Decompiled source of WiresAI v0.1.1

WiresAI.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("WiresAI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3a22956c23cc2f43f57cf98e6151f2824a56b142")]
[assembly: AssemblyProduct("WiresAI")]
[assembly: AssemblyTitle("WiresAI")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ServerSync
{
	[PublicAPI]
	public abstract class OwnConfigEntryBase
	{
		public object? LocalBaseValue;

		public bool SynchronizedConfig = true;

		public abstract ConfigEntryBase BaseConfig { get; }
	}
	[PublicAPI]
	public class SyncedConfigEntry<T>(ConfigEntry<T> sourceConfig) : OwnConfigEntryBase()
	{
		public readonly ConfigEntry<T> SourceConfig = sourceConfig;

		public override ConfigEntryBase BaseConfig => (ConfigEntryBase)(object)SourceConfig;

		public T Value
		{
			get
			{
				return SourceConfig.Value;
			}
			set
			{
				SourceConfig.Value = value;
			}
		}

		public void AssignLocalValue(T value)
		{
			if (LocalBaseValue == null)
			{
				Value = value;
			}
			else
			{
				LocalBaseValue = value;
			}
		}
	}
	public abstract class CustomSyncedValueBase
	{
		public object? LocalBaseValue;

		public readonly string Identifier;

		public readonly Type Type;

		private object? boxedValue;

		protected bool localIsOwner;

		public readonly int Priority;

		public object? BoxedValue
		{
			get
			{
				return boxedValue;
			}
			set
			{
				boxedValue = value;
				this.ValueChanged?.Invoke();
			}
		}

		public event Action? ValueChanged;

		protected CustomSyncedValueBase(ConfigSync configSync, string identifier, Type type, int priority)
		{
			Priority = priority;
			Identifier = identifier;
			Type = type;
			configSync.AddCustomValue(this);
			localIsOwner = configSync.IsSourceOfTruth;
			configSync.SourceOfTruthChanged += delegate(bool truth)
			{
				localIsOwner = truth;
			};
		}
	}
	[PublicAPI]
	public sealed class CustomSyncedValue<T> : CustomSyncedValueBase
	{
		public T Value
		{
			get
			{
				return (T)base.BoxedValue;
			}
			set
			{
				base.BoxedValue = value;
			}
		}

		public CustomSyncedValue(ConfigSync configSync, string identifier, T value = default(T), int priority = 0)
			: base(configSync, identifier, typeof(T), priority)
		{
			Value = value;
		}

		public void AssignLocalValue(T value)
		{
			if (localIsOwner)
			{
				Value = value;
			}
			else
			{
				LocalBaseValue = value;
			}
		}
	}
	internal class ConfigurationManagerAttributes
	{
		[UsedImplicitly]
		public bool? ReadOnly = false;
	}
	[PublicAPI]
	public class ConfigSync
	{
		[HarmonyPatch(typeof(ZRpc), "HandlePackage")]
		private static class SnatchCurrentlyHandlingRPC
		{
			public static ZRpc? currentRpc;

			[HarmonyPrefix]
			private static void Prefix(ZRpc __instance)
			{
				currentRpc = __instance;
			}
		}

		[HarmonyPatch(typeof(ZNet), "Awake")]
		internal static class RegisterRPCPatch
		{
			[HarmonyPostfix]
			private static void Postfix(ZNet __instance)
			{
				isServer = __instance.IsServer();
				foreach (ConfigSync configSync2 in configSyncs)
				{
					ZRoutedRpc.instance.Register<ZPackage>(configSync2.Name + " ConfigSync", (Action<long, ZPackage>)configSync2.RPC_FromOtherClientConfigSync);
					if (isServer)
					{
						configSync2.InitialSyncDone = true;
						Debug.Log((object)("Registered '" + configSync2.Name + " ConfigSync' RPC - waiting for incoming connections"));
					}
				}
				if (isServer)
				{
					((MonoBehaviour)__instance).StartCoroutine(WatchAdminListChanges());
				}
				static void SendAdmin(List<ZNetPeer> peers, bool isAdmin)
				{
					ZPackage package = ConfigsToPackage(null, null, new PackageEntry[1]
					{
						new PackageEntry
						{
							section = "Internal",
							key = "lockexempt",
							type = typeof(bool),
							value = isAdmin
						}
					});
					ConfigSync configSync = configSyncs.First();
					if (configSync != null)
					{
						((MonoBehaviour)ZNet.instance).StartCoroutine(configSync.sendZPackage(peers, package));
					}
				}
				static IEnumerator WatchAdminListChanges()
				{
					MethodInfo listContainsId = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null);
					SyncedList adminList = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance);
					List<string> CurrentList = new List<string>(adminList.GetList());
					while (true)
					{
						yield return (object)new WaitForSeconds(30f);
						if (!adminList.GetList().SequenceEqual(CurrentList))
						{
							CurrentList = new List<string>(adminList.GetList());
							List<ZNetPeer> list = ZNet.instance.GetPeers().Where(delegate(ZNetPeer p)
							{
								string hostName = p.m_rpc.GetSocket().GetHostName();
								return ((object)listContainsId != null) ? ((bool)listContainsId.Invoke(ZNet.instance, new object[2] { adminList, hostName })) : adminList.Contains(hostName);
							}).ToList();
							SendAdmin(ZNet.instance.GetPeers().Except(list).ToList(), isAdmin: false);
							SendAdmin(list, isAdmin: true);
						}
					}
				}
			}
		}

		[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
		private static class RegisterClientRPCPatch
		{
			[HarmonyPostfix]
			private static void Postfix(ZNet __instance, ZNetPeer peer)
			{
				if (__instance.IsServer())
				{
					return;
				}
				foreach (ConfigSync configSync in configSyncs)
				{
					peer.m_rpc.Register<ZPackage>(configSync.Name + " ConfigSync", (Action<ZRpc, ZPackage>)configSync.RPC_FromServerConfigSync);
				}
			}
		}

		private class ParsedConfigs
		{
			public readonly Dictionary<OwnConfigEntryBase, object?> configValues = new Dictionary<OwnConfigEntryBase, object>();

			public readonly Dictionary<CustomSyncedValueBase, object?> customValues = new Dictionary<CustomSyncedValueBase, object>();
		}

		[HarmonyPatch(typeof(ZNet), "Shutdown")]
		private class ResetConfigsOnShutdown
		{
			[HarmonyPostfix]
			private static void Postfix()
			{
				ProcessingServerUpdate = true;
				foreach (ConfigSync configSync in configSyncs)
				{
					configSync.resetConfigsFromServer();
					configSync.IsSourceOfTruth = true;
					configSync.InitialSyncDone = false;
				}
				ProcessingServerUpdate = false;
			}
		}

		[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
		private class SendConfigsAfterLogin
		{
			private class BufferingSocket : ZPlayFabSocket, ISocket
			{
				public volatile bool finished;

				public volatile int versionMatchQueued = -1;

				public readonly List<ZPackage> Package = new List<ZPackage>();

				public readonly ISocket Original;

				public BufferingSocket(ISocket original)
				{
					Original = original;
					((ZPlayFabSocket)this)..ctor();
				}

				public bool IsConnected()
				{
					return Original.IsConnected();
				}

				public ZPackage Recv()
				{
					return Original.Recv();
				}

				public int GetSendQueueSize()
				{
					return Original.GetSendQueueSize();
				}

				public int GetCurrentSendRate()
				{
					return Original.GetCurrentSendRate();
				}

				public bool IsHost()
				{
					return Original.IsHost();
				}

				public void Dispose()
				{
					Original.Dispose();
				}

				public bool GotNewData()
				{
					return Original.GotNewData();
				}

				public void Close()
				{
					Original.Close();
				}

				public string GetEndPointString()
				{
					return Original.GetEndPointString();
				}

				public void GetAndResetStats(out int totalSent, out int totalRecv)
				{
					Original.GetAndResetStats(ref totalSent, ref totalRecv);
				}

				public void GetConnectionQuality(out float localQuality, out float remoteQuality, out int ping, out float outByteSec, out float inByteSec)
				{
					Original.GetConnectionQuality(ref localQuality, ref remoteQuality, ref ping, ref outByteSec, ref inByteSec);
				}

				public ISocket Accept()
				{
					return Original.Accept();
				}

				public int GetHostPort()
				{
					return Original.GetHostPort();
				}

				public bool Flush()
				{
					return Original.Flush();
				}

				public string GetHostName()
				{
					return Original.GetHostName();
				}

				public void VersionMatch()
				{
					if (finished)
					{
						Original.VersionMatch();
					}
					else
					{
						versionMatchQueued = Package.Count;
					}
				}

				public void Send(ZPackage pkg)
				{
					//IL_004c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0052: Expected O, but got Unknown
					int pos = pkg.GetPos();
					pkg.SetPos(0);
					int num = pkg.ReadInt();
					if ((num == StringExtensionMethods.GetStableHashCode("PeerInfo") || num == StringExtensionMethods.GetStableHashCode("RoutedRPC") || num == StringExtensionMethods.GetStableHashCode("ZDOData")) && !finished)
					{
						ZPackage val = new ZPackage(pkg.GetArray());
						val.SetPos(pos);
						Package.Add(val);
					}
					else
					{
						pkg.SetPos(pos);
						Original.Send(pkg);
					}
				}
			}

			[HarmonyPriority(800)]
			[HarmonyPrefix]
			private static void Prefix(ref Dictionary<Assembly, BufferingSocket>? __state, ZNet __instance, ZRpc rpc)
			{
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				if (!__instance.IsServer())
				{
					return;
				}
				BufferingSocket bufferingSocket = new BufferingSocket(rpc.GetSocket());
				AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc, bufferingSocket);
				object? obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc });
				ZNetPeer val = (ZNetPeer)((obj is ZNetPeer) ? obj : null);
				if (val != null && (int)ZNet.m_onlineBackend != 0)
				{
					FieldInfo fieldInfo = AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket");
					object? value = fieldInfo.GetValue(val);
					ZPlayFabSocket val2 = (ZPlayFabSocket)((value is ZPlayFabSocket) ? value : null);
					if (val2 != null)
					{
						typeof(ZPlayFabSocket).GetField("m_remotePlayerId").SetValue(bufferingSocket, val2.m_remotePlayerId);
					}
					fieldInfo.SetValue(val, bufferingSocket);
				}
				if (__state == null)
				{
					__state = new Dictionary<Assembly, BufferingSocket>();
				}
				__state[Assembly.GetExecutingAssembly()] = bufferingSocket;
			}

			[HarmonyPostfix]
			private static void Postfix(Dictionary<Assembly, BufferingSocket> __state, ZNet __instance, ZRpc rpc)
			{
				ZNetPeer peer;
				if (__instance.IsServer())
				{
					object obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc });
					peer = (ZNetPeer)((obj is ZNetPeer) ? obj : null);
					if (peer == null)
					{
						SendBufferedData();
					}
					else
					{
						((MonoBehaviour)__instance).StartCoroutine(sendAsync());
					}
				}
				void SendBufferedData()
				{
					if (rpc.GetSocket() is BufferingSocket bufferingSocket)
					{
						AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc, bufferingSocket.Original);
						object? obj2 = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc });
						ZNetPeer val = (ZNetPeer)((obj2 is ZNetPeer) ? obj2 : null);
						if (val != null)
						{
							AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket").SetValue(val, bufferingSocket.Original);
						}
					}
					BufferingSocket bufferingSocket2 = __state[Assembly.GetExecutingAssembly()];
					bufferingSocket2.finished = true;
					for (int i = 0; i < bufferingSocket2.Package.Count; i++)
					{
						if (i == bufferingSocket2.versionMatchQueued)
						{
							bufferingSocket2.Original.VersionMatch();
						}
						bufferingSocket2.Original.Send(bufferingSocket2.Package[i]);
					}
					if (bufferingSocket2.Package.Count == bufferingSocket2.versionMatchQueued)
					{
						bufferingSocket2.Original.VersionMatch();
					}
				}
				IEnumerator sendAsync()
				{
					foreach (ConfigSync configSync in configSyncs)
					{
						List<PackageEntry> list = new List<PackageEntry>();
						if (configSync.CurrentVersion != null)
						{
							list.Add(new PackageEntry
							{
								section = "Internal",
								key = "serverversion",
								type = typeof(string),
								value = configSync.CurrentVersion
							});
						}
						MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null);
						SyncedList val = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance);
						list.Add(new PackageEntry
						{
							section = "Internal",
							key = "lockexempt",
							type = typeof(bool),
							value = (((object)methodInfo == null) ? ((object)val.Contains(rpc.GetSocket().GetHostName())) : methodInfo.Invoke(ZNet.instance, new object[2]
							{
								val,
								rpc.GetSocket().GetHostName()
							}))
						});
						ZPackage package = ConfigsToPackage(configSync.allConfigs.Select((OwnConfigEntryBase c) => c.BaseConfig), configSync.allCustomValues, list, partial: false);
						yield return ((MonoBehaviour)__instance).StartCoroutine(configSync.sendZPackage(new List<ZNetPeer> { peer }, package));
					}
					SendBufferedData();
				}
			}
		}

		private class PackageEntry
		{
			public string section;

			public string key;

			public Type type;

			public object? value;
		}

		[HarmonyPatch(typeof(ConfigEntryBase), "GetSerializedValue")]
		private static class PreventSavingServerInfo
		{
			[HarmonyPrefix]
			private static bool Prefix(ConfigEntryBase __instance, ref string __result)
			{
				OwnConfigEntryBase ownConfigEntryBase = configData(__instance);
				if (ownConfigEntryBase == null || isWritableConfig(ownConfigEntryBase))
				{
					return true;
				}
				__result = TomlTypeConverter.ConvertToString(ownConfigEntryBase.LocalBaseValue, __instance.SettingType);
				return false;
			}
		}

		[HarmonyPatch(typeof(ConfigEntryBase), "SetSerializedValue")]
		private static class PreventConfigRereadChangingValues
		{
			[HarmonyPrefix]
			private static bool Prefix(ConfigEntryBase __instance, string value)
			{
				OwnConfigEntryBase ownConfigEntryBase = configData(__instance);
				if (ownConfigEntryBase == null || ownConfigEntryBase.LocalBaseValue == null)
				{
					return true;
				}
				try
				{
					ownConfigEntryBase.LocalBaseValue = TomlTypeConverter.ConvertToValue(value, __instance.SettingType);
				}
				catch (Exception ex)
				{
					Debug.LogWarning((object)$"Config value of setting \"{__instance.Definition}\" could not be parsed and will be ignored. Reason: {ex.Message}; Value: {value}");
				}
				return false;
			}
		}

		private class InvalidDeserializationTypeException : Exception
		{
			public string expected;

			public string received;

			public string field = "";
		}

		public static bool ProcessingServerUpdate;

		public readonly string Name;

		public string? DisplayName;

		public string? CurrentVersion;

		public string? MinimumRequiredVersion;

		public bool ModRequired;

		private bool? forceConfigLocking;

		private bool isSourceOfTruth = true;

		private static readonly HashSet<ConfigSync> configSyncs;

		private readonly HashSet<OwnConfigEntryBase> allConfigs = new HashSet<OwnConfigEntryBase>();

		private HashSet<CustomSyncedValueBase> allCustomValues = new HashSet<CustomSyncedValueBase>();

		private static bool isServer;

		private static bool lockExempt;

		private OwnConfigEntryBase? lockedConfig;

		private const byte PARTIAL_CONFIGS = 1;

		private const byte FRAGMENTED_CONFIG = 2;

		private const byte COMPRESSED_CONFIG = 4;

		private readonly Dictionary<string, SortedDictionary<int, byte[]>> configValueCache = new Dictionary<string, SortedDictionary<int, byte[]>>();

		private readonly List<KeyValuePair<long, string>> cacheExpirations = new List<KeyValuePair<long, string>>();

		private static long packageCounter;

		public bool IsLocked
		{
			get
			{
				bool? flag = forceConfigLocking;
				bool num;
				if (!flag.HasValue)
				{
					if (lockedConfig == null)
					{
						goto IL_0051;
					}
					num = ((IConvertible)lockedConfig.BaseConfig.BoxedValue).ToInt32(CultureInfo.InvariantCulture) != 0;
				}
				else
				{
					num = flag == true;
				}
				if (num)
				{
					return !lockExempt;
				}
				goto IL_0051;
				IL_0051:
				return false;
			}
			set
			{
				forceConfigLocking = value;
			}
		}

		public bool IsAdmin
		{
			get
			{
				if (!lockExempt)
				{
					return isSourceOfTruth;
				}
				return true;
			}
		}

		public bool IsSourceOfTruth
		{
			get
			{
				return isSourceOfTruth;
			}
			private set
			{
				if (value != isSourceOfTruth)
				{
					isSourceOfTruth = value;
					this.SourceOfTruthChanged?.Invoke(value);
				}
			}
		}

		public bool InitialSyncDone { get; private set; }

		public event Action<bool>? SourceOfTruthChanged;

		private event Action? lockedConfigChanged;

		static ConfigSync()
		{
			ProcessingServerUpdate = false;
			configSyncs = new HashSet<ConfigSync>();
			lockExempt = false;
			packageCounter = 0L;
			RuntimeHelpers.RunClassConstructor(typeof(VersionCheck).TypeHandle);
		}

		public ConfigSync(string name)
		{
			Name = name;
			configSyncs.Add(this);
			new VersionCheck(this);
		}

		public SyncedConfigEntry<T> AddConfigEntry<T>(ConfigEntry<T> configEntry)
		{
			OwnConfigEntryBase ownConfigEntryBase = configData((ConfigEntryBase)(object)configEntry);
			SyncedConfigEntry<T> syncedEntry = ownConfigEntryBase as SyncedConfigEntry<T>;
			if (syncedEntry == null)
			{
				syncedEntry = new SyncedConfigEntry<T>(configEntry);
				AccessTools.DeclaredField(typeof(ConfigDescription), "<Tags>k__BackingField").SetValue(((ConfigEntryBase)configEntry).Description, new object[1]
				{
					new ConfigurationManagerAttributes()
				}.Concat(((ConfigEntryBase)configEntry).Description.Tags ?? Array.Empty<object>()).Concat(new SyncedConfigEntry<T>[1] { syncedEntry }).ToArray());
				configEntry.SettingChanged += delegate
				{
					if (!ProcessingServerUpdate && syncedEntry.SynchronizedConfig)
					{
						Broadcast(0L, (ConfigEntryBase)configEntry);
					}
				};
				allConfigs.Add(syncedEntry);
			}
			return syncedEntry;
		}

		public SyncedConfigEntry<T> AddLockingConfigEntry<T>(ConfigEntry<T> lockingConfig) where T : IConvertible
		{
			if (lockedConfig != null)
			{
				throw new Exception("Cannot initialize locking ConfigEntry twice");
			}
			lockedConfig = AddConfigEntry<T>(lockingConfig);
			lockingConfig.SettingChanged += delegate
			{
				this.lockedConfigChanged?.Invoke();
			};
			return (SyncedConfigEntry<T>)lockedConfig;
		}

		internal void AddCustomValue(CustomSyncedValueBase customValue)
		{
			if (allCustomValues.Select((CustomSyncedValueBase v) => v.Identifier).Concat(new string[1] { "serverversion" }).Contains(customValue.Identifier))
			{
				throw new Exception("Cannot have multiple settings with the same name or with a reserved name (serverversion)");
			}
			allCustomValues.Add(customValue);
			allCustomValues = new HashSet<CustomSyncedValueBase>(allCustomValues.OrderByDescending((CustomSyncedValueBase v) => v.Priority));
			customValue.ValueChanged += delegate
			{
				if (!ProcessingServerUpdate)
				{
					Broadcast(0L, customValue);
				}
			};
		}

		private void RPC_FromServerConfigSync(ZRpc rpc, ZPackage package)
		{
			lockedConfigChanged += serverLockedSettingChanged;
			IsSourceOfTruth = false;
			if (HandleConfigSyncRPC(0L, package, clientUpdate: false))
			{
				InitialSyncDone = true;
			}
		}

		private void RPC_FromOtherClientConfigSync(long sender, ZPackage package)
		{
			HandleConfigSyncRPC(sender, package, clientUpdate: true);
		}

		private bool HandleConfigSyncRPC(long sender, ZPackage package, bool clientUpdate)
		{
			//IL_0209: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Expected O, but got Unknown
			//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Expected O, but got Unknown
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Expected O, but got Unknown
			try
			{
				if (isServer && IsLocked)
				{
					ZRpc? currentRpc = SnatchCurrentlyHandlingRPC.currentRpc;
					object obj;
					if (currentRpc == null)
					{
						obj = null;
					}
					else
					{
						ISocket socket = currentRpc.GetSocket();
						obj = ((socket != null) ? socket.GetHostName() : null);
					}
					string text = (string)obj;
					if (text != null)
					{
						MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null);
						SyncedList val = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance);
						if (!(((object)methodInfo == null) ? val.Contains(text) : ((bool)methodInfo.Invoke(ZNet.instance, new object[2] { val, text }))))
						{
							return false;
						}
					}
				}
				cacheExpirations.RemoveAll(delegate(KeyValuePair<long, string> kv)
				{
					if (kv.Key < DateTimeOffset.Now.Ticks)
					{
						configValueCache.Remove(kv.Value);
						return true;
					}
					return false;
				});
				byte b = package.ReadByte();
				if ((b & 2) != 0)
				{
					long num = package.ReadLong();
					string text2 = sender.ToString() + num;
					if (!configValueCache.TryGetValue(text2, out var value))
					{
						value = new SortedDictionary<int, byte[]>();
						configValueCache[text2] = value;
						cacheExpirations.Add(new KeyValuePair<long, string>(DateTimeOffset.Now.AddSeconds(60.0).Ticks, text2));
					}
					int key = package.ReadInt();
					int num2 = package.ReadInt();
					value.Add(key, package.ReadByteArray());
					if (value.Count < num2)
					{
						return false;
					}
					configValueCache.Remove(text2);
					package = new ZPackage(value.Values.SelectMany((byte[] a) => a).ToArray());
					b = package.ReadByte();
				}
				ProcessingServerUpdate = true;
				if ((b & 4) != 0)
				{
					MemoryStream stream = new MemoryStream(package.ReadByteArray());
					MemoryStream memoryStream = new MemoryStream();
					using (DeflateStream deflateStream = new DeflateStream(stream, CompressionMode.Decompress))
					{
						deflateStream.CopyTo(memoryStream);
					}
					package = new ZPackage(memoryStream.ToArray());
					b = package.ReadByte();
				}
				if ((b & 1) == 0)
				{
					resetConfigsFromServer();
				}
				ParsedConfigs parsedConfigs = ReadConfigsFromPackage(package);
				ConfigFile val2 = null;
				bool saveOnConfigSet = false;
				foreach (KeyValuePair<OwnConfigEntryBase, object> configValue in parsedConfigs.configValues)
				{
					if (!isServer && configValue.Key.LocalBaseValue == null)
					{
						configValue.Key.LocalBaseValue = configValue.Key.BaseConfig.BoxedValue;
					}
					if (val2 == null)
					{
						val2 = configValue.Key.BaseConfig.ConfigFile;
						saveOnConfigSet = val2.SaveOnConfigSet;
						val2.SaveOnConfigSet = false;
					}
					configValue.Key.BaseConfig.BoxedValue = configValue.Value;
				}
				if (val2 != null)
				{
					val2.SaveOnConfigSet = saveOnConfigSet;
					val2.Save();
				}
				foreach (KeyValuePair<CustomSyncedValueBase, object> customValue in parsedConfigs.customValues)
				{
					if (!isServer)
					{
						CustomSyncedValueBase key2 = customValue.Key;
						if (key2.LocalBaseValue == null)
						{
							key2.LocalBaseValue = customValue.Key.BoxedValue;
						}
					}
					customValue.Key.BoxedValue = customValue.Value;
				}
				Debug.Log((object)string.Format("Received {0} configs and {1} custom values from {2} for mod {3}", parsedConfigs.configValues.Count, parsedConfigs.customValues.Count, (isServer || clientUpdate) ? $"client {sender}" : "the server", DisplayName ?? Name));
				if (!isServer)
				{
					serverLockedSettingChanged();
				}
				return true;
			}
			finally
			{
				ProcessingServerUpdate = false;
			}
		}

