_circleTargetDuration = duration; PauseTimer.Invoke(ai) = ai.m_circleTargetInterval + 0.01f; b.Lease2.Begin(duration); b.Counts[0]++; if (_verbose.Value) { ManualLogSource logger = ((BaseUnityPlugin)this).Logger; string[] obj = new string[6] { "[WAI maneuver] ", null, null, null, null, null }; ZDOID uid = b.View.GetZDO().m_uid; obj[1] = ((object)(*(ZDOID*)(&uid))/*cast due to .constrained prefix*/).ToString(); obj[2] = " "; obj[3] = pick.ToString(); obj[4] = " reason="; obj[5] = why; logger.LogInfo((object)string.Concat(obj)); } } internal void EndManeuver(MonsterAI ai) { if (!((Object)(object)ai == (Object)null) && Brains.TryGetValue(ai, out var value)) { StopManeuver(value); } } private static void StopManeuver(Behavior b) { if (b.Maneuver != Move.None) { b.Maneuver = Move.None; b.ManeuverTarget = null; b.Spacing = false; _maneuvers--; if ((Object)(object)b.Lease2 != (Object)null) { ManeuverLease lease = b.Lease2; b.Lease2 = null; lease.Restore(); lease.Cancel(); } b.NextDecisionAt = 0f; } } private static Vector3 ManeuverPoint(Behavior b, Vector3 fallback) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) Character maneuverTarget = b.ManeuverTarget; if ((Object)(object)maneuverTarget == (Object)null || maneuverTarget.IsDead()) { return fallback; } Vector3 position = ((Component)maneuverTarget).transform.position; Vector3 position2 = ((Component)b.Character).transform.position; if (b.Maneuver == Move.Sidestep) { return b.FixedPoint; } if (b.Maneuver == Move.Hold || b.Maneuver == Move.Pincer) { return position + b.HoldDir * b.HoldDist; } if (b.Maneuver == Move.Flank) { return position + Quaternion.Euler(0f, 140f * b.ManeuverSide, 0f) * ((Component)maneuverTarget).transform.forward * 2.5f; } Vector3 val = position2 - position; val.y = 0f; return position2 + Quaternion.Euler(0f, 50f * b.ManeuverSide, 0f) * ((Vector3)(ref val)).normalized * 4f; } private static void BroadcastOpening(Player pl, int kind) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Instance == (Object)null || !Instance.Active || (Object)(object)pl == (Object)null || (Object)(object)pl != (Object)(object)Player.m_localPlayer) { return; } Vector3 position = ((Component)pl).transform.position; List<Character> allCharacters = Character.GetAllCharacters(); for (int i = 0; i < allCharacters.Count; i++) { Character val = allCharacters[i]; if ((Object)(object)val == (Object)null || val.IsDead() || val.IsTamed() || !(val.GetBaseAI() is MonsterAI)) { continue; } Vector3 val2 = ((Component)val).transform.position - position; if (!(((Vector3)(ref val2)).sqrMagnitude > 100f)) { ZNetView component = ((Component)val).GetComponent<ZNetView>(); if ((Object)(object)component != (Object)null && component.IsValid()) { component.InvokeRPC("WAI_Opening_v1", new object[2] { pl.GetPlayerID(), kind }); } } } } private void OnOpening(MonsterAI ai, long pid, int kind) { if (!Active || (Object)(object)ai == (Object)null) { return; } Behavior behavior = Brain(ai); if ((Object)(object)behavior.View == (Object)null || !behavior.View.IsValid() || !behavior.View.IsOwner()) { return; } Character obj = Target.Invoke(ai); Player val = (Player)(object)((obj is Player) ? obj : null); if (val == null || val.GetPlayerID() != pid || !Phys.TryGetValue(behavior.Character, out var value) || value.Individual == null) { return; } Individual individual = value.Individual; float time = Time.time; float num = 0f; float num2 = SmartChance(individual) + 0.15f; string reason = "punish-opening"; switch (kind) { case 2: if (!behavior.Spacing) { return; } num2 = SmartChance(individual) + 0.2f; num = 0.45f; reason = "whiff-punish"; break; case 0: behavior.SeenRolls++; if (behavior.SeenRolls >= 2) { num = 0.5f; } reason = "roll-punish"; break; case 3: num2 = 0.5f + 0.3f * Mathf.Clamp01((individual.Tactics + 1f) * 0.5f); reason = "player-staggered"; break; } if (!(Roll(individual, ++behavior.Decisions) >= num2)) { StopManeuver(behavior); if (behavior.Action != Posture.Retreat) { SetPosture(ai, behavior, individual, Posture.Commit, time, reason, 0f, 0f, behavior.Confidence, 1f, 0f); PauseTimer.Invoke(ai) = 0f; ai.m_minAttackInterval = 0f; behavior.HoldUntil = time + num; behavior.DelayDecided = true; behavior.NextDecisionAt = time + 1.5f; } } } private static bool HitDamage(Character c, out DamageTypes dmg) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown res