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| Last updated | 3 weeks ago |
| Total downloads | 293 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Wire-WiresForgeOfPotentialRework-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Wire's Forge of Potential Rework
What the Forge of Potential should've been… potentially.
Rebalanced chances, item destruction only starts at lvl9 onward, and is actually accurately 10%. In vanilla, they CLAIM it's 10% but reports show it actually isn't lol. It actually is with this mod.
Highest level i've gotten (cheat debug world obviously) is 28, but most weapons die at around 9-12. (lvl10 is high enough to skip the next biome's weapon tier).
Introducing a jackpot system, there's a 20% (out of whatever the success chance is, lvl4-5 is 90%, but at around lvl10 it's the vanilla 65% chance) chance of getting +2 potential on your upgrade, and 20% of THAT can give you +3. It's capped at 5 levels (0.000288% maximum chance to get +5 anyway) to prevent little timmy with his 8.5899346e-24% chance of getting lvl100 on his first roll, just in case.
Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human.
Donations: ko-fi.com/krosshair