		private ParsedConfigs ReadConfigsFromPackage(ZPackage package)
		{
			ParsedConfigs parsedConfigs = new ParsedConfigs();
			Dictionary<string, OwnConfigEntryBase> dictionary = allConfigs.Where((OwnConfigEntryBase c) => c.SynchronizedConfig).ToDictionary((OwnConfigEntryBase c) => c.BaseConfig.Definition.Section + "_" + c.BaseConfig.Definition.Key, (OwnConfigEntryBase c) => c);
			Dictionary<string, CustomSyncedValueBase> dictionary2 = allCustomValues.ToDictionary((CustomSyncedValueBase c) => c.Identifier, (CustomSyncedValueBase c) => c);
			int num = package.ReadInt();
			for (int num2 = 0; num2 < num; num2++)
			{
				string text = package.ReadString();
				string text2 = package.ReadString();
				string text3 = package.ReadString();
				Type type = Type.GetType(text3);
				if (text3 == "" || type != null)
				{
					object obj;
					try
					{
						obj = ((text3 == "") ? null : ReadValueWithTypeFromZPackage(package, type));
					}
					catch (InvalidDeserializationTypeException ex)
					{
						Debug.LogWarning((object)("Got unexpected struct internal type " + ex.received + " for field " + ex.field + " struct " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + ex.expected));
						continue;
					}
					OwnConfigEntryBase value2;
					if (text == "Internal")
					{
						CustomSyncedValueBase value;
						if (text2 == "serverversion")
						{
							if (obj?.ToString() != CurrentVersion)
							{
								Debug.LogWarning((object)("Received server version is not equal: server version = " + (obj?.ToString() ?? "null") + "; local version = " + (CurrentVersion ?? "unknown")));
							}
						}
						else if (text2 == "lockexempt")
						{
							if (obj is bool flag)
							{
								lockExempt = flag;
							}
						}
						else if (dictionary2.TryGetValue(text2, out value))
						{
							if ((text3 == "" && (!value.Type.IsValueType || Nullable.GetUnderlyingType(value.Type) != null)) || GetZPackageTypeString(value.Type) == text3)
							{
								parsedConfigs.customValues[value] = obj;
								continue;
							}
							Debug.LogWarning((object)("Got unexpected type " + text3 + " for internal value " + text2 + " for mod " + (DisplayName ?? Name) + ", expecting " + value.Type.AssemblyQualifiedName));
						}
					}
					else if (dictionary.TryGetValue(text + "_" + text2, out value2))
					{
						Type type2 = configType(value2.BaseConfig);
						if ((text3 == "" && (!type2.IsValueType || Nullable.GetUnderlyingType(type2) != null)) || GetZPackageTypeString(type2) == text3)
						{
							parsedConfigs.configValues[value2] = obj;
							continue;
						}
						Debug.LogWarning((object)("Got unexpected type " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + type2.AssemblyQualifiedName));
					}
					else
					{
						Debug.LogWarning((object)("Received unknown config entry " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ". This may happen if client and server versions of the mod do not match."));
					}
					continue;
				}
				Debug.LogWarning((object)("Got invalid type " + text3 + ", abort reading of received configs"));
				return new ParsedConfigs();
			}
			return parsedConfigs;
		}

		private static bool isWritableConfig(OwnConfigEntryBase config)
		{
			ConfigSync configSync = configSyncs.FirstOrDefault((ConfigSync cs) => cs.allConfigs.Contains(config));
			if (configSync == null)
			{
				return true;
			}
			if (!configSync.IsSourceOfTruth && config.SynchronizedConfig && config.LocalBaseValue != null)
			{
				if (!configSync.IsLocked)
				{
					if (config == configSync.lockedConfig)
					{
						return lockExempt;
					}
					return true;
				}
				return false;
			}
			return true;
		}

		private void serverLockedSettingChanged()
		{
			foreach (OwnConfigEntryBase allConfig in allConfigs)
			{
				configAttribute<ConfigurationManagerAttributes>(allConfig.BaseConfig).ReadOnly = !isWritableConfig(allConfig);
			}
		}

		private void resetConfigsFromServer()
		{
			ConfigFile val = null;
			bool saveOnConfigSet = false;
			foreach (OwnConfigEntryBase item in allConfigs.Where((OwnConfigEntryBase config) => config.LocalBaseValue != null))
			{
				if (val == null)
				{
					val = item.BaseConfig.ConfigFile;
					saveOnConfigSet = val.SaveOnConfigSet;
					val.SaveOnConfigSet = false;
				}
				item.BaseConfig.BoxedValue = item.LocalBaseValue;
				item.LocalBaseValue = null;
			}
			if (val != null)
			{
				val.SaveOnConfigSet = saveOnConfigSet;
			}
			foreach (CustomSyncedValueBase item2 in allCustomValues.Where((CustomSyncedValueBase config) => config.LocalBaseValue != null))
			{
				item2.BoxedValue = item2.LocalBaseValue;
				item2.LocalBaseValue = null;
			}
			lockedConfigChanged -= serverLockedSettingChanged;
			serverLockedSettingChanged();
		}

		private IEnumerator<bool> distributeConfigToPeers(ZNetPeer peer, ZPackage package)
		{
			ZRoutedRpc rpc = ZRoutedRpc.instance;
			if (rpc == null)
			{
				yield break;
			}
			byte[] data = package.GetArray();
			if (data != null && data.LongLength > 250000)
			{
				int fragments = (int)(1 + (data.LongLength - 1) / 250000);
				long packageIdentifier = ++packageCounter;
				int fragment = 0;
				while (fragment < fragments)
				{
					foreach (bool item in waitForQueue())
					{
						yield return item;
					}
					if (peer.m_socket.IsConnected())
					{
						ZPackage val = new ZPackage();
						val.Write((byte)2);
						val.Write(packageIdentifier);
						val.Write(fragment);
						val.Write(fragments);
						val.Write(data.Skip(250000 * fragment).Take(250000).ToArray());
						SendPackage(val);
						if (fragment != fragments - 1)
						{
							yield return true;
						}
						int num = fragment + 1;
						fragment = num;
						continue;
					}
					break;
				}
				yield break;
			}
			foreach (bool item2 in waitForQueue())
			{
				yield return item2;
			}
			SendPackage(package);
			void SendPackage(ZPackage pkg)
			{
				string text = Name + " ConfigSync";
				if (isServer)
				{
					peer.m_rpc.Invoke(text, new object[1] { pkg });
				}
				else
				{
					rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg });
				}
			}
			IEnumerable<bool> waitForQueue()
			{
				float timeout = Time.time + 30f;
				while (peer.m_socket.GetSendQueueSize() > 20000)
				{
					if (Time.time > timeout)
					{
						Debug.Log((object)$"Disconnecting {peer.m_uid} after 30 seconds config sending timeout");
						peer.m_rpc.Invoke("Error", new object[1] { (object)(ConnectionStatus)5 });
						ZNet.instance.Disconnect(peer);
						break;
					}
					yield return false;
				}
			}
		}

		private IEnumerator sendZPackage(long target, ZPackage package)
		{
			if (!Object.op_Implicit((Object)(object)ZNet.instance))
			{
				return Enumerable.Empty<object>().GetEnumerator();
			}
			List<ZNetPeer> list = (List<ZNetPeer>)AccessTools.DeclaredField(typeof(ZRoutedRpc), "m_peers").GetValue(ZRoutedRpc.instance);
			if (target != 0L)
			{
				list = list.Where((ZNetPeer p) => p.m_uid == target).ToList();
			}
			return sendZPackage(list, package);
		}

		private IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
		{
			if (!Object.op_Implicit((Object)(object)ZNet.instance))
			{
				yield break;
			}
			byte[] array = package.GetArray();
			if (array != null && array.LongLength > 10000)
			{
				ZPackage val = new ZPackage();
				val.Write((byte)4);
				MemoryStream memoryStream = new MemoryStream();
				using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionLevel.Optimal))
				{
					deflateStream.Write(array, 0, array.Length);
				}
				val.Write(memoryStream.ToArray());
				package = val;
			}
			List<IEnumerator<bool>> writers = (from p in peers
				where p.IsReady()
				select distributeConfigToPeers(p, package)).ToList();
			writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			while (writers.Count > 0)
			{
				yield return null;
				writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			}
		}

		private void Broadcast(long target, params ConfigEntryBase[] configs)
		{
			if (!IsLocked || isServer)
			{
				ZPackage package = ConfigsToPackage(configs);
				ZNet instance = ZNet.instance;
				if (instance != null)
				{
					((MonoBehaviour)instance).StartCoroutine(sendZPackage(target, package));
				}
			}
		}

		private void Broadcast(long target, params CustomSyncedValueBase[] customValues)
		{
			if (!IsLocked || isServer)
			{
				ZPackage package = ConfigsToPackage(null, customValues);
				ZNet instance = ZNet.instance;
				if (instance != null)
				{
					((MonoBehaviour)instance).StartCoroutine(sendZPackage(target, package));
				}
			}
		}

		private static OwnConfigEntryBase? configData(ConfigEntryBase config)
		{
			return config.Description.Tags?.OfType<OwnConfigEntryBase>().SingleOrDefault();
		}

		public static SyncedConfigEntry<T>? ConfigData<T>(ConfigEntry<T> config)
		{
			return ((ConfigEntryBase)config).Description.Tags?.OfType<SyncedConfigEntry<T>>().SingleOrDefault();
		}

		private static T configAttribute<T>(ConfigEntryBase config)
		{
			return config.Description.Tags.OfType<T>().First();
		}

		private static Type configType(ConfigEntryBase config)
		{
			return configType(config.SettingType);
		}

		private static Type configType(Type type)
		{
			if (!type.IsEnum)
			{
				return type;
			}
			return Enum.GetUnderlyingType(type);
		}

		private static ZPackage ConfigsToPackage(IEnumerable<ConfigEntryBase>? configs = null, IEnumerable<CustomSyncedValueBase>? customValues = null, IEnumerable<PackageEntry>? packageEntries = null, bool partial = true)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			List<ConfigEntryBase> list = configs?.Where((ConfigEntryBase config) => configData(config).SynchronizedConfig).ToList() ?? new List<ConfigEntryBase>();
			List<CustomSyncedValueBase> list2 = customValues?.ToList() ?? new List<CustomSyncedValueBase>();
			ZPackage val = new ZPackage();
			val.Write(partial ? ((byte)1) : ((byte)0));
			val.Write(list.Count + list2.Count + (packageEntries?.Count() ?? 0));
			foreach (PackageEntry item in packageEntries ?? Array.Empty<PackageEntry>())
			{
				AddEntryToPackage(val, item);
			}
			foreach (CustomSyncedValueBase item2 in list2)
			{
				AddEntryToPackage(val, new PackageEntry
				{
					section = "Internal",
					key = item2.Identifier,
					type = item2.Type,
					value = item2.BoxedValue
				});
			}
			foreach (ConfigEntryBase item3 in list)
			{
				AddEntryToPackage(val, new PackageEntry
				{
					section = item3.Definition.Section,
					key = item3.Definition.Key,
					type = configType(item3),
					value = item3.BoxedValue
				});
			}
			return val;
		}

		private static void AddEntryToPackage(ZPackage package, PackageEntry entry)
		{
			package.Write(entry.section);
			package.Write(entry.key);
			package.Write((entry.value == null) ? "" : GetZPackageTypeString(entry.type));
			AddValueToZPackage(package, entry.value);
		}

		private static string GetZPackageTypeString(Type type)
		{
			return type.AssemblyQualifiedName;
		}

		private static void AddValueToZPackage(ZPackage package, object? value)
		{
			Type type = value?.GetType();
			if (value is Enum)
			{
				value = ((IConvertible)value).ToType(Enum.GetUnderlyingType(value.GetType()), CultureInfo.InvariantCulture);
			}
			else
			{
				if (value is ICollection collection)
				{
					package.Write(collection.Count);
					{
						foreach (object item in collection)
						{
							AddValueToZPackage(package, item);
						}
						return;
					}
				}
				if ((object)type != null && type.IsValueType && !type.IsPrimitive)
				{
					FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
					package.Write(fields.Length);
					FieldInfo[] array = fields;
					foreach (FieldInfo fieldInfo in array)
					{
						package.Write(GetZPackageTypeString(fieldInfo.FieldType));
						AddValueToZPackage(package, fieldInfo.GetValue(value));
					}
					return;
				}
			}
			ZRpc.Serialize(new object[1] { value }, ref package);
		}

