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CHANGELOG
Changelog
1.1.1
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Removed the extra Potential stage/title line from the Forge UI.
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Reworked the Forge warning copy to be shorter, vaguer and closer to Valheim's own tone.
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The four warning stages now read:
- The item can withstand further forging.
- Further forging may weaken the item.
- Further forging may greatly weaken the item.
- Further forging may destroy the item.
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No mechanics changed from 1.1.0. Reworked Forge progression around the item's extra quality above its natural maximum.
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Success chance starts at 90% and falls by 5 percentage points per extra quality until the vanilla 65% floor.
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Early failures consume the upgrader resource but do not damage the item.
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Potential loss begins later, multi-level loss begins later still, and destruction returns only at the high-risk stage.
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At the 65% floor the overall split is 65% success / 25% loss / 10% destruction.
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Multi-level loss is uncapped down to the item's natural maximum quality.
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Removed custom ordinary-material refunds; Forge attempts only consume the upgrader resource, matching Valheim.
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Destruction uses Valheim's real break branch and native break-material return calculation.
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Jackpot remains hidden and now also plays Valheim's positive craft-bonus effect.
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Removed exact success/failure/jackpot percentages from the Forge UI.