Wire-WiresForgeOfPotentialRework icon

WiresForgeOfPotentialRework

The lost potential of the Forge of Potential

By Wire

CHANGELOG

Changelog

1.1.1

  • Removed the extra Potential stage/title line from the Forge UI.

  • Reworked the Forge warning copy to be shorter, vaguer and closer to Valheim's own tone.

  • The four warning stages now read:

    • The item can withstand further forging.
    • Further forging may weaken the item.
    • Further forging may greatly weaken the item.
    • Further forging may destroy the item.
  • No mechanics changed from 1.1.0. Reworked Forge progression around the item's extra quality above its natural maximum.

  • Success chance starts at 90% and falls by 5 percentage points per extra quality until the vanilla 65% floor.

  • Early failures consume the upgrader resource but do not damage the item.

  • Potential loss begins later, multi-level loss begins later still, and destruction returns only at the high-risk stage.

  • At the 65% floor the overall split is 65% success / 25% loss / 10% destruction.

  • Multi-level loss is uncapped down to the item's natural maximum quality.

  • Removed custom ordinary-material refunds; Forge attempts only consume the upgrader resource, matching Valheim.

  • Destruction uses Valheim's real break branch and native break-material return calculation.

  • Jackpot remains hidden and now also plays Valheim's positive craft-bonus effect.

  • Removed exact success/failure/jackpot percentages from the Forge UI.