		private static object ReadValueWithTypeFromZPackage(ZPackage package, Type type)
		{
			if ((object)type != null && type.IsValueType && !type.IsPrimitive && !type.IsEnum)
			{
				FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				int num = package.ReadInt();
				if (num != fields.Length)
				{
					throw new InvalidDeserializationTypeException
					{
						received = $"(field count: {num})",
						expected = $"(field count: {fields.Length})"
					};
				}
				object uninitializedObject = FormatterServices.GetUninitializedObject(type);
				FieldInfo[] array = fields;
				foreach (FieldInfo fieldInfo in array)
				{
					string text = package.ReadString();
					if (text != GetZPackageTypeString(fieldInfo.FieldType))
					{
						throw new InvalidDeserializationTypeException
						{
							received = text,
							expected = GetZPackageTypeString(fieldInfo.FieldType),
							field = fieldInfo.Name
						};
					}
					fieldInfo.SetValue(uninitializedObject, ReadValueWithTypeFromZPackage(package, fieldInfo.FieldType));
				}
				return uninitializedObject;
			}
			if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<, >))
			{
				int num2 = package.ReadInt();
				IDictionary dictionary = (IDictionary)Activator.CreateInstance(type);
				Type type2 = typeof(KeyValuePair<, >).MakeGenericType(type.GenericTypeArguments);
				FieldInfo field = type2.GetField("key", BindingFlags.Instance | BindingFlags.NonPublic);
				FieldInfo field2 = type2.GetField("value", BindingFlags.Instance | BindingFlags.NonPublic);
				for (int j = 0; j < num2; j++)
				{
					object obj = ReadValueWithTypeFromZPackage(package, type2);
					dictionary.Add(field.GetValue(obj), field2.GetValue(obj));
				}
				return dictionary;
			}
			if (type != typeof(List<string>) && type.IsGenericType)
			{
				Type type3 = typeof(ICollection<>).MakeGenericType(type.GenericTypeArguments[0]);
				if ((object)type3 != null && type3.IsAssignableFrom(type))
				{
					int num3 = package.ReadInt();
					object obj2 = Activator.CreateInstance(type);
					MethodInfo method = type3.GetMethod("Add");
					for (int k = 0; k < num3; k++)
					{
						method.Invoke(obj2, new object[1] { ReadValueWithTypeFromZPackage(package, type.GenericTypeArguments[0]) });
					}
					return obj2;
				}
			}
			ParameterInfo parameterInfo = (ParameterInfo)FormatterServices.GetUninitializedObject(typeof(ParameterInfo));
			AccessTools.DeclaredField(typeof(ParameterInfo), "ClassImpl").SetValue(parameterInfo, type);
			List<object> source = new List<object>();
			ZRpc.Deserialize(new ParameterInfo[2] { null, parameterInfo }, package, ref source);
			return source.First();
		}
	}
	[PublicAPI]
	[HarmonyPatch]
	public class VersionCheck
	{
		private static readonly HashSet<VersionCheck> versionChecks;

		private static readonly Dictionary<string, string> notProcessedNames;

		public string Name;

		private string? displayName;

		private string? currentVersion;

		private string? minimumRequiredVersion;

		public bool ModRequired = true;

		private string? ReceivedCurrentVersion;

		private string? ReceivedMinimumRequiredVersion;

		private readonly List<ZRpc> ValidatedClients = new List<ZRpc>();

		private ConfigSync? ConfigSync;

		public string DisplayName
		{
			get
			{
				return displayName ?? Name;
			}
			set
			{
				displayName = value;
			}
		}

		public string CurrentVersion
		{
			get
			{
				return currentVersion ?? "0.0.0";
			}
			set
			{
				currentVersion = value;
			}
		}

		public string MinimumRequiredVersion
		{
			get
			{
				string text = minimumRequiredVersion;
				if (text == null)
				{
					if (!ModRequired)
					{
						return "0.0.0";
					}
					text = CurrentVersion;
				}
				return text;
			}
			set
			{
				minimumRequiredVersion = value;
			}
		}

		private static void PatchServerSync()
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected O, but got Unknown
			Patches patchInfo = PatchProcessor.GetPatchInfo((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null));
			if (patchInfo != null && patchInfo.Postfixes.Count((Patch p) => p.PatchMethod.DeclaringType == typeof(ConfigSync.RegisterRPCPatch)) > 0)
			{
				return;
			}
			Harmony val = new Harmony("org.bepinex.helpers.ServerSync");
			foreach (Type item in from t in typeof(ConfigSync).GetNestedTypes(BindingFlags.NonPublic).Concat(new Type[1] { typeof(VersionCheck) })
				where t.IsClass
				select t)
			{
				val.PatchAll(item);
			}
		}

		static VersionCheck()
		{
			versionChecks = new HashSet<VersionCheck>();
			notProcessedNames = new Dictionary<string, string>();
			typeof(ThreadingHelper).GetMethod("StartSyncInvoke").Invoke(ThreadingHelper.Instance, new object[1]
			{
				new Action(PatchServerSync)
			});
		}

		public VersionCheck(string name)
		{
			Name = name;
			ModRequired = true;
			versionChecks.Add(this);
		}

		public VersionCheck(ConfigSync configSync)
		{
			ConfigSync = configSync;
			Name = ConfigSync.Name;
			versionChecks.Add(this);
		}

		public void Initialize()
		{
			ReceivedCurrentVersion = null;
			ReceivedMinimumRequiredVersion = null;
			if (ConfigSync != null)
			{
				Name = ConfigSync.Name;
				DisplayName = ConfigSync.DisplayName;
				CurrentVersion = ConfigSync.CurrentVersion;
				MinimumRequiredVersion = ConfigSync.MinimumRequiredVersion;
				ModRequired = ConfigSync.ModRequired;
			}
		}

		private bool IsVersionOk()
		{
			if (ReceivedMinimumRequiredVersion == null || ReceivedCurrentVersion == null)
			{
				return !ModRequired;
			}
			bool num = new Version(CurrentVersion) >= new Version(ReceivedMinimumRequiredVersion);
			bool flag = new Version(ReceivedCurrentVersion) >= new Version(MinimumRequiredVersion);
			return num && flag;
		}

		private string ErrorClient()
		{
			if (ReceivedMinimumRequiredVersion == null)
			{
				return DisplayName + " is not installed on the server.";
			}
			if (!(new Version(CurrentVersion) >= new Version(ReceivedMinimumRequiredVersion)))
			{
				return DisplayName + " needs to be at least version " + ReceivedMinimumRequiredVersion + ". You have version " + CurrentVersion + ".";
			}
			return DisplayName + " may not be higher than version " + ReceivedCurrentVersion + ". You have version " + CurrentVersion + ".";
		}

		private string ErrorServer(ZRpc rpc)
		{
			return "Disconnect: The client (" + rpc.GetSocket().GetHostName() + ") doesn't have the correct " + DisplayName + " version " + MinimumRequiredVersion;
		}

		private string Error(ZRpc? rpc = null)
		{
			if (rpc != null)
			{
				return ErrorServer(rpc);
			}
			return ErrorClient();
		}

		private static VersionCheck[] GetFailedClient()
		{
			return versionChecks.Where((VersionCheck check) => !check.IsVersionOk()).ToArray();
		}

		private static VersionCheck[] GetFailedServer(ZRpc rpc)
		{
			return versionChecks.Where((VersionCheck check) => check.ModRequired && !check.ValidatedClients.Contains(rpc)).ToArray();
		}

		private static void Logout()
		{
			Game.instance.Logout(true, true);
			AccessTools.DeclaredField(typeof(ZNet), "m_connectionStatus").SetValue(null, (object)(ConnectionStatus)3);
		}

		private static void DisconnectClient(ZRpc rpc)
		{
			rpc.Invoke("Error", new object[1] { 3 });
		}

		private static void CheckVersion(ZRpc rpc, ZPackage pkg)
		{
			CheckVersion(rpc, pkg, null);
		}

		private static void CheckVersion(ZRpc rpc, ZPackage pkg, Action<ZRpc, ZPackage>? original)
		{
			string text = pkg.ReadString();
			string text2 = pkg.ReadString();
			string text3 = pkg.ReadString();
			bool flag = false;
			foreach (VersionCheck versionCheck in versionChecks)
			{
				if (!(text != versionCheck.Name))
				{
					Debug.Log((object)("Received " + versionCheck.DisplayName + " version " + text3 + " and minimum version " + text2 + " from the " + (ZNet.instance.IsServer() ? "client" : "server") + "."));
					versionCheck.ReceivedMinimumRequiredVersion = text2;
					versionCheck.ReceivedCurrentVersion = text3;
					if (ZNet.instance.IsServer() && versionCheck.IsVersionOk())
					{
						versionCheck.ValidatedClients.Add(rpc);
					}
					flag = true;
				}
			}
			if (flag)
			{
				return;
			}
			pkg.SetPos(0);
			if (original != null)
			{
				original(rpc, pkg);
				if (pkg.GetPos() == 0)
				{
					notProcessedNames.Add(text, text3);
				}
			}
		}

		[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
		[HarmonyPrefix]
		private static bool RPC_PeerInfo(ZRpc rpc, ZNet __instance)
		{
			VersionCheck[] array = (__instance.IsServer() ? GetFailedServer(rpc) : GetFailedClient());
			if (array.Length == 0)
			{
				return true;
			}
			VersionCheck[] array2 = array;
			for (int i = 0; i < array2.Length; i++)
			{
				Debug.LogWarning((object)array2[i].Error(rpc));
			}
			if (__instance.IsServer())
			{
				DisconnectClient(rpc);
			}
			else
			{
				Logout();
			}
			return false;
		}

		[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
		[HarmonyPrefix]
		private static void RegisterAndCheckVersion(ZNetPeer peer, ZNet __instance)
		{
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0179: Expected O, but got Unknown
			notProcessedNames.Clear();
			IDictionary dictionary = (IDictionary)typeof(ZRpc).GetField("m_functions", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(peer.m_rpc);
			if (dictionary.Contains(StringExtensionMethods.GetStableHashCode("ServerSync VersionCheck")))
			{
				object obj = dictionary[StringExtensionMethods.GetStableHashCode("ServerSync VersionCheck")];
				Action<ZRpc, ZPackage> action = (Action<ZRpc, ZPackage>)obj.GetType().GetField("m_action", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(obj);
				peer.m_rpc.Register<ZPackage>("ServerSync VersionCheck", (Action<ZRpc, ZPackage>)delegate(ZRpc rpc, ZPackage pkg)
				{
					CheckVersion(rpc, pkg, action);
				});
			}
			else
			{
				peer.m_rpc.Register<ZPackage>("ServerSync VersionCheck", (Action<ZRpc, ZPackage>)CheckVersion);
			}
			foreach (VersionCheck versionCheck in versionChecks)
			{
				versionCheck.Initialize();
				if (versionCheck.ModRequired || __instance.IsServer())
				{
					Debug.Log((object)("Sending " + versionCheck.DisplayName + " version " + versionCheck.CurrentVersion + " and minimum version " + versionCheck.MinimumRequiredVersion + " to the " + (__instance.IsServer() ? "client" : "server") + "."));
					ZPackage val = new ZPackage();
					val.Write(versionCheck.Name);
					val.Write(versionCheck.MinimumRequiredVersion);
					val.Write(versionCheck.CurrentVersion);
					peer.m_rpc.Invoke("ServerSync VersionCheck", new object[1] { val });
				}
			}
		}

		[HarmonyPatch(typeof(ZNet), "Disconnect")]
		[HarmonyPrefix]
		private static void RemoveDisconnected(ZNetPeer peer, ZNet __instance)
		{
			if (!__instance.IsServer())
			{
				return;
			}
			foreach (VersionCheck versionCheck in versionChecks)
			{
				versionCheck.ValidatedClients.Remove(peer.m_rpc);
			}
		}

		[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
		[HarmonyPostfix]
		private static void ShowConnectionError(FejdStartup __instance)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.m_connectionFailedPanel.activeSelf || (int)ZNet.GetConnectionStatus() != 3)
			{
				return;
			}
			bool flag = false;
			VersionCheck[] failedClient = GetFailedClient();
			if (failedClient.Length != 0)
			{
				string text = string.Join("\n", failedClient.Select((VersionCheck check) => check.Error()));
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + text;
				flag = true;
			}
			foreach (KeyValuePair<string, string> item in notProcessedNames.OrderBy((KeyValuePair<string, string> kv) => kv.Key))
			{
				if (!__instance.m_connectionFailedError.text.Contains(item.Key))
				{
					TMP_Text connectionFailedError2 = __instance.m_connectionFailedError;
					connectionFailedError2.text = connectionFailedError2.text + "\nServer expects you to have " + item.Key + " (Version: " + item.Value + ") installed.";
					flag = true;
				}
			}
			if (flag)
			{
				RectTransform component = ((Component)__instance.m_connectionFailedPanel.transform.Find("Image")).GetComponent<RectTransform>();
				Vector2 sizeDelta = component.sizeDelta;
				sizeDelta.x = 675f;
				component.sizeDelta = sizeDelta;
				__instance.m_connectionFailedError.ForceMeshUpdate(false, false);
				float num = __instance.m_connectionFailedError.renderedHeight + 105f;
				RectTransform component2 = ((Component)((Component)component).transform.Find("ButtonOk")).GetComponent<RectTransform>();
				component2.anchoredPosition = new Vector2(component2.anchoredPosition.x, component2.anchoredPosition.y - (num - component.sizeDelta.y) / 2f);
				sizeDelta = component.sizeDelta;
				sizeDelta.y = num;
				component.sizeDelta = sizeDelta;
			}
		}
	}
}
namespace WiresAI
{
	[BepInPlugin("kajetan.valheim.wiresai", "Wire's AI", "0.1.1")]
	public sealed class WiresAIPlugin : BaseUnityPlugin
	{
		private enum Posture : byte
		{
			Vanilla,
			Commit,
			Probe,
			Hesitate,
			Retreat
		}

		[HarmonyPatch(typeof(Character), "RPC_Damage")]
		private static class PlayerDamageConfidence
		{
			private static void Prefix(Character __instance, out float __state)
			{
				float num;
				if (__instance is Player)
				{
					ZNetView component = ((Component)__instance).GetComponent<ZNetView>();
					if (component != null && component.IsValid() && component.IsOwner())
					{
						num = __instance.GetHealth();
						goto IL_0030;
					}
				}
				num = -1f;
				goto IL_0030;
				IL_0030:
				__state = num;
			}

			private static void Postfix(Character __instance, HitData hit, float __state)
			{
				if ((Object)(object)Instance == (Object)null || !Instance.Active || __state < 0f || !(__instance is Player) || hit == null)
				{
					return;
				}
				float num = __state - __instance.GetHealth();
				if (num <= 0.01f)
				{
					return;
				}
				Character attacker = hit.GetAttacker();
				if (!((Object)(object)attacker == (Object)null) && attacker.GetBaseAI() is MonsterAI)
				{
					ZNetView component = ((Component)attacker).GetComponent<ZNetView>();
					if ((Object)(object)component != (Object)null && component.IsValid() && !attacker.IsTamed())
					{
						component.InvokeRPC("WAI_PlayerHit_v1", new object[1] { num });
					}
				}
			}
		}

		[HarmonyPatch(typeof(SpawnSystem), "Spawn")]
		private static class SystemSpawnGroup
		{
			private static void Prefix(SpawnData critter, Vector3 spawnPoint)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				if (Time.frameCount != _sysFrame || critter != _sysData)
				{
					_sysFrame = Time.frameCount;
					_sysData = critter;
					_sysGroup = GroupHash(spawnPoint, Time.frameCount);
				}
				_pendingGroup = _sysGroup;
			}

			private static void Postfix()
			{
				_pendingGroup = 0L;
			}
		}

		[HarmonyPatch(typeof(SpawnArea), "SpawnOne")]
		private static class AreaSpawnGroup
		{
			private static void Prefix(SpawnArea __instance)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				_pendingGroup = GroupHash(((Component)__instance).transform.position, 7L);
			}

			private static void Postfix()
			{
				_pendingGroup = 0L;
			}
		}

		[HarmonyPatch(typeof(CreatureSpawner), "Spawn")]
		private static class CreatureSpawnGroup
		{
			private static void Prefix(CreatureSpawner __instance)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				_pendingGroup = GroupHash(((Component)__instance).transform.position / 24f, 13L);
			}

			private static void Postfix()
			{
				_pendingGroup = 0L;
			}
		}

		[HarmonyPatch(typeof(BaseAI), "Flee")]
		private static class RegroupFlee
		{
			private static void Prefix(BaseAI __instance, ref Vector3 from)
			{
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				if (_regroupActive <= 0)
				{
					return;
				}
				MonsterAI val = (MonsterAI)(object)((__instance is MonsterAI) ? __instance : null);
				if (val != null && Brains.TryGetValue(val, out var value) && !((Object)(object)value.Lease == (Object)null))
				{
					Character regroupAlly = value.RegroupAlly;
					if (!((Object)(object)regroupAlly == (Object)null) && !regroupAlly.IsDead())
					{
						Vector3 position = ((Component)val).transform.position;
						from = position + (position - ((Component)regroupAlly).transform.position);
					}
				}
			}
		}

		private enum Move : byte
		{
			None,
			Flank,
			BackOff,
			Hold,
			Pincer,
			Sidestep
		}

		[HarmonyPatch(typeof(BaseAI), "MoveTo")]
		private static class ManeuverMove
		{
			private static void Prefix(BaseAI __instance, ref Vector3 point, ref bool run)
			{
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				if (_maneuvers > 0)
				{
					MonsterAI val = (MonsterAI)(object)((__instance is MonsterAI) ? __instance : null);
					if (val != null && Brains.TryGetValue(val, out var value) && value.Maneuver != Move.None)
					{
						point = ManeuverPoint(value, point);
						run = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Player), "Dodge")]
		private static class DodgeOpening
		{
			private static void Postfix(Player __instance)
			{
				BroadcastOpening(__instance, 0);
			}
		}

		[HarmonyPatch(typeof(Player), "ConsumeItem")]
		private static class ConsumeOpening
		{
			private static void Postfix(Player __instance, bool __result)
			{
				if (__result)
				{
					BroadcastOpening(__instance, 1);
				}
			}
		}

		[HarmonyPatch(typeof(Humanoid), "StartAttack")]
		private static class SwingOpening
		{
			private static void Postfix(Humanoid __instance, bool __result)
			{
				if (__result)
				{
					Player val = (Player)(object)((__instance is Player) ? __instance : null);
					if (val != null)
					{
						BroadcastOpening(val, 2);
					}
				}
			}
		}

		[HarmonyPatch(typeof(Character), "RPC_Stagger")]
		private static class StaggerReaction
		{
			private static void Postfix(Character __instance)
			{
				if ((Object)(object)Instance == (Object)null)
				{
					return;
				}
				Player val = (Player)(object)((__instance is Player) ? __instance : null);
				if (val != null)
				{
					BroadcastOpening(val, 3);
					return;
				}
				BaseAI baseAI = __instance.GetBaseAI();
				MonsterAI val2 = (MonsterAI)(object)((baseAI is MonsterAI) ? baseAI : null);
				if (val2 != null && Brains.TryGetValue(val2, out var value) && !((Object)(object)value.View == (Object)null) && value.View.IsOwner())
				{
					Character val3 = Target.Invoke(val2);
					if ((Object)(object)val3 != (Object)null && val3.IsBlocking())
					{
						value.SeenParries++;
					}
					value.StaggeredAt = Time.time;
					value.NextDecisionAt = 0f;
					value.DecisionReason = "staggered";
				}
			}
		}

		[HarmonyPatch(typeof(MonsterAI), "DoAttack")]
		private static class DelayedAttack
		{
			private static bool Prefix(MonsterAI __instance, ref bool __result)
			{
				if ((Object)(object)Instance == (Object)null || !Instance.Active || !Brains.TryGetValue(__instance, out var value) || (Object)(object)value.View == (Object)null || !value.View.IsOwner())
				{
					return true;
				}
				float time = Time.time;
				if (time < value.HoldUntil)
				{
					__result = false;
					return false;
				}
				if (value.DelayDecided || !Phys.TryGetValue(value.Character, out var value2) || value2.Individual == null)
				{
					return true;
				}
				value.DelayDecided = true;
				Individual individual = value2.Individual;
				float num = 0.6f * SmartChance(individual) + 0.25f * Mathf.Min(1f, (float)value.SeenParries / 2f);
				if (Roll(individual, ++value.Decisions) >= num)
				{
					return true;
				}
				value.HoldUntil = time + Mathf.Lerp(0.2f, 0.65f, Roll(individual, ++value.Decisions));
				__result = false;
				return false;
			}

			private static void Postfix(MonsterAI __instance, bool __result)
			{
				if (__result && Brains.TryGetValue(__instance, out var value))
				{
					value.DelayDecided = false;
				}
			}
		}

		private sealed class Physical
		{
			internal Individual Individual;

			internal bool Boss;

			internal long Group;

			internal float OriginalWalk;

			internal float OriginalRun;

			internal float OriginalTurn;

			internal Vector3 OriginalScale;

			internal Physical(Character c, Individual i, bool boss)
			{
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				Individual = i;
				Boss = boss;
				OriginalWalk = c.m_walkSpeed;
				OriginalRun = c.m_runSpeed;
				OriginalTurn = c.m_turnSpeed;
				OriginalScale = ((Component)c).transform.localScale;
			}
		}

		private sealed class Behavior
		{
			internal readonly Character Character;

			internal readonly ZNetView View;

			internal readonly float CircleInterval;

			internal readonly float CircleDuration;

			internal readonly float AttackInterval;

			internal float Rage;

			internal float Fear;

			internal float Confidence;

			internal float StateTime;

			internal Posture Action;

			internal float NextDecisionAt;

			internal uint Decisions;

			internal string DecisionReason;

			internal RetreatLease Lease;

			internal float FleeThreshold;

			internal float FleeTime;

			internal int Allies = -1;

			internal int Enemies = -1;

			internal int Phase = -1;

			internal bool HasEncounter;

			internal float LastLogTime = -10000f;

			internal Character Leader;

			internal Character RegroupAlly;

			internal int Committers;

			internal readonly int[] Counts = new int[5];

			internal float LastRetreat = -10000f;

			internal int PackRetreating;

			internal int PackCommitting;

			internal int PackFlanking;

			internal Move Maneuver;

			internal Character ManeuverTarget;

			internal float ManeuverSide;

			internal ManeuverLease Lease2;

			internal float Intercept;

			internal Vector3 HoldDir;

			internal Vector3 MatesCentroid;

			internal float HoldDist;

			internal float StaggeredAt = -10000f;

			internal int MatesNearTarget;

			internal bool PushNext;

			internal Vector3 FixedPoint;

			internal bool Spacing;

			internal float HoldUntil;

			internal bool DelayDecided;

			internal int SeenParries;

			internal int SeenRolls;

			internal int SeenBlocks;

			internal float PackCourage;

			internal float Overpower;

			internal bool BreaksBlock;

			internal float LastPlayerHit = -10000f;

			internal float EncounterStart;

			internal float BreatherUntil;

			internal Behavior(MonsterAI ai)
			{
				Character = ((Component)ai).GetComponent<Character>();
				View = ((Component)ai).GetComponent<ZNetView>();
				CircleInterval = ai.m_circleTargetInterval;
				CircleDuration = ai.m_circleTargetDuration;
				AttackInterval = ai.m_minAttackInterval;
				FleeThreshold = ai.m_fleeIfLowHealth;
				FleeTime = ai.m_fleeTimeSinceHurt;
				StateTime = Time.time;
				Intercept = Mathf.Lerp(ai.m_interceptTimeMin, ai.m_interceptTimeMax, 0.5f);
			}

			internal void Decay(float now)
			{
				float num = Mathf.Max(0f, now - StateTime);
				Rage *= Mathf.Exp(-0.1155f * num);
				Fear *= Mathf.Exp(-0.1386f * num);
				Confidence *= Mathf.Exp(-0.05776f * num);
				StateTime = now;
			}
		}

		private sealed class Scene
		{
			internal float Expires;

			internal Vector3 Position;

			internal readonly List<Character> Actors = new List<Character>(32);
		}

		[HarmonyPatch(typeof(Character), "Awake")]
		private static class SpawnPatch
		{
			private static void Postfix(Character __instance)
			{
				Instance?.OnSpawn(__instance);
			}
		}

		[HarmonyPatch(typeof(Character), "SetLevel")]
		private static class LevelPatch
		{
			private static void Prefix(Character __instance, out float __state)
			{
				float maxHealth = __instance.GetMaxHealth();
				__state = ((maxHealth > 0f) ? Mathf.Clamp01(__instance.GetHealth() / maxHealth) : 1f);
			}

			private static void Postfix(Character __instance, float __state)
			{
				Instance?.OnLevel(__instance, __state);
			}
		}

		[HarmonyPatch(typeof(Character), "RPC_Damage")]
		private static class HitPatch
		{
			private static void Prefix(Character __instance, ref HitData hit)
			{
				Instance?.ScaleIncomingHit(__instance, ref hit);
			}
		}

		[HarmonyPatch(typeof(Attack), "Start")]
		private static class ReachPatch
		{
			private static void Postfix(Attack __instance, Humanoid character, bool __result)
			{
				if (__result && !((Object)(object)Instance == (Object)null) && Instance.Active && Instance._individuals.Value && !((Object)(object)character == (Object)null) && Phys.TryGetValue((Character)(object)character, out var value) && value.Individual != null)
				{
					float size = value.Individual.Size;
					__instance.m_attackRange *= size;
					__instance.m_attackHeight *= size;
					__instance.m_attackRayWidth *= size;
				}
			}
		}

		[HarmonyPatch(typeof(CharacterAnimEvent), "Speed")]
		private static class AnimSpeedPatch
		{
			private static void Postfix(CharacterAnimEvent __instance)
			{
				if (!((Object)(object)Instance == (Object)null) && Instance.Active && Instance._individuals.Value)
				{
					Character val = AnimChar.Invoke(__instance);
					if ((Object)(object)val != (Object)null && Phys.TryGetValue(val, out var value) && value.Individual != null)
					{
						Animator obj = AnimAnimator.Invoke(__instance);
						obj.speed *= value.Individual.AnimSpeed;
					}
				}
			}
		}

		[HarmonyPatch(typeof(Character), "GetHeight")]
		private static class HeightPatch
		{
			private static void Postfix(Character __instance, ref float __result)
			{
				if ((Object)(object)Instance != (Object)null && Instance.Active && Instance._individuals.Value && Phys.TryGetValue(__instance, out var value) && value.Individual != null)
				{
					__result *= value.Individual.Size;
				}
			}
		}

		[HarmonyPatch(typeof(Character), "GetStaggerTreshold")]
		private static class StaggerPatch
		{
			private static void Postfix(Character __instance, ref float __result)
			{
				Instance?.StaggerThreshold(__instance, ref __result);
			}
		}

		[HarmonyPatch(typeof(BaseAI), "FindEnemy")]
		private static class TargetPatch
		{
			private static void Postfix(BaseAI __instance, Character __result)
			{
				MonsterAI val = (MonsterAI)(object)((__instance is MonsterAI) ? __instance : null);
				if (val != null)
				{
					Instance?.Refresh(val, __result, 0f);
				}
			}
		}

		[HarmonyPatch(typeof(MonsterAI), "OnDamaged")]
		private static class DamagePatch
		{
			private static void Postfix(MonsterAI __instance, float damage, Character attacker)
			{
				Instance?.Refresh(__instance, attacker, damage);
			}
		}

		[HarmonyPatch(typeof(Character), "OnDeath")]
		private static class DeathPatch
		{
			private static void Prefix(Character __instance)
			{
				Instance?.OnAllyDeath(__instance);
			}
		}

		private const string GroupKey = "wev_group_v1";

		private static long _pendingGroup;

		private static long _sysGroup;

		private static int _sysFrame = -1;

		private static object _sysData;

		private static int _regroupActive;

		private static readonly FieldRef<MonsterAI, float> PauseTimer = AccessTools.FieldRefAccess<MonsterAI, float>("m_pauseTimer");

		private static readonly FieldRef<MonsterAI, float> InterceptTime = AccessTools.FieldRefAccess<MonsterAI, float>("m_interceptTime");

		private static int _maneuvers;

		private static readonly Func<BaseAI, Vector3, bool> HavePath = AccessTools.MethodDelegate<Func<BaseAI, Vector3, bool>>(AccessTools.Method(typeof(BaseAI), "HavePath", (Type[])null, (Type[])null), (object)null, true);

		private const int OpenDodge = 0;

		private const int OpenConsume = 1;

		private const int OpenSwing = 2;

		private const int OpenStagger = 3;

		private static readonly MethodInfo CurrentBlocker = AccessTools.Method(typeof(Humanoid), "GetCurrentBlocker", (Type[])null, (Type[])null);

		public const string Guid = "kajetan.valheim.wiresai";

		public const string Version = "0.1.1";

		private static readonly ConfigSync Sync = new ConfigSync("kajetan.valheim.wiresai")
		{
			DisplayName = "Wire's AI",
			CurrentVersion = "0.1.1",
			MinimumRequiredVersion = "0.1.1",
			ModRequired = true
		};

		internal static WiresAIPlugin Instance;

		private Harmony _harmony;

		private ConfigEntry<bool> _enabled;

		private ConfigEntry<bool> _debug;

		private ConfigEntry<bool> _verbose;

		private ConfigEntry<bool> _individuals;

		private ConfigEntry<bool> _bosses;

		private ConfigEntry<bool> _groups;

		private ConfigEntry<float> _spread;

		private ConfigEntry<float> _behaviour;

		private static readonly ConditionalWeakTable<Character, Physical> Phys = new ConditionalWeakTable<Character, Physical>();

		private static readonly ConditionalWeakTable<MonsterAI, Behavior> Brains = new ConditionalWeakTable<MonsterAI, Behavior>();

		private static readonly ConditionalWeakTable<Character, Scene> Scenes = new ConditionalWeakTable<Character, Scene>();

		private static readonly FieldRef<MonsterAI, Character> Target = AccessTools.FieldRefAccess<MonsterAI, Character>("m_targetCreature");

		private const string SeedKey = "wev_seed_v1";

		private const float ScanRadius = 28f;

		private const float ScanRadiusSq = 784f;

		private static readonly FieldRef<CharacterAnimEvent, Character> AnimChar = AccessTools.FieldRefAccess<CharacterAnimEvent, Character>("m_character");

		private static readonly FieldRef<CharacterAnimEvent, Animator> AnimAnimator = AccessTools.FieldRefAccess<CharacterAnimEvent, Animator>("m_animator");

		private bool Active => _enabled.Value;

		private static float Roll(Individual p, uint index)
		{
			int num = (int)(p.Seed ^ (uint)((int)index * -1640531527)) ^ -1515863235;
			int num2 = (num ^ (num >>> 16)) * 2146121005;
			int num3 = (num2 ^ (num2 >>> 15)) * -2073254261;
			return ((float)(uint)(num3 ^ (num3 >>> 16)) + 0.5f) / 4.2949673E+09f;
		}

		private void ChoosePosture(MonsterAI ai, Behavior b, Character target, Individual p, float drive, float groupEffect, float now)
		{
			if (p == null || b == null || (Object)(object)b.Character == (Object)null || (b.Action == Posture.Retreat && (Object)(object)b.Lease != (Object)null) || now < b.NextDecisionAt)
			{
				return;
			}
			float num = Mathf.Clamp01(b.Character.GetHealthPercentage());
			float num2 = Mathf.Clamp01(1f - target.GetHealthPercentage());
			float num3 = Mathf.Clamp01(b.Confidence);
			float num4 = Mathf.Clamp01(b.Fear * p.FearSensitivity);
			float aggression = p.Aggression;
			float courage = p.Courage;
			float num5 = Mathf.Clamp01(0f - groupEffect);
			float num6 = 1f - num;
			float num7 = Mathf.Clamp01(-0.03f - 0.12f * aggression - 0.14f * courage + 0.1f * num5 + 0.14f * num6 * num6 + 0.12f * num4 - 0.19f * num3 - 0.2f * b.Rage - 0.1f * b.Overpower);
			float num8 = Mathf.Clamp01(p.SpeciesGroupFactor - 0.5f) * (0.6f + 0.4f * p.Cohesion);
			float num9 = 0f;
			if (num8 > 0f)
			{
				if (b.PackRetreating > 0)
				{
					float num10 = Mathf.Min(1f, (float)b.PackRetreating / 2f);
					if (courage > 0.3f)
					{
						num9 += num8 * 0.2f * courage * num10;
					}
					else
					{
						num7 = Mathf.Clamp01(num7 + num8 * 0.15f * Mathf.Clamp01(0.5f - courage) * num10);
					}
				}
				if (b.PackCommitting > 0)
				{
					num9 += num8 * 0.25f * Mathf.Min(1f, (float)b.PackCommitting / 2f) * (1f + Mathf.Clamp01(0f - courage) + Mathf.Clamp01(b.PackCourage - courage));
				}
			}
			float num11 = Roll(p, ++b.Decisions);
			bool flag = b.Counts[1] + b.Counts[2] + b.Counts[3] + b.Counts[4] == 0;
			float num12 = aggression + courage;
			if (now - b.LastRetreat < 10f)
			{
				num7 = 0f;
			}
			if (flag && num12 < -0.7f && num11 >= num7)
			{
				SetPosture(ai, b, p, Posture.Hesitate, now, "opening-timid", drive, num7, num3, num, num2);
				b.DecisionReason = null;
				b.NextDecisionAt = now + 3f;
				return;
			}
			if (flag && num12 > 0.5f && num11 >= num7)
			{
				SetPosture(ai, b, p, Posture.Commit, now, "opening-bold", drive, num7, num3, num, num2);
				b.DecisionReason = null;
				b.NextDecisionAt = now + 3f;
				return;
			}
			Posture posture;
			if (num11 < num7 && !b.Character.InAttack())
			{
				posture = Posture.Retreat;
			}
			else
			{
				if (b.PushNext)
				{
					num9 += 0.3f;
					b.PushNext = false;
				}
				if (now - b.StaggeredAt < 3f)
				{
					num9 -= 0.3f * SmartChance(p);
				}
				float num13 = Mathf.Clamp01(num9 + 0.46f + 0.26f * aggression + 0.14f * courage + 0.2f * num3 + 0.13f * num2 + 0.14f * groupEffect + 0.2f * b.Rage - 0.08f * num4 + 0.18f * b.Overpower);
				float num14 = Mathf.Clamp01(0.33f + 0.22f * p.Tactics - 0.1f * aggression + 0.08f * num5);
				float num15 = (num11 - num7) / Mathf.Max(0.001f, 1f - num7);
				posture = ((num15 < num13) ? Posture.Commit : ((num15 < num13 + num14 * (1f - num13)) ? Posture.Probe : Posture.Hesitate));
				if (posture == Posture.Commit && b.Committers >= 2 && p.Tactics > 0.15f && Roll(p, ++b.Decisions) < p.Tactics + 0.3f)
				{
					posture = Posture.Probe;
					b.DecisionReason = "waiting-turn";
				}
			}
			string text = b.DecisionReason;
			if (text == null)
			{
				text = "target-refresh";
			}
			SetPosture(ai, b, p, posture, now, text, drive, num7, num3, num, num2);
			b.DecisionReason = null;
			b.NextDecisionAt = now + ((posture == Posture.Retreat) ? 5f : Mathf.Lerp(2f, 4.8f, Roll(p, ++b.Decisions)));
		}

		private void SetPosture(MonsterAI ai, Behavior b, Individual p, Posture newAction, float now, string reason, float drive, float retreatChance, float confidence, float hp, float targetHPLoss)
		{
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			Posture action = b.Action;
			b.Counts[(uint)newAction]++;
			if (action == Posture.Retreat && newAction != Posture.Retreat)
			{
				StopRetreat(ai, b);
			}
			b.Action = newAction;
			if (newAction == Posture.Retreat)
			{
				b.LastRetreat = now;
				if (hp < 0.5f && (Object)(object)b.Leader != (Object)null && (Object)(object)b.Leader != (Object)(object)b.Character && !b.Leader.IsDead())
				{
					SetRegroup(b, b.Leader);
					AlertPack(b);
				}
				ai.m_fleeIfLowHealth = 1.01f;
				ai.m_fleeTimeSinceHurt = 10000000f;
				b.Lease = ((Component)ai).gameObject.AddComponent<RetreatLease>();
				b.Lease.AI = ai;
				float duration = Mathf.Lerp(1.2f, 3.6f, Roll(p, ++b.Decisions));
				b.Lease.Begin(duration);
			}
			if (_verbose.Value && (action != newAction || reason != "target-refresh"))
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format(CultureInfo.InvariantCulture, "[WAI behavior] id={0} {1}->{2} reason={3} aggression={4:+0.00;-0.00;0} courage={5:+0.00;-0.00;0} drive={6:+0.00;-0.00;0} fleeChance={7:P1} selfHP={8:P0} targetHP={9:P0} rage={10:F2} fear={11:F2} confidence={12:F2}", b.View.GetZDO().m_uid, action, newAction, reason, p.Aggression, p.Courage, drive, retreatChance, hp, 1f - targetHPLoss, b.Rage, b.Fear, confidence));
			}
		}

		private static void StopRetreat(MonsterAI ai, Behavior b)
		{
			SetRegroup(b, null);
			if ((Object)(object)b.Lease != (Object)null)
			{
				RetreatLease lease = b.Lease;
				b.Lease = null;
				lease.Cancel();
			}
			ai.m_fleeIfLowHealth = b.FleeThreshold;
			ai.m_fleeTimeSinceHurt = b.FleeTime;
		}

		internal unsafe void CompleteRetreat(MonsterAI ai)
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)ai == (Object)null) && Brains.TryGetValue(ai, out var value))
			{
				SetRegroup(value, null);
				ai.m_fleeIfLowHealth = value.FleeThreshold;
				ai.m_fleeTimeSinceHurt = value.FleeTime;
				if ((Object)(object)value.View != (Object)null && value.View.IsValid() && value.View.IsOwner() && _verbose.Value)
				{
					ManualLogSource logger = ((BaseUnityPlugin)this).Logger;
					ZDOID uid = value.View.GetZDO().m_uid;
					logger.LogInfo((object)("[WAI behavior] " + ((object)(*(ZDOID*)(&uid))/*cast due to .constrained prefix*/).ToString() + " Retreat->Vanilla reason=retreat-expired"));
				}
				value.Lease = null;
				value.Action = Posture.Vanilla;
				value.NextDecisionAt = 0f;
			}
		}

		private void ApplyPosture(MonsterAI ai, Behavior b)
		{
			if (b.Action != Posture.Retreat)
			{
				if (b.Action == Posture.Commit)
				{
					ai.m_circleTargetDuration *= 0.12f;
					ai.m_circleTargetInterval *= 2.2f;
				}
				else if (b.Action == Posture.Probe)
				{
					ai.m_circleTargetInterval = Mathf.Max(0.35f, ai.m_circleTargetInterval * 0.46f);
					ai.m_circleTargetDuration = Mathf.Max(0.6f, ai.m_circleTargetDuration * 0.66f);
				}
				else if (b.Action == Posture.Hesitate)
				{
					ai.m_circleTargetInterval = Mathf.Max(0.45f, ai.m_circleTargetInterval * 0.8f);
					ai.m_circleTargetDuration = Mathf.Max(0.45f, ai.m_circleTargetDuration * 0.75f);
					ai.m_minAttackInterval = Mathf.Max(ai.m_minAttackInterval, 0.35f + 0.5f * (1f - Mathf.Clamp01(b.Confidence)));
				}
			}
		}

		private void RegisterPlayerHit(MonsterAI ai, float damage)
		{
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			if (!Active || (Object)(object)ai == (Object)null || damage <= 0f)
			{
				return;
			}
			Behavior behavior = Brain(ai);
			if (!((Object)(object)behavior.View == (Object)null) && behavior.View.IsValid() && behavior.View.IsOwner())
			{
				float time = Time.time;
				behavior.Decay(time);
				float num = Mathf.Clamp01(damage / 100f);
				float confidence = behavior.Confidence;
				behavior.Confidence = Mathf.Clamp01(behavior.Confidence + 0.14f + 0.32f * num);
				behavior.Fear *= 0.82f;
				behavior.Rage = Mathf.Clamp01(behavior.Rage + 0.08f);
				behavior.NextDecisionAt = 0f;
				behavior.DecisionReason = "successful-player-hit";
				behavior.LastPlayerHit = time;
				if (_verbose.Value)
				{
					((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format(CultureInfo.InvariantCulture, "[WAI reaction] id={0} causedPlayerDamage={1:F1} confidence={2:F2}->{3:F2} rage={4:F2} fear={5:F2}", behavior.View.GetZDO().m_uid, damage, confidence, behavior.Confidence, behavior.Rage, behavior.Fear));
				}
				Refresh(ai, Target.Invoke(ai), 0f);
			}
		}

		private void RegisterHitRpc(MonsterAI ai, ZNetView view)
		{
			if (!((Object)(object)ai == (Object)null) && !((Object)(object)view == (Object)null) && view.IsValid())
			{
				view.Register<float>("WAI_PlayerHit_v1", (Action<long, float>)delegate(long sender, float damage)
				{
					RegisterPlayerHit(ai, Mathf.Clamp(damage, 0f, 10000f));
				});
				view.Register<long, int>("WAI_Opening_v1", (Action<long, long, int>)delegate(long sender, long pid, int kind)
				{
					OnOpening(ai, pid, kind);
				});
			}
		}

		private static long GroupHash(Vector3 p, long salt)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			long num = salt * -7046029254386353131L;
			num ^= ((long)Mathf.RoundToInt(p.x) * 73856093L) ^ ((long)Mathf.RoundToInt(p.z) * 19349663L);
			if (num != 0L)
			{
				return num;
			}
			return 1L;
		}

		private static long GroupOf(Character c)
		{
			if (Phys.TryGetValue(c, out var value) && value.Group != 0L)
			{
				return value.Group;
			}
			ZNetView component = ((Component)c).GetComponent<ZNetView>();
			ZDO val = (((Object)(object)component != (Object)null && component.IsValid()) ? component.GetZDO() : null);
			long num = ((val != null) ? val.GetLong("wev_group_v1", 0L) : 0);
			if (num == 0L)
			{
				return 0L - (long)(uint)SpeciesOf(c).GetHashCode() - 1;
			}
			return num;
		}

		private static void TagGroup(ZNetView v)
		{
			if (_pendingGroup != 0L && !((Object)(object)v == (Object)null) && v.IsOwner())
			{
				ZDO zDO = v.GetZDO();
				if (zDO != null && zDO.GetLong("wev_group_v1", 0L) == 0L)
				{
					zDO.Set("wev_group_v1", _pendingGroup);
				}
			}
		}

		private static float LeaderScore(Individual p)
		{
			if (p != null)
			{
				return p.Courage + 0.5f * p.Aggression + 0.3f * (float)p.Stars;
			}
			return -9f;
		}

		private static void AlertPack(Behavior b)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			Character character = b.Character;
			if ((Object)(object)character == (Object)null)
			{
				return;
			}
			long num = GroupOf(character);
			Vector3 position = ((Component)character).transform.position;
			List<Character> allCharacters = Character.GetAllCharacters();
			for (int i = 0; i < allCharacters.Count; i++)
			{
				Character val = allCharacters[i];
				if ((Object)(object)val == (Object)null || (Object)(object)val == (Object)(object)character || val.IsDead() || val.IsTamed())
				{
					continue;
				}
				Vector3 val2 = ((Component)val).transform.position - position;
				if (!(((Vector3)(ref val2)).sqrMagnitude > 784f))
				{
					BaseAI baseAI = val.GetBaseAI();
					MonsterAI val3 = (MonsterAI)(object)((baseAI is MonsterAI) ? baseAI : null);
					if (val3 != null && GroupOf(val) == num)
					{
						((BaseAI)val3).Alert();
					}
				}
			}
		}

		private static void SetRegroup(Behavior b, Character ally)
		{
			if ((Object)(object)b.RegroupAlly == (Object)null && (Object)(object)ally != (Object)null)
			{
				_regroupActive++;
			}
			else if ((Object)(object)b.RegroupAlly != (Object)null && (Object)(object)ally == (Object)null)
			{
				_regroupActive--;
			}
			b.RegroupAlly = ally;
		}

		private static bool IsRanged(Character c)
		{
			Humanoid val = (Humanoid)(object)((c is Humanoid) ? c : null);
			if (val == null)
			{
				return false;
			}
			bool any = false;
			if (!Check(val.m_defaultItems) || !Check(val.m_randomWeapon))
			{
				return false;
			}
			if (val.m_randomSets != null)
			{
				ItemSet[] randomSets = val.m_randomSets;
				for (int i = 0; i < randomSets.Length; i++)
				{
					if (!Check(randomSets[i].m_items))
					{
						return false;
					}
				}
			}
			return any;
			bool Check(GameObject[] items)
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Invalid comparison between Unknown and I4
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0061: Invalid comparison between Unknown and I4
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Invalid comparison between Unknown and I4
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Invalid comparison between Unknown and I4
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Invalid comparison between Unknown and I4
				if (items == null)
				{
					return true;
				}
				foreach (GameObject val2 in items)
				{
					ItemDrop val3 = (((Object)(object)val2 != (Object)null) ? val2.GetComponent<ItemDrop>() : null);
					if (!((Object)(object)val3 == (Object)null))
					{
						SharedData shared = val3.m_itemData.m_shared;
						ItemType itemType = shared.m_itemType;
						if ((int)itemType == 3 || (int)itemType == 14 || (int)itemType == 22 || (int)itemType == 4)
						{
							any = true;
							if ((int)itemType != 4 && shared.m_aiAttackRange < 8f)
							{
								return false;
							}
						}
					}
				}
				return true;
			}
		}

		private static bool IsCaster(Character c)
		{
			string name = ((Object)((Component)c).gameObject).name;
			if (name.IndexOf("Shaman", StringComparison.OrdinalIgnoreCase) < 0 && name.IndexOf("Mage", StringComparison.OrdinalIgnoreCase) < 0)
			{
				return name.IndexOf("JotunWitch", StringComparison.OrdinalIgnoreCase) >= 0;
			}
			return true;
		}

		private static float SmartChance(Individual p)
		{
			return 0.12f + 0.5f * Mathf.Clamp01((p.Tactics + 1f) * 0.5f);
		}

		private static float TacticsChance(Individual p, int allies)
		{
			float num = SmartChance(p);
			if (allies > 2)
			{
				num *= ((p.Tactics > 0.3f) ? 0.6f : 0.3f);
			}
			return num;
		}

		private void ChooseManeuver(MonsterAI ai, Behavior b, Character target, Individual p, float now)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0351: Unknown result type (might be due to invalid IL or missing references)
			//IL_0356: Unknown result type (might be due to invalid IL or missing references)
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0396: Unknown result type (might be due to invalid IL or missing references)
			//IL_039b: Unknown result type (might be due to invalid IL or missing references)
			//IL_039d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0284: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_0290: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_051a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0525: Unknown result type (might be due to invalid IL or missing references)
			//IL_052a: Unknown result type (might be due to invalid IL or missing references)
			//IL_052f: Unknown result type (might be due to invalid IL or missing references)
			//IL_055c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0561: Unknown result type (might be due to invalid IL or missing references)
			//IL_054e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0553: Unknown result type (might be due to invalid IL or missing references)
			//IL_0566: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0675: Unknown result type (might be due to invalid IL or missing references)
			//IL_067a: Unknown result type (might be due to invalid IL or missing references)
			//IL_067f: Unknown result type (might be due to invalid IL or missing references)
			//IL_069d: Unknown result type (might be due to invalid IL or missing references)
			if (b.Maneuver != Move.None || b.Action == Posture.Retreat || b.Character.InAttack())
			{
				return;
			}
			Character character = b.Character;
			Vector3 val = ((Component)target).transform.position - ((Component)character).transform.position;
			val.y = 0f;
			float magnitude = ((Vector3)(ref val)).magnitude;
			float num = TacticsChance(p, b.Allies);
			float num2 = ((b.Overpower > 0f) ? (1f - 0.85f * b.Overpower) : (1f - 0.5f * b.Overpower));
			Vector3 velocity = target.GetVelocity();
			velocity.y = 0f;
			if (((Vector3)(ref velocity)).magnitude > 4f && Vector3.Dot(velocity, val) > 0f)
			{
				InterceptTime.Invoke(ai) = Mathf.Lerp(b.Intercept, 2f, Mathf.Clamp01(p.Tactics + 0.3f));
			}
			else
			{
				InterceptTime.Invoke(ai) = b.Intercept;
			}
			Move move = Move.None;
			string why = null;
			float holdDist = 0f;
			float duration = 0f;
			float num3 = SmartChance(p);
			if (p.Ranged && magnitude < 6f && Roll(p, ++b.Decisions) < num3 + 0.3f)
			{
				move = Move.Hold;
				why = "keep-distance";
				holdDist = 12f;
				duration = 2.5f;
			}
			else if (p.Caster && magnitude < 7f && b.MatesNearTarget > 0 && Roll(p, ++b.Decisions) < num3 + 0.2f)
			{
				move = Move.Hold;
				why = "caster-back";
				holdDist = 11f;
				duration = 2.5f;
			}
			else
			{
				if (p.Ranged && magnitude < 30f && character.GetTimeSinceLastAttack() > 4f && !((BaseAI)ai).CanSeeTarget(target) && Roll(p, ++b.Decisions) < num + 0.2f)
				{
					Vector3 val2 = Quaternion.Euler(0f, (Roll(p, ++b.Decisions) < 0.5f) ? 90f : (-90f), 0f) * ((Vector3)(ref val)).normalized;
					b.FixedPoint = ((Component)character).transform.position + val2 * 5f;
					StartManeuver(ai, b, p, Move.Sidestep, target, val, 2f, "line-of-sight");
					return;
				}
				if (magnitude < 25f && (((Component)target).transform.position.y - ((Component)character).transform.position.y > 1.6f || character.GetTimeSinceLastAttack() > 5f) && !HavePath((BaseAI)(object)ai, ((Component)target).transform.position) && Roll(p, ++b.Decisions) < num + 0.25f)
				{
					move = Move.Hold;
					why = "unreachable";
					holdDist = 13f;
					duration = 4f;
				}
			}
			if (move != Move.None)
			{
				Vector3 val3 = -((Vector3)(ref val)).normalized;
				float num4 = Mathf.Lerp(-50f, 50f, Roll(p, ++b.Decisions));
				b.HoldDir = Quaternion.Euler(0f, num4, 0f) * val3;
				b.HoldDist = holdDist;
				StartManeuver(ai, b, p, move, target, val, duration, why);
			}
			else if (!(magnitude > 8f))
			{
				if (Vector3.Angle(((Component)character).transform.forward, val) > 110f && character.m_turnSpeed < 200f && Roll(p, ++b.Decisions) < num * 1.2f * num2)
				{
					move = Move.BackOff;
					why = "target-behind";
				}
				else if (now - b.StaggeredAt < 3f && Roll(p, ++b.Decisions) < num * num2)
				{
					move = Move.Flank;
					why = "after-stagger";
				}
				else if (target.IsBlocking() && !b.BreaksBlock && Roll(p, ++b.Decisions) < (num + 0.1f * Mathf.Min(1f, (float)b.SeenBlocks / 4f) + 0.15f * Mathf.Min(1f, (float)b.SeenParries / 2f)) * num2)
				{
					move = Move.Flank;
					why = "target-blocking";
				}
				else if (b.MatesNearTarget > 0 && Roll(p, ++b.Decisions) < num * num2)
				{
					move = Move.Pincer;
					why = "pincer";
					Vector3 val4 = b.MatesCentroid - ((Component)target).transform.position;
					val4.y = 0f;
					b.HoldDir = ((((Vector3)(ref val4)).sqrMagnitude > 0.01f) ? (-((Vector3)(ref val4)).normalized) : (-((Vector3)(ref val)).normalized));
					b.HoldDist = 2.8f;
				}
				else if (b.PackFlanking > 0 && Roll(p, ++b.Decisions) < 0.5f * Mathf.Clamp01(p.SpeciesGroupFactor - 0.5f) * num2)
				{
					move = Move.Flank;
					why = "following-flank";
				}
				else if (now - b.EncounterStart > 6f && character.GetTimeSinceLastAttack() > 6f && magnitude < 8f && Roll(p, ++b.Decisions) < num * num2)
				{
					move = Move.Flank;
					why = "pillar";
				}
				else if (!p.Ranged && p.Tactics > 0f && target is Player && magnitude < 5f && Roll(p, ++b.Decisions) < 0.5f * num3 * num2)
				{
					b.HoldDir = -((Vector3)(ref val)).normalized;
					b.HoldDist = 3.6f;
					b.Spacing = true;
					StartManeuver(ai, b, p, Move.Hold, target, val, 2.5f, "spacing");
					return;
				}
				float num5;
				switch (move)
				{
				case Move.None:
					return;
				default:
					num5 = Mathf.Lerp(1.6f, 2.6f, Roll(p, ++b.Decisions));
					break;
				case Move.BackOff:
					num5 = 1.4f;
					break;
				}
				float duration2 = num5;
				StartManeuver(ai, b, p, move, target, val, duration2, why);
			}
		}

		private unsafe void StartManeuver(MonsterAI ai, Behavior b, Individual p, Move pick, Character target, Vector3 toTarget, float duration, string why)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			b.Maneuver = pick;
			b.ManeuverTarget = target;
			b.ManeuverSide = ((Vector3.Dot(((Component)target).transform.right, -toTarget) >= 0f) ? 1f : (-1f));
			if (why == "pillar")
			{
				b.ManeuverSide = 0f - b.ManeuverSide;
			}
			_maneuvers++;
			b.Lease2 = ((Component)ai).gameObject.AddComponent<ManeuverLease>();
			b.Lease2.AI = ai;
			b.Lease2.Interval = ai.m_circleTargetInterval;
			b.Lease2.Duration = ai.m_circleTargetDuration;
			if (ai.m_circleTargetInterval <= 0f)
			{
				ai.m_circleTargetInterval = 0.05f;
			}
			ai.m_circleTargetDuration = duration;
			PauseTimer.Invoke(ai) = ai.m_circleTargetInterval + 0.01f;
			b.Lease2.Begin(duration);
			b.Counts[0]++;
			if (_verbose.Value)
			{
				ManualLogSource logger = ((BaseUnityPlugin)this).Logger;
				string[] obj = new string[6] { "[WAI maneuver] ", null, null, null, null, null };
				ZDOID uid = b.View.GetZDO().m_uid;
				obj[1] = ((object)(*(ZDOID*)(&uid))/*cast due to .constrained prefix*/).ToString();
				obj[2] = " ";
				obj[3] = pick.ToString();
				obj[4] = " reason=";
				obj[5] = why;
				logger.LogInfo((object)string.Concat(obj));
			}
		}

		internal void EndManeuver(MonsterAI ai)
		{
			if (!((Object)(object)ai == (Object)null) && Brains.TryGetValue(ai, out var value))
			{
				StopManeuver(value);
			}
		}

		private static void StopManeuver(Behavior b)
		{
			if (b.Maneuver != Move.None)
			{
				b.Maneuver = Move.None;
				b.ManeuverTarget = null;
				b.Spacing = false;
				_maneuvers--;
				if ((Object)(object)b.Lease2 != (Object)null)
				{
					ManeuverLease lease = b.Lease2;
					b.Lease2 = null;
					lease.Restore();
					lease.Cancel();
				}
				b.NextDecisionAt = 0f;
			}
		}

		private static Vector3 ManeuverPoint(Behavior b, Vector3 fallback)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			Character maneuverTarget = b.ManeuverTarget;
			if ((Object)(object)maneuverTarget == (Object)null || maneuverTarget.IsDead())
			{
				return fallback;
			}
			Vector3 position = ((Component)maneuverTarget).transform.position;
			Vector3 position2 = ((Component)b.Character).transform.position;
			if (b.Maneuver == Move.Sidestep)
			{
				return b.FixedPoint;
			}
			if (b.Maneuver == Move.Hold || b.Maneuver == Move.Pincer)
			{
				return position + b.HoldDir * b.HoldDist;
			}
			if (b.Maneuver == Move.Flank)
			{
				return position + Quaternion.Euler(0f, 140f * b.ManeuverSide, 0f) * ((Component)maneuverTarget).transform.forward * 2.5f;
			}
			Vector3 val = position2 - position;
			val.y = 0f;
			return position2 + Quaternion.Euler(0f, 50f * b.ManeuverSide, 0f) * ((Vector3)(ref val)).normalized * 4f;
		}

		private static void BroadcastOpening(Player pl, int kind)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Instance == (Object)null || !Instance.Active || (Object)(object)pl == (Object)null || (Object)(object)pl != (Object)(object)Player.m_localPlayer)
			{
				return;
			}
			Vector3 position = ((Component)pl).transform.position;
			List<Character> allCharacters = Character.GetAllCharacters();
			for (int i = 0; i < allCharacters.Count; i++)
			{
				Character val = allCharacters[i];
				if ((Object)(object)val == (Object)null || val.IsDead() || val.IsTamed() || !(val.GetBaseAI() is MonsterAI))
				{
					continue;
				}
				Vector3 val2 = ((Component)val).transform.position - position;
				if (!(((Vector3)(ref val2)).sqrMagnitude > 100f))
				{
					ZNetView component = ((Component)val).GetComponent<ZNetView>();
					if ((Object)(object)component != (Object)null && component.IsValid())
					{
						component.InvokeRPC("WAI_Opening_v1", new object[2]
						{
							pl.GetPlayerID(),
							kind
						});
					}
				}
			}
		}

		private void OnOpening(MonsterAI ai, long pid, int kind)
		{
			if (!Active || (Object)(object)ai == (Object)null)
			{
				return;
			}
			Behavior behavior = Brain(ai);
			if ((Object)(object)behavior.View == (Object)null || !behavior.View.IsValid() || !behavior.View.IsOwner())
			{
				return;
			}
			Character obj = Target.Invoke(ai);
			Player val = (Player)(object)((obj is Player) ? obj : null);
			if (val == null || val.GetPlayerID() != pid || !Phys.TryGetValue(behavior.Character, out var value) || value.Individual == null)
			{
				return;
			}
			Individual individual = value.Individual;
			float time = Time.time;
			float num = 0f;
			float num2 = SmartChance(individual) + 0.15f;
			string reason = "punish-opening";
			switch (kind)
			{
			case 2:
				if (!behavior.Spacing)
				{
					return;
				}
				num2 = SmartChance(individual) + 0.2f;
				num = 0.45f;
				reason = "whiff-punish";
				break;
			case 0:
				behavior.SeenRolls++;
				if (behavior.SeenRolls >= 2)
				{
					num = 0.5f;
				}
				reason = "roll-punish";
				break;
			case 3:
				num2 = 0.5f + 0.3f * Mathf.Clamp01((individual.Tactics + 1f) * 0.5f);
				reason = "player-staggered";
				break;
			}
			if (!(Roll(individual, ++behavior.Decisions) >= num2))
			{
				StopManeuver(behavior);
				if (behavior.Action != Posture.Retreat)
				{
					SetPosture(ai, behavior, individual, Posture.Commit, time, reason, 0f, 0f, behavior.Confidence, 1f, 0f);
					PauseTimer.Invoke(ai) = 0f;
					ai.m_minAttackInterval = 0f;
					behavior.HoldUntil = time + num;
					behavior.DelayDecided = true;
					behavior.NextDecisionAt = time + 1.5f;
				}
			}
		}

		private static bool HitDamage(Character c, out DamageTypes dmg)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown res